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<div class="row display">
    <div class="small-12 columns">Stats</div>
</div>
<div class="row display">
    <div class="small-4 columns"><center>Level</center></div>
    <div class="small-4 columns"><center>HP</center></div>
    <div class="small-4 columns"><center>Armor Class</center></div>
</div>
<div class="row display">
    <div class="small-4 columns"><center>4</center></div>
    <div class="small-4 columns"><center>13</center></div>
    <div class="small-4 columns"><center>10</center></div>
</div>
<div class="row display">
    <div class="small-12 columns">Reward</div>
</div>
<div class="row display">
    <div class="small-4 columns"><center>Experience</center></div>
    <div class="small-4 columns"><center>Gold</center></div>
    <div class="small-4 columns"><center>Item</center></div>
</div>
<div class="row display">
    <div class="small-4 columns"><center>56</center></div>
    <div class="small-4 columns"><center>4D8</center></div>
    <div class="small-4 columns"><center>L1Bow - 5%</center></div>
</div>
<div class="row display">
    <div class="small-12 columns">Attack</div>
</div>
<div class="row display">
    <div class="small-4 columns"><center>Type</center></div>
    <div class="small-4 columns"><center>Damage</center></div>
    <div class="small-4 columns"><center>Missile</center></div>
</div>
<div class="row display">
    <div class="small-4 columns"><center>Physical</center></div>
    <div class="small-4 columns"><center>1D6</center></div>
    <div class="small-4 columns"><center>Arrow</center></div>
</div>
<div class="row display">
    <div class="small-12 columns">Resistances</div>
</div>
<div class="row display">
    <div class="small-2 columns"><center>Fire</center></div>
    <div class="small-2 columns"><center>Electricity</center></div>
    <div class="small-2 columns"><center>Cold</center></div>
    <div class="small-2 columns"><center>Poison</center></div>
    <div class="small-2 columns"><center>Magic</center></div>
    <div class="small-2 columns"><center>Physical</center></div>
</div>
<div class="row display">
    <div class="small-2 columns"><center>0</center></div>
    <div class="small-2 columns"><center>0</center></div>
    <div class="small-2 columns"><center>0</center></div>
    <div class="small-2 columns"><center>0</center></div>
    <div class="small-2 columns"><center>0</center></div>
    <div class="small-2 columns"><center>0</center></div>
</div>
<div class="row display">
    <div class="small-12 columns">Movement and Combat</div>
</div>
<div class="row display">
    <div class="small-2 small-offset-1 columns"><center>Fly</center></div>
    <div class="small-2 columns"><center>Move</center></div>
    <div class="small-2 columns"><center>AI Type</center></div>
    <div class="small-2 columns"><center>Speed</center></div>
    <div class="small-2 small-pull-1 columns"><center>Recovery</center></div>
</div>
<div class="row display">
    <div class="small-2 small-offset-1 columns"><center>No</center></div>
    <div class="small-2 columns"><center>Medium</center></div>
    <div class="small-2 columns"><center>Wimp</center></div>
    <div class="small-2 columns"><center>140</center></div>
    <div class="small-2 small-pull-1 columns"><center>100</center></div>
</div>

Revision as of 20:42, 27 September 2019

Just a test user. Testing some tests.

Score

Testing math rendering:

$ \sigma = \sqrt{\int_{-\infty}^\infty (x-\mu)^2 \, p(x) \, dx} . $


Alt text
Stats
Level HP Armor class
4 13 10
Reward
Experience Gold Item
56 4D8 L1Bow - 5%
Attack
Type Damage Missile
Physical 1D6 Arrow
Resistances
Fire Electricity Cold Poison Magic Physical
0 0 0 0 0 0
Movement and Combat
Fly Move AI Type Speed Recovery
No Medium Wimp 140 100

asdfgasdfasef

Stats
Level 4
HP 13
Armor Class 10
Reward
Experience 56
Gold 4D8
Item L1Bow - 5%
Attack
Type Physical
Damage 1D6
Missile Arrow
Resistances
Fire 0
Electricity 0
Cold 0
Poison 0
Magic 0
Physical 0
Movement and Combat
Fly No
Move Medium
AI Type Wimp
Speed 140
Recovery 100

Stats
Level
HP
Armor Class
4
13
10
Reward
Experience
Gold
Item
56
4D8
L1Bow - 5%
Attack
Type
Damage
Missile
Physical
1D6
Arrow
Resistances
Fire
Electricity
Cold
Poison
Magic
Physical
0
0
0
0
0
0
Movement and Combat
Fly
Move
AI Type
Speed
Recovery
No
Medium
Wimp
140
100