Mire of the Damned: Difference between revisions
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<seo title="Mire of the Damned" metakeywords="Mire of the Damned" metadescription="Mire of the Damned area from Might and Magic VI. Points of interest, treasures, monster groups, dungeons."/> | |||
== Overworld == | == Overworld == | ||
[[File:Mire of the Damned Markers.png|right]] | [[File:Mire of the Damned Markers.png|right]] |
Revision as of 18:52, 6 August 2019
Overworld
Map markers
- Stables
-
- David Feather [Master Chain Armor] (Rank 10, Crusaders)
- Weapon store (Blunt Trauma Weapons)
- Macro Caligula [Master Perception] (Rank 7, 30 Luck, 2500 gold)
- Terry Ros [quest]
-
- Jack Crow [Expert Mace] (Rank 4, 2000 gold)
- Caseu Ludwig [Expert Merchant] (Rank 4, 2000 gold)
- Alchemist store (Smoke and Mirrors)
- Burton Rutherford [Master Spear] (Rank 8, Cavaliers, 5000 gold)
- Armor store (Mailed fist Armory)
- Connie Lettering [Expert Axe] (Rank 4, 2000 gold)
-
- Inn
- Avinril Smythers [quest] [Master Axe] (after completing quest)
- Invisible bridge (click on the tree to make it visible)
- Castle Darkmoor
- Dragon's Lair
- Shrine of Speed (June)
- Obelisk #9
- Inn
- Snergle's Iron Mines
- Circus (28 July - 27 August)
- Pedestal (Wolf Statuette) for quest
- Fountain (+2 Endurance if <15, max 8 times)
- Temple Baa
Monsters
Travel
- By foot
- N to Free Haven
- W to Dragonsand
- E to Castle Ironfist
- NW to Blackshire
- NE to Bootleg Bay
- By coach
- Free Haven (Monday, Friday, 5 days, 250gp)
Dungeons
Dragon's Lair
Map markers
- Longfang Witherhide with Dragon Claw for the quest
Monsters
Castle Darkmoor
"The home of the Necromancers; no one travels to Castle Darkmoor anymore unless they're looking for undead. I can't imagine the village of Darkmoor surviving much longer without any trade from the rest of Enroth."
"Terrax never left Darkmoor after he became a lich. He could very well still be inside researching new magical spells.
Map Markers
Monsters
- Ogre, Ogre Raider, Ogre Chieftan
- Lich, Greater Lich, Power Lich
- Flying Eye, Terrible Eye, Maddening Eye
- Lich King
Snergle's Iron Mines
"Snergle hid the key to the innermost chambers of his caverns in the iron mines to the west."
"Avinril was an important dwarf until the new king Snergle kicked him out. He's looking for revenge now, and needs help. I know you can find him in the Haunt out by one of the dwarf mines."
Map Markers
- Pool (+10 SP)
- Pool (+10 HP)
- Cabinet with Cell Key
- Chest with Orders From Snergle Scroll (useless)
- Ghim Hammond - Key to Snergle's Chambers (Need Cell Key)
- Library (searchable bookshelves)
Monsters