Actions

Patrol units: Difference between revisions

From MM6 Wiki

(Created page with "{{Monster | style+ = float:left; margin-right: 10px; | bgcolor | bgcolor_title | name = Patrol Unit | img = File:Npc648.png | tier = 1 | level = 50 | HP = 400...")
 
No edit summary
Line 4: Line 4:
  | bgcolor_title
  | bgcolor_title
  | name = Patrol Unit
  | name = Patrol Unit
  | img = [[File:Npc648.png]]
  | img = [[File:Unitv1.gif]]
  | tier = 1
  | tier = 1
  | level = 50
  | level = 50
Line 53: Line 53:
  | bgcolor_title
  | bgcolor_title
  | name = Enforcer Unit
  | name = Enforcer Unit
  | img = [[File:Npc648.png]]
  | img = [[File:Unitv2.gif]]
  | tier = 2
  | tier = 2
  | level = 70
  | level = 70
Line 102: Line 102:
  | bgcolor_title
  | bgcolor_title
  | name = Terminator Unit
  | name = Terminator Unit
  | img = [[File:Npc648.png]]
  | img = [[File:Unitv3.gif]]
  | tier = 3
  | tier = 3
  | level = 90
  | level = 90

Revision as of 11:34, 7 April 2019


Stats
Level
HP
Armor Class
50
400
60
Reward
Experience
Gold
Item
3000
no
no
Attack
Type
Damage
Missile
Energy
10d5+10
Energy
Resistances
Fire
Electricity
Cold
Poison
Magic
Physical
30
10
30
immune
immune
20
Movement and Combat
Fly
Move
AI Type
Speed
Recovery
yes
medium
aggressive
200
50






Stats
Level
HP
Armor Class
70
700
80
Reward
Experience
Gold
Item
5600
no
no
Attack
Type
Damage
Missile
Energy
12d5+15
Energy
Resistances
Fire
Electricity
Cold
Poison
Magic
Physical
40
20
40
immune
immune
30
Movement and Combat
Fly
Move
AI Type
Speed
Recovery
yes
short
suicidal
200
50






Stats
Level
HP
Armor Class
90
1080
100
Reward
Experience
Gold
Item
9000
no
no
Attack
Type
Damage
Missile
Energy
20d5+20
Energy
Resistances
Fire
Electricity
Cold
Poison
Magic
Physical
60
30
60
immune
immune
50
Movement and Combat
Fly
Move
AI Type
Speed
Recovery
yes
short
suicidal
200
50





See also:

Monsters