Free Haven: Difference between revisions
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*Skeleton, Skeleton Knight, Skeleton Lord | *Skeleton, Skeleton Knight, Skeleton Lord | ||
*Ghost, Evil Spirit, Spectre | *Ghost, Evil Spirit, Spectre | ||
*Lich, Greater Lich, Power Lich | *Lich, Greater Lich, Power Lich | ||
*Ethric | |||
=== Dragoons' Keep === | === Dragoons' Keep === |
Revision as of 20:24, 23 February 2018
Overworld
Legend
...
Monsters
- Archer, Master Archer, Fire Archer
- Apprentice Mage, Journeyman Mage, Mage
Travel
- By foot
- N to Frozen Highlands
- W to Blackshire
- S to Mire of the Damned
- E to Bootleg Bay
- NW to Kriegspire
- SW to Dragonsand
- SE to Castle Ironfist
- By boat
- Misty Islands (Monday, Thursday, 4 days, 300gp)
- Silver Cove (Tuesday, Thursday, 3 days, 300gp)
- Castle Ironfist (Wednesday, 5 days, 300gp)
- By Coach (North)
- Silver Cove (Monday, Thursday, 4 days, 100gp)
- Castle Ironfist (Tuesday, Friday, 4 days, 100gp)
- Mire of the Damned Darkmoor (Wednesday, Saturday, 5 days, 100gp)
- By Coach (South)
- Blackshire (Monday, Thursday, 3 days, 150gp)
- Kriegspire (Tuesday, Friday, 3 days, 150gp)
- Frozen Highlands White Cap (Wednesday, Saturday, 3 days, 150gp)
Dungeons
Free Haven Sewers
Monsters
- Common Rat, Large Rat, Giant Rat
- Acolyte of Baa, Cleric of Baa, Priest of Baa
- Thief, Burglar, Rogue
Temple of the Moon
Monsters
- Cobra, King Cobra, Queen Cobra
- Druid, Great Gruid, Grand Druid
- Medusa, Medusa Enchantress, Gorgon
Tomb of Ethric the Mad
Monsters
- Skeleton, Skeleton Knight, Skeleton Lord
- Ghost, Evil Spirit, Spectre
- Lich, Greater Lich, Power Lich
- Ethric
Dragoons' Keep
Monsters
- Common Rat, Large Rat, Giant Rat
- Fighter, Soldier, Veteran
Oracle of Enroth
Legend
- Panel, power on/off
- Panel, open/close path to Oracle (requires power)
- Oracle [quests], and entrance to Control Center
- Module altars, where you can place Memory Crystals
Monsters
- None
Control Center
Monsters
- Patrol Unit, Enforcer Unit, Terminator Unit