Actions

Werewolves

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(Redirected from Wolfman)


Werewolves are simply people that turn into a half-man, half-beast creature at night. They are especially powerful under a full moon.


Stats
Level
HP
Armor Class
20
100
20
Reward
Experience
Gold
Item
600
5D20
L3Misc - 10%
Attack
Type
Damage
Missile
Physical
2d12+12
Resistances
Fire
Electricity
Cold
Poison
Magic
Physical
5
5
5
5
5
5
Movement and Combat
Fly
Move
AI Type
Speed
Recovery
no
medium
aggressive
300
90




Stats
Level
HP
Armor Class
30
180
25
Reward
Experience
Gold
Item
1200
10D20
L4MIsc - 10%
Attack
Type
Damage
Missile
Physical
2d12+16
Resistances
Fire
Electricity
Cold
Poison
Magic
Physical
10
10
10
10
10
10
Movement and Combat
Fly
Move
AI Type
Speed
Recovery
no
medium
aggressive
320
80




Stats
Level
HP
Armor Class
40
280
30
Reward
Experience
Gold
Item
2000
20D20
L5Misc - 10%
Attack
Type
Damage
Missile
Physical
2d12+20
Resistances
Fire
Electricity
Cold
Poison
Magic
Physical
15
15
15
15
15
15
Movement and Combat
Fly
Move
AI Type
Speed
Recovery
no
short
suicidal
350
70




Stats
Level
HP
Armor Class
60
420
30
Reward
Experience
Gold
Item
2000
no
Pearl of Putrescence
Attack
Type
Damage
Missile
Physical
2d12+20
Resistances
Fire
Electricity
Cold
Poison
Magic
Physical
10
10
10
10
10
15
Movement and Combat
Fly
Move
AI Type
Speed
Recovery
no
short
suicidal
350
80




See also:

Monsters