Level: Difference between revisions
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*When a character meets the experience requirement for the next level, you must visit a training ground in order to advance. | *When a character meets the experience requirement for the next level, you must visit a training ground in order to advance. | ||
*When advancing, a character will earn skill points, maximum hit points and spell points. | *When advancing, a character will earn skill points, maximum hit points and spell points. | ||
**Skill points earned is 5 plus 1 for | **Skill points earned is 5 plus 1 for every 10 level the character has. | ||
**Hit points and spell points earned is based on class and promotion. | **Hit points and spell points earned is based on class and promotion. | ||
**Temporary levels from equipment or similar affect max hp/sp but does not grant skill points. | **Temporary levels from equipment or similar affect max hp/sp but does not grant skill points. | ||
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== Training Grounds == | == Training Grounds == | ||
Revision as of 18:02, 27 February 2018
"Level is a measure of the training your character has gone through. A high level contributes to hit points and spell points."
- When a character meets the experience requirement for the next level, you must visit a training ground in order to advance.
- When advancing, a character will earn skill points, maximum hit points and spell points.
- Skill points earned is 5 plus 1 for every 10 level the character has.
- Hit points and spell points earned is based on class and promotion.
- Temporary levels from equipment or similar affect max hp/sp but does not grant skill points.
| Class | hp / level | sp / level |
|---|---|---|
| Knight | 4 | 0 |
| Cavalier | 6 | 0 |
| Champion | 8 | 0 |
| Cleric | 2 | 3 |
| Priest | 3 | 4 |
| High Priest | 4 | 5 |
| Sorcerer | 2 | 3 |
| Wizard | 3 | 4 |
| Archmage | 4 | 5 |
| Paladin | 3 | 1 |
| Crusader | 4 | 2 |
| Hero | 5 | 3 |
| Archer | 3 | 1 |
| Battle Mage | 4 | 2 |
| Warrior Mage | 5 | 3 |
| Druid | 2 | 3 |
| Greater Druid | 3 | 4 |
| Arch Druid | 4 | 5 |
Training Grounds
- Each visit to a training hall where you train once or more, roughly 8 days pass until 9:00am
- The cost to train your character depends on the training ground, character level, promotion and merchant skill.
| Training Ground | Price Multiplier | Max level |
|---|---|---|
| New Sorpigal | 10 | 15 |
| Mist | 15 | 30 |
| Bootleg Bay | 20 | 20 |
| Silver Cove | 25 | 40 |
| Whitecap | 25 | 50 |
| Free Haven | 30 | 60 |
| Kriegspire | 30 | 80 |
| Ironfist | 30 | 200 |
| Blackshire | 40 | 100 |
| Paradise Valley | 50 | infinite |
Experience
Experience is most commonly earned by completing quests and slaying monsters.
- Learning skill affects experience earned by slaying monsters only.
| Level | Total exp | Additional exp for next |
|---|---|---|
| 1 | 0 | 1000 |
| 2 | 1000 | 2000 |
| 3 | 3000 | 3000 |
| 4 | 6000 | 4000 |
| 5 | 10000 | 5000 |
| 6 | 15000 | 6000 |
| 7 | 21000 | 7000 |
| 8 | 28000 | 8000 |
| 9 | 36000 | 9000 |
| 10 | 45000 | 10000 |