Actions

Free Haven

From MM6 Wiki

Revision as of 22:31, 20 September 2018 by User9317 (talk | contribs) (Map markers WIP)

Overworld

Map markers

  1. Inn (Viktor's Hall)
  2. Weapon Store (Feathers and String)
  3. Armor Store (The Footman's Friend)
  4. Stables (Free Haven Travel East)
  5. Peggy Woods [Body Guild Membership] (50 gold)
  6. Wilma Rothwing [Spirit Guild Membership] (50 gold)
    1. Tim O'Hoolihan [Body Magic Expert] (Rank4, 1000 gold)
    2. Michele Blackshire [Spirit Magic Expert] (Rank4, 1000 gold)
  7. Water Magic Guild
  8. Mynasia [Mind Magic Expert] (Rank4, 1000 gold)
  9. Elsie Freedman [Mind Guild Membership] (50 gold)
  10. Fire Magic Guild
  11. Air Magic Guild
  12. Geoff Southy [buys Four Leaf Clovers, 25 gold]
  13. Dillan Robinson [buys Amber, 500 gold]
  14. Body Magic Guild
  15. Free Haven Sewer (enter and exit puts you at different house)
  16. Earth Magic Guild
  17. Alchemy Store (Alchemy and Incantations)
  18. [Carpenter] (Ral) for quest
    1. Logan Dasher [Expert Dagger] (Rank 4, 2000 gold)
    2. Michael Ogilvy [Expert Sword] (Rank 4, 2000 gold)
  19. Lawrence Aleman [Buys Gongs, 2000 gold]
  20. Livia Farrel [Expert Merchant] (Rank 4, 2000 gold)

Monsters

  • Archer, Master Archer, Fire Archer
  • Apprentice Mage, Journeyman Mage, Mage

Travel


Dungeons

Free Haven Sewer

Monsters

  • Common Rat, Large Rat, Giant Rat
  • Acolyte of Baa, Cleric of Baa, Priest of Baa
  • Thief, Burglar, Rogue



Temple of the Moon

Monsters

  • Cobra, King Cobra, Queen Cobra
  • Druid, Great Gruid, Grand Druid
  • Medusa, Medusa Enchantress, Gorgon



Tomb of Ethric the Mad

Map markers

  1. Switch to open door
  2. Switch to open door
  3. Switch to open gates
  4. Ethric with 'Ethric's Skull' for quest

Monsters

  • Skeleton, Skeleton Knight, Skeleton Lord
  • Ghost, Evil Spirit, Spectre
  • Lich, Greater Lich, Power Lich
  • Ethric (Power Lich)



Dragoons' Keep

Map Markers

...

Monsters

  • Common Rat, Large Rat, Giant Rat
  • Fighter, Soldier, Veteran



Oracle of Enroth

Map markers

  1. Panel, power on/off
  2. Panel, open/close path to Oracle (requires power)
  3. Oracle [quests], and entrance to Control Center
  4. Module altars, where you can place Memory Crystals (requires power)

Monsters

  • None



Control Center

Monsters

  • Patrol Unit, Enforcer Unit, Terminator Unit