Text |
Name Add |
Chance |
Value |
Lvl |
Effect
|
Weap |
Bow |
Arm |
Shld |
Helm |
Belt |
Cape |
Gaunt |
Boot |
Ring |
Amul
|
+10 to all Resistances. |
of Protection |
0 |
0 |
10 |
10 |
10 |
0 |
10 |
0 |
0 |
10 |
10 |
1000 |
B |
(+10) on four resistances (not magic resist)
|
+10 to all Seven Statistics. |
of The Gods |
5 |
5 |
10 |
10 |
10 |
10 |
10 |
10 |
10 |
10 |
10 |
3000 |
D |
(+10) on all 7 stats
|
Explosive Impact! |
of Carnage |
0 |
10 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
5000 |
D |
projectile explodes (fireball radius,dmg=weapdmg)
|
Adds 3-4 points of Cold damage. |
of Cold |
20 |
20 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
500 |
A |
(3-4) cold damage
|
Adds 6-8 points of Cold damage. |
of Frost |
20 |
20 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
1000 |
C |
(6-8) cold damage
|
Adds 9-12 points of Cold damage. |
of Ice |
20 |
20 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
2000 |
D |
(9-12) cold damage
|
Adds 2-5 points of Electrical damage. |
of Sparks |
20 |
20 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
500 |
A |
(2-5) elec damage
|
Adds 4-10 points of Electrical damage. |
of Lightning |
20 |
20 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
1000 |
C |
(4-10) elec damage
|
Adds 6-15 points of Electrical damage. |
of Thunderbolts |
20 |
20 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
2000 |
D |
(6-15) elec damage
|
Adds 1-6 points of Fire damage. |
of Fire |
20 |
20 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
500 |
A |
(1-6) fire damage
|
Adds 2-12 points of Fire damage. |
of Flame |
20 |
20 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
1000 |
C |
(2-12) fire damage
|
Adds 3-18 points of Fire damage. |
of Infernos |
20 |
20 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
2000 |
D |
(3-18) fire damage
|
Adds 5 points of Poison damage. |
of Poison |
20 |
20 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
500 |
A |
(5) pois damage
|
Adds 8 points of Poison damage. |
of Venom |
20 |
20 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
1000 |
C |
(8) pois damage
|
Adds 12 points of Poison damage. |
of Acid |
20 |
20 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
2000 |
D |
(12) pois damage
|
Drain Hit Points from target. |
Vampiric |
5 |
5 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
X 2 |
D |
Heal 20% of damage done on attack
|
Increases rate of Recovery. |
of Recovery |
10 |
10 |
20 |
0 |
20 |
10 |
0 |
0 |
20 |
10 |
10 |
200 |
B |
(-10) pts on recovery from being hit
|
Wearer resistant to Diseases. |
of Immunity |
0 |
0 |
10 |
10 |
10 |
10 |
10 |
0 |
0 |
10 |
10 |
1000 |
C |
Immune to desease condition
|
Wearer resistant to Insanity. |
of Sanity |
0 |
0 |
5 |
5 |
5 |
5 |
5 |
0 |
0 |
5 |
5 |
1000 |
C |
immune to insanity condition
|
Wearer resistant to Paralysis. |
of Freedom |
0 |
0 |
10 |
10 |
10 |
10 |
10 |
0 |
0 |
10 |
10 |
2000 |
D |
immune to paralize condition
|
Wearer resistant to Poison. |
of Antidotes |
0 |
0 |
10 |
10 |
10 |
10 |
10 |
0 |
0 |
10 |
10 |
1000 |
C |
immune to poison condition
|
Wearer resistant to Sleep. |
of Alarms |
0 |
0 |
10 |
10 |
10 |
10 |
10 |
0 |
0 |
10 |
10 |
500 |
B |
immune to sleep condition
|
Wearer resistant to Stone. |
of The Medusa |
0 |
0 |
5 |
5 |
5 |
5 |
5 |
0 |
0 |
5 |
5 |
2000 |
D |
immune to stone condition
|
Increased Knockback. |
of Force |
10 |
10 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
500 |
A |
Increase knockback effect (X10)
|
+5 Level. |
of Power |
2 |
2 |
2 |
2 |
2 |
2 |
2 |
2 |
2 |
2 |
2 |
2500 |
D |
(+5) char level
|
Increases effect of all Air spells. |
of Air Magic |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
10 |
10 |
2000 |
D |
50% increase of spell effect and duration
|
Increases effect of all Body spells. |
of Body Magic |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
10 |
10 |
2000 |
D |
50% increase of spell effect and duration
|
Increases effect of all Dark spells. |
of Dark Magic |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
10 |
10 |
2000 |
D |
50% increase of spell effect and duration
|
Increases effect of all Earth spells. |
of Earth Magic |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
10 |
10 |
2000 |
D |
50% increase of spell effect and duration
|
Increases effect of all Fire spells. |
of Fire Magic |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
10 |
10 |
2000 |
D |
50% increase of spell effect and duration
|
Increases effect of all Light spells. |
of Light Magic |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
10 |
10 |
2000 |
D |
50% increase of spell effect and duration
|
Increases effect of all Mind spells. |
of Mind Magic |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
10 |
10 |
2000 |
D |
50% increase of spell effect and duration
|
Increases effect of all Spirit spells. |
of Spirit Magic |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
10 |
10 |
2000 |
D |
50% increase of spell effect and duration
|
Increases effect of all Water spells. |
of Water Magic |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
10 |
10 |
2000 |
D |
50% increase of spell effect and duration
|
Increases chance of Disarming. |
of Thievery |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
20 |
0 |
0 |
0 |
2000 |
B |
double chance to perform lockpick and steal skill
|
Half damage from all missile attacks. |
of Shielding |
0 |
0 |
25 |
30 |
0 |
0 |
20 |
0 |
0 |
5 |
5 |
1000 |
B |
(1/2)dmg from all missle attacks (not cumulative)
|
Regenerate Hit points over time. |
of Regeneration |
0 |
0 |
10 |
0 |
0 |
10 |
10 |
0 |
0 |
10 |
10 |
1000 |
B |
Regenerate 1 HP every 5 minutes
|
Regenerate Spell points over time. |
of Mana |
0 |
0 |
10 |
0 |
10 |
10 |
10 |
10 |
0 |
10 |
10 |
1000 |
B |
Regenerate 1 SP every 5 minutes
|
Double damage vs Demons. |
Demon Slayer |
20 |
20 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
X 2 |
A |
X 2 damage vs all demons
|
Double damage vs Dragons |
Dragon Slayer |
20 |
20 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
X 2 |
A |
X 2 damage vs all dragons
|
Drain Hit Points from target and Increased Weapon speed. |
of Darkness |
5 |
5 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
X 3 |
D |
(-20) pts on weapon speed, Vampiric
|
+1 to Seven Stats, HP, SP, Armor, Resistances. |
of Doom |
10 |
10 |
10 |
10 |
10 |
10 |
10 |
10 |
10 |
10 |
10 |
750 |
B |
(+1) 7stats,hpts,spts,AC,4 resistances
|
+10 to Endurance, Armor, Hit points. |
of Earth |
10 |
10 |
10 |
10 |
10 |
10 |
10 |
10 |
10 |
10 |
10 |
2000 |
D |
End (+10), AC (+10), HP (+10)
|
+10 Hit points and Regenerate Hit points over time. |
of Life |
0 |
0 |
10 |
10 |
10 |
10 |
10 |
10 |
10 |
10 |
10 |
2000 |
D |
HP (+10), regenerate 1 HP every 5 minutes
|
+5 Speed and Accuracy. |
Rogues |
10 |
10 |
5 |
5 |
5 |
10 |
20 |
20 |
20 |
10 |
10 |
500 |
A |
Speed (+5), Acc (+5)
|
Adds 10-20 points of Fire damage and +25 Might. |
of The Dragon |
10 |
10 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
3000 |
D |
(10-20) Fire damage, Might (+25)
|
+10 Spell points and Regenerate Spell points over time. |
of The Eclipse |
0 |
0 |
0 |
0 |
0 |
10 |
10 |
5 |
10 |
10 |
10 |
2000 |
D |
SP (+10), regenerate 1 SP every 5 minutes
|
+15 Endurance and +5 Armor. |
of The Golem |
5 |
5 |
20 |
20 |
10 |
10 |
10 |
10 |
10 |
10 |
10 |
1500 |
C |
End (+15), AC (+5)
|
+10 Intellect and Luck. |
of The Moon |
5 |
5 |
10 |
10 |
20 |
10 |
10 |
10 |
10 |
10 |
10 |
1000 |
C |
Luck (+10), Int (+10)
|
+30 Fire Resistance and Regenerate Hit points over time. |
of The Phoenix |
0 |
0 |
20 |
20 |
20 |
0 |
0 |
0 |
0 |
0 |
0 |
3000 |
D |
Fire Res (+30), regenerate 1 HP every 5 minutes
|
+10 Spell points, Speed, Intellect. |
of The Sky |
5 |
5 |
10 |
10 |
20 |
10 |
10 |
10 |
10 |
10 |
10 |
2500 |
D |
Int (+10), Spd (+10), SP (+10)
|
+10 Endurance and Accuracy. |
of The Stars |
5 |
5 |
10 |
10 |
10 |
10 |
20 |
20 |
10 |
10 |
10 |
1000 |
C |
End (+10), Acc (+10)
|
+10 Might and Personality. |
of The Sun |
5 |
5 |
10 |
10 |
10 |
10 |
20 |
20 |
10 |
10 |
10 |
1000 |
C |
Might(+10), Per (+10)
|
+15 Endurance and Regenerate Hit points over time. |
of The Troll |
5 |
5 |
20 |
20 |
10 |
10 |
10 |
10 |
10 |
10 |
10 |
1500 |
C |
End (+15), regenerate 1 HP every 5 minutes
|
+15 Luck and Regenerate Spell points over time. |
of The Unicorn |
5 |
5 |
10 |
10 |
20 |
10 |
10 |
10 |
10 |
10 |
10 |
1500 |
C |
Luck (+15), regenerate 1 SP every 5 minutes
|
+5 Might and Endurance. |
Warriors |
5 |
5 |
10 |
10 |
10 |
10 |
10 |
10 |
10 |
10 |
10 |
500 |
A |
Might (+5), End (+5)
|
+5 Intellect and Personality. |
Wizards |
5 |
5 |
5 |
5 |
5 |
10 |
10 |
10 |
10 |
10 |
10 |
500 |
A |
Intelect (+5), Per (+5)
|
Increased Value. |
Antique |
10 |
10 |
10 |
10 |
10 |
0 |
0 |
10 |
0 |
10 |
10 |
X 10 |
B |
Gold value increased
|
Increased Weapon speed. |
of Swiftness |
25 |
25 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
X 2 |
B |
(-20) pts on weapon recovery time
|