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Mire of the Damned

From MM6 Wiki

(Redirected from Castle Darkmoor)

Overworld

Map markers

  1. Stables
    • David Feather [Master Chain Armor] (Rank 10, Crusaders)
    • Weapon store (Blunt Trauma Weapons)
  2. Macro Caligula [Master Perception] (Rank 7, 30 Luck, 2500 gold)
  3. Terry Ros [quest]
    • Jack Crow [Expert Mace] (Rank 4, 2000 gold)
    • Caseu Ludwig [Expert Merchant] (Rank 4, 2000 gold)
    • Alchemist store (Smoke and Mirrors)
  4. Burton Rutherford [Master Spear] (Rank 8, Cavaliers, 5000 gold)
  5. Armor store (Mailed fist Armory)
  6. Connie Lettering [Expert Axe] (Rank 4, 2000 gold)
    • Inn
    • Avinril Smythers [quest] [Master Axe] (after completing quest)
  7. Invisible bridge (click on the tree to make it visible)
  8. Castle Darkmoor
  9. Dragon's Lair
  10. Shrine of Speed (June)
  11. Obelisk #9
  12. Inn
  13. Snergle's Iron Mines
  14. Circus (28 July - 27 August)
  15. Pedestal (Wolf Statuette) for quest
  16. Fountain (+2 Endurance if <15, max 8 times)
  17. Temple Baa

Monsters

Travel


Dungeons

Dragon's Lair

Map markers

  1. Longfang Witherhide with Dragon Claw for the quest

Monsters



Castle Darkmoor


The home of the Necromancers; no one travels to Castle Darkmoor anymore unless they're looking for undead. I can't imagine the village of Darkmoor surviving much longer without any trade from the rest of Enroth.


Map Markers

Monsters



Snergle's Iron Mines


Snergle hid the key to the innermost chambers of his caverns in the iron mines to the west.


Map Markers

  1. Pool (+10 SP)
  2. Pool (+10 HP)
  3. Cabinet with Cell Key
  4. Chest with Orders From Snergle Scroll (useless)
  5. Ghim Hammond - Key to Snergle's Chambers (Need Cell Key)
  6. Library (searchable bookshelves)

Monsters