Shops: Difference between revisions
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<seo title="Shops" metakeywords="Shops" metadescription="All sorts of shops that can be found in the world of Might and Magic VI. | <seo title="Shops" metakeywords="Shops" metadescription="All sorts of shops that can be found in the world of Might and Magic VI."/> | ||
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<div class="row display"> | <div class="row display"> | ||
<div class="small- | <div class="small-3 columns">Name</div> | ||
<div class="small- | <div class="small-3 columns">Location</div> | ||
<div class="small- | <div class="small-3 columns">Cost</div> | ||
<div class="small-3 columns">Max level</div> | |||
</div> | </div> | ||
{{ | {{Training_Hall|New Sorpigal Training Grounds|New Sorpigal|10|15}} | ||
{{ | {{Training_Hall|Island Testing Center|Misty Islands|15|30}} | ||
{{ | {{Training_Hall|Training-by-the-Sea|Bootleg Bay|20|20}} | ||
{{ | {{Training_Hall|Abdul's Discount Training Center|Silver Cove|25|40}} | ||
{{ | {{Training_Hall|Riverside Academy|Frozen Highlands|25|50}} | ||
{{ | {{Training_Hall|Free Haven Academy|Free Haven|30|60}} | ||
{{ | {{Training_Hall|Lone Tree Training|Kriegspire|30|80}} | ||
{{ | {{Training_Hall|Royal Gymnasium|Castle Ironfist|30|200}} | ||
{{ | {{Training_Hall|Wolf's Den|Blackshire|40|100}} | ||
{{ | {{Training_Hall|The Sparring Ground|Paradise Valley|50|No Max}} | ||
<!-- Old | <!-- Old table | ||
{| class="wikitable" | {| class="wikitable" | ||
!Name | !Name | ||
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*''Magic guilds take 2 days (48 hours) to reset.'' | *''Magic guilds take 2 days (48 hours) to reset.'' | ||
*''Most guilds are open from 06:00 to 18:00. With exceptions: Light: (10:00-14:00), Dark: (22:00-02:00).'' | *''Most guilds are open from 06:00 to 18:00. With exceptions: Light: (10:00-14:00), Dark: (22:00-02:00).'' | ||
*''Elemental magic guilds offer learning skill, while self guilds offer meditation. "Guild of the Elements" and "Guild of the Self" as well as light and dark guilds offer no skill to learn.'' | *''Elemental magic guilds offer [[learning]] skill, while self guilds offer [[meditation]]. "Guild of the Elements" and "Guild of the Self" as well as light and dark guilds offer no skill to learn.'' | ||
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<div class="row display"> | <div class="row display"> | ||
<div class="small- | <div class="small-3 columns">''Name''</div> | ||
<div class="small- | <div class="small-3 columns">Type</div> | ||
<div class="small-3 columns">Location</div> | |||
<div class="small-3 columns">Spells</div> | |||
</div> | </div> | ||
{{Magic_Guild|Initiate Guild of Fire|Fire Guild|New Sorpigal|Fire, Spells 1-7}} | {{Magic_Guild|Initiate Guild of Fire|Fire Guild|New Sorpigal|Fire, Spells 1-7}} | ||
{{Magic_Guild|Adept Guild of Fire|Fire Guild|Free Haven|Fire, Spells 1-11}} | {{Magic_Guild|Adept Guild of Fire|Fire Guild|Free Haven|Fire, Spells 1-11}} | ||
{{Magic_Guild|Initiate Guild of Air|Air Guild|Misty Islands|Air, Spells 1-7}} | {{Magic_Guild|Initiate Guild of Air|Air Guild|Misty Islands|Air, Spells 1-7}} | ||
{{Magic_Guild|Adept Guild of Air|Air Guild|Free Haven|Air, Spells 1-11}} | |||
{{Magic_Guild|Initiate Guild of Water|Water Guild|Misty Islands|Water, Spells 1-7}} | |||
{{Magic_Guild|Adept Guild of Water|Water Guild|Free Haven|Water, Spells 1-11}} | |||
{{Magic_Guild|Initiate Guild of Earth|Earth Guild|Silver Cove|Earth, Spells 1-7}} | |||
{{Magic_Guild|Adept Guild of Earth|Earth Guild|Free Haven|Earth, Spells 1-11}} | |||
{{Magic_Guild|Initiate Guild of Spirit|Spirit Guild|Castle Ironfist|Spirit, Spells 1-7}} | |||
{{Magic_Guild|Adept Guild of Spirit|Spirit Guild|Free Haven|Spirit, Spells 1-11}} | |||
{{Magic_Guild|Initiate Guild of Mind|Mind Guild|Castle Ironfist|Mind, Spells 1-7}} | |||
{{Magic_Guild|Adept Guild of Mind|Mind Guild|Free Haven|Mind, Spells 1-11}} | |||
{{Magic_Guild|Initiate Guild of Body|Body Guild|Castle Ironfist|Body, Spells 1-7}} | |||
{{Magic_Guild|Adept Guild of Body|Body Guild|Free Haven|Body, Spells 1-11}} | |||
{{Magic_Guild|Initiate Guild of Light|Light Guild|Silver Cove|Light, Spells 1-6}} | |||
{{Magic_Guild|Adept Guild of Light|Light Guild|Blackshire|Light, Light, Spells 1-10}} | |||
{{Magic_Guild|Initiate Guild of Dark|Dark Guild|Frozen Highlands|Dark, Spells 1-6}} | |||
{{Magic_Guild|Adept Guild of Dark|Dark Guild|Blackshire|Dark, Spells 1-10}} | |||
{{Magic_Guild|Initiate Guild of the Elements|Element Guild|New Sorpigal|F, A, W, E, Spells = 1-4}} | |||
{{Magic_Guild|Adept Guild of the Elements|Element Guild|Frozen Highlands|F, A, W, E, Spells = 1-8}} | |||
{{Magic_Guild|Initiate Guild of the Self|Self Guild|New Sorpigal|S, M, B, Spells = 1-4}} | |||
{{Magic_Guild|Adept Guild of the Self|Self Guild|Silver Cove|S, M, B, Spells = 1-8}} | |||
<!-- Old table | |||
Basic skill cost is 500 (→500×1,5=750 for New Sorpigal, 500×3=1500 for Free Haven). | Basic skill cost is 500 (→500×1,5=750 for New Sorpigal, 500×3=1500 for Free Haven). | ||
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|Adept Guild of the Self||Self Guild||[[Silver Cove]]||Amarie||2.5||S, M, B, Spells = 1-8|| ||6-18 | |Adept Guild of the Self||Self Guild||[[Silver Cove]]||Amarie||2.5||S, M, B, Spells = 1-8|| ||6-18 | ||
|} | |} | ||
--> | |||
===[[File:Mercmid.png]] Guilds=== | ===[[File:Mercmid.png]] Guilds=== | ||
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*''Thieves guilds are open from 18:00 to 06:00.'' | *''Thieves guilds are open from 18:00 to 06:00.'' | ||
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<div class="row display"> | |||
<div class="small-3 columns">''Name''</div> | |||
<div class="small-3 columns">Type</div> | |||
<div class="small-3 columns">Location</div> | |||
<div class="small-3 columns">Skills</div> | |||
</div> | |||
{{Guild|Blades' End|Merc Guild|New Sorpigal|Sword, Axe, Spear, Staff, Leather}} | |||
{{Guild|Duelists' Edge|Merc Guild|Misty Islands|Mace, Bow, Chain, Shield, Body Building}} | |||
{{Guild|Berserkers' Fury|Merc Guild|Silver Cove|Chain, Bow, Shield, Plate, Repair Item}} | |||
{{Guild|Duelists' Edge|Merc Guild|Free Haven|Mace, Bow, Chain, Shield, Body Building}} | |||
{{Guild|Blades' End|Merc Guild|Frozen Highlands|Sword, Axe, Spear, Staff, Repair Item}} | |||
{{Guild|Berserkers' Fury|Merc Guild|Castle Ironfist|Chain, Bow, Shield, Plate, Repair Item}} | |||
{{Guild|Buccaneers' Lair|Thieves Guild|New Sorpigal|Dagger, Merchant, Identify, Perception, Disarm Trap}} | |||
{{Guild|Buccaneers' Lair|Thieves Guild|Misty Islands|Leather, Diplomacy, Identify, Perception, Disarm Trap}} | |||
{{Guild|Protection Services|Thieves Guild|Frozen Highlands|Dagger, Merchant, Identify, Perception, Disarm Trap}} | |||
{{Guild|Protection Services|Thieves Guild|Silver Cove|Leather, Diplomacy, Identify, Perception, Disarm Trap}} | |||
{{Guild|Smugglers' Guild|Thieves Guild|Blackshire|Leather, Diplomacy, Identify, Perception, Disarm Trap}} | |||
<!-- | |||
Basic weapon/armor skill cost is 250 (→250×1,5=375 for New Sorpigal, 250×2,5=625 for Free Haven). | Basic weapon/armor skill cost is 250 (→250×1,5=375 for New Sorpigal, 250×2,5=625 for Free Haven). | ||
Basic miscellaneous skill cost is 100. | Basic miscellaneous skill cost is 100. | ||
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|Smugglers' Guild||Thieves Guild||[[Blackshire]]||Walter||2.5||Leather, Diplomacy, Identify, Perception, Disarm Trap||18-6 | |Smugglers' Guild||Thieves Guild||[[Blackshire]]||Walter||2.5||Leather, Diplomacy, Identify, Perception, Disarm Trap||18-6 | ||
|} | |} | ||
''<nowiki/>'Price' column shows the multiplier of an item's basic value. (See [[Items]]).'' | |||
''L1-6 shows the level of items available in a shop. (See [[Items]]).'' | |||
''<nowiki/>'Days to reset' column shows how many days (full 24 hours, not just calendar days) should pass until the shop's assortiment is changed.'' | |||
--> | |||
{{#css: | {{#css: | ||
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} | } | ||
}} | }} | ||
Revision as of 17:47, 18 August 2019
All sorts of shops that can be found in the world of Might and Magic VI. Shop names, locations, items. More info can be found on the individual shop pages.
Weapon Shops
Weapon shops are open from 06:00 to 18:00.
Name
Location
Buy
Special
L1 Staff, Spear, Halberd, Trident
L2 Staff, Spear, Halberd, Trident
L2 Staff, Spear, Halberd, Trident
L3 Staff, Spear, Halberd, Trident
L2 Staff, Spear, Halberd, Trident
L4 Staff, Spear, Halberd, Trident
Armor Shops
Armor shops are open from 06:00 to 18:00.
Name
Location
Buy
Special
L1 Leather, Chainmail, Shield, Helm or Gauntlets
L2 Leather, Shield, Helm or Gauntlets
L2 Leather, Chainmail, Shield, Helm or Gauntlets
L3 Leather, Shield, Helm or Gauntlets
L2 Leather, Chainmail, Shield, Helm or Gauntlets
L3 Leather, Helm or Gauntlets
L2 Leather, Chainmail, Shield, Helm or Gauntlets
L3 Chain, Helm or Gauntlets
L2 Leather, Chainmail, Shield, Helm or Gauntlets
L3 Shield, Helm or Gauntlets
L3 Leather, Chainmail, Shield, Plate, Helm or Gauntlets
L4 Leather, Helm or Gauntlets
L3 Leather, Chainmail, Shield, Plate, Helm or Gauntlets
L4 Chain, Helm or Gauntlets
L3 Leather, Chainmail, Shield, Plate, Helm or Gauntlets
L4 Shield, Helm or Gauntlets
L3 Leather, Chainmail, Shield, Plate, Helm or Gauntlets
L4 Plate, Helm or Gauntlets
L3 Leather, Chainmail, Shield, Plate, Helm or Gauntlets
L4 Leather, Helm or Gauntlets
L3 Leather, Chainmail, Shield, Plate, Helm or Gauntlets
L4 Chain, Helm or Gauntlets
L3 Leather, Chainmail, Shield, Plate, Helm or Gauntlets
L4 Shield, Helm or Gauntlets
L4 Leather, Chainmail, Shield, Plate, Helm or Gauntlets
L5 Plate, Helm or Gauntlets
Magic Shops
Magic shops are open from 08:00 to 16:00.
Name
Location
Buy
Special
General Stores
- Open from 05:00 to 22:00
- Takes 1 day (24 hours) to reset inventory.
- Will buy almost any item, but only pays half as much as other merchants.
Name
Location
Buy
Travel
Stables
Stables are available from 05:00 to 18:00.
Name
Location
Destinations
- New Sorpigal, M, W, F (2 days)
- Free Haven, S, Tu (4 days)
- Arena, Sun (1 day)
- Blackshire, Mon, Thu (3 days)
- Kriegspire, Tue, Fri (3 days)
- Frozen Highlands, Wed, Sat (3 days)
- Silver Cove, Mon, Thu (4 days)
- Castle Ironfist, Tue, Fri (4 days)
- Mire of the Damned, Wed, Sat (5 days)
Boats
Boats are available from 05:00 to 18:00.
Name
Location
Destinations
- Castle Ironfist, Mon, Wed, Fri (2 days)
- Silver Cove, Mon, Thu (3 days)
- Bootleg Bay (East), Tue, Thu, Sat (2 days)
- Misty Islands Mon, Thu, Sat (3 days)
- Free Haven, Tue, Fri (3 days)
- Eel Infested Waters (Island North), Wed (1 days)
- Misty Islands, Mon, Thu (4 days)
- Silver Cove, Tue, Fri (3 days)
- Castle Ironfist, Wed (5 days)
Temples
- Temples are open from 05:00 to 01:00.
- Temples will heal your characters for a price, or you may donate to improve your Reputation.
Name
Location
Restriction
Training Halls
Training grounds are open from 06:00 to 18:00.
Name
Location
Cost
Max level
Town Halls
- Town Halls are open from 10:00 to 14:00.
- Bounty Hunt reward = MonsterLevel * 100 gold.
Cities with town halls:
Taverns
Taverns are open from 05:00 to 02:00.
Name
Location
Food
Food cost
Rest cost
Banks
Banks are open from 09:00 to 17:00.
Name
Location
Magic Guilds
- Magic guilds take 2 days (48 hours) to reset.
- Most guilds are open from 06:00 to 18:00. With exceptions: Light: (10:00-14:00), Dark: (22:00-02:00).
- Elemental magic guilds offer learning skill, while self guilds offer meditation. "Guild of the Elements" and "Guild of the Self" as well as light and dark guilds offer no skill to learn.
Name
Type
Location
Spells
Guilds
- Merc guilds are open from 09:00 to 21:00.
- Thieves guilds are open from 18:00 to 06:00.
Name
Type
Location
Skills