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''""Free Haven is the oldest and most prosperous city in the Kingdom. With a natural harbor and the Oracle, it was only common sense for people to gather here since the Silence."''
<seo title="Free Haven" metakeywords="Free Haven" metadescription="Free Haven area from Might and Magic VI. Points of interest, treasures, monster groups, dungeons."/>


''"The High Council meets in Free Haven to represent the Lords of Enroth and handle the important business of the Realm.  With trouble brewing in the west, you would think they'd meet more frequently, but they still limit their hours as though nothing were happening!"''
----
''Free Haven is the oldest and most prosperous city in the Kingdom.  With a natural harbor and the Oracle, it was only common sense for people to gather here since the Silence.''
----


''"Though small, the village of Rockham serves as a trading post and rest stop for people travelling around the Kingdom. 'Though all roads may lead to Free Haven, nearly every traveler has to pass through Rockham to get there."''
[[File:FreeHavenIngame.png]]
 
''"Temple Stone in Free Haven was recently burnt to the ground by a group of monks trying to steal the sacred chalice from the temple.  They fled east by boat, and nobody's seen them since."''


== Overworld ==
== Overworld ==
[[File:Free Haven Markers.png|right]]
[[File:Free Haven Markers.png|right]]
'''Map markers'''
'''Map markers'''
<div style="height:40em; overflow:auto; border: 2px solid #088">
<div style="height:710px; overflow:auto">
#Inn (Viktor's Hall)
#Inn (Viktor's Hall)
#Weapon Store (Feathers and String)
#Weapon Store (Feathers and String)
Line 31: Line 31:
#Earth Magic Guild
#Earth Magic Guild
#Alchemy Store (Alchemy and Incantations)
#Alchemy Store (Alchemy and Incantations)
#[Carpenter] (Ral) for quest
#Ral
#*Carpenter (recommended for quest)
#
#
##Logan Dasher [Expert Dagger] (Rank 4, 2000 gold)
##Logan Dasher [Expert Dagger] (Rank 4, 2000 gold)
Line 37: Line 38:
#Lawrence Aleman [Buys Gongs, 2000 gold]
#Lawrence Aleman [Buys Gongs, 2000 gold]
#Livia Farrel [Expert Merchant] (Rank 4, 2000 gold)
#Livia Farrel [Expert Merchant] (Rank 4, 2000 gold)
#Training Ground
#Sylvester Moor [Expert Diplomacy] (Rank 4, 500 gold)
#Zoltan Phelps [Quest]
#Corey Rozburg [Fire Guild Membership]
#Jessica Carson [Air Guild Membership]
#
##Dominique Juarez [Water Guild Membership]
##[[Free Haven Sewer]]
#Ike Pargrew [Earth Guild Membership]
#Bonnie Rotterdam [Buys Harpy Feathers, 10 gold]
#[[Free Haven Sewer]]
#Hans Gifford [ID Item Master]
#Inn [The Echoing Whisper]
#
##Sy Roth [Buys Teeth, 500 gold]
##[[Free Haven Sewer]]
#Docks
#Nick Fenster [Buys Kegs of Wine, 300 gold]
#Bank [Foreign Exchange]
#Winston Historian [Duelist's Edge Membership]
#Carlo Tormini [Quest]
#General Store [Abdul's Discount Goods]
#
##Ivan Magyar [Expert Disarm Trap]
##
###Sergio Carrington [Smugglers Guild Membership]
###[[Free Haven Sewer]]
#Well (+2 Might permanent if < 15)
#Duelist's Edge
#Weapon Store [The Sharpening Stone]
#Armor Store [The Foundry]
#Fountain [+25 Hit Points]
#
##Takao [Expert Shield]
##[[Free Haven Sewer]]
#Adept Guild of Mind
#Woodrow Albright [Expert Plate]
#Stables [Free Haven Travel West]
#Alchemist Store [The Sorcerer's Shoppe]
#Dragon Tower
#Adept Guild of Spirit
#
##Li Tizare [Expert Earth Magic]
##Zodahn Delphi [Expert Air Magic]
#Jack Van Imp [Expert Fire Magic]
#Hitomi Mirumoto [Expert Water Magic]
#Gabriel Cartman
#*Quest - Ethric's skull
#Temple Stone [ruined until Priest promotion quest is complete]
#Shrine of Accuracy
#High Council [Access to the Oracle once all Council Quests complete]
#Jason Traveler [Master Body Building]
#Davis Carp [Buys Lodestones, 5 gold]
#Lon Miller [Buys Bones, 1000 gold, reduces reputation]
#Well [Spawns Fire Archers]
#Renee Blackburn [Buys Golden Pyramids, 1000 gold]
#Inn
##Chadwick Blackpoole [Cavalier Promotion Quest]
#Temple of the Moon
#Tomb of Ethric the Mad
#Obelisk #8
#Temple of Baa
#Dragoons' Keep
#
##Osric Temper [Council Quest, Knight Promotion Quests]
##Forrest Suthers [Master Plate, fly on top of castle]
#George Almond
#*Stone Cutter (recommended for quest)
</div>
</div>
'''Monsters'''
'''Monsters'''
*{{mon|Archer, Master Archer, Fire Archer|12|Archers}}
*{{mon|Archer, Master Archer, Fire Archer|12|Archers}}
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=== Free Haven Sewer ===
=== Free Haven Sewer ===


''"The sewers under Free Haven are crawling with thieves and pestsI can't imagine anyone WANTING to live in a sewer."''
----
''I hear there's a Thieves' Guild in the city with a trap door leading into the Free Haven city sewerThey must use it to distribute all their stolen loot around town.''
----


''"I hear there's a Thieves' Guild in the city with a trap door leading into the Free Haven city sewer.  They must use it to distribute all their stolen loot around town."''
[[File:MAP Free Haven Sewer 1536.png]]
'''Map markers'''


''"I don't know if you've noticed, but those creepy followers of Baa keep popping in and out of buildings around town in the strangest manner.  Could be that they've located one of their temples in the city sewer system."''
#
#
#Prince of Thieves
#Teleporter to [[Supreme Temple of Baa]]


[[File:MAP Free Haven Sewer 1536.png|right]]
'''Monsters'''
'''Monsters'''
*{{mon|Common Rat, Large Rat, Giant Rat|52|Rats}}
*{{mon|Common Rat, Large Rat, Giant Rat|52|Rats}}
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=== Temple of the Moon ===
=== Temple of the Moon ===


''"Cedric Druthers' druids now occupy an old temple of the Church of the Moon to the west of Free Haven."''
----
''The Church of the Moon had a temple to the west. Now, Cedric Druthers' druids use the temple for their ceremonies.''
----
 
[[File:TempleOfTheMoonIngame.png]]
 
[[File:MAP Temple of the Moon 1536.png]]


''"The Church of the Moon had a temple to the west. Now, Cedric Druthers' druids use the temple for their ceremonies."''
'''Map markers'''
#Altar of Life
#Altar of Accuracy
#Altar of Might
#Altar of Endurance
#Altar of Speed with a switch on the rear side
#Altar of Luck
#The Moon Door/Plaque
#Altar of the Moon
#Secret treasure room.


[[File:MAP Temple of the Moon 1536.png|right]]
'''Monsters'''
'''Monsters'''
*{{mon|Cobra, King Cobra, Queen Cobra|28|Cobras}}
*{{mon|Cobra, King Cobra, Queen Cobra|28|Cobras}}
*{{mon|Druid, Great Druid, Grand Druid|47|Druids}}
*{{mon|Druid, Great Druid, Grand Druid|47|Druids}}
*{{mon|Medusa, Medusa Enchantress, Gorgon|14|Medusas}}
*{{mon|Medusa, Medusa Enchantress, Gorgon|14|Medusas}}
<br clear="all"><hr>
<br clear="all">'''The Moon Door'''
 
''"Life above all, Accuracy before Might, Endurance before Speed, and finally, Luck."''
 
Touch the altars in the order labeled on the map: 1, 2, 3, 4, 5, 6.<hr>


=== Tomb of Ethric the Mad ===
=== Tomb of Ethric the Mad ===


''"When Ethric the Necromancer died, he left instructions for his body to be placed in a tomb he had built next to the mountains south of the Pearblossom river.  It's said that he rose from the dead a few days later in a sort of infernal miracle.  Since then, the tomb has become a spiritual sink where all manner of lost souls drift to after death.  There they languish, mindlessly attacking the living in defense of their new master Ethric the Mad."''
----
''When Ethric the Necromancer died, he left instructions for his body to be placed in a tomb he had built next to the mountains south of the Pearblossom river.  It's said that he rose from the dead a few days later in a sort of infernal miracle.  Since then, the tomb has become a spiritual sink where all manner of lost souls drift to after death.  There they languish, mindlessly attacking the living in defense of their new master Ethric the Mad.''
----


[[File:MAP Tomb of Ethric The Mad.png|right]]
[[File:MAP Tomb of Ethric The Mad.png|right]]
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=== Dragoons' Keep ===
=== Dragoons' Keep ===


''"An unsavory company of mercenaries has moved into a fortification built by Roland during the Succession War, near Crescent Lake.  Far as I know, the mercenaries haven't done anything wrong yet, but their presence is ominous, don't you think?"''
----
''An unsavory company of mercenaries has moved into a fortification built by Roland during the Succession War, near Crescent Lake.  Far as I know, the mercenaries haven't done anything wrong yet, but their presence is ominous, don't you think?''
----
 
[[File:DragoonsKeepIngame.png]]


''"The mercenaries living in that stronghold near Castle Temper seem to have a lot of money, because they keep ordering up weapons and supplies. Someone must be paying them for some reason, but who?"''
[[File:MAP Dragoons' Keep.png]]


[[File:MAP Dragoons' Keep.png|right]]
'''Map Markers'''
'''Map Markers'''
 
#Switch for door
...
#Switch for door
#Switch for door
#Chest with Mordred


'''Monsters'''
'''Monsters'''
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=== Oracle of Enroth ===
=== Oracle of Enroth ===


''"The High Council in Free Haven should really consult the Oracle to find out why the Ironfists have lost the Mandate of Heaven."''
----
 
''The High Council has not once visited the Oracle since these disasters have started happening.  The wisdom of the Oracle could certainly be used now.''
''"I'm surprised that Nicolai hasn't asked the Oracle for advice; I doubt Regent Humphrey has all the answers."''
----
 
''"The High Council has not once visited the Oracle since these disasters have started happening.  The wisdom of the Oracle could certainly be used now."''


[[File:Map_Oracle_of_Enroth.png|right]]
[[File:Map_Oracle_of_Enroth.png|right]]
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=== Control Center ===
=== Control Center ===
[[File:MAP_Control_Center.png|right]]
[[File:MAP_Control_Center.png|right]]
'''Map markers'''
# Introduction panel (gained Blaster skill when clicked)
# Super-goober certificate
'''Monsters'''
'''Monsters'''
*{{mon|Patrol Unit, Enforcer Unit, Terminator Unit|48|Patrol units}}
*{{mon|Patrol Unit, Enforcer Unit, Terminator Unit|48|Patrol units}}


[[category: locations]]
[[category: locations]]

Latest revision as of 03:29, 28 November 2022


Free Haven is the oldest and most prosperous city in the Kingdom. With a natural harbor and the Oracle, it was only common sense for people to gather here since the Silence.


Overworld

Map markers

  1. Inn (Viktor's Hall)
  2. Weapon Store (Feathers and String)
  3. Armor Store (The Footman's Friend)
  4. Stables (Free Haven Travel East)
  5. Peggy Woods [Body Guild Membership] (50 gold)
  6. Wilma Rothwing [Spirit Guild Membership] (50 gold)
    1. Tim O'Hoolihan [Body Magic Expert] (Rank4, 1000 gold)
    2. Michele Blackshire [Spirit Magic Expert] (Rank4, 1000 gold)
  7. Water Magic Guild
  8. Mynasia [Mind Magic Expert] (Rank4, 1000 gold)
  9. Elsie Freedman [Mind Guild Membership] (50 gold)
  10. Fire Magic Guild
  11. Air Magic Guild
  12. Geoff Southy [buys Four Leaf Clovers, 25 gold]
  13. Dillan Robinson [buys Amber, 500 gold]
  14. Body Magic Guild
  15. Free Haven Sewer (enter and exit puts you at different house)
  16. Earth Magic Guild
  17. Alchemy Store (Alchemy and Incantations)
  18. Ral
    • Carpenter (recommended for quest)
    1. Logan Dasher [Expert Dagger] (Rank 4, 2000 gold)
    2. Michael Ogilvy [Expert Sword] (Rank 4, 2000 gold)
  19. Lawrence Aleman [Buys Gongs, 2000 gold]
  20. Livia Farrel [Expert Merchant] (Rank 4, 2000 gold)
  21. Training Ground
  22. Sylvester Moor [Expert Diplomacy] (Rank 4, 500 gold)
  23. Zoltan Phelps [Quest]
  24. Corey Rozburg [Fire Guild Membership]
  25. Jessica Carson [Air Guild Membership]
    1. Dominique Juarez [Water Guild Membership]
    2. Free Haven Sewer
  26. Ike Pargrew [Earth Guild Membership]
  27. Bonnie Rotterdam [Buys Harpy Feathers, 10 gold]
  28. Free Haven Sewer
  29. Hans Gifford [ID Item Master]
  30. Inn [The Echoing Whisper]
    1. Sy Roth [Buys Teeth, 500 gold]
    2. Free Haven Sewer
  31. Docks
  32. Nick Fenster [Buys Kegs of Wine, 300 gold]
  33. Bank [Foreign Exchange]
  34. Winston Historian [Duelist's Edge Membership]
  35. Carlo Tormini [Quest]
  36. General Store [Abdul's Discount Goods]
    1. Ivan Magyar [Expert Disarm Trap]
      1. Sergio Carrington [Smugglers Guild Membership]
      2. Free Haven Sewer
  37. Well (+2 Might permanent if < 15)
  38. Duelist's Edge
  39. Weapon Store [The Sharpening Stone]
  40. Armor Store [The Foundry]
  41. Fountain [+25 Hit Points]
    1. Takao [Expert Shield]
    2. Free Haven Sewer
  42. Adept Guild of Mind
  43. Woodrow Albright [Expert Plate]
  44. Stables [Free Haven Travel West]
  45. Alchemist Store [The Sorcerer's Shoppe]
  46. Dragon Tower
  47. Adept Guild of Spirit
    1. Li Tizare [Expert Earth Magic]
    2. Zodahn Delphi [Expert Air Magic]
  48. Jack Van Imp [Expert Fire Magic]
  49. Hitomi Mirumoto [Expert Water Magic]
  50. Gabriel Cartman
    • Quest - Ethric's skull
  51. Temple Stone [ruined until Priest promotion quest is complete]
  52. Shrine of Accuracy
  53. High Council [Access to the Oracle once all Council Quests complete]
  54. Jason Traveler [Master Body Building]
  55. Davis Carp [Buys Lodestones, 5 gold]
  56. Lon Miller [Buys Bones, 1000 gold, reduces reputation]
  57. Well [Spawns Fire Archers]
  58. Renee Blackburn [Buys Golden Pyramids, 1000 gold]
  59. Inn
    1. Chadwick Blackpoole [Cavalier Promotion Quest]
  60. Temple of the Moon
  61. Tomb of Ethric the Mad
  62. Obelisk #8
  63. Temple of Baa
  64. Dragoons' Keep
    1. Osric Temper [Council Quest, Knight Promotion Quests]
    2. Forrest Suthers [Master Plate, fly on top of castle]
  65. George Almond
    • Stone Cutter (recommended for quest)

Monsters

Travel


Dungeons

Free Haven Sewer


I hear there's a Thieves' Guild in the city with a trap door leading into the Free Haven city sewer. They must use it to distribute all their stolen loot around town.


Map markers

  1. Prince of Thieves
  2. Teleporter to Supreme Temple of Baa

Monsters



Temple of the Moon


The Church of the Moon had a temple to the west. Now, Cedric Druthers' druids use the temple for their ceremonies.


Map markers

  1. Altar of Life
  2. Altar of Accuracy
  3. Altar of Might
  4. Altar of Endurance
  5. Altar of Speed with a switch on the rear side
  6. Altar of Luck
  7. The Moon Door/Plaque
  8. Altar of the Moon
  9. Secret treasure room.

Monsters


The Moon Door

"Life above all, Accuracy before Might, Endurance before Speed, and finally, Luck."

Touch the altars in the order labeled on the map: 1, 2, 3, 4, 5, 6.


Tomb of Ethric the Mad


When Ethric the Necromancer died, he left instructions for his body to be placed in a tomb he had built next to the mountains south of the Pearblossom river. It's said that he rose from the dead a few days later in a sort of infernal miracle. Since then, the tomb has become a spiritual sink where all manner of lost souls drift to after death. There they languish, mindlessly attacking the living in defense of their new master Ethric the Mad.


Map markers

  1. Switch to open door
  2. Switch to open door
  3. Switch to open gates
  4. Ethric with 'Ethric's Skull' for quest

Monsters



Dragoons' Keep


An unsavory company of mercenaries has moved into a fortification built by Roland during the Succession War, near Crescent Lake. Far as I know, the mercenaries haven't done anything wrong yet, but their presence is ominous, don't you think?


Map Markers

  1. Switch for door
  2. Switch for door
  3. Switch for door
  4. Chest with Mordred

Monsters



Oracle of Enroth


The High Council has not once visited the Oracle since these disasters have started happening. The wisdom of the Oracle could certainly be used now.


Map markers

  1. Panel, power on/off
  2. Panel, open/close path to Oracle (requires power)
  3. Oracle [quests], and entrance to Control Center
  4. Module altars, where you can place Memory Crystals (requires power)

Monsters

  • None



Control Center

Map markers

  1. Introduction panel (gained Blaster skill when clicked)
  2. Super-goober certificate

Monsters