Actions

Dragonsand: Difference between revisions

From MM6 Wiki

 
(14 intermediate revisions by 3 users not shown)
Line 1: Line 1:
<seo title="Dragonsand" metakeywords="Dragonsand" metadescription="Dragonsand area from Might and Magic VI. Points of interest, treasures, monster groups, dungeons."/>
----
''Dragonsand, the great desert of Enroth, is home to all the worst monsters in the world.  Dragons, titans, and other oversized killer monsters roam the sands freely on whatever errands such creatures find important.  Humans foolish enough to travel the desert learn to run and hide very quickly, or they don't last long.''
----


== Overworld ==
== Overworld ==
Line 4: Line 9:
'''Map markers'''
'''Map markers'''


#
#Najat Ramadi
#*[Trade Pyramid for Armor]
#*[Trade Pyramid for Armor]
#*[Trade Keg for Armor]
#*[Trade Keg for Armor]
#
#Kerman Murian
#*[Trade Pyramid for Weapon]
#*[Trade Pyramid for Weapon]
#*[Trade Keg for Weapon]
#*[Trade Keg for Weapon]
#
#Irbil Baktarian
#*[Trade Pyramid for Accessory]
#*[Trade Pyramid for Accessory]
#*[Trade Keg for Accessory]
#*[Trade Keg for Accessory]
#[Trade Lamp for Gems]
#Bendar Jahrom [Trade Lamp for Gems]
#Pedestal (Eagle Statuette) for quest
#Pedestal (Eagle Statuette) for quest
#Fountain (+50 HP)
#Fountain (+50 HP)
Line 21: Line 26:
#New World Computing logo
#New World Computing logo
#*Shrine of the Gods (+20 all stats permanent)
#*Shrine of the Gods (+20 all stats permanent)
#*Invisible teleporter - New World Computing (inside)
#*Invisible teleporter to [[New World Computing]] (inside)
#*Invisible teleporter - [[New Sorpigal]] (blade near hilt)
#*Invisible teleporter to [[New Sorpigal]] (blade near hilt)
#Obelisk #6
#Obelisk #6
#Rock (Requires touching all obelisks first)
#Rock (Requires touching all obelisks first)
Line 28: Line 33:
'''Monsters'''
'''Monsters'''


* Fire Lizard, Lightning Lizard, Thunder Lizard
*{{mon|Fire Lizard, Lightning Lizard, Thunder Lizard|19|Lizards}}
* Wyrm, Giant Wyrm, Great Wyrm
*{{mon|Wyrm, Giant Wyrm, Great Wyrm|04|Wyrms}}
* Red Dragon, Blue Dragon, Gold Dragon
*{{mon|Red Dragon, Blue Dragon, Gold Dragon|02|Dragons}}


=== Travel ===
=== Travel ===
*By Foot
*By Foot
**N to [[Blackshire]]
**N to [[Blackshire]]
**W to [[Hermits Isle]]
**W to [[Hermit's Isle]]
**E to [[Mire of the Damned]]
**E to [[Mire of the Damned]]
**NW to [[Paradise Valley]]
**NW to [[Paradise Valley]]
Line 43: Line 48:
== Dungeons ==
== Dungeons ==
=== Tomb of VARN ===
=== Tomb of VARN ===
[[File:Pending.png|right]]
 
----
''The legends say that the great ship used in the Crossing lies buried under a giant stone tomb in the middle of Dragonsand.  There must have been a lake or ocean long ago where the desert is now, for the ship to end up in the middle of the desert!''
----
 
[[File:Map Tomb of VARN.png|right]]
'''Map markers'''
'''Map markers'''


...
#Sentinel of VARN with Back Door Key
#Switch, and Chest with Flame Door Key, Captain's Code, and Crystal Skull
#Flame Door (need Flame Door Key)
#Chest with Water Temple Key and First Mate's Code
#Back Door (Need Back Door Key and 35 Might to open)
#Door (need Water Temple Key)
#Chest with Bibliotecha Chest Key, Navigator's Code, and Crystal Skull
#Books with Communication Officer's Code
#Chest with Doctor's Code and VARN Chest Key (need Bibliotecha Chest Key)
#Books with Engineer's Code
#Cleansing Pool - engineers code: yttocs
#Cleansing Pool - communication officer's code: aruhu
#Cleansing Pool - navigator's code: ulus
#Cleansing Pool - doctor's code: yoccm
#Cleansing Pool - first mate's code: kcops
#Well of VARN - Captain's code: krik
#Chest with Control Cube for quest (need VARN Chest Key)
 
'''Notes:'''
 
The picture door at the entrance requires 25 might to open.
 
The codes are character names from Star Trek spelled backwards.


'''Monsters'''
'''Monsters'''
*Genie, Djinn, Efreet
*{{mon|Genie, Djinn, Efreet|24|Genies}}
*Defender of VARN, Sentinel of VARN, Guardian of VARN
*{{mon|Defender of VARN, Sentinel of VARN, Guardian of VARN|29|VARN_guardians}}
*Patrol Unit, Enforcer Unit, Terminator Unit
*{{mon|Patrol Unit, Enforcer Unit, Terminator Unit|48|Patrol units}}
<br clear="all"><hr>
<br clear="all"><hr>
=== New World Computing ===
=== New World Computing ===
[[File:Map_New_World_Computing.png|right]]
[[File:Map_New_World_Computing.png|right]]
Line 64: Line 97:


'''Monsters'''
'''Monsters'''
*Goblin Shaman, Goblin King
*{{mon|Goblin Shaman, Goblin King|18|Goblins}}
 
[[category: locations]]

Latest revision as of 20:39, 17 August 2019


Dragonsand, the great desert of Enroth, is home to all the worst monsters in the world. Dragons, titans, and other oversized killer monsters roam the sands freely on whatever errands such creatures find important. Humans foolish enough to travel the desert learn to run and hide very quickly, or they don't last long.


Overworld

Map markers

  1. Najat Ramadi
    • [Trade Pyramid for Armor]
    • [Trade Keg for Armor]
  2. Kerman Murian
    • [Trade Pyramid for Weapon]
    • [Trade Keg for Weapon]
  3. Irbil Baktarian
    • [Trade Pyramid for Accessory]
    • [Trade Keg for Accessory]
  4. Bendar Jahrom [Trade Lamp for Gems]
  5. Pedestal (Eagle Statuette) for quest
  6. Fountain (+50 HP)
  7. Fountain (+10 all stats permanent, Eradicated)
  8. Fountain (+10 elemental resists permanet, Eradicated)
  9. Tomb of VARN
  10. New World Computing logo
  11. Obelisk #6
  12. Rock (Requires touching all obelisks first)

Monsters

Travel


Dungeons

Tomb of VARN


The legends say that the great ship used in the Crossing lies buried under a giant stone tomb in the middle of Dragonsand. There must have been a lake or ocean long ago where the desert is now, for the ship to end up in the middle of the desert!


Map markers

  1. Sentinel of VARN with Back Door Key
  2. Switch, and Chest with Flame Door Key, Captain's Code, and Crystal Skull
  3. Flame Door (need Flame Door Key)
  4. Chest with Water Temple Key and First Mate's Code
  5. Back Door (Need Back Door Key and 35 Might to open)
  6. Door (need Water Temple Key)
  7. Chest with Bibliotecha Chest Key, Navigator's Code, and Crystal Skull
  8. Books with Communication Officer's Code
  9. Chest with Doctor's Code and VARN Chest Key (need Bibliotecha Chest Key)
  10. Books with Engineer's Code
  11. Cleansing Pool - engineers code: yttocs
  12. Cleansing Pool - communication officer's code: aruhu
  13. Cleansing Pool - navigator's code: ulus
  14. Cleansing Pool - doctor's code: yoccm
  15. Cleansing Pool - first mate's code: kcops
  16. Well of VARN - Captain's code: krik
  17. Chest with Control Cube for quest (need VARN Chest Key)

Notes:

The picture door at the entrance requires 25 might to open.

The codes are character names from Star Trek spelled backwards.

Monsters



New World Computing

Map markers

  1. Desk, Day of the Gods spell effect
  2. Desk, gives 500 gold per use, if gold <10000
  3. Potions for sale
  4. Pantry (Food, Potion Bottle, Poison, Drunk)
  5. Shelves, can use 4 times. (random loot: Inferno spellbook, Club, Cloth Hat, Long Sword, Dagger, Phirna Root)

Monsters