|
|
Line 1: |
Line 1: |
| ===Dagger skill=== | | ===Dagger skill=== |
| | {{kc}}s, {{pc}}s and {{ac}}s can choose dagger as a starting skill. {{sc}}s have it by default, and {{cc}}s cannot use daggers at all. It can be taught in [[New Sorpigal]] (for 375{{g}} in Buccaneers' Lair guild), [[Free Haven]] ({{g}} in Smugglers' Guild) or [[Frozen Highlands]] (Protection Services, 625{{g}}). |
| | |
| | Expert trainers can be found in [[Castle Ironfist]] (Terrance Smith) and [[Free Haven]] (Logan Dasher) (rank 4, 2000{{g}}). |
| | |
| | Master trainer Jules Miles lives in [[Frozen Highlands]] (rank 8, Speed 40, 5000{{g}}). |
|
| |
|
| ===Daggers=== | | ===Daggers=== |
Revision as of 08:02, 14 April 2019
Dagger skill
Knights, Paladins and Archers can choose dagger as a starting skill. Sorcerers have it by default, and Clerics cannot use daggers at all. It can be taught in New Sorpigal (for 375 in Buccaneers' Lair guild), Free Haven ( in Smugglers' Guild) or Frozen Highlands (Protection Services, 625).
Expert trainers can be found in Castle Ironfist (Terrance Smith) and Free Haven (Logan Dasher) (rank 4, 2000).
Master trainer Jules Miles lives in Frozen Highlands (rank 8, Speed 40, 5000).
Daggers
|
Name |
Value |
Attack |
Damage |
Identify/Repair |
L1 |
L2 |
L3 |
L4 |
L5 |
L6
|
Dagger |
8@ |
0 |
2d2 |
1 |
10 |
10 |
5 |
|
|
|
"A common dagger, favorite of thieves and assassins the world over."
|
|
Name |
Value |
Attack |
Damage |
Identify/Repair |
L1 |
L2 |
L3 |
L4 |
L5 |
L6
|
Blood Dagger |
100@ |
2 |
2d2 + 2 |
2 |
5 |
10 |
5 |
|
|
|
"Blood Daggers are ceremonial weapons worn by the nobility of Regna. Their popularity has spread in recent years to the nobility of Enroth, and now they can be found throughout the land. Though ceremonial, they are sharp and reliable blades."
|
|
Name |
Value |
Attack |
Damage |
Identify/Repair |
L1 |
L2 |
L3 |
L4 |
L5 |
L6
|
Shadow Dagger |
150@ |
3 |
2d2 + 3 |
3 |
|
5 |
10 |
10 |
5 |
|
"Commissioned by Ethric the Mad while still a human, it is said these daggers have a link to the Land of the Dead. They are used in certain magical rituals designed to extend life to unnatural lengths."
|
|
Name |
Value |
Attack |
Damage |
Identify/Repair |
L1 |
L2 |
L3 |
L4 |
L5 |
L6
|
Mage Dagger |
250@ |
5 |
2d2 + 5 |
4 |
|
|
5 |
10 |
5 |
|
"One of less than a hundred such blades, Mage daggers were carried and forged by members of the Alchemical Alliance roughly 300 years ago in the fires beneath Castle Alamos. It is no longer possible to make a finer blade than a Mage dagger."
|
|
Name |
Value |
Attack |
Damage |
Identify/Repair |
L1 |
L2 |
L3 |
L4 |
L5 |
L6
|
Jeweled Dagger |
300@ |
6 |
2d2 + 6 |
5 |
|
|
|
2 |
5 |
15
|
"A weapon from the Time of Wonders, this blade is of both extreme age and quality."
|
Long Daggers
|
Name |
Value |
Attack |
Damage |
Identify/Repair |
L1 |
L2 |
L3 |
L4 |
L5 |
L6
|
Long Dagger |
15@ |
0 |
2d3 |
1 |
5 |
10 |
10 |
5 |
|
|
"The common long dagger. Bordering on swords, these long daggers are favored by assassins who want a weapon that is both concealable yet has a longer reach than the traditional dagger."
|
|
Name |
Value |
Attack |
Damage |
Identify/Repair |
L1 |
L2 |
L3 |
L4 |
L5 |
L6
|
Piercing Dagger |
200@ |
4 |
2d3 + 4 |
3 |
|
5 |
10 |
10 |
5 |
|
"Really more of a short sword than a dagger, the narrow blade belies an unusual strength and a possibly enchanted edge."
|
|
Name |
Value |
Attack |
Damage |
Identify/Repair |
L1 |
L2 |
L3 |
L4 |
L5 |
L6
|
Divine Dagger |
350@ |
7 |
2d3 + 7 |
5 |
|
|
|
2 |
5 |
10
|
"A 'Weapon of the Gods', this weapon was one of the last created before the great forges fell to the Silence in the year 113 A.S (After the Silence)."
|
Artifact
|
Name |
Type |
Damage |
Perk
|
Mordred
|
Divine dagger
|
2d3 +8
|
Vampiric
|
"One of nine such blades in the world, Mordred was made by the Brotherhood in 428 A.S. as part of their first experiments in the development of Dark Magic. Their hope was to find a way to extend one person's life at the expense of another's, but instead of reversing ages, they merely found a way to steal health."
|