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This game has items!
<seo title="Items" metakeywords="Items" metadescription="Items found while exploring the world of Might and Magic VI. Weapons, armor, quest items, accessories and more!"/>


== Enchantments ==
The world of Might and Magic VI has a huge variety of items that can be found and used to help solving quests, make characters stronger and generally assist in progressing through the game.
Items can have enchantments.
{| class="wikitable"
!Enchantment
!Effect
!Value
|-
|Of might
| +N to might
|N * 100
|-
|Of thought
| +N to intellect
|N * 100
|-
|Of charm
| +N to personality
|N * 100
|-
|Of vigor
| +N to endurance
|N * 100
|-
|Of precision
| +N to accuracy
|N * 100
|-
|Of speed
| +N to speed
|N * 100
|-
|Of luck
| +N to luck
|N * 100
|-
|Of health
| +N to HP
|N * 100
|-
|Of magic
| +N to SP
|N * 100
|-
|Of defense
| +N to AC
|N * 100
|-
|Of fire resistance
| +N to fire resistance
|N * 100
|-
|Of electrical resistance
| +N to electrical resistance
|N * 100
|-
|Of cold resistance
| +N to cold resistance
|N * 100
|-
|Of poison resistance
| +N to poison resistance
|N * 100
|}
Another table
{| class="wikitable"
!Enchantment
!Effect
!Value
|-
|Demon slayer
|Double damage on demons
|* 2
|-
|Dragon slayer
|Double damage on dragons
|* 2
|-
|Of darkness
|20% of dealt damage to wielder's HP, increased weapon speed
|* 3
|-
|Of doom
| +1 to primary stats, HP, SP, AC and elemental resistances
| +750
|-
|Of earth
| +10 endurance, AC and HP
| +2000
|-
|Of life
| +10 HP, regenerate 1 HP every 5 minutes
| +2000
|-
|Rogues
| +5 speed and accuracy
| +500
|-
|Of the dragon
| +10d2 fire damage and +25 might
| +3000
|-
|Of the eclipse
| +10 SP, regenerate 1 SP every 5 minutes
| +2000
|-
|Of the golem
| +15 endurance and +5 AC
| +1500
|-
|Of the moon
| +10 intellect and luck
| +1000
|-
|Of the phoenix
| +30 fire resistance, regenerate 1 HP every 5 minutes
| +3000
|-
|Of the sky
| +10 SP, speed and intellect
| +2500
|-
|Of the stars
| +10 endurance and accuracy
| +1000
|-
|Of the sun
| +10 might and personality
| +1000
|-
|Of the troll
| +15 endurance, regenerate 1 HP every 5 minutes
| +1500
|-
|Of the unicorn
| +15 luck, regenerate 1 SP every 5 minutes
| +1500
|-
|Warriors
| +5 might and endurance
| +500
|-
|Wizards
| +5 intellect and personality
| +500
|-
|Antique
|Increased value
|* 10
|-
|Of swiftness
|Increased weapon speed
|* 2
|}
Yet another table
{| class="wikitable"
!Enchantment
!Effect
!Value
|-
|Of protection
| +10 to elemental resistances
| +1000
|-
|Of the gods
| +10 to primary stats
| +3000
|-
|Of carnage
|Explosive arrows
| +5000
|-
|Of cold
| +1d2 +2 cold damage
| +500
|-
|Of frost
| +1d3 +5 cold damage
| +1000
|-
|Of ice
| +1d4 +8 cold damage
| +2000
|-
|Of sparks
| +1d4 +1 electrical damage
| +500
|-
|Of lightning
| +2d4 +2 electrical damage
| +1000
|-
|Of thunderbolts
| +3d4 +3 electrical damage
| +2000
|-
|Of fire
| +1d6 fire damage
| +500
|-
|Of flame
| +2d6 fire damage
| +1000
|-
|Of infernos
| +3d6 fire damage
| +2000
|-
|Of poison
| +5 poison damage
| +500
|-
|Of venom
| +8 poison damage
| +1000
|-
|Of acid
| +12 poison damage
| +2000
|-
|Vampiric
|20% of dealt damage to wielder's HP
|* 2
|-
|Of recovery
|Increased recovery rate
| +200
|-
|Of immunity
|Immune to disease
| +1000
|-
|Of sanity
|Immune to insanity
| +1000
|-
|Of freedom
|Immune to paralysis
| +2000
|-
|Of antidotes
|Immune to poison
| +1000
|-
|Of alarms
|Immune to sleep
| +500
|-
|Of the medusa
|Immune to stoning
| +2000
|-
|Of force
|Increased knockback (* 10)
| +500
|-
|Of power
| +5 level
| +2500
|-
|Of air magic
| +50% to air magic
| +2000
|-
|Of earth magic
| +50% to earth magic
| +2000
|-
|Of fire magic
| +50% to fire magic
| +2000
|-
|Of water magic
| +50% to water magic
| +2000
|-
|Of dark magic
| +50% to dark magic
| +2000
|-
|Of light magic
| +50% to light magic
| +2000
|-
|Of thievery
|Double chance to disarm trap
| +2000
|-
|Of shielding
|Half damage from missiles
| +1000
|-
|Of regeneration
|Regenerate 1 HP every 5 minutes
| +1000
|-
|Of mana
|Regenerate 1 SP every 5 minutes
| +1000
|}


== Special items ==
{{Items navigational box}}
Artifacts and relics are rare.
 
=== Artifacts ===
Artifacts provide a moderate bonus to stats. All artifacts are valued 20000.
 
==== Weapons ====
{| class="wikitable"
!Name
!Type
!Damage
!Perk
|-
|Conan
|Grand poleax
|3d7 +10
|Devil and dragon slaying
|-
|Excalibur
|Mighty broadsword
|3d4 +12
| +30 might
|-
|Merlin
|Power staff
|2d4 +8
|Swiftness, +40 SP
|-
|Mordred
|Divine dagger
|2d3 +8
|Vampiric
|-
|Percival
|Stellar bow
|5d2 +10
|Swiftness, carnage
|-
|Thor
|Holy hammer
|2d5 +12
|Force
|}
 
==== Armor ====
{| class="wikitable"
!Name
!Type
!AC
!Perk
|-
|Galahad
|Majestic chain mail
| +38
|Protection, +25 HP
|-
|Pellinore
|Golden plate armor
| +56
|Recovery, regeneration, +30 endurance
|-
|Valeria
|Astral shield
| +20
|Shielding, +30 accuracy
|}
 
==== Accessories ====
{| class="wikitable"
!Name
!Type
!AC
!Perk
|-
|Arthur
|Crown
| +5
|Of the gods, +25 SP
|-
|Guinevere
|Lunar ring
| +2
| +30 SP, of light and dark magic
|-
|Igraine
|Scarab ring
| +2
| +25 SP, of body, mind & spirit magic
|-
|Lucius
|Ultimate boots
| +14
| +30 speed
|-
|Morgan
|Ruby star amulet
| +3
| +25 SP, of fire, air, water and earth magic
|-
|Pendragon
|Doom's day cloak
| +11
|Thievery, immunity to poison, +30 luck
|}
 
=== Relics ===
Relics provide a large bonus to stats and (usually) something negative as well. All relics are valued 30000.
 
==== Weapons ====
{| class="wikitable"
!Name
!Type
!Damage
!Perk
|-
|Ares
|Death mace
|2d4 +14
| +30 fire damage, +25 fire resistance
|-
|Artemis
|Stellar bow
|5d2 +12
| +20 electricity damage, -10 elemental resistances
|-
|Cronos
|Supreme axe
|4d2 +14
| +100 HP, -50 luck
|-
|Hades
|Lionheart sword
|3d3 +15
| +20 poison damage and luck, thievery, negative regeneration
|-
|Hercules
|Champion sword
|4d5 +12
| +50 might, +20 endurance, -30 intellect
|-
|Poseidon
|Titanic trident
|2d6 +15
| +20 might, endurance and accuracy, -10 AC, -10 speed
|}
 
==== Armor ====
{| class="wikitable"
!Name
!Type
!AC
!Perk
|-
|Apollo
|Majestic chain mail
| +46
| +20 elemental resistances and luck, -30 endurance
|-
|Aegis
|Olympian shield
| +29
| Immunity to stoning, shielding, +20 luck, -20 speed
|-
|Zeus
|Golden plate armor
| +64
| +50 HP, SP and luck, -50 intellect
|}
 
==== Accessories ====
{| class="wikitable"
!Name
!Type
!AC
!Perk
|-
|Aphrodite
|Lunar ring
| +4
| +100 personality, -40 luck
|-
|Athena
|Scarab ring
| +4
| +100 intellect, -40 might
|-
|Atlas
|Doom's day cloak
| +16
| +100 might, -40 speed
|-
|Hera
|Ruby star amulet
| +6
| +50 HP, SP and luck, -50 personality
|-
|Hermes
|Ultimate boots
| +17
| +100 speed, -40 accuracy
|-
|Odin
|Crown
| +10
| +50 elemental resistances, -40 speed
|}

Latest revision as of 17:28, 15 September 2019

The world of Might and Magic VI has a huge variety of items that can be found and used to help solving quests, make characters stronger and generally assist in progressing through the game.

Items

WandsPotionsBooks and ScrollsQuest ItemsGemsEnchantments