New Sorpigal
From MM6 Wiki
Map
Color coded categories? Like red 1-3 quests, orange 1-3 dungeons, etc.
I don't really have strong opinions either way. You can look at my dungeons to see what I have done there. (BTW these are the markers I've used Media:MapMarkers.png) I realize we should agree on things before doing too much work, so we can avoid having to redo it. If you would like to give it a shot, you can mark the map and write stuff, and if it looks fine then that's how we'll do it.
Stuff
- Inn (+upstairs)
- Andover Potbello
- Letter
- Candelabra
- Andover Potbello
- Well, 100 gp if 0 in purse
- Dragon tower
- Hejaz Mawsil
- Buys cobra eggs for 1000 gp each
- Buccaneers' Lair membership (25 gp)
- Harold Hess
- Blades' End membership (25 gp)
- alchemist
- weapon
- armor
- Blades' End
- Enk Salzburg
- Expert body building (rank 4, 500 gp)
- Victor Hose
- Expert meditation (rank 4, 500 gp)
- Violet Dawson
- Angela
- Guild of the Self membership (100 gp)
- Buford T. Allman
- Spider queen
- Elemental Guild membership (100 gp)
- Fountain, +10 might temporarily
- Fountain, 5 HP restored
- Fountain, 5 SP restored
- Isao Magistrus
- Expert fire magic (rank 4, 1000 gp)
- Taro
- Expert earth magic (rank 4, 1000 gp)
- Training hall, max level 15
- Enoch Highridge
- Expert spirit magic (rank 4, 1000 gp)
- Virgil Holiday
- Expert mind magic (rank 4, 1000 gp)
- Abdulai Mahgreb
- Expert body magic (rank 4, 1000 gp)
- Stables (2 horseshoes)
- General store
- Bank (+upstairs)
- Town hall
- Buccaneers' Lair (teleporter)
- Well, +2 luck (? draws)
- Initiate Guild of the Elements
- Initiate Guild of the Self (+upstairs)
- Abandoned Temple
- Goblinwatch
- Dorf
- Expert staff (rank 4, 2000 gp)
- Falagar
- Docks
- Shrine of Luck
- Douglas Hill
- Expert water magic (rank 4, 1000 gp)
- Igor
- Expert blaster (?)
- Gharik's Forge
- Naomi Highland the Healer
- Orville Corvair the Scholar
- Obelisk #15
- Buoy (volcano)
- Rock chests
- Sword in stone
- Temple
Dungeons
Goblinwatch
Map Markers:
- Chest with Goblinwatch Code Scroll for quest 3
- Switch to open walls
- Combination door (code: NILBOG)
- "Maintenance" teleport destination
Notes:
Nilbog (door combination) is Goblin backwards. The code Dilbog will work too.
Monsters:
Goblin, Goblin Shaman, Goblin King
Common Rat, Large Rat, Giant Rat
Bat, Giant Bat, Vampire Bat
Blood Sucker, Brain Sucker, Soul Sucker
Gharik's Forge
Map Markers:
- Switch for bridge
- (Down) Switch for door at '3'
- (Down) Switch for bridge
- (Up) Switch for treasure room
- Chest with Letter to Marcus Scroll (useless)
- Chest with Gharik's Journal Scroll (useless)
- Door requires Gharik's Key from Silver Helm Outpost
- Chest with Hourglass of Time for quest 13
Notes:
You can easily skip the 'bridge puzzle' by casting a jump spell or by sliding on the wall.
Monsters:
Fire Beast, Fire Spirit, Fire Elemental
Sorcerer, Magician, Warlock