Bow skill
Bow skill allows a character to use bows and crossbows. For Archers it is one of the default skills, Knights can pick it at the start. The skill can be learned later in Castle Ironfist (500), Silver Cove (625) (Berserkers' Fury guilds), Misty Islands (500) or Free Haven (625) (Duelists' Edge guilds).
Expert teachers can be found in Castle Ironfist (Helen Teal) and Frozen Highlands (Jed Morrison) (rank 4, 2000)
Desmond Weller in Kriegspire teaches master bow at rank 8 for free after the Battle Mage promotion quest is completed.
Longbows
Longbow
5d2
1
100
A simple longbow constructed of common materials and uninspired design.
Elven Bow
5d2 + 2
3
200
A weapon only made by the Elves of the great Erathian forests. This one reflects the same high quality workmanship found in all Elvish artifacts.
Precision Bow
5d2 + 4
5
300
Etched initials at the base of the bow indicate this bow was made by master bowyer Ivan Selving's workshop during the Timber Wars against the Elves of Erathia in the late 600's.
Magic Bow
5d2 + 6
7
400
This bow is composed of strange materials and bound together by subtle enchantments. It is extremely light and accurate.
Stellar Bow
5d2 + 8
9
500
Created by stripping the Heavenly Forges of their enchanted parts when they became useless some years after the Silence, very few of these bows have survived the passage of time. What few remain are hoarded by the Elves and individual collectors.
Stellar Bow
5d2 + 8
9
500
Created by stripping the Heavenly Forges of their enchanted parts when they became useless some years after the Silence, very few of these bows have survived the passage of time. What few remain are hoarded by the Elves and individual collectors.
Artifact
Percival
5d2 +10
15
20 000
Swiftness, carnage
Percival was enchanted by the Archer's Guild in 912 A.S. as the prototype in an enchantment process they were developing at the time. Unfortunately, a suspicious fire broke out at the guild hall, ruining the development plans and destroying the exotic materials needed to create more Percivals. The guild never recovered from their losses, and sold Percival to the Elves in 918 A.S.. It has since changed hands many times.
Relic
Artemis
5d2 +12
20
30 000
+20 electricity damage, -10 elemental resistances
Graced with the might of thunder, Artemus fires bolts magically charged with electricity. While powerful, the user of the bow should be careful--elemental magics seem drawn to the bow, and do more damage when they hit the wielder.
Crossbows
Crossbow
4d2
1
50
Crossbows are the deadliest ranged weapons made since the Time of Wonders. This crossbow is made of stout Yew wood and metal fixtures, but is otherwise rather ordinary.
Accurate Crossbow
4d2 + 3
4
200
These crossbows were stockpiled by Archibald just prior to the Succession War for use against his brother. As with most decisions involving death, Archibald chose wisely. These crossbows are amongst the best in the land.
True Crossbow
4d2 + 7
8
400
Equipped with a hand crank and shaft sights, these exceptional crossbows are superior to all that have come before. Just where they are coming from is a mystery at this time.
Ancient weapon skill
Ancient weapon is an endgame skill which allows a hero to use blasters. It can be taught by touching a plate in Control Center (Free Haven).
Expert teachers live in New Sorpigal (Igor) and Eel Infested Waters (Pat Skylark) (rank 4, 2000).
The skill can be mastered for 5000 by Rexella in Paradise Valley if a hero has a blaster.
Blasters
Blaster
3d5 + 8
20
0
A weapon of awesome power, clearly created during the Time of Wonders.
Blaster Rifle
5d5 + 12
20
0
The finest of personal weapons made during the Time of Wonders, this Blaster Rifle can deal death faster than any weapon you have ever seen.
Unlike other ranged weapons blasters are equipped in the right hand. They cannot be enchanted and never have any modifiers.