New Sorpigal: Difference between revisions
From MM6 Wiki
No edit summary |
No edit summary |
||
Line 6: | Line 6: | ||
'''Stuff''' | '''Stuff''' | ||
# | # Inn | ||
# | ## Andover Potbello | ||
# | ##* Quest 1 | ||
# | ##* Quest 2 | ||
# | # Well, 100 gp if 0 in purse. | ||
# | # Dragon tower | ||
# | |||
# | |||
# | |||
# | |||
# | |||
== Dungeons == | == Dungeons == | ||
=== Goblinwatch === | === Goblinwatch === |
Revision as of 15:29, 25 January 2018
Map
Color coded categories? Like red 1-3 quests, orange 1-3 dungeons, etc.
I don't really have strong opinions either way. You can look at my dungeons to see what I have done there. (BTW these are the markers I've used Media:MapMarkers.png) I realize we should agree on things before doing too much work, so we can avoid having to redo it. If you would like to give it a shot, you can mark the map and write stuff, and if it looks fine then that's how we'll do it.
Stuff
- Inn
- Andover Potbello
- Quest 1
- Quest 2
- Andover Potbello
- Well, 100 gp if 0 in purse.
- Dragon tower
Dungeons
Goblinwatch
Map Markers:
- Chest with Goblinwatch Code Scroll for quest 3
- Switch to open walls
- Combination door (code: NILBOG)
- "Maintenance" teleport destination
Notes:
Nilbog (door combination) is Goblin backwards. The code Dilbog will work too.
Monsters:
Goblin, Goblin Shaman, Goblin King
Common Rat, Large Rat, Giant Rat
Bat, Giant Bat, Vampire Bat
Blood Sucker, Brain Sucker, Soul Sucker
Gharik's Forge
Map Markers:
- Switch for bridge
- (Down) Switch for door at '3'
- (Down) Switch for bridge
- (Up) Switch for treasure room
- Chest with Letter to Marcus Scroll (useless)
- Chest with Gharik's Journal Scroll (useless)
- Door requires Gharik's Key from Silver Helm Outpost
- Chest with Hourglass of Time for quest 13
Notes:
You can easily skip the 'bridge puzzle' by casting a jump spell or by sliding on the wall.
Monsters:
Fire Beast, Fire Spirit, Fire Elemental
Sorcerer, Magician, Warlock