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Monster: Difference between revisions

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{{{no_resist| {{!}} Fire {{!!}} <span style="color:#B22222">'''{{{fire_res}}}'''</span>
{{{no_resist| {{!}} Fire {{!!}} <span style="color:#8B0000">'''{{{fire_res}}}'''</span>
{{!}}-
{{!}}-
{{!}} Electricity {{!!}} <span style="color:#B8860B">'''{{{elec_res}}}'''</span>
{{!}} Electricity {{!!}} <span style="color:#B8860B">'''{{{elec_res}}}'''</span>

Revision as of 19:31, 31 August 2019

No description.

Template parameters[Edit template data]

This template has custom formatting.

ParameterDescriptionTypeStatus
default background colorbgcolor

no description

Unknownoptional
additional tab style settingsstyle+

no description

Unknownoptional
title cells background colorbgcolor_title

no description

Unknownoptional
Namename

Monsters > Name

Unknownoptional
Imageimg

no description

Unknownoptional
tiertier Tier

Monsters > Stats > Tier

Unknownoptional
Levellevel

Monsters > Stats > LVL

Unknownoptional
HPHP

Monsters > Stats > HP

Unknownoptional
Armor ClassAC

Monsters > Stats > AC

Unknownoptional
Experienceexp

Monsters > Reward > EXP

Unknownoptional
Goldgold

Monsters > Reward > Gold

Unknownoptional
Itemitem

Monsters > Reward > Item

Unknownoptional
attack1: typea1type

Monsters > Attack 1 > Type

Unknownoptional
attack1: damagea1dmg

Monsters > Attack 1 > Damage

Unknownoptional
attack1: 'no missile' switchno_a1missile

no description

Unknownoptional
attack1: missilea1missile

Monsters > Attack 1 > Missile

Unknownoptional
'no bonus attack' switchno_bonus

no description

Unknownoptional
Bonus Attackbonus

Monsters > Movement and Combat > Bonus

Unknownoptional
'no attack 2' switchno_a2

no description

Unknownoptional
Attack 2: Chancea2%

Monsters > Attack 2 > Att%

Unknownoptional
Attack 2: Typea2type

Monsters > Attack 2 > Type

Unknownoptional
Attack 2: Damagea2dmg

Monsters > Attack 2 > Damage

Unknownoptional
'no attack 2 missile' switchno_a2missile

no description

Unknownoptional
Attack 2: Missilea2missile

Monsters > Attack 2 > Missile

Unknownoptional
'no spell attack' switchno_spellatt

no description

Unknownoptional
Spell Attack: Chancespell_att%

Monsters > Spell Attack > Use%

Unknownoptional
Spell Attack: Spellspell

Monsters > Spell Attack > Spell, Mastery, Skill

Unknownoptional
Spell Attack: Masterymastery

Monsters > Spell Attack > Spell, Mastery, Skill

Unknownoptional
Spell Attack: Skillskill

Monsters > Spell Attack > Spell, Mastery, Skill

Unknownoptional
Resistances: Firefire_res

Monsters > Resistances > Fire

Unknownoptional
Resistances: Electricityelec_res

Monsters > Resistances > Elec

Unknownoptional
Resistances: Coldcold_res

Monsters > Resistances > Cold

Unknownoptional
Resistances: Poisonpois_res

Monsters > Resistances > Pois

Unknownoptional
Resistances: Magicmag_res

Monsters > Resistances > Magic

Unknownoptional
Resistances: Physicalphys_res

Monsters > Resistances > Phys

Unknownoptional
Flyfly

Monsters > Movement and Combat > Fly

Unknownoptional
Movemove

Monsters > Movement and Combat > Move

Unknownoptional
AI typeai_type

Monsters > Movement and Combat > AI Type

Unknownoptional
Speedspeed

Monsters > Movement and Combat > Speed

Unknownoptional
Recoveryrecovery

Monsters > Movement and Combat > Recovery

Unknownoptional

Seems like 'no_bonus'-like switches in visual edit mode can only be activated, but not deactivated. For turning it off u need to delete '=' after it in the edit source mode.



{{Monster	
 | style+	=	
 | bgcolor	=	
 | bgcolor_title=	
 | name		=	
 | img		=	
 | tier		=	
 | level	=	
 | HP		=	
 | AC		=	
<!-- Reward -->		
 | exp		=	
 | gold		=	
 | item		=	
<!-- Move+ -->		
 | fly		=	
 | move		=	
 | ai_type	=	
 | speed	=	
 | recovery	=	
 | bonus	=	
 | no_bonus		
<!-- Attack -->		
 | a1type	=	
 | a1dmg        =	
 | a1missile	=	
 | no_a1missile		
<!-- Att 2 -->		
 | a2%	        =	
 | a2type	=	
 | a2dmg	=	
 | a2missile	=	
 | no_a2missile		
 | no_a2		
<!-- Spell -->		
 | spell_att%	=	
 | spell	=	
 | mastery	=	
 | skill	=	
 | no_spellatt		
<!-- Resist -->		
 | fire_res	=	
 | elec_res	=	
 | cold_res	=	
 | pois_res	=	
 | mag_res	=	
 | phys_res	=	
}}

Examples

Devil of Baa




Tier special
Devil's Outpost (Kriegspire)

Stats


Level 60
HP 540
Armor Class 40

Reward


Experience 4200
Gold no
Item Devil Plans

Attack


Type physical
Damage 2d6+20
Missile test
Bonus Attack drain SP

Secondary attack

Chance test
Type test
Damage test
Missile test

Spell Attack

Chance test
Spell test
Mastery test
Skill test

Resistances


Fire 30
Electricity 30
Cold 30
Poison 30
Magic 30
Physical 0

Movement and combat


Fly no
Move short
AI type suicidal
Speed 300
Recovery 90




Devil of Baa




Tier special

Stats


Level 60
HP 540
Armor Class 40

Reward


Experience 4200
Gold no
Item Devil Plans

Attack


Type physical
Damage 2d6+20
Bonus Attack drain SP

Secondary attack

Chance test
Type test
Damage test

Resistances


no

Movement and combat


Fly no
Move short
AI type suicidal
Speed 300
Recovery 90