Basics
"Level is a measure of the training your character has gone through. A high level contributes to hit points and spell points."
- When a character meets the experience requirement for the next level, you must visit a training ground in order to advance.
- When advancing, a character will earn skill points, maximum hit points and spell points.
- Skill points earned is 5 plus 1 for every 10 level the character has.
- Hit points and spell points earned is based on class and promotion.
- Temporary levels from equipment or similar affect max hp/sp but does not grant skill points.
HP / SP per level by class
| Class
|
hp / level
|
sp / level
|
| Knight
|
4
|
0
|
| Cavalier
|
6
|
0
|
| Champion
|
8
|
0
|
| Cleric
|
2
|
3
|
| Priest
|
3
|
4
|
| High Priest
|
4
|
5
|
| Sorcerer
|
2
|
3
|
| Wizard
|
3
|
4
|
| Archmage
|
4
|
5
|
| Paladin
|
3
|
1
|
| Crusader
|
4
|
2
|
| Hero
|
5
|
3
|
| Archer
|
3
|
1
|
| Battle Mage
|
4
|
2
|
| Warrior Mage
|
5
|
3
|
| Druid
|
2
|
3
|
| Greater Druid
|
3
|
4
|
| Arch Druid
|
4
|
5
|
Training Grounds
- Each visit to a training hall where you train once or more, roughly 8 days pass until 9:00am
- The cost to train your character depends on the training ground, character level, promotion, and merchant skill.
- Training grounds are open between 06:00 and 18:00.
Experience
Experience is most commonly earned by completing quests and slaying monsters.
- Learning skill affects experience earned by slaying monsters only.
| Level
|
Total exp
|
Additional exp for next
|
| 1
|
0
|
1000
|
| 2
|
1000
|
2000
|
| 3
|
3000
|
3000
|
| 4
|
6000
|
4000
|
| 5
|
10000
|
5000
|
| 6
|
15000
|
6000
|
| 7
|
21000
|
7000
|
| 8
|
28000
|
8000
|
| 9
|
36000
|
9000
|
| 10
|
45000
|
10000
|