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==Enchantments==
When loot is generated, enchantments may be added, based on the "treasure level" of the item.
When loot is generated, enchantments may be added, based on the "treasure level" of the item.



Latest revision as of 17:27, 15 September 2019

When loot is generated, enchantments may be added, based on the "treasure level" of the item.

Possible enchantments
Treasure lvl Standard Special
1 0
2 1-5
3 3-8 A, B
4 6-12 A, B, C
5 10-17 B, C, D
6 15-25 D

Standard Enchantments

  • Weapons may not receive standard enchantments.
  • Maximum strength of standard enchantments is 25 points
  • Item value is increased by 100 per point
Enchantment Chance
Bonus Stat Of Name Arm Shld Helm Belt Cape Gaunt Boot Ring Amul
+N Might of Might 5 0 10 10 10 10 5 10 10
+N Intellect of Thought 5 0 10 10 10 10 5 10 10
+N Personality of Charm 5 0 10 10 10 10 10 10 10
+N Endurance of Vigor 5 0 10 10 10 10 5 10 10
+N Accuracy of Precision 5 0 10 10 10 10 5 10 10
+N Speed of Speed 5 0 10 10 10 10 25 10 10
+N Luck of Luck 5 0 10 10 10 10 10 10 10
+N Hit Points of Health 10 5 5 0 10 5 10 10 10
+N Spell Points of Magic 10 5 10 0 10 10 10 10 10
+N Armor Class of Defense 20 20 10 0 10 10 5 10 10
+N Fire Resistance of Fire Resistance 10 10 5 0 10 15 5 10 10
+N Elec Resistance of Elec Resistance 10 10 5 0 10 15 5 10 10
+N Cold Resistance of Cold Resistance 10 10 5 0 10 15 5 10 10
+N Poison Resistance of Poison Resistance 10 10 5 0 10 15 5 10 10

Special Enchantments

Text Name Add Chance Value Lvl Effect
Weap Bow Arm Shld Helm Belt Cape Gaunt Boot Ring Amul
+10 to all Resistances. of Protection 0 0 10 10 10 0 10 0 0 10 10 1000 B (+10) on four resistances (not magic resist)
+10 to all Seven Statistics. of The Gods 5 5 10 10 10 10 10 10 10 10 10 3000 D (+10) on all 7 stats
Explosive Impact! of Carnage 0 10 0 0 0 0 0 0 0 0 0 5000 D projectile explodes (fireball radius,dmg=weapdmg)
Adds 3-4 points of Cold damage. of Cold 20 20 0 0 0 0 0 0 0 0 0 500 A (3-4) cold damage
Adds 6-8 points of Cold damage. of Frost 20 20 0 0 0 0 0 0 0 0 0 1000 C (6-8) cold damage
Adds 9-12 points of Cold damage. of Ice 20 20 0 0 0 0 0 0 0 0 0 2000 D (9-12) cold damage
Adds 2-5 points of Electrical damage. of Sparks 20 20 0 0 0 0 0 0 0 0 0 500 A (2-5) elec damage
Adds 4-10 points of Electrical damage. of Lightning 20 20 0 0 0 0 0 0 0 0 0 1000 C (4-10) elec damage
Adds 6-15 points of Electrical damage. of Thunderbolts 20 20 0 0 0 0 0 0 0 0 0 2000 D (6-15) elec damage
Adds 1-6 points of Fire damage. of Fire 20 20 0 0 0 0 0 0 0 0 0 500 A (1-6) fire damage
Adds 2-12 points of Fire damage. of Flame 20 20 0 0 0 0 0 0 0 0 0 1000 C (2-12) fire damage
Adds 3-18 points of Fire damage. of Infernos 20 20 0 0 0 0 0 0 0 0 0 2000 D (3-18) fire damage
Adds 5 points of Poison damage. of Poison 20 20 0 0 0 0 0 0 0 0 0 500 A (5) pois damage
Adds 8 points of Poison damage. of Venom 20 20 0 0 0 0 0 0 0 0 0 1000 C (8) pois damage
Adds 12 points of Poison damage. of Acid 20 20 0 0 0 0 0 0 0 0 0 2000 D (12) pois damage
Drain Hit Points from target. Vampiric 5 5 0 0 0 0 0 0 0 0 0 X 2 D Heal 20% of damage done on attack
Increases rate of Recovery. of Recovery 10 10 20 0 20 10 0 0 20 10 10 200 B (-10) pts on recovery from being hit
Wearer resistant to Diseases. of Immunity 0 0 10 10 10 10 10 0 0 10 10 1000 C Immune to desease condition
Wearer resistant to Insanity. of Sanity 0 0 5 5 5 5 5 0 0 5 5 1000 C immune to insanity condition
Wearer resistant to Paralysis. of Freedom 0 0 10 10 10 10 10 0 0 10 10 2000 D immune to paralize condition
Wearer resistant to Poison. of Antidotes 0 0 10 10 10 10 10 0 0 10 10 1000 C immune to poison condition
Wearer resistant to Sleep. of Alarms 0 0 10 10 10 10 10 0 0 10 10 500 B immune to sleep condition
Wearer resistant to Stone. of The Medusa 0 0 5 5 5 5 5 0 0 5 5 2000 D immune to stone condition
Increased Knockback. of Force 10 10 0 0 0 0 0 0 0 0 0 500 A Increase knockback effect (X10)
+5 Level. of Power 2 2 2 2 2 2 2 2 2 2 2 2500 D (+5) char level
Increases effect of all Air spells. of Air Magic 0 0 0 0 0 0 0 0 0 10 10 2000 D 50% increase of spell effect and duration
Increases effect of all Body spells. of Body Magic 0 0 0 0 0 0 0 0 0 10 10 2000 D 50% increase of spell effect and duration
Increases effect of all Dark spells. of Dark Magic 0 0 0 0 0 0 0 0 0 10 10 2000 D 50% increase of spell effect and duration
Increases effect of all Earth spells. of Earth Magic 0 0 0 0 0 0 0 0 0 10 10 2000 D 50% increase of spell effect and duration
Increases effect of all Fire spells. of Fire Magic 0 0 0 0 0 0 0 0 0 10 10 2000 D 50% increase of spell effect and duration
Increases effect of all Light spells. of Light Magic 0 0 0 0 0 0 0 0 0 10 10 2000 D 50% increase of spell effect and duration
Increases effect of all Mind spells. of Mind Magic 0 0 0 0 0 0 0 0 0 10 10 2000 D 50% increase of spell effect and duration
Increases effect of all Spirit spells. of Spirit Magic 0 0 0 0 0 0 0 0 0 10 10 2000 D 50% increase of spell effect and duration
Increases effect of all Water spells. of Water Magic 0 0 0 0 0 0 0 0 0 10 10 2000 D 50% increase of spell effect and duration
Increases chance of Disarming. of Thievery 0 0 0 0 0 0 0 20 0 0 0 2000 B double chance to perform lockpick and steal skill
Half damage from all missile attacks. of Shielding 0 0 25 30 0 0 20 0 0 5 5 1000 B (1/2)dmg from all missle attacks (not cumulative)
Regenerate Hit points over time. of Regeneration 0 0 10 0 0 10 10 0 0 10 10 1000 B Regenerate 1 HP every 5 minutes
Regenerate Spell points over time. of Mana 0 0 10 0 10 10 10 10 0 10 10 1000 B Regenerate 1 SP every 5 minutes
Double damage vs Demons. Demon Slayer 20 20 0 0 0 0 0 0 0 0 0 X 2 A X 2 damage vs all demons
Double damage vs Dragons Dragon Slayer 20 20 0 0 0 0 0 0 0 0 0 X 2 A X 2 damage vs all dragons
Drain Hit Points from target and Increased Weapon speed. of Darkness 5 5 0 0 0 0 0 0 0 0 0 X 3 D (-20) pts on weapon speed, Vampiric
+1 to Seven Stats, HP, SP, Armor, Resistances. of Doom 10 10 10 10 10 10 10 10 10 10 10 750 B (+1) 7stats,hpts,spts,AC,4 resistances
+10 to Endurance, Armor, Hit points. of Earth 10 10 10 10 10 10 10 10 10 10 10 2000 D End (+10), AC (+10), HP (+10)
+10 Hit points and Regenerate Hit points over time. of Life 0 0 10 10 10 10 10 10 10 10 10 2000 D HP (+10), regenerate 1 HP every 5 minutes
+5 Speed and Accuracy. Rogues 10 10 5 5 5 10 20 20 20 10 10 500 A Speed (+5), Acc (+5)
Adds 10-20 points of Fire damage and +25 Might. of The Dragon 10 10 0 0 0 0 0 0 0 0 0 3000 D (10-20) Fire damage, Might (+25)
+10 Spell points and Regenerate Spell points over time. of The Eclipse 0 0 0 0 0 10 10 5 10 10 10 2000 D SP (+10), regenerate 1 SP every 5 minutes
+15 Endurance and +5 Armor. of The Golem 5 5 20 20 10 10 10 10 10 10 10 1500 C End (+15), AC (+5)
+10 Intellect and Luck. of The Moon 5 5 10 10 20 10 10 10 10 10 10 1000 C Luck (+10), Int (+10)
+30 Fire Resistance and Regenerate Hit points over time. of The Phoenix 0 0 20 20 20 0 0 0 0 0 0 3000 D Fire Res (+30), regenerate 1 HP every 5 minutes
+10 Spell points, Speed, Intellect. of The Sky 5 5 10 10 20 10 10 10 10 10 10 2500 D Int (+10), Spd (+10), SP (+10)
+10 Endurance and Accuracy. of The Stars 5 5 10 10 10 10 20 20 10 10 10 1000 C End (+10), Acc (+10)
+10 Might and Personality. of The Sun 5 5 10 10 10 10 20 20 10 10 10 1000 C Might(+10), Per (+10)
+15 Endurance and Regenerate Hit points over time. of The Troll 5 5 20 20 10 10 10 10 10 10 10 1500 C End (+15), regenerate 1 HP every 5 minutes
+15 Luck and Regenerate Spell points over time. of The Unicorn 5 5 10 10 20 10 10 10 10 10 10 1500 C Luck (+15), regenerate 1 SP every 5 minutes
+5 Might and Endurance. Warriors 5 5 10 10 10 10 10 10 10 10 10 500 A Might (+5), End (+5)
+5 Intellect and Personality. Wizards 5 5 5 5 5 10 10 10 10 10 10 500 A Intelect (+5), Per (+5)
Increased Value. Antique 10 10 10 10 10 0 0 10 0 10 10 X 10 B Gold value increased
Increased Weapon speed. of Swiftness 25 25 0 0 0 0 0 0 0 0 0 X 2 B (-20) pts on weapon recovery time