Silver Cove: Difference between revisions
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<seo title="Silver Cove" metakeywords="Silver Cove" metadescription="Silver Cove area from Might and Magic VI. Points of interest, treasures, monster groups, dungeons."/> | |||
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''The town of Silver Cove got its start as a fishing and trading village a few hundred years ago. With time, our little village grew up to be a full-fledged town. We have ample room to expand the town, and the land around us is fertile and easy to farm. We are just a little distant from the rest of the Kingdom, though.'' | |||
---- | |||
== Overworld == | == Overworld == | ||
[[File:Silver Cove Markers.png|right]] | [[File:Silver Cove Markers.png|right]] | ||
'''Map markers''' | '''Map markers''' | ||
# Anchors Away Inn | |||
# Abdul's Discount Travel | |||
# Trader Joe's | |||
# Well, +20 temporarily to Intellect, and Personality | |||
# Master Learning Training, 7 Skill and 30 Intellect | |||
# Berserker's Fury Membership 50 Gold | |||
# Repair Expert 500 Gold | |||
# Bank | |||
# Abdul's Discount Armor | |||
# Abdul's Discount Training Center | |||
# Expert Spear Training 2000 Gold | |||
# Abdul's Discount Weapons | |||
# Abdul's Discount Magic Supplies | |||
# Master Earth Magic (12 Skill, 4000 Gold) | |||
# Protection Services Membership | |||
# Adept Guild of Self | |||
# Expert Meditation 500 Gold | |||
# Master Merchant Training (10 Skill, 30 Intellect) | |||
# Initiate Guild of Earth | |||
# Initiate Guild of Light | |||
# Protection Services | |||
# Silver Cove Temple | |||
# Fountain restore 25 spell points | |||
# Town Hall | |||
# Berserker's Fury Membership | |||
# Master of the Mind (12 Skill, 4000 Gold) / Master of the Body (12 Skill, 4000 Gold) | |||
# Light Guild Membership 1000 gold | |||
# Expert Light Magic 2000 Gold | |||
# Earth Guild Membership 100 Gold | |||
# Guild of Self Membership 100 Gold | |||
# Quest to Deface Monolith, Eleanor Vanderbilt | |||
# Lady Loretta Fleise (Quests) | |||
# Dragon Tower | |||
# Boat | |||
# Fountain (+2 Accuracy Permanent if < 15) | |||
# Fountain (+2 Speed Permanent if < 15) | |||
# The Monolith | |||
# Warlord's Fortress | |||
# Shrine | |||
# Obelisk | |||
# The Grove | |||
# Fountain | |||
# Boat | |||
# Circle of Stones | |||
# Silver Helm Stronghold | |||
'''Monsters''' | '''Monsters''' | ||
*Stone Gargoyle, Marble Gargoyle, Diamond Gargoyle | *{{mon|Stone Gargoyle, Marble Gargoyle, Diamond Gargoyle|30|Gargoyles}} | ||
*Druid, Great Druid, Grand Druid | *{{mon|Druid, Great Druid, Grand Druid|47|Druids}} | ||
=== Travel === | === Travel === | ||
Line 22: | Line 70: | ||
**[[Free Haven]] (Monday, Friday, 4 days, 200gp) | **[[Free Haven]] (Monday, Friday, 4 days, 200gp) | ||
<br clear="all"> | <br clear="all"> | ||
== Dungeons == | == Dungeons == | ||
=== The Monolith === | === The Monolith === | ||
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''The Monolith overlooks the Silver road that leads from Silver Cove to Free Haven. It's been an object of fascination and occasional worship for ages. A long time ago, some group of druids carved a home out of the giant rock, and it has been inhabited by various groups since then. The druids who currently live there were experimenting with some kind of new magic, and I think something may have gone wrong. They've been avoiding contact with the outside world for some time now, and refuse to allow visitors to enter the Monolith.'' | |||
---- | |||
[[File:MAP The Monolith 1536.png|right]] | [[File:MAP The Monolith 1536.png|right]] | ||
'''Map markers''' | '''Map markers''' | ||
Line 31: | Line 85: | ||
'''Monsters''' | '''Monsters''' | ||
*Druid, Great Druid, Grand Druid | *{{mon|Druid, Great Druid, Grand Druid|47|Druids}} | ||
*Rock Beast, Earth Spirit, Earth Elemental | *{{mon|Rock Beast, Earth Spirit, Earth Elemental|26|Earth_elementals}} | ||
*Water Beast, Water Spirit, Water Elemental | *{{mon|Water Beast, Water Spirit, Water Elemental|50|Water elementals}} | ||
<br clear="all"><hr> | <br clear="all"><hr> | ||
=== Warlord's Fortress === | === Warlord's Fortress === | ||
---- | |||
''The fortress of the Warlord watches over the source of the Calimar river as it winds its way past Silver Cove and empties into Bootleg Bay. Originally established to protect a town planned for that region, the fortress became a magnet for mercenaries and criminals after the town failed and all the settlers moved south to greener pastures.'' | |||
---- | |||
[[File:MAP Warlord's Fortress 1536.png|right]] | [[File:MAP Warlord's Fortress 1536.png|right]] | ||
'''Map markers''' | '''Map markers''' | ||
# Storage room key 1 | |||
# Warlord's Chest with Discharge Papers | |||
# Storage room key 2 | |||
# Storage room | |||
'''Monsters''' | '''Monsters''' | ||
*Thug, Ruffian, Brigand | *{{mon|Thug, Ruffian, Brigand|59|Brigands}} | ||
*Fighter, Soldier, Veteran | *{{mon|Fighter, Soldier, Veteran|32|Fighters}} | ||
*Death Knight, Doom Knight, Cuisinart | *{{mon|Death Knight, Doom Knight, Cuisinart|35|Death_knights}} | ||
<br clear="all"><hr> | <br clear="all"><hr> | ||
=== Silver Helm Stronghold === | === Silver Helm Stronghold === | ||
---- | |||
''The Silver Helm vigilantes have occupied a fortress just north of Silver Cove. Accusing Lady Fleise of the sin of greed, the Silver Helms have begun to attack her caravans travelling between Silver Cove and Free Haven. I'm sure she's none too happy about it...'' | |||
---- | |||
[[File:MAP Silver Helm Stronghold 1536.png|right]] | [[File:MAP Silver Helm Stronghold 1536.png|right]] | ||
'''Map markers''' | '''Map markers''' | ||
# Ghost of John Silver | |||
# Chest with Elegant Letter Scroll (useless) | |||
# Gerrard Blacknames with Ankh | |||
'''Monsters''' | '''Monsters''' | ||
*Swordsman, Expert Swordsman, Master Swordsman | *{{mon|Swordsman, Expert Swordsman, Master Swordsman|39|Swordsmen}} | ||
*Fighter, Soldier, Veteran | *{{mon|Fighter, Soldier, Veteran|32|Fighters}} | ||
*Sorcerer, Magician, Warlock | *{{mon|Sorcerer, Magician, Warlock|15|Warlocks}} | ||
[[category: locations]] | [[category: locations]] |
Latest revision as of 21:41, 29 November 2022
The town of Silver Cove got its start as a fishing and trading village a few hundred years ago. With time, our little village grew up to be a full-fledged town. We have ample room to expand the town, and the land around us is fertile and easy to farm. We are just a little distant from the rest of the Kingdom, though.
Overworld
Map markers
- Anchors Away Inn
- Abdul's Discount Travel
- Trader Joe's
- Well, +20 temporarily to Intellect, and Personality
- Master Learning Training, 7 Skill and 30 Intellect
- Berserker's Fury Membership 50 Gold
- Repair Expert 500 Gold
- Bank
- Abdul's Discount Armor
- Abdul's Discount Training Center
- Expert Spear Training 2000 Gold
- Abdul's Discount Weapons
- Abdul's Discount Magic Supplies
- Master Earth Magic (12 Skill, 4000 Gold)
- Protection Services Membership
- Adept Guild of Self
- Expert Meditation 500 Gold
- Master Merchant Training (10 Skill, 30 Intellect)
- Initiate Guild of Earth
- Initiate Guild of Light
- Protection Services
- Silver Cove Temple
- Fountain restore 25 spell points
- Town Hall
- Berserker's Fury Membership
- Master of the Mind (12 Skill, 4000 Gold) / Master of the Body (12 Skill, 4000 Gold)
- Light Guild Membership 1000 gold
- Expert Light Magic 2000 Gold
- Earth Guild Membership 100 Gold
- Guild of Self Membership 100 Gold
- Quest to Deface Monolith, Eleanor Vanderbilt
- Lady Loretta Fleise (Quests)
- Dragon Tower
- Boat
- Fountain (+2 Accuracy Permanent if < 15)
- Fountain (+2 Speed Permanent if < 15)
- The Monolith
- Warlord's Fortress
- Shrine
- Obelisk
- The Grove
- Fountain
- Boat
- Circle of Stones
- Silver Helm Stronghold
Monsters
Travel
- By foot
- W to Frozen Highlands
- By boat (North)
- Eel Infested Waters, Island South (Thursday, 2 days, 200gp)
- By boat (South)
- Misty Islands (Monday, Thursday, Saturday, 3 days, 300gp)
- Free Haven (Tuesday, Friday, 3 days, 300gp)
- Eel Infested Waters, Island North (Wednesday, 1 day, 300gp)
- By coach
- Free Haven (Monday, Friday, 4 days, 200gp)
Dungeons
The Monolith
The Monolith overlooks the Silver road that leads from Silver Cove to Free Haven. It's been an object of fascination and occasional worship for ages. A long time ago, some group of druids carved a home out of the giant rock, and it has been inhabited by various groups since then. The druids who currently live there were experimenting with some kind of new magic, and I think something may have gone wrong. They've been avoiding contact with the outside world for some time now, and refuse to allow visitors to enter the Monolith.
Map markers
...
Monsters
- Druid, Great Druid, Grand Druid
- Rock Beast, Earth Spirit, Earth Elemental
- Water Beast, Water Spirit, Water Elemental
Warlord's Fortress
The fortress of the Warlord watches over the source of the Calimar river as it winds its way past Silver Cove and empties into Bootleg Bay. Originally established to protect a town planned for that region, the fortress became a magnet for mercenaries and criminals after the town failed and all the settlers moved south to greener pastures.
Map markers
- Storage room key 1
- Warlord's Chest with Discharge Papers
- Storage room key 2
- Storage room
Monsters
Silver Helm Stronghold
The Silver Helm vigilantes have occupied a fortress just north of Silver Cove. Accusing Lady Fleise of the sin of greed, the Silver Helms have begun to attack her caravans travelling between Silver Cove and Free Haven. I'm sure she's none too happy about it...
Map markers
- Ghost of John Silver
- Chest with Elegant Letter Scroll (useless)
- Gerrard Blacknames with Ankh
Monsters