Actions

Werewolves

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"Werewolves are simply people that turn into a half-man, half-beast creature at night. They are especially powerful under a full moon."

Wolfman
Wolfmanv1.gif
Tier: 1
Stats
Level: 20
HP: 100
Armor Class: 20
Reward
Experience: 600
Gold: 5D20
Item: L3Misc - 10%
Attack
Type: Physical
Damage: 2d12+12
Bonus Attack: Disease 2 ×2
Resistances
Fire: 5
Electricity: 5
Cold: 5
Poison: 5
Magic: 5
Physical: 5
Movement and combat
Fly: no
Move: medium
AI type: aggressive
Speed: 300
Recovery: 90
Werewolf
Wolfmanv2.gif
Tier: 2
Stats
Level: 30
HP: 180
Armor Class: 25
Reward
Experience: 1200
Gold: 10D20
Item: L4MIsc - 10%
Attack
Type: Physical
Damage: 2d12+16
Bonus Attack: Disease 3 ×2
Resistances
Fire: 10
Electricity: 10
Cold: 10
Poison: 10
Magic: 10
Physical: 10
Movement and combat
Fly: no
Move: medium
AI type: aggressive
Speed: 320
Recovery: 80
Greater Werewolf
Wolfmanv3.gif
Tier: 3
Stats
Level: 40
HP: 280
Armor Class: 30
Reward
Experience: 2000
Gold: 20D20
Item: L5Misc - 10%
Attack
Type: Physical
Damage: 2d12+20
Bonus Attack: Unconscious
Resistances
Fire: 15
Electricity: 15
Cold: 15
Poison: 15
Magic: 15
Physical: 15
Movement and combat
Fly: no
Move: short
AI type: suicidal
Speed: 350
Recovery: 70

Special[edit | edit source]

Werewolf Leader
Wolfmanv3.gif
Tier: special
Lair of the Wolf
(Blackshire)
Stats
Level: 60
HP: 420
Armor Class: 30
Reward
Experience: 2000
Gold: no
Item: Pearl of Putrescence
Attack
Type: Physical
Damage: 2d12+20
Bonus Attack: Unconscious
Resistances
Fire: 10
Electricity: 10
Cold: 10
Poison: 10
Magic: 10
Physical: 15
Movement and combat
Fly: no
Move: short
AI type: suicidal
Speed: 350
Recovery: 80

See also:[edit source]

Monsters