Actions

Sea serpents

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Revision as of 12:44, 21 April 2019 by AlpacaNox (talk | contribs)

"The weird creatures that have been summoned around here make people forget that Alamos was the home of some of the best alchemists in the world. Powerful items must be kept in that castle."

"The waters around Castle Alamos teem with sea serpents that attack ships with their icy breath."

"Not many ships travel to Castle Alamos. Most captains are afraid of the strange creatures that prowl around the northern seas."


Stats
Level
HP
Armor Class
28
162
30
Reward
Experience
Gold
Item
1064
no
no
Attack
Type
Damage
Missile
Cold
1d20+25
Cold
Resistances
Fire
Electricity
Cold
Poison
Magic
Physical
5
0
immune
0
5
0
Movement and Combat
Fly
Move
AI Type
Speed
Recovery
no
free
aggressive
200
90






Stats
Level
HP
Armor Class
36
237
35
Reward
Experience
Gold
Item
1656
no
no
Attack
Type
Damage
Missile
Cold
1d20+35
Cold
Resistances
Fire
Electricity
Cold
Poison
Magic
Physical
10
0
immune
0
10
0
Movement and Combat
Fly
Move
AI Type
Speed
Recovery
no
free
aggressive
200
90






Stats
Level
HP
Armor Class
48
374
40
Reward
Experience
Gold
Item
2784
no
no
Attack
Type
Damage
Missile
Cold
1d20+45
Cold
Resistances
Fire
Electricity
Cold
Poison
Magic
Physical
20
0
immune
0
10
0
Movement and Combat
Fly
Move
AI Type
Speed
Recovery
no
free
aggressive
200
80





See also:

Monsters