Dragonsand: Difference between revisions
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<seo title="Dragonsand" metakeywords="Dragonsand" metadescription="Dragonsand area from Might and Magic VI. Points of interest, treasures, monster groups, dungeons."/> | |||
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''Dragonsand, the great desert of Enroth, is home to all the worst monsters in the world. Dragons, titans, and other oversized killer monsters roam the sands freely on whatever errands such creatures find important. Humans foolish enough to travel the desert learn to run and hide very quickly, or they don't last long.'' | |||
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== Overworld == | == Overworld == | ||
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'''Map markers''' | '''Map markers''' | ||
# | #Najat Ramadi | ||
#*[Trade Pyramid for Armor] | #*[Trade Pyramid for Armor] | ||
#*[Trade Keg for Armor] | #*[Trade Keg for Armor] | ||
# | #Kerman Murian | ||
#*[Trade Pyramid for Weapon] | #*[Trade Pyramid for Weapon] | ||
#*[Trade Keg for Weapon] | #*[Trade Keg for Weapon] | ||
# | #Irbil Baktarian | ||
#*[Trade Pyramid for Accessory] | #*[Trade Pyramid for Accessory] | ||
#*[Trade Keg for Accessory] | #*[Trade Keg for Accessory] | ||
#[Trade Lamp for Gems] | #Bendar Jahrom [Trade Lamp for Gems] | ||
#Pedestal (Eagle Statuette) for quest | #Pedestal (Eagle Statuette) for quest | ||
#Fountain (+50 HP) | #Fountain (+50 HP) | ||
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#New World Computing logo | #New World Computing logo | ||
#*Shrine of the Gods (+20 all stats permanent) | #*Shrine of the Gods (+20 all stats permanent) | ||
#*Invisible teleporter | #*Invisible teleporter to [[New World Computing]] (inside) | ||
#*Invisible teleporter | #*Invisible teleporter to [[New Sorpigal]] (blade near hilt) | ||
#Obelisk #6 | #Obelisk #6 | ||
#Rock (Requires touching all obelisks first) | #Rock (Requires touching all obelisks first) | ||
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'''Monsters''' | '''Monsters''' | ||
* Fire Lizard, Lightning Lizard, Thunder Lizard | *{{mon|Fire Lizard, Lightning Lizard, Thunder Lizard|19|Lizards}} | ||
* Wyrm, Giant Wyrm, Great Wyrm | *{{mon|Wyrm, Giant Wyrm, Great Wyrm|04|Wyrms}} | ||
* Red Dragon, Blue Dragon, Gold Dragon | *{{mon|Red Dragon, Blue Dragon, Gold Dragon|02|Dragons}} | ||
=== Travel === | === Travel === | ||
*By Foot | *By Foot | ||
**N to [[Blackshire]] | **N to [[Blackshire]] | ||
**W to [[ | **W to [[Hermit's Isle]] | ||
**E to [[Mire of the Damned]] | **E to [[Mire of the Damned]] | ||
**NW to [[Paradise Valley]] | **NW to [[Paradise Valley]] | ||
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== Dungeons == | == Dungeons == | ||
=== Tomb of VARN === | === Tomb of VARN === | ||
[[File: | |||
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''The legends say that the great ship used in the Crossing lies buried under a giant stone tomb in the middle of Dragonsand. There must have been a lake or ocean long ago where the desert is now, for the ship to end up in the middle of the desert!'' | |||
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[[File:Map Tomb of VARN.png|right]] | |||
'''Map markers''' | '''Map markers''' | ||
. | #Sentinel of VARN with Back Door Key | ||
#Switch, and Chest with Flame Door Key, Captain's Code, and Crystal Skull | |||
#Flame Door (need Flame Door Key) | |||
#Chest with Water Temple Key and First Mate's Code | |||
#Back Door (Need Back Door Key and 35 Might to open) | |||
#Door (need Water Temple Key) | |||
#Chest with Bibliotecha Chest Key, Navigator's Code, and Crystal Skull | |||
#Books with Communication Officer's Code | |||
#Chest with Doctor's Code and VARN Chest Key (need Bibliotecha Chest Key) | |||
#Books with Engineer's Code | |||
#Cleansing Pool - engineers code: yttocs | |||
#Cleansing Pool - communication officer's code: aruhu | |||
#Cleansing Pool - navigator's code: ulus | |||
#Cleansing Pool - doctor's code: yoccm | |||
#Cleansing Pool - first mate's code: kcops | |||
#Well of VARN - Captain's code: krik | |||
#Chest with Control Cube for quest (need VARN Chest Key) | |||
'''Notes:''' | |||
The picture door at the entrance requires 25 might to open. | |||
The codes are character names from Star Trek spelled backwards. | |||
'''Monsters''' | '''Monsters''' | ||
*Genie, Djinn, Efreet | *{{mon|Genie, Djinn, Efreet|24|Genies}} | ||
*Defender of VARN, Sentinel of VARN, Guardian of VARN | *{{mon|Defender of VARN, Sentinel of VARN, Guardian of VARN|29|VARN_guardians}} | ||
*Patrol Unit, Enforcer Unit, Terminator Unit | *{{mon|Patrol Unit, Enforcer Unit, Terminator Unit|48|Patrol units}} | ||
<br clear="all"><hr> | <br clear="all"><hr> | ||
=== New World Computing === | === New World Computing === | ||
[[File:Map_New_World_Computing.png|right]] | [[File:Map_New_World_Computing.png|right]] | ||
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'''Monsters''' | '''Monsters''' | ||
*Goblin Shaman, Goblin King | *{{mon|Goblin Shaman, Goblin King|18|Goblins}} | ||
[[category: locations]] |
Latest revision as of 20:39, 17 August 2019
Dragonsand, the great desert of Enroth, is home to all the worst monsters in the world. Dragons, titans, and other oversized killer monsters roam the sands freely on whatever errands such creatures find important. Humans foolish enough to travel the desert learn to run and hide very quickly, or they don't last long.
Overworld
Map markers
- Najat Ramadi
- [Trade Pyramid for Armor]
- [Trade Keg for Armor]
- Kerman Murian
- [Trade Pyramid for Weapon]
- [Trade Keg for Weapon]
- Irbil Baktarian
- [Trade Pyramid for Accessory]
- [Trade Keg for Accessory]
- Bendar Jahrom [Trade Lamp for Gems]
- Pedestal (Eagle Statuette) for quest
- Fountain (+50 HP)
- Fountain (+10 all stats permanent, Eradicated)
- Fountain (+10 elemental resists permanet, Eradicated)
- Tomb of VARN
- New World Computing logo
- Shrine of the Gods (+20 all stats permanent)
- Invisible teleporter to New World Computing (inside)
- Invisible teleporter to New Sorpigal (blade near hilt)
- Obelisk #6
- Rock (Requires touching all obelisks first)
Monsters
- Fire Lizard, Lightning Lizard, Thunder Lizard
- Wyrm, Giant Wyrm, Great Wyrm
- Red Dragon, Blue Dragon, Gold Dragon
Travel
- By Foot
- N to Blackshire
- W to Hermit's Isle
- E to Mire of the Damned
- NW to Paradise Valley
- NE to Free Haven
Dungeons
Tomb of VARN
The legends say that the great ship used in the Crossing lies buried under a giant stone tomb in the middle of Dragonsand. There must have been a lake or ocean long ago where the desert is now, for the ship to end up in the middle of the desert!
Map markers
- Sentinel of VARN with Back Door Key
- Switch, and Chest with Flame Door Key, Captain's Code, and Crystal Skull
- Flame Door (need Flame Door Key)
- Chest with Water Temple Key and First Mate's Code
- Back Door (Need Back Door Key and 35 Might to open)
- Door (need Water Temple Key)
- Chest with Bibliotecha Chest Key, Navigator's Code, and Crystal Skull
- Books with Communication Officer's Code
- Chest with Doctor's Code and VARN Chest Key (need Bibliotecha Chest Key)
- Books with Engineer's Code
- Cleansing Pool - engineers code: yttocs
- Cleansing Pool - communication officer's code: aruhu
- Cleansing Pool - navigator's code: ulus
- Cleansing Pool - doctor's code: yoccm
- Cleansing Pool - first mate's code: kcops
- Well of VARN - Captain's code: krik
- Chest with Control Cube for quest (need VARN Chest Key)
Notes:
The picture door at the entrance requires 25 might to open.
The codes are character names from Star Trek spelled backwards.
Monsters
- Genie, Djinn, Efreet
- Defender of VARN, Sentinel of VARN, Guardian of VARN
- Patrol Unit, Enforcer Unit, Terminator Unit
New World Computing
Map markers
- Desk, Day of the Gods spell effect
- Desk, gives 500 gold per use, if gold <10000
- Potions for sale
- Pantry (Food, Potion Bottle, Poison, Drunk)
- Shelves, can use 4 times. (random loot: Inferno spellbook, Club, Cloth Hat, Long Sword, Dagger, Phirna Root)
Monsters