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Liches

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Liches are the only form of the living dead that actually chooses to be living dead. A lich is the rotting skeleton of a powerful cleric or sorcerer, held together by necromantic rites performed during life. A relatively new monster, it is said that Ethric the Mad was the first sorcerer to discover and perform the Ritual of the Endless Night, simultaneously becoming the world's first lich and necromancer. <Shuddering> Creepy, huh?


Stats
Level
HP
Armor Class
20
100
15
Reward
Experience
Gold
Item
600
10D20
L3Misc - 10%
Attack
Type
Damage
Missile
Electricity
3d8+6
Electricity
Resistances
Fire
Electricity
Cold
Poison
Magic
Physical
10
10
10
immune
immune
0
Movement and Combat
Fly
Move
AI Type
Speed
Recovery
no
medium
aggressive
180
90




Stats
Level
HP
Armor Class
30
180
20
Reward
Experience
Gold
Item
1200
15D20
L4Misc - 10%
Attack
Type
Damage
Missile
Fire
4d8+12
Fire
Resistances
Fire
Electricity
Cold
Poison
Magic
Physical
15
15
15
immune
immune
5
Movement and Combat
Fly
Move
AI Type
Speed
Recovery
no
medium
aggressive
200
80




Stats
Level
HP
Armor Class
40
280
25
Reward
Experience
Gold
Item
2000
30D20
L5Misc - 30%
Attack
Type
Damage
Missile
Energy
5d8+20
Energy
Resistances
Fire
Electricity
Cold
Poison
Magic
Physical
20
20
20
immune
immune
10
Movement and Combat
Fly
Move
AI Type
Speed
Recovery
no
short
suicidal
220
70




Stats
Level
HP
Armor Class
40
320
25
Reward
Experience
Gold
Item
2000
no
L5Misc - 30%
Attack
Type
Damage
Missile
Energy
5d8+20
Energy
Resistances
Fire
Electricity
Cold
Poison
Magic
Physical
20
20
20
20
immune
10
Movement and Combat
Fly
Move
AI Type
Speed
Recovery
no
short
suicidal
220
90




Stats
Level
HP
Armor Class
40
280
25
Reward
Experience
Gold
Item
2000
no
Ethric's Skull
Attack
Type
Damage
Missile
Energy
5d8+20
Energy
Resistances
Fire
Electricity
Cold
Poison
Magic
Physical
20
20
20
20
immune
10
Movement and Combat
Fly
Move
AI Type
Speed
Recovery
no
short
suicidal
220
90




Stats
Level
HP
Armor Class
40
600
60
Reward
Experience
Gold
Item
2000
30D20
Mystic Wand of Death
Attack
Type
Damage
Missile
Energy
5d8+20
Energy
Resistances
Fire
Electricity
Cold
Poison
Magic
Physical
20
20
20
immune
immune
10
Movement and Combat
Fly
Move
AI Type
Speed
Recovery
no
short
suicidal
220
70




See also:

Monsters