Actions

Staves

From MM6 Wiki

Items

WandsPotionsBooks and ScrollsQuest ItemsGemsEnchantments

Staves   

Damage
ID/Repair
Value

Staff

2d4
1
40 gold
The staff is the traditional weapon of the oppressed. This one is unremarkable, and the ruby at the end of it is actually just colored glass.

Emerald Staff

2d4 + 3
4
250 gold
Magically light and hard, this staff is made of a rare wood stripped from the Elves during the Timber War in 600 A.S. The emerald at the end of it is real, and probably serves as a magical reservoir from which the staff draws its strength.

Power Staff

2d4 + 7
6
500 gold
This staff, along with others of its kind, was found in the treasure room of the Necromancer's guild after their disastrous defeat by Roland at the end of the Succession War.

Artifact

Merlin

2d4 +8
15
20 000 gold
Swiftness, +40 SP
Traditionally carried by the High Druid, but lost during struggles over religious doctrine, Merlin acts as a reservoir of spell power the wielder can draw upon at any time. Merlin is enchanted with swiftness, and rains blows upon enemies much faster than an ordinary staff.