Silver Cove
From MM6 Wiki
The town of Silver Cove got its start as a fishing and trading village a few hundred years ago. With time, our little village grew up to be a full-fledged town. We have ample room to expand the town, and the land around us is fertile and easy to farm. We are just a little distant from the rest of the Kingdom, though.
Overworld
Map markers
- Anchors Away Inn
- Abdul's Discount Travel
- Abdul's Discount Training Center
- Well, +20 temporarily to Intellect, and Personality
- Trader Joe's
- Bank
- Master Learning Training, 7 Skill and 30 Intellect
- Berserker's Fury Membership 50 Gold
- Master of the Mind (12 Skill, 4000 Gold) / Master of the Body (12 Skill, 4000 Gold)
- Abdul's Discount Armor
- Repair Expert 500 Gold
- Berserker's Fury
- Town Hall
- Expert Light Magic 2000 Gold
- Earth Guild Membership 100 Gold
- Guild of Self Membership 100 Gold
- Quest to Deface Monolith, Eleanor Vanderbilt
- Expert Spear Training 2000 Gold
- Abdul's Discount Weapons
- Protection Services
- Abdul's Discount Magic Supplies
- Initiate Guild of Earth
- Initiate Guild of Light
- Master Earth Magic (12 Skill, 4000 Gold)
- Expert Meditation 500 Gold
- Adept Guild of Self
- Master Merchant Training (10 Skill, 30 Intellect)
- Silver Cove Temple
- Quest to fix shipping prices,Castle Fliese
- Quest to fix shipping prices,Castle Fliese
- +2 to speed permanently
Monsters
Travel
- By foot
- W to Frozen Highlands
- By boat (North)
- Eel Infested Waters, Island South (Thursday, 2 days, 200gp)
- By boat (South)
- Misty Islands (Monday, Thursday, Saturday, 3 days, 300gp)
- Free Haven (Tuesday, Friday, 3 days, 300gp)
- Eel Infested Waters, Island North (Wednesday, 1 day, 300gp)
- By coach
- Free Haven (Monday, Friday, 4 days, 200gp)
Dungeons
The Monolith
The Monolith overlooks the Silver road that leads from Silver Cove to Free Haven. It's been an object of fascination and occasional worship for ages. A long time ago, some group of druids carved a home out of the giant rock, and it has been inhabited by various groups since then. The druids who currently live there were experimenting with some kind of new magic, and I think something may have gone wrong. They've been avoiding contact with the outside world for some time now, and refuse to allow visitors to enter the Monolith.
Map markers
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Monsters
- Druid, Great Druid, Grand Druid
- Rock Beast, Earth Spirit, Earth Elemental
- Water Beast, Water Spirit, Water Elemental
Warlord's Fortress
The fortress of the Warlord watches over the source of the Calimar river as it winds its way past Silver Cove and empties into Bootleg Bay. Originally established to protect a town planned for that region, the fortress became a magnet for mercenaries and criminals after the town failed and all the settlers moved south to greener pastures.
Map markers
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Monsters
Silver Helm Stronghold
The Silver Helm vigilantes have occupied a fortress just north of Silver Cove. Accusing Lady Fleise of the sin of greed, the Silver Helms have begun to attack her caravans travelling between Silver Cove and Free Haven. I'm sure she's none too happy about it...
Map markers
- Ghost of John Silver
- Chest with Elegant Letter Scroll (useless)
- Gerrard Blacknames with Ankh
Monsters