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*When a character meets the experience requirement for the next level, you must visit a training ground in order to advance.
*When a character meets the experience requirement for the next level, you must visit a training ground in order to advance.
*When advancing, a character will earn skill points, maximum hit points and spell points.
*When advancing, a character will earn skill points, maximum hit points and spell points.
**Skill points earned is 5 plus 1 for ever 10 level the character has.
**Skill points earned is 5 plus 1 for every 10 level the character has.
**Hit points and spell points earned is based on class and promotion.
**Hit points and spell points earned is based on class and promotion.
**Temporary levels from equipment or similar affect max hp/sp but does not grant skill points.
**Temporary levels from equipment or similar affect max hp/sp but does not grant skill points.
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== Training Grounds ==
== Training Grounds ==

Revision as of 18:02, 27 February 2018

"Level is a measure of the training your character has gone through. A high level contributes to hit points and spell points."

  • When a character meets the experience requirement for the next level, you must visit a training ground in order to advance.
  • When advancing, a character will earn skill points, maximum hit points and spell points.
    • Skill points earned is 5 plus 1 for every 10 level the character has.
    • Hit points and spell points earned is based on class and promotion.
    • Temporary levels from equipment or similar affect max hp/sp but does not grant skill points.
Class hp / level sp / level
Knight 4 0
Cavalier 6 0
Champion 8 0
Cleric 2 3
Priest 3 4
High Priest 4 5
Sorcerer 2 3
Wizard 3 4
Archmage 4 5
Paladin 3 1
Crusader 4 2
Hero 5 3
Archer 3 1
Battle Mage 4 2
Warrior Mage 5 3
Druid 2 3
Greater Druid 3 4
Arch Druid 4 5

Training Grounds

  • Each visit to a training hall where you train once or more, roughly 8 days pass until 9:00am
  • The cost to train your character depends on the training ground, character level, promotion and merchant skill.
Training Ground Price Multiplier Max level
New Sorpigal 10 15
Mist 15 30
Bootleg Bay 20 20
Silver Cove 25 40
Whitecap 25 50
Free Haven 30 60
Kriegspire 30 80
Ironfist 30 200
Blackshire 40 100
Paradise Valley 50 infinite

Experience

Experience is most commonly earned by completing quests and slaying monsters.

  • Learning skill affects experience earned by slaying monsters only.
Level Total exp Additional exp for next
1 0 1000
2 1000 2000
3 3000 3000
4 6000 4000
5 10000 5000
6 15000 6000
7 21000 7000
8 28000 8000
9 36000 9000
10 45000 10000