Actions

Daggers: Difference between revisions

From MM6 Wiki

Line 24: Line 24:


===Artifact===
===Artifact===
{{Weapon_Special|Divine Dagger.gif|Mordred|2d3 + 8|15|20 000|Vampiric|One of nine such blades in the world, Mordred was made by the Brotherhood in 428 A.S. as part of their first experiments in the development of Dark Magic.
Their hope was to find a way to extend one person's life at the expense of another's, but instead of reversing ages, they merely found a way to steal health.}}


{| class="wikitable" width="800px" style="text-align:center;"
{| class="wikitable" width="800px" style="text-align:center;"

Revision as of 17:44, 3 September 2019

Items

WandsPotionsBooks and ScrollsQuest ItemsGemsEnchantments


KnightKnights, PaladinPaladins and ArcherArchers can choose dagger as a starting skill. SorcererSorcerers have it by default, and ClericClerics cannot use daggers at all. It can be taught in New Sorpigal (for 375 gold in Buccaneers' Lair guild), Free Haven ( gold in Smugglers' Guild) or Frozen Highlands (Protection Services, 625 gold).

Expert trainers can be found in Castle Ironfist (Terrance Smith) and Free Haven (Logan Dasher) (rank 4, 2000 gold).

Master trainer Jules Miles lives in Frozen Highlands (rank 8, Speed 40, 5000 gold).

Daggers   

Damage
ID/Repair
Value

Dagger

2d2
1
8 gold
A common dagger, favorite of thieves and assassins the world over.

Blood Dagger

2d2 + 2
2
100 gold
Blood Daggers are ceremonial weapons worn by the nobility of Regna. Their popularity has spread in recent years to the nobility of Enroth, and now they can be found throughout the land. Though ceremonial, they are sharp and reliable blades.

Shadow Dagger

2d2 + 3
3
150 gold
Commissioned by Ethric the Mad while still a human, it is said these daggers have a link to the Land of the Dead. They are used in certain magical rituals designed to extend life to unnatural lengths.

Mage Dagger

2d2 + 5
4
250 gold
One of less than a hundred such blades, Mage daggers were carried and forged by members of the Alchemical Alliance roughly 300 years ago in the fires beneath Castle Alamos. It is no longer possible to make a finer blade than a Mage dagger.

Jeweled Dagger

2d2 + 6
5
300 gold
A weapon from the Time of Wonders, this blade is of both extreme age and quality.

Long Daggers   

Long Dagger

2d3
1
15 gold
The common long dagger. Bordering on swords, these long daggers are favored by assassins who want a weapon that is both concealable yet has a longer reach than the traditional dagger.

Piercing Dagger

2d3 + 4
3
200 gold
Really more of a short sword than a dagger, the narrow blade belies an unusual strength and a possibly enchanted edge.

Divine Dagger

2d3 + 7
5
350 gold
A 'Weapon of the Gods', this weapon was one of the last created before the great forges fell to the Silence in the year 113 A.S (After the Silence).

Artifact

Mordred

2d3 + 8
15
20 000 gold
Vampiric
One of nine such blades in the world, Mordred was made by the Brotherhood in 428 A.S. as part of their first experiments in the development of Dark Magic. Their hope was to find a way to extend one person's life at the expense of another's, but instead of reversing ages, they merely found a way to steal health.
Name
Value Type Damage ID/Repair Perk
Mordred 20 000 gold Divine dagger 2d3 +8 15 Vampiric
"One of nine such blades in the world, Mordred was made by the Brotherhood in 428 A.S. as part of their first experiments in the development of Dark Magic.
Their hope was to find a way to extend one person's life at the expense of another's, but instead of reversing ages, they merely found a way to steal health."