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Shops: Difference between revisions

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*''Magic guilds take 2 days (48 hours) to reset.''
*''Magic guilds take 2 days (48 hours) to reset.''
*''Most guilds are open from 06:00 to 18:00. With exceptions: Light: (10:00-14:00), Dark: (22:00-02:00).''
*''Most guilds are open from 06:00 to 18:00. With exceptions: Light: (10:00-14:00), Dark: (22:00-02:00).''
*''Elemental magic guilds offer learning skill, while self guilds offer meditation. "Guild of the Elements" and "Guild of the Self" as well as light and dark guilds offer no skill to learn.''
*''Elemental magic guilds offer [[learning]] skill, while self guilds offer [[meditation]]. "Guild of the Elements" and "Guild of the Self" as well as light and dark guilds offer no skill to learn.''
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Revision as of 12:07, 18 August 2019


All sorts of shops that can be found in the world of Might and Magic VI. Shop names, locations, items. More info can be found on the individual shop pages.


Weapon Shops


Weapon shops are open from 06:00 to 18:00.


Name
Location
Buy
Special
The Knife Shoppe
L1 Weapons
L2 Dagger
Hammer and Tongs
L2 Weapons
L2 Mace
Fine Blades
L1 Sword, Dagger
L2 Sword, Dagger
The Eagle's Eye
L1 Bows
L2 Bows
Arm's Length Spear Shop
L1 Staff, Spear, Halberd, Trident
L2 Staff, Spear, Halberd, Trident
Blunt Trauma Weapons
L1 Mace, Axe, Hammer, Club
L2 Mace, Axe, Hammer, Club
The Sharpening Stone
L2 Sword, Dagger
L3 Sword, Dagger
Feathers and String
L2 Bows
L3 Bows
Haft and Handle Pole arms
L2 Staff, Spear, Halberd, Trident
L3 Staff, Spear, Halberd, Trident
Abdul's Discount Weapons
L2 Mace, Axe, Hammer, Club
L3 Mace, Axe, Hammer, Club
Singing Steel
L2 Sword, Dagger
L4 Sword, Dagger
Mark and Missile
L2 Bows
L4 Bows
Stout Heart Staff and Spear
L2 Staff, Spear, Halberd, Trident
L4 Staff, Spear, Halberd, Trident
Knight's Paradise
L2 Mace, Axe, Hammer, Club
L4 Mace, Axe, Hammer, Club


Armor Shops


Armor shops are open from 06:00 to 18:00.


Name
Location
Buy
Special
The Common Defense
L1 Leather, Chainmail, Shield, Helm or Gauntlets
L2 Leather, Shield, Helm or Gauntlets
Armor Emporium
L2 Leather, Chainmail, Shield, Helm or Gauntlets
L3 Leather, Shield, Helm or Gauntlets
Metalweave Armory
L2 Leather, Chainmail, Shield, Helm or Gauntlets
L3 Leather, Helm or Gauntlets
Abraham's Metalworks
L2 Leather, Chainmail, Shield, Helm or Gauntlets
L3 Chain, Helm or Gauntlets
Mailed fist Armory
L2 Leather, Chainmail, Shield, Helm or Gauntlets
L3 Shield, Helm or Gauntlets
The Foundry
L2 Leather, Chainmail, Shield, Helm or Gauntlets
L3 Plate, Helm or Gauntlets
Iron Defense
L3 Leather, Chainmail, Shield, Plate, Helm or Gauntlets
L4 Leather, Helm or Gauntlets
Abdul's Discount Armor
L3 Leather, Chainmail, Shield, Plate, Helm or Gauntlets
L4 Chain, Helm or Gauntlets
Quality Armor
L3 Leather, Chainmail, Shield, Plate, Helm or Gauntlets
L4 Shield, Helm or Gauntlets
Mail and Greaves
L3 Leather, Chainmail, Shield, Plate, Helm or Gauntlets
L4 Plate, Helm or Gauntlets
The Footman's Friend
L3 Leather, Chainmail, Shield, Plate, Helm or Gauntlets
L4 Leather, Helm or Gauntlets
Armorworks
L3 Leather, Chainmail, Shield, Plate, Helm or Gauntlets
L4 Chain, Helm or Gauntlets
Silver Lining Armor & Shield
L3 Leather, Chainmail, Shield, Plate, Helm or Gauntlets
L4 Shield, Helm or Gauntlets
The Enchanted Hauberk
L4 Leather, Chainmail, Shield, Plate, Helm or Gauntlets
L5 Plate, Helm or Gauntlets


Magic Shops


Magic shops are open from 08:00 to 16:00.


Name
Location
Buy
Special
The Seeing Eye
L1 Misc All
L2 Misc All
Witch's Brew
L1 Misc All
L2 Misc All
The Little Magic Shop
L1 Misc All
L2 Misc All
Abdul's Discount Magic Supplies
L1 Misc All
L2 Misc All
Eye of Newt
L2 Misc All
L3 Misc All
Smoke and Mirrors
L2 Misc All
L3 Misc All
Apples, Thorns, and Potions
L2 Misc All
L3 Misc All
Unusual Enchantments
L3 Misc All
L3 Misc All
The Sorcerer's Shoppe
L3 Misc All
L4 Misc All
Ty's Trinkets
L3 Misc All
L4 Misc All
Alchemy and Incantations
L4 Misc All
L4 Misc All
Little Charms
L4 Misc All
L5 Misc All
Mighty Magicks
L5 Misc All
L5 Misc All


General Stores


  • Open from 05:00 to 22:00
  • Takes 1 day (24 hours) to reset inventory.
  • Will buy almost any item, but only pays half as much as other merchants.

Name
Location
Buy
Traveler's Supply
L1 Items, Bottles, Herbs
Lock, Stock, and Barrel
L1 Items, Bottles, Herbs
Trader Joe's
L1 Items, Bottles, Herbs
Abdul's Discount Goods
L1 Items, Bottles, Herbs
General Store
L1 Items, Bottles, Herbs
Outland Trading Post
L1 Items, Bottles, Herbs


Travel

Stables


Stables are available from 05:00 to 18:00.


Name
Location
Destinations
New Sorpigal Coach Company
Royal Lines
Free Haven Travel East
Free Haven Travel West
Darkmoor Travel
Abdul's Discount Travel
White Cap Transport Co.
King's Highway
Blackshire Coach and Buggy


Boats


Boats are available from 05:00 to 18:00.


Name
Location
Destinations
Odyssey
Zephyr
Queen Catherine
Adventure
Cerulean Skies
Windrunner
Tsunami
Valkyrie


Temples


  • Temples are open from 05:00 to 01:00.
  • Temples will heal your characters for a price, or you may donate to improve your Reputation.

Name
Location
Restriction
New Sorpigal Temple
No Erad
Blackshire Temple
No Erad
Abdul's Discount House of Worship
No Erad
White Cap Temple
No Erad
Mist Island Temple
No Erad
Silver Cove Temple
No Erad
King's Temple
No Erad
House of Healing
No Erad
Temple Baa
No Dead, Stone, Erad
Temple Baa
No Dead, Stone, Erad
Temple Baa
No Dead, Stone, Erad
Temple Baa
No Dead, Stone, Erad
Temple Baa
No Dead, Stone, Erad
Temple Baa
No Dead, Stone, Erad
Free Haven Temple
Need to restore the temple first


Training Halls


Training grounds are open from 06:00 to 18:00.


Name
Location
Max level
New Sorpigal Training Grounds
15
Island Testing Center
30
Training-by-the-Sea
20
Abdul's Discount Training Center
40
Riverside Academy
50
Free Haven Academy
60
Lone Tree Training
80
Royal Gymnasium
200
Wolf's Den
100
The Sparring Ground
No Max


Town Halls


  • Town Halls are open from 10:00 to 14:00.
  • Bounty Hunt reward = MonsterLevel * 100 gold.

Cities with town halls:


Taverns


Taverns are open from 05:00 to 02:00.


Name
Location
Food
Food cost
Rest cost
A Lonely Knight
6
2
3
The Imp Slapper
12
17
14
An Arrow's Flight
14
27
19
A Stone's Throw
14
27
19
The King's Crown
20
79
40
The Will o' Wisp
10
9
10
The Goblin's Tooth
10
9
10
The Broken Cutlass
14
27
19
Anchors Away
20
79
40
The Grove
12
17
14
The Haunt
14
27
19
The Rusted Shield
10
9
10
Viktor's Hall
30
269
90
The Echoing Whisper
20
79
40
Rockham's Pride
20
79
40
Rime and Reason
14
27
19
The Frosty Tankard
30
269
90
The Oasis
60
2159
360
The Howling Moon
30
269
90
The Broken Promise
20
79
40
The Last Chance
40
639
160


Banks


Banks are open from 09:00 to 17:00.


Name
Location
Savings House
The Reserves
The First Bank of Enroth
Foreign Exchange
Secure Trust
The Depository


Magic Guilds


  • Magic guilds take 2 days (48 hours) to reset.
  • Most guilds are open from 06:00 to 18:00. With exceptions: Light: (10:00-14:00), Dark: (22:00-02:00).
  • Elemental magic guilds offer learning skill, while self guilds offer meditation. "Guild of the Elements" and "Guild of the Self" as well as light and dark guilds offer no skill to learn.

Name
Type
Location
Spells
Initiate Guild of Fire
Fire Guild
Fire, Spells 1-7
Adept Guild of Fire
Fire Guild
Fire, Spells 1-11
Initiate Guild of Air
Air Guild
Air, Spells 1-7
Adept Guild of Air
Air Guild
Air, Spells 1-11
Initiate Guild of Water
Water Guild
Water, Spells 1-7
Adept Guild of Water
Water Guild
Water, Spells 1-11
Initiate Guild of Earth
Earth Guild
Earth, Spells 1-7
Adept Guild of Earth
Earth Guild
Earth, Spells 1-11
Initiate Guild of Spirit
Spirit Guild
Spirit, Spells 1-7
Adept Guild of Spirit
Spirit Guild
Spirit, Spells 1-11
Initiate Guild of Mind
Mind Guild
Mind, Spells 1-7
Adept Guild of Mind
Mind Guild
Mind, Spells 1-11
Initiate Guild of Body
Body Guild
Body, Spells 1-7
Adept Guild of Body
Body Guild
Body, Spells 1-11
Initiate Guild of Light
Light Guild
Light, Spells 1-6
Adept Guild of Light
Light Guild
Light, Light, Spells 1-10
Initiate Guild of Dark
Dark Guild
Dark, Spells 1-6
Adept Guild of Dark
Dark Guild
Dark, Spells 1-10
Initiate Guild of the Elements
Element Guild
{{{4}}}
Adept Guild of the Elements
Element Guild
{{{4}}}
Initiate Guild of the Self
Self Guild
{{{4}}}
Adept Guild of the Self
Self Guild
{{{4}}}


Guilds


  • Merc guilds are open from 09:00 to 21:00.
  • Thieves guilds are open from 18:00 to 06:00.

Basic weapon/armor skill cost is 250 (→250×1,5=375 for New Sorpigal, 250×2,5=625 for Free Haven). Basic miscellaneous skill cost is 100.

Name Type Location Guildmaster Price Skill x5 Open
Blades' End Merc Guild New Sorpigal Dalimar 1.5 Sword, Axe, Spear, Staff, Leather 9-21
Duelists' Edge Merc Guild Misty Islands Vladamir 2 Mace, Bow, Chain, Shield, Body Building 9-21
Berserkers' Fury Merc Guild Silver Cove Richard 2.5 Chain, Bow, Shield, Plate, Repair Item 9-21
Duelists' Edge Merc Guild Free Haven Damian 2.5 Mace, Bow, Chain, Shield, Body Building 9-21
Blades' End Merc Guild Frozen Highlands Nathan 3 Sword, Axe, Spear, Staff, Repair Item 9-21
Berserkers' Fury Merc Guild Castle Ironfist Robert 2 Chain, Bow, Shield, Plate, Repair Item 9-21
Buccaneers' Lair Thieves Guild New Sorpigal Hermit 1.5 Dagger, Merchant, Identify, Perception, Disarm Trap 18-6
Buccaneers' Lair Thieves Guild Misty Islands Rob 2 Leather, Diplomacy, Identify, Perception, Disarm Trap 18-6
Protection Services Thieves Guild Frozen Highlands Guido 2.5 Dagger, Merchant, Identify, Perception, Disarm Trap 18-6
Protection Services Thieves Guild Silver Cove Luigi 3 Leather, Diplomacy, Identify, Perception, Disarm Trap 18-6
Smugglers' Guild Thieves Guild Blackshire Walter 2.5 Leather, Diplomacy, Identify, Perception, Disarm Trap 18-6


'Price' column shows the multiplier of an item's basic value. (See Items).

L1-6 shows the level of items available in a shop. (See Items).

'Days to reset' column shows how many days (full 24 hours, not just calendar days) should pass until the shop's assortiment is changed.