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'''Stuff'''
'''Stuff'''
# a
# Inn
# b
## Andover Potbello
# c
##* Quest 1
# d
##* Quest 2
# a
# Well, 100 gp if 0 in purse.
# a
# Dragon tower
# a
#  
# a
# a
# a
# a
# a
# a
# a
# a
# a
# a
== Dungeons ==
== Dungeons ==
=== Goblinwatch ===
=== Goblinwatch ===

Revision as of 15:29, 25 January 2018

Map

Color coded categories? Like red 1-3 quests, orange 1-3 dungeons, etc.

I don't really have strong opinions either way. You can look at my dungeons to see what I have done there. (BTW these are the markers I've used Media:MapMarkers.png) I realize we should agree on things before doing too much work, so we can avoid having to redo it. If you would like to give it a shot, you can mark the map and write stuff, and if it looks fine then that's how we'll do it.

Stuff

  1. Inn
    1. Andover Potbello
      • Quest 1
      • Quest 2
  2. Well, 100 gp if 0 in purse.
  3. Dragon tower

Dungeons

Goblinwatch

Map Markers:

  1. Chest with Goblinwatch Code Scroll for quest 3
  2. Switch to open walls
  3. Combination door (code: NILBOG)
  4. "Maintenance" teleport destination

Notes:

Nilbog (door combination) is Goblin backwards. The code Dilbog will work too.

Monsters:

Goblin, Goblin Shaman, Goblin King

Common Rat, Large Rat, Giant Rat

Bat, Giant Bat, Vampire Bat

Blood Sucker, Brain Sucker, Soul Sucker

Gharik's Forge

Map Markers:

  1. Switch for bridge
  2. (Down) Switch for door at '3'
  3. (Down) Switch for bridge
  4. (Up) Switch for treasure room
  5. Chest with Letter to Marcus Scroll (useless)
  6. Chest with Gharik's Journal Scroll (useless)
  7. Door requires Gharik's Key from Silver Helm Outpost
  8. Chest with Hourglass of Time for quest 13

Notes:

You can easily skip the 'bridge puzzle' by casting a jump spell or by sliding on the wall.

Monsters:

Fire Beast, Fire Spirit, Fire Elemental

Sorcerer, Magician, Warlock