Level
From MM6 Wiki
"Level is a measure of the training your character has gone through. A high level contributes to hit points and spell points."
- When a character meets the experience requirement for the next level, you must visit a training ground in order to advance.
- When advancing, a character will earn skill points, maximum hit points and spell points.
- Skill points earned is 5 plus 1 for ever 10 level the character has.
- Hit points and spell points earned is based on class and promotion.
- Temporary levels from equipment or similar affect max hp/sp but does not grant skill points.
Class | hp / level | sp / level |
---|---|---|
Knight | 4 | 0 |
Cavalier | 6 | 0 |
Champion | 8 | 0 |
Cleric | 2 | 3 |
Priest | 3 | 4 |
High Priest | 4 | 5 |
Sorcerer | 2 | 3 |
Wizard | 3 | 4 |
Archmage | 4 | 5 |
Paladin | 3 | 1 |
Crusader | 4 | 2 |
Hero | 5 | 3 |
Archer | 3 | 1 |
Battle Mage | 4 | 2 |
Warrior Mage | 5 | 3 |
Druid | 2 | 3 |
Greater Druid | 3 | 4 |
Arch Druid | 4 | 5 |
Training Grounds
- Each visit to a training hall where you train once or more, roughly 8 days pass until 9:00am
- The cost to train your character depends on the training ground, character level, promotion and merchant skill.
Training Ground | Price Multiplier | Max level |
---|---|---|
New Sorpigal | 10 | 15 |
Mist | 15 | 30 |
Bootleg Bay | 20 | 20 |
Silver Cove | 25 | 40 |
Whitecap | 25 | 50 |
Free Haven | 30 | 60 |
Kriegspire | 30 | 80 |
Ironfist | 30 | 200 |
Blackshire | 40 | 100 |
Paradise Valley | 50 | infinite |
Experience
Experience is most commonly earned by completing quests and slaying monsters.
- Learning skill affects experience earned by slaying monsters only.
Level | Total exp | Additional exp for next |
---|---|---|
1 | 0 | 1000 |
2 | 1000 | 2000 |
3 | 3000 | 3000 |
4 | 6000 | 4000 |
5 | 10000 | 5000 |
6 | 15000 | 6000 |
7 | 21000 | 7000 |
8 | 28000 | 8000 |
9 | 36000 | 9000 |
10 | 45000 | 10000 |