Actions

Free Haven

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Overworld

Map markers

  1. Inn (Viktor's Hall)
  2. Weapon Store (Feathers and String)
  3. Armor Store (The Footman's Friend)
  4. Stables (Free Haven Travel East)
  5. Peggy Woods [Body Guild Membership] (50 gold)
  6. Wilma Rothwing [Spirit Guild Membership] (50 gold)
    1. Tim O'Hoolihan [Body Magic Expert] (Rank4, 1000 gold)
    2. Michele Blackshire [Spirit Magic Expert] (Rank4, 1000 gold)
  7. Water Magic Guild
  8. Mynasia [Mind Magic Expert] (Rank4, 1000 gold)
  9. Elsie Freedman [Mind Guild Membership] (50 gold)
  10. Fire Magic Guild
  11. Air Magic Guild
  12. Geoff Southy [buys Four Leaf Clovers, 25 gold]
  13. Dillan Robinson [buys Amber, 500 gold]
  14. Body Magic Guild
  15. Free Haven Sewer (enter and exit puts you at different house)
  16. Earth Magic Guild
  17. Alchemy Store (Alchemy and Incantations)
  18. [Carpenter] (Ral) for quest
    1. Logan Dasher [Expert Dagger] (Rank 4, 2000 gold)
    2. Michael Ogilvy [Expert Sword] (Rank 4, 2000 gold)
  19. Lawrence Aleman [Buys Gongs, 2000 gold]
  20. Livia Farrel [Expert Merchant] (Rank 4, 2000 gold)

Monsters

Travel


Dungeons

Free Haven Sewer

"The sewers under Free Haven are crawling with thieves and pests. I can't imagine anyone WANTING to live in a sewer."

Monsters



Temple of the Moon

"Cedric Druthers' druids now occupy an old temple of the Church of the Moon to the west of Free Haven."

"The Church of the Moon had a temple to the west. Now, Cedric Druthers' druids use the temple for their ceremonies."

Monsters



Tomb of Ethric the Mad

Map markers

  1. Switch to open door
  2. Switch to open door
  3. Switch to open gates
  4. Ethric with 'Ethric's Skull' for quest

Monsters



Dragoons' Keep

Map Markers

...

Monsters



Oracle of Enroth

"The High Council in Free Haven should really consult the Oracle to find out why the Ironfists have lost the Mandate of Heaven."

"I'm surprised that Nicolai hasn't asked the Oracle for advice; I doubt Regent Humphrey has all the answers."

Map markers

  1. Panel, power on/off
  2. Panel, open/close path to Oracle (requires power)
  3. Oracle [quests], and entrance to Control Center
  4. Module altars, where you can place Memory Crystals (requires power)

Monsters

  • None



Control Center

Monsters