Free Haven
From MM6 Wiki
Overworld
Map markers
...
Monsters
- Archer, Master Archer, Fire Archer
- Apprentice Mage, Journeyman Mage, Mage
Travel
- By foot
- N to Frozen Highlands
- W to Blackshire
- S to Mire of the Damned
- E to Bootleg Bay
- NW to Kriegspire
- SW to Dragonsand
- SE to Castle Ironfist
- By boat
- Misty Islands (Monday, Thursday, 4 days, 300gp)
- Silver Cove (Tuesday, Thursday, 3 days, 300gp)
- Castle Ironfist (Wednesday, 5 days, 300gp)
- By Coach (North)
- Silver Cove (Monday, Thursday, 4 days, 100gp)
- Castle Ironfist (Tuesday, Friday, 4 days, 100gp)
- Mire of the Damned Darkmoor (Wednesday, Saturday, 5 days, 100gp)
- By Coach (South)
- Blackshire (Monday, Thursday, 3 days, 150gp)
- Kriegspire (Tuesday, Friday, 3 days, 150gp)
- Frozen Highlands White Cap (Wednesday, Saturday, 3 days, 150gp)
Dungeons
Free Haven Sewer
Monsters
- Common Rat, Large Rat, Giant Rat
- Acolyte of Baa, Cleric of Baa, Priest of Baa
- Thief, Burglar, Rogue
Temple of the Moon
Monsters
- Cobra, King Cobra, Queen Cobra
- Druid, Great Gruid, Grand Druid
- Medusa, Medusa Enchantress, Gorgon
Tomb of Ethric the Mad
Map markers
- Switch to open door
- Switch to open door
- Switch to open gates
- Ethric with 'Ethric's Skull' for quest
Monsters
- Skeleton, Skeleton Knight, Skeleton Lord
- Ghost, Evil Spirit, Spectre
- Lich, Greater Lich, Power Lich
- Ethric (Power Lich)
Dragoons' Keep
Map Markers
...
Monsters
- Common Rat, Large Rat, Giant Rat
- Fighter, Soldier, Veteran
Oracle of Enroth
Map markers
- Panel, power on/off
- Panel, open/close path to Oracle (requires power)
- Oracle [quests], and entrance to Control Center
- Module altars, where you can place Memory Crystals (requires power)
Monsters
- None
Control Center
Monsters
- Patrol Unit, Enforcer Unit, Terminator Unit