Actions

Staves

From MM6 Wiki

Revision as of 13:23, 14 April 2019 by ShushMaster (talk | contribs)

Staff skill

Staves

Name
Value Equip Stat Attack Damage Identify/Repair L1 L2 L3 L4 L5 L6
Staff 40 gold Two-Handed 0 2d4 1 5 10 5
"The staff is the traditional weapon of the oppressed. This one is unremarkable, and the ruby at the end of it is actually just colored glass."
Name
Value Equip Stat Attack Damage Identify/Repair L1 L2 L3 L4 L5 L6
Emerald Staff 250 gold Two-Handed 3 2d4 + 3 4 5 10 5 2
"Magically light and hard, this staff is made of a rare wood stripped from the Elves during the Timber War in 600 A.S. The emerald at the end of it is real, and probably serves as a magical reservoir from which the staff draws its strength."
Name
Value Equip Stat Attack Damage Identify/Repair L1 L2 L3 L4 L5 L6
Power Staff 500 gold Two-Handed 7 2d4 + 7 6 2 5 10
"This staff, along with others of its kind, was found in the treasure room of the Necromancer's guild after their disastrous defeat by Roland at the end of the Succession War."

Artifact

Name
Type Equip Stat Damage Perk
Merlin Power staff Two-Handed 2d4 +8 Swiftness, +40 SP
Traditionally carried by the High Druid, but lost during struggles over religious doctrine, Merlin acts as a reservoir of spell power the wielder can draw upon at any time. Merlin is enchanted with swiftness, and rains blows upon enemies much faster than an ordinary staff."