Free Haven
From MM6 Wiki
Free Haven is the oldest and most prosperous city in the Kingdom. With a natural harbor and the Oracle, it was only common sense for people to gather here since the Silence.
Overworld
Map markers
- Inn (Viktor's Hall)
- Weapon Store (Feathers and String)
- Armor Store (The Footman's Friend)
- Stables (Free Haven Travel East)
- Peggy Woods [Body Guild Membership] (50 gold)
- Wilma Rothwing [Spirit Guild Membership] (50 gold)
-
- Tim O'Hoolihan [Body Magic Expert] (Rank4, 1000 gold)
- Michele Blackshire [Spirit Magic Expert] (Rank4, 1000 gold)
- Water Magic Guild
- Mynasia [Mind Magic Expert] (Rank4, 1000 gold)
- Elsie Freedman [Mind Guild Membership] (50 gold)
- Fire Magic Guild
- Air Magic Guild
- Geoff Southy [buys Four Leaf Clovers, 25 gold]
- Dillan Robinson [buys Amber, 500 gold]
- Body Magic Guild
- Free Haven Sewer (enter and exit puts you at different house)
- Earth Magic Guild
- Alchemy Store (Alchemy and Incantations)
- [Carpenter] (Ral) for quest
-
- Logan Dasher [Expert Dagger] (Rank 4, 2000 gold)
- Michael Ogilvy [Expert Sword] (Rank 4, 2000 gold)
- Lawrence Aleman [Buys Gongs, 2000 gold]
- Livia Farrel [Expert Merchant] (Rank 4, 2000 gold)
Monsters
Travel
- By foot
- N to Frozen Highlands
- W to Blackshire
- S to Mire of the Damned
- E to Bootleg Bay
- NW to Kriegspire
- SW to Dragonsand
- SE to Castle Ironfist
- By boat
- Misty Islands (Monday, Thursday, 4 days, 300gp)
- Silver Cove (Tuesday, Thursday, 3 days, 300gp)
- Castle Ironfist (Wednesday, 5 days, 300gp)
- By Coach (North)
- Silver Cove (Monday, Thursday, 4 days, 100gp)
- Castle Ironfist (Tuesday, Friday, 4 days, 100gp)
- Mire of the Damned Darkmoor (Wednesday, Saturday, 5 days, 100gp)
- By Coach (South)
- Blackshire (Monday, Thursday, 3 days, 150gp)
- Kriegspire (Tuesday, Friday, 3 days, 150gp)
- Frozen Highlands White Cap (Wednesday, Saturday, 3 days, 150gp)
Dungeons
Free Haven Sewer
I hear there's a Thieves' Guild in the city with a trap door leading into the Free Haven city sewer. They must use it to distribute all their stolen loot around town.
Monsters
Temple of the Moon
The Church of the Moon had a temple to the west. Now, Cedric Druthers' druids use the temple for their ceremonies.
Monsters
Tomb of Ethric the Mad
When Ethric the Necromancer died, he left instructions for his body to be placed in a tomb he had built next to the mountains south of the Pearblossom river. It's said that he rose from the dead a few days later in a sort of infernal miracle. Since then, the tomb has become a spiritual sink where all manner of lost souls drift to after death. There they languish, mindlessly attacking the living in defense of their new master Ethric the Mad.
Map markers
- Switch to open door
- Switch to open door
- Switch to open gates
- Ethric with 'Ethric's Skull' for quest
Monsters
- Skeleton, Skeleton Knight, Skeleton Lord
- Ghost, Evil Spirit, Spectre
- Lich, Greater Lich, Power Lich
- Ethric
Dragoons' Keep
An unsavory company of mercenaries has moved into a fortification built by Roland during the Succession War, near Crescent Lake. Far as I know, the mercenaries haven't done anything wrong yet, but their presence is ominous, don't you think?
Map Markers
...
Monsters
Oracle of Enroth
The High Council has not once visited the Oracle since these disasters have started happening. The wisdom of the Oracle could certainly be used now.
Map markers
- Panel, power on/off
- Panel, open/close path to Oracle (requires power)
- Oracle [quests], and entrance to Control Center
- Module altars, where you can place Memory Crystals (requires power)
Monsters
- None
Control Center
Monsters