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Testing math rendering:
Testing math rendering:


$ \sigma = \sqrt{\int_{-\infty}^\infty (x-\mu)^2 \, p(x) \, dx} . $
<math> \sigma = \sqrt{\int_{-\infty}^\infty (x-\mu)^2 \, p(x) \, dx} . </math>
 


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default [[Main Page|Go to main page]]
default [[Main Page|Go to main page]]
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{| class="wikitable"
! colspan="6" style="background-color:#c0c0c0;" | Stats
|-
| colspan="2" | Level
| colspan="2" | HP
| colspan="2" | Armor class
|-
| colspan="2" | 4
| colspan="2" | 13
| colspan="2" | 10
|-
| colspan="6" style="background-color:#c0c0c0;" | Reward
|-
| colspan="2" | Experience
| colspan="2" | Gold
| colspan="2" | Item
|-
| colspan="2" | 56
| colspan="2" | 4D8
| colspan="2" | L1Bow - 5%
|-
| colspan="6" style="background-color:#c0c0c0;" | Attack
|-
| colspan="2" | Type
| colspan="2" | Damage
| colspan="2" | Missile
|-
| colspan="2" | Physical
| colspan="2" | 1D6
| colspan="2" | Arrow
|-
| colspan="6" style="background-color:#c0c0c0;" | Resistances
|-
| Fire
| Electricity
| Cold
| Poison
| Magic
| Physical
|-
| 0
| 0
| 0
| 0
| 0
| 0
|-
| colspan="6" style="background-color:#c0c0c0;" | Movement and Combat
|-
| Fly
| Move
| colspan="2" | AI Type
| Speed
| Recovery
|-
| No
| Medium
| colspan="2" | Wimp
| 140
| 100
|}
asdfgasdfasef
{| class="wikitable"
! colspan="6" style="background-color:#c0c0c0;" | Stats
|-
| colspan="2" | Level
| colspan="4" | 4
|-
| colspan="2" | HP
| colspan="4" | 13
|-
| colspan="2" | Armor Class
| colspan="4" | 10
|-
| colspan="6" style="background-color:#c0c0c0;" | Reward
|-
| colspan="2" | Experience
| colspan="4" | 56
|-
| colspan="2" | Gold
| colspan="4" | 4D8
|-
| colspan="2" | Item
| colspan="4" | L1Bow - 5%
|-
| colspan="6" style="background-color:#c0c0c0;" | Attack
|-
| colspan="2" | Type
| colspan="4" | Physical
|-
| colspan="2" | Damage
| colspan="4" | 1D6
|-
| colspan="2" | Missile
| colspan="4" | Arrow
|-
| colspan="6" style="background-color:#c0c0c0;" | Resistances
|-
| Fire
| colspan="5" | 0
|-
| Electricity
| colspan="5" | 0
|-
| Cold
| colspan="5" | 0
|-
| Poison
| colspan="5" | 0
|-
| Magic
| colspan="5" | 0
|-
| Physical
| colspan="5" | 0
|-
| colspan="6" style="background-color:#c0c0c0;" | Movement and Combat
|-
| Fly
| colspan="5" | No
|-
| Move
| colspan="5" | Medium
|-
| AI Type
| colspan="5" | Wimp
|-
| Speed
| colspan="5" | 140
|-
| Recovery
| colspan="5" | 100
|}
----
<div class="row display">
    <div class="small-12 columns">Stats</div>
</div>
<div class="row display">
    <div class="small-4 columns"><center>Level</center></div>
    <div class="small-4 columns"><center>HP</center></div>
    <div class="small-4 columns"><center>Armor Class</center></div>
</div>
<div class="row display">
    <div class="small-4 columns"><center>4</center></div>
    <div class="small-4 columns"><center>13</center></div>
    <div class="small-4 columns"><center>10</center></div>
</div>
<div class="row display">
    <div class="small-12 columns">Reward</div>
</div>
<div class="row display">
    <div class="small-4 columns"><center>Experience</center></div>
    <div class="small-4 columns"><center>Gold</center></div>
    <div class="small-4 columns"><center>Item</center></div>
</div>
<div class="row display">
    <div class="small-4 columns"><center>56</center></div>
    <div class="small-4 columns"><center>4D8</center></div>
    <div class="small-4 columns"><center>L1Bow - 5%</center></div>
</div>
<div class="row display">
    <div class="small-12 columns">Attack</div>
</div>
<div class="row display">
    <div class="small-4 columns"><center>Type</center></div>
    <div class="small-4 columns"><center>Damage</center></div>
    <div class="small-4 columns"><center>Missile</center></div>
</div>
<div class="row display">
    <div class="small-4 columns"><center>Physical</center></div>
    <div class="small-4 columns"><center>1D6</center></div>
    <div class="small-4 columns"><center>Arrow</center></div>
</div>
<div class="row display">
    <div class="small-12 columns">Resistances</div>
</div>
<div class="row display">
    <div class="small-2 columns"><center>Fire</center></div>
    <div class="small-2 columns"><center>Electricity</center></div>
    <div class="small-2 columns"><center>Cold</center></div>
    <div class="small-2 columns"><center>Poison</center></div>
    <div class="small-2 columns"><center>Magic</center></div>
    <div class="small-2 columns"><center>Physical</center></div>
</div>
<div class="row display">
    <div class="small-2 columns"><center>0</center></div>
    <div class="small-2 columns"><center>0</center></div>
    <div class="small-2 columns"><center>0</center></div>
    <div class="small-2 columns"><center>0</center></div>
    <div class="small-2 columns"><center>0</center></div>
    <div class="small-2 columns"><center>0</center></div>
</div>
<div class="row display">
    <div class="small-12 columns">Movement and Combat</div>
</div>
<div class="row display">
    <div class="small-2 small-offset-1 columns"><center>Fly</center></div>
    <div class="small-2 columns"><center>Move</center></div>
    <div class="small-2 columns"><center>AI Type</center></div>
    <div class="small-2 columns"><center>Speed</center></div>
    <div class="small-2 small-pull-1 columns"><center>Recovery</center></div>
</div>
<div class="row display">
    <div class="small-2 small-offset-1 columns"><center>No</center></div>
    <div class="small-2 columns"><center>Medium</center></div>
    <div class="small-2 columns"><center>Wimp</center></div>
    <div class="small-2 columns"><center>140</center></div>
    <div class="small-2 small-pull-1 columns"><center>100</center></div>
</div>
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text-indent: 0px;
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Latest revision as of 20:25, 20 February 2021

Just a test user. Testing some tests.

Score

Testing math rendering:

[math]\displaystyle{ \sigma = \sqrt{\int_{-\infty}^\infty (x-\mu)^2 \, p(x) \, dx} . }[/math]

Alt text
Stats
Level HP Armor class
4 13 10
Reward
Experience Gold Item
56 4D8 L1Bow - 5%
Attack
Type Damage Missile
Physical 1D6 Arrow
Resistances
Fire Electricity Cold Poison Magic Physical
0 0 0 0 0 0
Movement and Combat
Fly Move AI Type Speed Recovery
No Medium Wimp 140 100

asdfgasdfasef

Stats
Level 4
HP 13
Armor Class 10
Reward
Experience 56
Gold 4D8
Item L1Bow - 5%
Attack
Type Physical
Damage 1D6
Missile Arrow
Resistances
Fire 0
Electricity 0
Cold 0
Poison 0
Magic 0
Physical 0
Movement and Combat
Fly No
Move Medium
AI Type Wimp
Speed 140
Recovery 100

Stats
Level
HP
Armor Class
4
13
10
Reward
Experience
Gold
Item
56
4D8
L1Bow - 5%
Attack
Type
Damage
Missile
Physical
1D6
Arrow
Resistances
Fire
Electricity
Cold
Poison
Magic
Physical
0
0
0
0
0
0
Movement and Combat
Fly
Move
AI Type
Speed
Recovery
No
Medium
Wimp
140
100