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==Mace skill==
===Maces{{---}}[[file:3MACE.gif|link=]]===




===Maces{{---}}[[file:3MACE.gif|link=]]===
{{Weapon_Header}}
{{Weapon_Basic|Mace.gif|Mace|2d4|1|50|Little more than a glorified club, this common mace is made of ordinary materials and unexceptional craftsmanship.}}
{{Weapon_Basic|Wicked Mace.gif|Wicked Mace|2d4 + 2|2|150|Solidly designed to inflict fatal injuries, even through armor. The balance is a little top heavy, but the craftsmanship is good.}}
{{Weapon_Basic|Thunder Mace.gif|Thunder Mace|2d4 + 5|3|300|This mace is one of thousands turned out by the Heavenly Forges before the Silence. But that was more than a thousand years ago, and not many remain.}}
{{Weapon_Basic|Wonder Mace.gif|Wonder Mace|2d4 + 8|4|450|Only magic could make such an ungainly weapon so light and yet hit so hard.}}
{{Weapon_Basic|Death Mace.gif|Death Mace|2d4 + 11|6|600|Constructed by the Necromancer's guild just prior to their fall during the Succession War, these unusual weapons are almost always enchanted with powerful magics.}}


{| class="wikitable" width="800px" style="text-align:center;"
! rowspan="3" width="60px" |[[File:Mace.gif]]
! height="28px" |<div id="Mace"></div>Name
!Value
!Attack
!Damage
!ID/Repair
!L1
!L2
!L3
!L4
!L5
!L6
|-
| height="30px" |'''Mace'''||'''50{{g}}'''||'''0'''||'''2d4'''
|'''1'''
|'''10'''
|'''10'''
|'''2'''
|
|
|
|-
| colspan="11" style="text-align:left; vertical-align:top; padding-top:10px;" |''"Little more than a glorified club,'' ''this common mace is made of ordinary materials'' ''and unexceptional craftsmanship."''
|-
! rowspan="3" width="60px" |[[File:Wicked Mace.gif]]
! height="28px" |<div id="Wicked Mace"></div>Name
!Value
!Attack
!Damage
!ID/Repair
!L1
!L2
!L3
!L4
!L5
!L6
|-
| height="30px" |'''Wicked Mace'''
|'''150{{g}}'''||'''2'''||'''2d4 + 2'''
|'''2'''
|'''5'''
|'''10'''
|'''5'''
|'''2'''
|
|
|-
| colspan="11" style="text-align:left; vertical-align:top; padding-top:10px;" |''"Solidly designed to inflict fatal injuries, even through armor. The balance is a little top heavy,'' ''but the craftsmanship is good."''
|-
! rowspan="3" width="60px" |[[File:Thunder Mace.gif]]
! height="28px" |<div id="Thunder Mace"></div>Name
!Value
!Attack
!Damage
!ID/Repair
!L1
!L2
!L3
!L4
!L5
!L6
|-
| height="30px" |'''Thunder Mace'''
|'''300{{g}}'''||'''5'''||'''2d4 + 5'''
|'''3'''
|
|'''2'''
|'''5'''
|'''10'''
|'''5'''
|
|-
| colspan="11" style="text-align:left; vertical-align:top; padding-top:10px;" |''"This mace is one of thousands turned out by'' ''the Heavenly Forges before the Silence. But that was more than a thousand years ago, and not many remain."''
|-
! rowspan="3" width="60px" |[[File:Wonder Mace.gif]]
! height="28px" |<div id="Wonder Mace"></div>Name
!Value
!Attack
!Damage
!ID/Repair
!L1
!L2
!L3
!L4
!L5
!L6
|-
| height="30px" |'''Wonder Mace'''
|'''450{{g}}'''||'''8'''||'''2d4 + 8'''
|'''4'''
|
|
|'''2'''
|'''5'''
|'''10'''
|'''5'''
|-
| colspan="11" style="text-align:left; vertical-align:top; padding-top:10px;" |''"Only magic could make such an ungainly'' ''weapon so light and yet hit so hard."''
|-
! rowspan="3" width="60px" |[[File:Death Mace.gif]]
! height="28px" |<div id="Death Mace"></div>Name
!Value
!Attack
!Damage
!ID/Repair
!L1
!L2
!L3
!L4
!L5
!L6
|-
| height="30px" |'''Death Mace'''
|'''600{{g}}'''||'''11'''||'''2d4 + 11'''
|'''6'''
|
|
|
|'''2'''
|'''5'''
|'''10'''
|-
| colspan="11" style="text-align:left; vertical-align:top; padding-top:10px;" |''"Constructed by the Necromancer's guild just prior to their fall during'' ''the Succession War, these unusual weapons are'' ''almost always enchanted with powerful magics."''
|}


====Relic====
====Relic====

Revision as of 15:41, 6 September 2019

Items

WandsPotionsBooks and ScrollsQuest ItemsGemsEnchantments

Maces   

Damage
ID/Repair
Value

Mace

2d4
1
50 gold
Little more than a glorified club, this common mace is made of ordinary materials and unexceptional craftsmanship.

Wicked Mace

2d4 + 2
2
150 gold
Solidly designed to inflict fatal injuries, even through armor. The balance is a little top heavy, but the craftsmanship is good.

Thunder Mace

2d4 + 5
3
300 gold
This mace is one of thousands turned out by the Heavenly Forges before the Silence. But that was more than a thousand years ago, and not many remain.

Wonder Mace

2d4 + 8
4
450 gold
Only magic could make such an ungainly weapon so light and yet hit so hard.

Death Mace

2d4 + 11
6
600 gold
Constructed by the Necromancer's guild just prior to their fall during the Succession War, these unusual weapons are almost always enchanted with powerful magics.


Relic

Name
Value Type Damage ID/Repair Perk
Ares 30 000 gold Death mace 2d4 +14 20 +30 fire damage, +25 fire resistance
"A powerful war-mace, Ares burns with fires from the heart of the mountain it was made from.  The same magic that causes it to burn with a terrible fire bestows resistance to fire upon its wielder."

Hammers   

Name
Value Skill Group Attack Damage ID/Repair L1 L2 L3 L4 L5 L6
Hammer 120 gold Mace 0 2d5 1 10 10 5
"A graceless and unimaginative weapon, hammers are slow, but hit very hard.  This one is of common construction and materials."
Name
Value Skill Group Attack Damage ID/Repair L1 L2 L3 L4 L5 L6
Dark Hammer 300 gold Mace 3 2d5 + 3 3 5 10 5 2
"A step up in construction quality, these hammers are commonly wielded by humanoid monsters.  Since everyone knows most monsters don't make weapons, the question 'from where are they getting them?' arises."
Name
Value Skill Group Attack Damage ID/Repair L1 L2 L3 L4 L5 L6
Holy Hammer 600 gold Mace 9 2d5 + 9 5 2 5 10
"Magically constructed, these hammers are the property of the Church of the Moon in Karigor."

Artifact

Name
Value Type Damage ID/Repair Perk
Thor 20 000 gold Holy hammer 2d5 +12 15 +20 might, Force
"The origins of Thor are lost in time, but this mighty barbarian weapon is well remembered by military historians.  The weapon has been used in battles by many owners for centuries, although its last appearance was at the battle of Shimengard in 902 A.S..  The force of a blow from this hammer is so powerful that it can knock foes several feet back away from the wielder."

Clubs   

Clubs dont need a skill for using, thus don't get any skill bonuses.

Name
Value Skill Group Attack Damage ID/Repair L1 L2 L3 L4 L5 L6
Club 1 gold Club 0 1d3 0 10 5 2
"A primitive weapon usable by even the stupidest of monsters. You're not thinking of using this, are you?"
Name
Value Skill Group Attack Damage ID/Repair L1 L2 L3 L4 L5 L6
Spiked Club 40 gold Club 3 1d3 + 3 2 5 5 2 2
"An improvement over the simple club, this spiked club will inflict nastier wounds."
Name
Value Skill Group Attack Damage ID/Repair L1 L2 L3 L4 L5 L6
Killer Club 100 gold Club 5 1d3 + 5 3 5 5 5 10
"King of the club family.  If this weapon had a knob or ball on the end, it would be a mace. There is evidence of real craftsmanship in this club, but you can see no true identifying marks that would indicate who created it."