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Ranged Weapons

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Bow skill

Bow skill allows a character to use bows and crossbows. For ArcherArchers it is one of the default skills, KnightKnights can pick it at the start. The skill can be learned later in Castle Ironfist (500 gold), Silver Cove (625 gold) (Berserkers' Fury guilds), Misty Islands (500 gold) or Free Haven (625 gold) (Duelists' Edge guilds).

Expert teachers can be found in Castle Ironfist (Helen Teal) and Frozen Highlands (Jed Morrison) (rank 4, 2000 gold)

Desmond Weller in Kriegspire teaches master bow at rank 8 for free after the Battle Mage promotion quest is completed.

Longbows  

Damage
ID/Repair
Value

Longbow

5d2
1
100 gold
A simple longbow constructed of common materials and uninspired design.

Elven Bow

5d2 + 2
3
200 gold
A weapon only made by the Elves of the great Erathian forests. This one reflects the same high quality workmanship found in all Elvish artifacts.

Precision Bow

5d2 + 4
5
300 gold
Etched initials at the base of the bow indicate this bow was made by master bowyer Ivan Selving's workshop during the Timber Wars against the Elves of Erathia in the late 600's.

Magic Bow

5d2 + 6
7
400 gold
This bow is composed of strange materials and bound together by subtle enchantments. It is extremely light and accurate.

Stellar Bow

5d2 + 8
9
500 gold
Created by stripping the Heavenly Forges of their enchanted parts when they became useless some years after the Silence, very few of these bows have survived the passage of time. What few remain are hoarded by the Elves and individual collectors.

Stellar Bow

5d2 + 8
9
500 gold
Created by stripping the Heavenly Forges of their enchanted parts when they became useless some years after the Silence, very few of these bows have survived the passage of time. What few remain are hoarded by the Elves and individual collectors.
Artifact

Percival

5d2 +10
15
20 000 gold
Swiftness, carnage
Percival was enchanted by the Archer's Guild in 912 A.S. as the prototype in an enchantment process they were developing at the time. Unfortunately, a suspicious fire broke out at the guild hall, ruining the development plans and destroying the exotic materials needed to create more Percivals. The guild never recovered from their losses, and sold Percival to the Elves in 918 A.S.. It has since changed hands many times.
Relic

Artemis

5d2 +12
20
30 000 gold
+20 electricity damage, -10 elemental resistances
Graced with the might of thunder, Artemus fires bolts magically charged with electricity. While powerful, the user of the bow should be careful--elemental magics seem drawn to the bow, and do more damage when they hit the wielder.

Crossbows  

Damage
ID/Repair
Value

Crossbow

4d2
1
50 gold
Crossbows are the deadliest ranged weapons made since the Time of Wonders. This crossbow is made of stout Yew wood and metal fixtures, but is otherwise rather ordinary.

Accurate Crossbow

4d2 + 3
4
200 gold
These crossbows were stockpiled by Archibald just prior to the Succession War for use against his brother. As with most decisions involving death, Archibald chose wisely. These crossbows are amongst the best in the land.

True Crossbow

4d2 + 7
8
400 gold
Equipped with a hand crank and shaft sights, these exceptional crossbows are superior to all that have come before. Just where they are coming from is a mystery at this time.

Ancient weapon skill


Ancient weapon is an endgame skill which allows a hero to use blasters. It can be taught by touching a plate in Control Center (Free Haven).

Expert teachers live in New Sorpigal (Igor) and Eel Infested Waters (Pat Skylark) (rank 4, 2000 gold).

The skill can be mastered for 5000 gold by Rexella in Paradise Valley if a hero has a blaster.


Blasters  

Damage
ID/Repair
Value

Blaster

3d5 + 8
20
0 gold
A weapon of awesome power, clearly created during the Time of Wonders.

Blaster Rifle

5d5 + 12
20
0 gold
The finest of personal weapons made during the Time of Wonders, this Blaster Rifle can deal death faster than any weapon you have ever seen.

Unlike other ranged weapons blasters are equipped in the right hand. They cannot be enchanted and never have any modifiers.