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| 100
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{| class="wikitable"
! colspan="6" style="background-color:#c0c0c0;" | Stats
|-
| colspan="2" | Level
| colspan="4" | 4
|-
| colspan="2" | HP
| colspan="4" | 13
|-
| colspan="2" | Armor Class
| colspan="4" | 10
|-
| colspan="6" style="background-color:#c0c0c0;" | Reward
|-
| colspan="2" | Experience
| colspan="4" | 56
|-
| colspan="2" | Gold
| colspan="4" | 4D8
|-
| colspan="2" | Item
| colspan="4" | L1Bow - 5%
|-
| colspan="6" style="background-color:#c0c0c0;" | Attack
|-
| colspan="2" | Type
| colspan="4" | Physical
|-
| colspan="2" | Damage
| colspan="4" | 1D6
|-
| colspan="2" | Missile
| colspan="4" | Arrow
|-
| colspan="6" style="background-color:#c0c0c0;" | Resistances
|-
| Fire
| colspan="5" | 0
|-
| Electricity
| colspan="5" | 0
|-
| Cold
| colspan="5" | 0
|-
| Poison
| colspan="5" | 0
|-
| Magic
| colspan="5" | 0
|-
| Physical
| colspan="5" | 0
|-
| colspan="6" style="background-color:#c0c0c0;" | Movement and Combat
|-
| Fly
| colspan="5" | No
|-
| Move
| colspan="5" | Medium
|-
| AI Type
| colspan="5" | Wimp
|-
| Speed
| colspan="5" | 140
|-
| Recovery
| colspan="5" | 100
|}
|}

Revision as of 20:27, 27 September 2019

Just a test user. Testing some tests.

Score

Testing math rendering:

$ \sigma = \sqrt{\int_{-\infty}^\infty (x-\mu)^2 \, p(x) \, dx} . $


Alt text
Stats
Level HP Armor class
4 13 10
Reward
Experience Gold Item
56 4D8 L1Bow - 5%
Attack
Type Damage Missile
Physical 1D6 Arrow
Resistances
Fire Electricity Cold Poison Magic Physical
0 0 0 0 0 0
Movement and Combat
Fly Move AI Type Speed Recovery
No Medium Wimp 140 100

asdfgasdfasef

Stats
Level 4
HP 13
Armor Class 10
Reward
Experience 56
Gold 4D8
Item L1Bow - 5%
Attack
Type Physical
Damage 1D6
Missile Arrow
Resistances
Fire 0
Electricity 0
Cold 0
Poison 0
Magic 0
Physical 0
Movement and Combat
Fly No
Move Medium
AI Type Wimp
Speed 140
Recovery 100