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===Dagger skill===
===Dagger skill===
{{kc}}s, {{pc}}s and {{ac}}s can choose dagger as a starting skill. {{sc}}s have it by default, and {{cc}}s cannot use daggers at all. It can be taught in [[New Sorpigal]] (for 375{{g}} in Buccaneers' Lair guild), [[Free Haven]] ({{g}} in Smugglers' Guild) or [[Frozen Highlands]] (Protection Services, 625{{g}}).
{{kc}}s, {{pc}}s and {{ac}}s can choose dagger as a starting skill. {{sc}}s have it by default, and {{cc}}s cannot use daggers at all. It can be taught in [[New Sorpigal]] (for 375{{g}} in Buccaneers' Lair guild), [[Free Haven]] ({{g}} in Smugglers' Guild) or [[Frozen Highlands]] (Protection Services, 625{{g}}).

Revision as of 06:06, 15 April 2019

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Dagger skill

KnightKnights, PaladinPaladins and ArcherArchers can choose dagger as a starting skill. SorcererSorcerers have it by default, and ClericClerics cannot use daggers at all. It can be taught in New Sorpigal (for 375 gold in Buccaneers' Lair guild), Free Haven ( gold in Smugglers' Guild) or Frozen Highlands (Protection Services, 625 gold).

Expert trainers can be found in Castle Ironfist (Terrance Smith) and Free Haven (Logan Dasher) (rank 4, 2000 gold).

Master trainer Jules Miles lives in Frozen Highlands (rank 8, Speed 40, 5000 gold).

Daggers

Name
Value Attack Damage Identify/Repair L1 L2 L3 L4 L5 L6
Dagger 8 gold 0 2d2 1 10 10 5
"A common dagger, favorite of thieves and assassins the world over."
Name
Value Attack Damage Identify/Repair L1 L2 L3 L4 L5 L6
Blood Dagger 100 gold 2 2d2 + 2 2 5 10 5
"Blood Daggers are ceremonial weapons worn by the nobility of Regna.  Their popularity has spread in recent years to the nobility of Enroth, and now they can be found throughout the land. Though ceremonial, they are sharp and reliable blades."
Name
Value Attack Damage Identify/Repair L1 L2 L3 L4 L5 L6
Shadow Dagger 150 gold 3 2d2 + 3 3 5 10 10 5
"Commissioned by Ethric the Mad while still a human, it is said these daggers have a link to the Land of the Dead.  They are used in certain magical rituals designed to extend life to unnatural lengths."
Name
Value Attack Damage Identify/Repair L1 L2 L3 L4 L5 L6
Mage Dagger 250 gold 5 2d2 + 5 4 5 10 5
"One of less than a hundred such blades, Mage daggers were carried and forged by members of the Alchemical Alliance roughly 300 years ago in the fires beneath Castle Alamos.  It is no longer possible to make a finer blade than a Mage dagger."
Name
Value Attack Damage Identify/Repair L1 L2 L3 L4 L5 L6
Jeweled Dagger 300 gold 6 2d2 + 6 5 2 5 15
"A weapon from the Time of Wonders, this blade is of both extreme age and quality."

Long Daggers

Name
Value Attack Damage Identify/Repair L1 L2 L3 L4 L5 L6
Long Dagger 15 gold 0 2d3 1 5 10 10 5
"The common long dagger.  Bordering on swords, these long daggers are favored by assassins who want a weapon that is both concealable yet has a longer reach than the traditional dagger."
Name
Value Attack Damage Identify/Repair L1 L2 L3 L4 L5 L6
Piercing Dagger 200 gold 4 2d3 + 4 3 5 10 10 5
"Really more of a short sword than a dagger, the narrow blade belies an unusual strength and a possibly enchanted edge."
Name
Value Attack Damage Identify/Repair L1 L2 L3 L4 L5 L6
Divine Dagger 350 gold 7 2d3 + 7 5 2 5 10
"A 'Weapon of the Gods', this weapon was one of the last created before the great forges fell to the Silence in the year 113 A.S (After the Silence)."

Artifact

Name
Value Type Damage ID/Repair Perk
Mordred 20 000 gold Divine dagger 2d3 +8 15 Vampiric
"One of nine such blades in the world, Mordred was made by the Brotherhood in 428 A.S. as part of their first experiments in the development of Dark Magic.
Their hope was to find a way to extend one person's life at the expense of another's, but instead of reversing ages, they merely found a way to steal health."