Shops: Difference between revisions
From MM6 Wiki
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{{Magic_Guild|Adept Guild of Fire|Fire Guild|Free Haven|Fire, Spells 1-11}} | {{Magic_Guild|Adept Guild of Fire|Fire Guild|Free Haven|Fire, Spells 1-11}} | ||
{{Magic_Guild|Initiate Guild of Air|Air Guild|Misty Islands|Air, Spells 1-7}} | {{Magic_Guild|Initiate Guild of Air|Air Guild|Misty Islands|Air, Spells 1-7}} | ||
{{Magic_Guild|Adept Guild of Air|Air Guild|Free Haven|Air, Spells 1-11}} | |||
{{Magic_Guild|Initiate Guild of Water|Water Guild|Misty Islands|Water, Spells 1-7}} | |||
{{Magic_Guild|Adept Guild of Water|Water Guild|Free Haven|Water, Spells 1-11}} | |||
{{Magic_Guild|Initiate Guild of Earth|Earth Guild|Silver Cove|Earth, Spells 1-7}} | |||
{{Magic_Guild|Adept Guild of Earth|Earth Guild|Free Haven|Earth, Spells 1-11}} | |||
{{Magic_Guild|Initiate Guild of Spirit|Spirit Guild|Castle Ironfist|Spirit, Spells 1-7}} | |||
{{Magic_Guild|Adept Guild of Spirit|Spirit Guild|Free Haven|Spirit, Spells 1-11}} | |||
{{Magic_Guild|Initiate Guild of Mind|Mind Guild|Castle Ironfist|Mind, Spells 1-7}} | |||
{{Magic_Guild|Adept Guild of Mind|Mind Guild|Free Haven|Mind, Spells 1-11}} | |||
{{Magic_Guild|Initiate Guild of Body|Body Guild|Castle Ironfist|Body, Spells 1-7}} | |||
{{Magic_Guild|Adept Guild of Body|Body Guild|Free Haven|Body, Spells 1-11}} | |||
{{Magic_Guild|Initiate Guild of Light|Light Guild|Silver Cove|Light, Spells 1-6}} | |||
{{Magic_Guild|Adept Guild of Light|Light Guild|Blackshire|Light, Light, Spells 1-10}} | |||
{{Magic_Guild|Initiate Guild of Dark|Dark Guild|Frozen Highlands|Dark, Spells 1-6}} | |||
{{Magic_Guild|Adept Guild of Dark|Dark Guild|Blackshire|Dark, Spells 1-10}} | |||
{{Magic_Guild|Initiate Guild of the Elements|Element Guild|New Sorpigal|F, A, W, E, Spells = 1-4}} | |||
{{Magic_Guild|Adept Guild of the Elements|Element Guild|Frozen Highlands|F, A, W, E, Spells = 1-8}} | |||
{{Magic_Guild|Initiate Guild of the Self|Self Guild|New Sorpigal|S, M, B, Spells = 1-4}} | |||
{{Magic_Guild|Adept Guild of the Self|Self Guild|Silver Cove|S, M, B, Spells = 1-8}} | |||
<!-- Old table | |||
Basic skill cost is 500 (→500×1,5=750 for New Sorpigal, 500×3=1500 for Free Haven). | Basic skill cost is 500 (→500×1,5=750 for New Sorpigal, 500×3=1500 for Free Haven). | ||
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|Adept Guild of the Self||Self Guild||[[Silver Cove]]||Amarie||2.5||S, M, B, Spells = 1-8|| ||6-18 | |Adept Guild of the Self||Self Guild||[[Silver Cove]]||Amarie||2.5||S, M, B, Spells = 1-8|| ||6-18 | ||
|} | |} | ||
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===[[File:Mercmid.png]] Guilds=== | ===[[File:Mercmid.png]] Guilds=== |
Revision as of 12:06, 18 August 2019
All sorts of shops that can be found in the world of Might and Magic VI. Shop names, locations, items. More info can be found on the individual shop pages.
Weapon Shops
Weapon shops are open from 06:00 to 18:00.
Armor Shops
Armor shops are open from 06:00 to 18:00.
Magic Shops
Magic shops are open from 08:00 to 16:00.
General Stores
- Open from 05:00 to 22:00
- Takes 1 day (24 hours) to reset inventory.
- Will buy almost any item, but only pays half as much as other merchants.
Travel
Stables
Stables are available from 05:00 to 18:00.
- New Sorpigal, M, W, F (2 days)
- Free Haven, S, Tu (4 days)
- Arena, Sun (1 day)
- Blackshire, Mon, Thu (3 days)
- Kriegspire, Tue, Fri (3 days)
- Frozen Highlands, Wed, Sat (3 days)
- Silver Cove, Mon, Thu (4 days)
- Castle Ironfist, Tue, Fri (4 days)
- Mire of the Damned, Wed, Sat (5 days)
Boats
Boats are available from 05:00 to 18:00.
- Castle Ironfist, Mon, Wed, Fri (2 days)
- Silver Cove, Mon, Thu (3 days)
- Bootleg Bay (East), Tue, Thu, Sat (2 days)
- Misty Islands Mon, Thu, Sat (3 days)
- Free Haven, Tue, Fri (3 days)
- Eel Infested Waters (Island North), Wed (1 days)
- Misty Islands, Mon, Thu (4 days)
- Silver Cove, Tue, Fri (3 days)
- Castle Ironfist, Wed (5 days)
Temples
- Temples are open from 05:00 to 01:00.
- Temples will heal your characters for a price, or you may donate to improve your Reputation.
Training Halls
Training grounds are open from 06:00 to 18:00.
Town Halls
- Town Halls are open from 10:00 to 14:00.
- Bounty Hunt reward = MonsterLevel * 100 gold.
Cities with town halls:
Taverns
Taverns are open from 05:00 to 02:00.
Banks
Banks are open from 09:00 to 17:00.
Magic Guilds
- Magic guilds take 2 days (48 hours) to reset.
- Most guilds are open from 06:00 to 18:00. With exceptions: Light: (10:00-14:00), Dark: (22:00-02:00).
- Elemental magic guilds offer learning skill, while self guilds offer meditation. "Guild of the Elements" and "Guild of the Self" as well as light and dark guilds offer no skill to learn.
Guilds
- Merc guilds are open from 09:00 to 21:00.
- Thieves guilds are open from 18:00 to 06:00.
Basic weapon/armor skill cost is 250 (→250×1,5=375 for New Sorpigal, 250×2,5=625 for Free Haven). Basic miscellaneous skill cost is 100.
Name | Type | Location | Guildmaster | Price | Skill x5 | Open |
---|---|---|---|---|---|---|
Blades' End | Merc Guild | New Sorpigal | Dalimar | 1.5 | Sword, Axe, Spear, Staff, Leather | 9-21 |
Duelists' Edge | Merc Guild | Misty Islands | Vladamir | 2 | Mace, Bow, Chain, Shield, Body Building | 9-21 |
Berserkers' Fury | Merc Guild | Silver Cove | Richard | 2.5 | Chain, Bow, Shield, Plate, Repair Item | 9-21 |
Duelists' Edge | Merc Guild | Free Haven | Damian | 2.5 | Mace, Bow, Chain, Shield, Body Building | 9-21 |
Blades' End | Merc Guild | Frozen Highlands | Nathan | 3 | Sword, Axe, Spear, Staff, Repair Item | 9-21 |
Berserkers' Fury | Merc Guild | Castle Ironfist | Robert | 2 | Chain, Bow, Shield, Plate, Repair Item | 9-21 |
Buccaneers' Lair | Thieves Guild | New Sorpigal | Hermit | 1.5 | Dagger, Merchant, Identify, Perception, Disarm Trap | 18-6 |
Buccaneers' Lair | Thieves Guild | Misty Islands | Rob | 2 | Leather, Diplomacy, Identify, Perception, Disarm Trap | 18-6 |
Protection Services | Thieves Guild | Frozen Highlands | Guido | 2.5 | Dagger, Merchant, Identify, Perception, Disarm Trap | 18-6 |
Protection Services | Thieves Guild | Silver Cove | Luigi | 3 | Leather, Diplomacy, Identify, Perception, Disarm Trap | 18-6 |
Smugglers' Guild | Thieves Guild | Blackshire | Walter | 2.5 | Leather, Diplomacy, Identify, Perception, Disarm Trap | 18-6 |
'Price' column shows the multiplier of an item's basic value. (See Items).
L1-6 shows the level of items available in a shop. (See Items).
'Days to reset' column shows how many days (full 24 hours, not just calendar days) should pass until the shop's assortiment is changed.