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Level: Difference between revisions

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== Basics ==
"Level is a measure of the training your character has gone through. A high level contributes to hit points and spell points."
"Level is a measure of the training your character has gone through. A high level contributes to hit points and spell points."


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**Temporary levels from equipment or similar affect max hp/sp but does not grant skill points.
**Temporary levels from equipment or similar affect max hp/sp but does not grant skill points.


== HP / SP per level by class ==
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{| class="wikitable"
!Class
!Class
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== Training Grounds ==
== Training Grounds ==
*Each visit to a training hall where you train once or more, roughly 8 days pass until 9:00am
*Each visit to a training hall where you train once or more, roughly 8 days pass until 9:00am
*The cost to train your character depends on the training ground, character level, promotion and merchant skill.
*The cost to train your character depends on the training ground, character level, promotion, and merchant skill.
*Training grounds are open between 06:00 and 18:00.
*Training grounds are open between 06:00 and 18:00.
{| class="wikitable"
{| class="wikitable"

Revision as of 11:35, 23 May 2018

Basics

"Level is a measure of the training your character has gone through. A high level contributes to hit points and spell points."

  • When a character meets the experience requirement for the next level, you must visit a training ground in order to advance.
  • When advancing, a character will earn skill points, maximum hit points and spell points.
    • Skill points earned is 5 plus 1 for every 10 level the character has.
    • Hit points and spell points earned is based on class and promotion.
    • Temporary levels from equipment or similar affect max hp/sp but does not grant skill points.

HP / SP per level by class

Class hp / level sp / level
Knight 4 0
Cavalier 6 0
Champion 8 0
Cleric 2 3
Priest 3 4
High Priest 4 5
Sorcerer 2 3
Wizard 3 4
Archmage 4 5
Paladin 3 1
Crusader 4 2
Hero 5 3
Archer 3 1
Battle Mage 4 2
Warrior Mage 5 3
Druid 2 3
Greater Druid 3 4
Arch Druid 4 5

Training Grounds

  • Each visit to a training hall where you train once or more, roughly 8 days pass until 9:00am
  • The cost to train your character depends on the training ground, character level, promotion, and merchant skill.
  • Training grounds are open between 06:00 and 18:00.
Location Price* Max level Name Instructor
New Sorpigal 10 15 New Sorpigal Training Grounds Nathan
Misty Islands 15 30 Island Testing Center Marid
Bootleg Bay 20 20 Training-by-the-Sea Gabriel
Silver Cove 25 40 Abdul's Discount Training Center Richard
Frozen Highlands Whitecap 25 50 Riverside Academy Ged
Free Haven 30 60 Free Haven Academy Hollis
Kriegspire 30 80 Lone Tree Training Jonas
Castle Ironfist 30 200 Royal Gymnasium Earl of Grey
Blackshire 40 100 Wolf's Den Simon
Paradise Valley 50 No Max The Sparring Ground Charlemagne

Experience

Experience is most commonly earned by completing quests and slaying monsters.

  • Learning skill affects experience earned by slaying monsters only.
Level Total exp Additional exp for next
1 0 1000
2 1000 2000
3 3000 3000
4 6000 4000
5 10000 5000
6 15000 6000
7 21000 7000
8 28000 8000
9 36000 9000
10 45000 10000