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Free Haven

From MM6 Wiki

Overworld

Map markers

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Monsters

  • Archer, Master Archer, Fire Archer
  • Apprentice Mage, Journeyman Mage, Mage

Travel


Dungeons

Free Haven Sewers

Monsters

  • Common Rat, Large Rat, Giant Rat
  • Acolyte of Baa, Cleric of Baa, Priest of Baa
  • Thief, Burglar, Rogue



Temple of the Moon

Monsters

  • Cobra, King Cobra, Queen Cobra
  • Druid, Great Gruid, Grand Druid
  • Medusa, Medusa Enchantress, Gorgon



Tomb of Ethric the Mad

Map markers

  1. Switch to open door
  2. Switch to open door
  3. Switch to open gates
  4. Ethric with 'Ethric's Skull' for quest

Monsters

  • Skeleton, Skeleton Knight, Skeleton Lord
  • Ghost, Evil Spirit, Spectre
  • Lich, Greater Lich, Power Lich
  • Ethric (Power Lich)



Dragoons' Keep

Map Markers

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Monsters

  • Common Rat, Large Rat, Giant Rat
  • Fighter, Soldier, Veteran



Oracle of Enroth

Map markers

  1. Panel, power on/off
  2. Panel, open/close path to Oracle (requires power)
  3. Oracle [quests], and entrance to Control Center
  4. Module altars, where you can place Memory Crystals (requires power)

Monsters

  • None



Control Center

Monsters

  • Patrol Unit, Enforcer Unit, Terminator Unit