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(The list of map marker labels only went to 21 or something, so I went around and filled in the rest. 42, 57, and 73 I could not tell what their significance was, but I have also not beaten the game yet, so please fill them in if whoever reviews this knows)
(map markers notes)
Line 62: Line 62:
##Ivan Magyar [Expert Disarm Trap]
##Ivan Magyar [Expert Disarm Trap]
##Buccaneer's Guild
##Buccaneer's Guild
#Well [unknown effect, please edit if you know]
#Well (+2 Might permanent if < 15)
#Duelist's Edge
#Duelist's Edge
#Weapon Store [The Sharpening Stone]
#Weapon Store [The Sharpening Stone]
Line 81: Line 81:
#Jack Van Imp [Expert Fire Magic]
#Jack Van Imp [Expert Fire Magic]
#Hitomi Mirumoto [Expert Water Magic]
#Hitomi Mirumoto [Expert Water Magic]
#Empty House [please edit if you know]
#Gabriel Cartman
#*Quest - Ethric's skull
#Temple Stone [ruined until Priest promotion quest is complete]
#Temple Stone [ruined until Priest promotion quest is complete]
#Shrine of Accuracy
#Shrine of Accuracy
Line 100: Line 101:
##Osric Temper [Council Quest, Knight Promotion Quests]
##Osric Temper [Council Quest, Knight Promotion Quests]
##Forrest Suthers [Master Plate, fly on top of castle]
##Forrest Suthers [Master Plate, fly on top of castle]
#Empty House [please edit if you know]
#George Almond
#*Stone Cutter (recommended for quest)
</div>
</div>
'''Monsters'''
'''Monsters'''

Revision as of 02:08, 5 April 2021


Free Haven is the oldest and most prosperous city in the Kingdom. With a natural harbor and the Oracle, it was only common sense for people to gather here since the Silence.


Overworld

Map markers

  1. Inn (Viktor's Hall)
  2. Weapon Store (Feathers and String)
  3. Armor Store (The Footman's Friend)
  4. Stables (Free Haven Travel East)
  5. Peggy Woods [Body Guild Membership] (50 gold)
  6. Wilma Rothwing [Spirit Guild Membership] (50 gold)
    1. Tim O'Hoolihan [Body Magic Expert] (Rank4, 1000 gold)
    2. Michele Blackshire [Spirit Magic Expert] (Rank4, 1000 gold)
  7. Water Magic Guild
  8. Mynasia [Mind Magic Expert] (Rank4, 1000 gold)
  9. Elsie Freedman [Mind Guild Membership] (50 gold)
  10. Fire Magic Guild
  11. Air Magic Guild
  12. Geoff Southy [buys Four Leaf Clovers, 25 gold]
  13. Dillan Robinson [buys Amber, 500 gold]
  14. Body Magic Guild
  15. Free Haven Sewer (enter and exit puts you at different house)
  16. Earth Magic Guild
  17. Alchemy Store (Alchemy and Incantations)
  18. [Carpenter] (Ral) for quest
    1. Logan Dasher [Expert Dagger] (Rank 4, 2000 gold)
    2. Michael Ogilvy [Expert Sword] (Rank 4, 2000 gold)
  19. Lawrence Aleman [Buys Gongs, 2000 gold]
  20. Livia Farrel [Expert Merchant] (Rank 4, 2000 gold)
  21. Training Ground
  22. Sylvester Moor [Expert Alchemy]
  23. Zoltan Phelps [Quest]
  24. Corey Rozburg [Fire Guild Membership]
  25. Jessica Carson [Air Guild Membership]
    1. Dominique Juarez [Water Guild Membership]
    2. Sewer Entrance
  26. Ike Pargrew [Earth Guild Membership]
  27. Bonnie Rotterdam [Buys Harpy Feathers, 10 gold]
  28. Sewer Entrance
  29. Hans Gifford [ID Item Master]
  30. Inn [The Echoing Whisper]
    1. Sy Roth [Buys Teeth, 500 gold]
    2. Sewer Entrance
  31. Docks
  32. Nick Fenster [Buys Kegs of Wine, 300 gold]
  33. Bank [Foreign Exchange]
  34. Winston Historian [Duelist's Edge Membership, Master Armsmaster {MM8 Merge Mod only}]
  35. Carlo Tormini [Quest]
  36. General Store [Abdul's Discount Goods]
    1. Ivan Magyar [Expert Disarm Trap]
    2. Buccaneer's Guild
  37. Well (+2 Might permanent if < 15)
  38. Duelist's Edge
  39. Weapon Store [The Sharpening Stone]
  40. Armor Store [The Foundry]
  41. Fountain [+25 Hit Points]
    1. Takao [Expert Shield]
    2. Sewer Entrance
  42. Adept Guild of Mind
  43. Woodrow Albright [Expert Plate]
  44. Stables [Free Haven Travel West]
  45. Alchemist Store [The Sorcerer's Shoppe]
  46. Dragon Tower
  47. Adept Guild of Spirit
    1. Li Tizare [Expert Earth Magic]
    2. Zodahn Delphi [Expert Air Magic]
  48. Jack Van Imp [Expert Fire Magic]
  49. Hitomi Mirumoto [Expert Water Magic]
  50. Gabriel Cartman
    • Quest - Ethric's skull
  51. Temple Stone [ruined until Priest promotion quest is complete]
  52. Shrine of Accuracy
  53. High Council [Access to the Oracle once all Council Quests complete]
  54. Jason Traveler [Master Body Building]
  55. Davis Carp [Buys Lodestones, 5 gold]
  56. Lon Miller [Buys Bones, 1000 gold, reduces reputation]
  57. Well [Spawns Fire Archers]
  58. Renee Blackburn [Buys Golden Pyramids, 1000 gold]
  59. Inn
    1. Chadwick Blackpoole [Cavalier Promotion Quest]
  60. Temple of the Moon
  61. Tomb of Ethric the Mad
  62. Obelisk #8
  63. Temple of Baa
  64. Dragoons' Keep
    1. Osric Temper [Council Quest, Knight Promotion Quests]
    2. Forrest Suthers [Master Plate, fly on top of castle]
  65. George Almond
    • Stone Cutter (recommended for quest)

Monsters

Travel


Dungeons

Free Haven Sewer


I hear there's a Thieves' Guild in the city with a trap door leading into the Free Haven city sewer. They must use it to distribute all their stolen loot around town.


Monsters



Temple of the Moon


The Church of the Moon had a temple to the west. Now, Cedric Druthers' druids use the temple for their ceremonies.


Monsters



Tomb of Ethric the Mad


When Ethric the Necromancer died, he left instructions for his body to be placed in a tomb he had built next to the mountains south of the Pearblossom river. It's said that he rose from the dead a few days later in a sort of infernal miracle. Since then, the tomb has become a spiritual sink where all manner of lost souls drift to after death. There they languish, mindlessly attacking the living in defense of their new master Ethric the Mad.


Map markers

  1. Switch to open door
  2. Switch to open door
  3. Switch to open gates
  4. Ethric with 'Ethric's Skull' for quest

Monsters



Dragoons' Keep


An unsavory company of mercenaries has moved into a fortification built by Roland during the Succession War, near Crescent Lake. Far as I know, the mercenaries haven't done anything wrong yet, but their presence is ominous, don't you think?


Map Markers

...

Monsters



Oracle of Enroth


The High Council has not once visited the Oracle since these disasters have started happening. The wisdom of the Oracle could certainly be used now.


Map markers

  1. Panel, power on/off
  2. Panel, open/close path to Oracle (requires power)
  3. Oracle [quests], and entrance to Control Center
  4. Module altars, where you can place Memory Crystals (requires power)

Monsters

  • None



Control Center

Monsters