Maces: Difference between revisions
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= | <seo title="Maces" metakeywords="Maces" metadescription="Maces, hammers, clubs — items from Might and Magic VI."/> | ||
{{Items navigational box}} | |||
< | <ul class="tabs" data-tab> | ||
<li class="tab-title active">Maces</li> | |||
<li class="tab-title">Hammers</li> | |||
<li class="tab-title">="#clubs">Clubs</li> | |||
</ul> | |||
<div class="tabs-content"> | |||
<div class="content active" id="maces"> | |||
<p> | |||
===Maces{{---}}[[file:3MACE.gif|link=]]=== | |||
{{Weapon_Header}} | |||
{{Item_basic|Mace.gif|Mace|2d4|1|50|Little more than a glorified club, this common mace is made of ordinary materials and unexceptional craftsmanship.}} | |||
{{Item_basic|Wicked Mace.gif|Wicked Mace|2d4 + 2|2|150|Solidly designed to inflict fatal injuries, even through armor. The balance is a little top heavy, but the craftsmanship is good.}} | |||
{{Item_basic|Thunder Mace.gif|Thunder Mace|2d4 + 5|3|300|This mace is one of thousands turned out by the Heavenly Forges before the Silence. But that was more than a thousand years ago, and not many remain.}} | |||
{{Item_basic|Wonder Mace.gif|Wonder Mace|2d4 + 8|4|450|Only magic could make such an ungainly weapon so light and yet hit so hard.}} | |||
{{Item_basic|Death Mace.gif|Death Mace|2d4 + 11|6|600|Constructed by the Necromancer's guild just prior to their fall during the Succession War, these unusual weapons are almost always enchanted with powerful magics.}} | |||
====Relic==== | |||
{{Item_special|Death Mace.gif|Ares|2d4 +14|20|30 000|+30 fire damage, +25 fire resistance|A powerful war-mace, Ares burns with fires from the heart of the mountain it was made from. The same magic that causes it to burn with a terrible fire bestows resistance to fire upon its wielder.}} | |||
</p> | |||
</div> | |||
<div class="content" id="hammers"> | |||
<p> | |||
===Hammers{{---}}[[file:3HAMMER.gif|link=]]=== | |||
{{Weapon_Header}} | |||
{{Item_basic|Hammer.gif|Hammer|2d5|1|120|A graceless and unimaginative weapon, hammers are slow, but hit very hard. This one is of common construction and materials.}} | |||
{{Item_basic|Dark Hammer.gif|Dark Hammer|2d5 + 3|3|300|A step up in construction quality, these hammers are commonly wielded by humanoid monsters. Since everyone knows most monsters don't make weapons, the question 'from where are they getting them?' arises.}} | |||
{{Item_basic|Holy Hammer.gif|Holy Hammer|2d5 + 9|5|600|Magically constructed, these hammers are the property of the Church of the Moon in Karigor.}} | |||
====Artifact==== | |||
| | {{Item_special|Holy Hammer.gif|Thor|2d5 +12|15|20 000|+20 might, Force|The origins of Thor are lost in time, but this mighty barbarian weapon is well remembered by military historians. The weapon has been used in battles by many owners for centuries, although its last appearance was at the battle of Shimengard in 902 A.S.. The force of a blow from this hammer is so powerful that it can knock foes several feet back away from the wielder.}} | ||
</p> | |||
</div> | |||
<div class="content" id="clubs"> | |||
<p> | |||
===Clubs{{---}}[[file:3CLUB.gif|link=]]=== | |||
' | {{Weapon_Header}} | ||
{{Item_basic|Club.gif|Club|1d3|0|1|A primitive weapon usable by even the stupidest of monsters. You're not thinking of using this, are you?}} | |||
{{Item_basic|Spiked Club.gif|Spiked Club|1d3 + 3|2|40|An improvement over the simple club, this spiked club will inflict nastier wounds.}} | |||
{{Item_basic|Killer Club.gif|Killer Club|1d3 + 5|3|100|King of the club family. If this weapon had a knob or ball on the end, it would be a mace. There is evidence of real craftsmanship in this club, but you can see no true identifying marks that would indicate who created it.}} | |||
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''Clubs dont need a skill for using, thus don't get any skill bonuses.'' | |||
---- | |||
</p> | |||
</div> | |||
[[category: items]] | |||
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__NOTOC__ | |||
Latest revision as of 20:18, 7 September 2019
Items | |
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Wands • Potions • Books and Scrolls • Quest Items • Gems • Enchantments |
Maces
Mace
Little more than a glorified club, this common mace is made of ordinary materials and unexceptional craftsmanship.
Wicked Mace
Solidly designed to inflict fatal injuries, even through armor. The balance is a little top heavy, but the craftsmanship is good.
Thunder Mace
This mace is one of thousands turned out by the Heavenly Forges before the Silence. But that was more than a thousand years ago, and not many remain.
Wonder Mace
Only magic could make such an ungainly weapon so light and yet hit so hard.
Death Mace
Constructed by the Necromancer's guild just prior to their fall during the Succession War, these unusual weapons are almost always enchanted with powerful magics.
Relic
Hammers
Hammer
A graceless and unimaginative weapon, hammers are slow, but hit very hard. This one is of common construction and materials.
Dark Hammer
A step up in construction quality, these hammers are commonly wielded by humanoid monsters. Since everyone knows most monsters don't make weapons, the question 'from where are they getting them?' arises.
Holy Hammer
Magically constructed, these hammers are the property of the Church of the Moon in Karigor.
Artifact
Thor
The origins of Thor are lost in time, but this mighty barbarian weapon is well remembered by military historians. The weapon has been used in battles by many owners for centuries, although its last appearance was at the battle of Shimengard in 902 A.S.. The force of a blow from this hammer is so powerful that it can knock foes several feet back away from the wielder.
Clubs
Club
A primitive weapon usable by even the stupidest of monsters. You're not thinking of using this, are you?
Spiked Club
An improvement over the simple club, this spiked club will inflict nastier wounds.
Killer Club
King of the club family. If this weapon had a knob or ball on the end, it would be a mace. There is evidence of real craftsmanship in this club, but you can see no true identifying marks that would indicate who created it.
Clubs dont need a skill for using, thus don't get any skill bonuses.