Basics
"Level is a measure of the training your character has gone through. A high level contributes to hit points and spell points."
- When a character meets the experience requirement for the next level, you must visit a training ground in order to advance.
- When advancing, a character will earn skill points, maximum hit points and spell points.
- Skill points earned is 5 plus 1 for every 10 level the character has.
- Hit points and spell points earned is based on class and promotion.
- Temporary levels from equipment or similar affect max hp/sp but does not grant skill points.
HP / SP per level by class
Class
|
hp / level
|
sp / level
|
Knight
|
4
|
0
|
Cavalier
|
6
|
0
|
Champion
|
8
|
0
|
Cleric
|
2
|
3
|
Priest
|
3
|
4
|
High Priest
|
4
|
5
|
Sorcerer
|
2
|
3
|
Wizard
|
3
|
4
|
Archmage
|
4
|
5
|
Paladin
|
3
|
1
|
Crusader
|
4
|
2
|
Hero
|
5
|
3
|
Archer
|
3
|
1
|
Battle Mage
|
4
|
2
|
Warrior Mage
|
5
|
3
|
Druid
|
2
|
3
|
Greater Druid
|
3
|
4
|
Arch Druid
|
4
|
5
|
Training Grounds
- Each visit to a training hall where you train once or more, roughly 8 days pass until 9:00am
- The cost to train your character depends on the training ground, character level, promotion, and merchant skill.
- Training grounds are open between 06:00 and 18:00.
Experience
Experience is most commonly earned by completing quests and slaying monsters.
- Learning skill affects experience earned by slaying monsters only.
Level
|
Total exp
|
Additional exp for next
|
1
|
0
|
1000
|
2
|
1000
|
2000
|
3
|
3000
|
3000
|
4
|
6000
|
4000
|
5
|
10000
|
5000
|
6
|
15000
|
6000
|
7
|
21000
|
7000
|
8
|
28000
|
8000
|
9
|
36000
|
9000
|
10
|
45000
|
10000
|