Actions

Items

From MM6 Wiki

Items

Weapons

Swords

Name Value Equip Stat Skill Group Attack Damage Not identified name ID/Rep L1 L2 L3 L4 L5 L6
Longsword 50 Weapon Sword 0 3d3 Longsword 1 5 5 2
"Of simple make and design, this longsword is deadly nonetheless."
Warrior Sword 200 Weapon Sword 3 3d3 + 3 Longsword 3 10 5 2
"A longsword of superior strength and edge."
Crusader Sword 350 Weapon Sword 6 3d3 + 6 Longsword 5 10 5 2
"Hammered metal patterns on the blade of this longsword suggest high quality Dwarven manufacture."
Champion Sword 500 Weapon Sword 9 3d3 + 9 Longsword 7 10 10 5
"An extremely high quality longsword, this weapon is one of no more than one thousand of its kind forged by master weaponsmith Mekorig the Blind circa 780-800."
Lionheart Sword 650 Weapon Sword 12 3d3 + 12 Longsword 9 10 10
"A weapon as rare as it is ancient, this longsword was forged during the Time of Wonders.  The process used to forge steel of this quality was lost sometime just after the Silence."
Two-Handed Sword 400 Weapon2 Sword 0 4d5 Two-Handed Sword 1 5 10 5 2
"A basic two-handed sword. Thousands of these low quality weapons can be found throughout Enroth."
Great Sword 500 Weapon2 Sword 2 4d5 + 2 Two-Handed Sword 6 2 5 10 2
"Yet another simple two-handed sword, this barbarian's weapon sports a wavy blade and an extra cross piece.  Its construction is sturdy and the blade is sharp."
Heroic Sword 800 Weapon2 Sword 8 4d5 + 8 Two-Handed Sword 8 2 10 10
"An unusually high quality two-handed sword, this blade is both strong and reliable."
Broadsword 100 Weapon Sword 0 3d4 Broadsword 1 5 10 2
"A common broadsword.  These blades can be found throughout the land in the hands of both heroes and villains."
Steel Broadsword 300 Weapon Sword 4 3d4 + 4 Broadsword 4 5 10 5
"A fine Erathian steel broadsword of excellent quality and edge."
Mighty Broadsword 600 Weapon Sword 10 3d4 + 10 Broadsword 6 10 10 10
"This broadsword's edge and beauty are enchanted and untouched by time.  The blade looks as though it was forged yesterday."
Cutlass 40 Weapon Sword 0 2d4 Cutlass 1 10 5 2
"A cutlass of Goblin manufacture, this blade is as deadly as it is ugly."
Pirate Cutlass 290 Weapon Sword 5 2d4 + 5 Cutlass 3 5 10 5 2
"The traditional back-up weapon of the Regnan pirates living on the countless islands east of the island of Mist.  These cutlasses were forged by one of a long line of smiths native to those islands."
Master Cutlass 590 Weapon Sword 11 2d4 + 11 Cutlass 5 2 5 10 10
"Cleverly concealed initials near the pommel of this cutlass prove this beautiful weapon to be the work of Alec Teling, master smith to Hareck IX, Lord of Regna, and emperor of the Endless Ocean."
Dagger 8 Weapon Dagger 0 2d2 Dagger 1 10 10 5
"A common dagger, favorite of thieves and assassins the world over."
Blood Dagger 100 Weapon Dagger 2 2d2 + 2 Dagger 2 5 10 5
"Blood Daggers are ceremonial weapons worn by the nobility of Regna.  Their popularity has spread in recent years to the nobility of Enroth, and now they can be found throughout the land.  Though ceremonial, they are sharp and reliable blades."
Shadow Dagger 150 Weapon Dagger 3 2d2 + 3 Dagger 3 5 10 10 5
"Commissioned by Ethric the Mad while still a human, it is said these daggers have a link to the Land of the Dead.  They are used in certain magical rituals designed to extend life to unnatural lengths."
Mage Dagger 250 Weapon Dagger 5 2d2 + 5 Dagger 4 5 10 5
"One of less than a hundred such blades, Mage daggers were carried and forged by members of the Alchemical Alliance roughly 300 years ago in the fires beneath Castle Alamos.  It is no longer possible to make a finer blade than a Mage dagger."
Jeweled Dagger 300 Weapon Dagger 6 2d2 + 6 Dagger 5 2 5 15
"A weapon from the Time of Wonders, this blade is of both extreme age and quality."
Long Dagger 15 Weapon Dagger 0 2d3 Long Dagger 1 5 10 10 5
"The common long dagger.  Bordering on swords, these long daggers are favored by assassins who want a weapon that is both concealable yet has a longer reach than the traditional dagger."
Piercing Dagger 200 Weapon Dagger 4 2d3 + 4 Long Dagger 3 5 10 10 5
"Really more of a short sword than a dagger, the narrow blade belies an unusual strength and a possibly enchanted edge."
Divine Dagger 350 Weapon Dagger 7 2d3 + 7 Long Dagger 5 2 5 10
"A 'Weapon of the Gods', this weapon was one of the last created before the great forges fell to the Silence in the year 113 A.S (After the Silence)."
Hand Axe 30 Weapon Axe 0 4d2 Axe 1 10 5 2
"More of a tool than a weapon, this simple axe will work in a pinch.  But don't expect much."
Battle Axe 100 Weapon Axe 2 4d2 + 2 Axe 2 5 10 5 2
"Made as a weapon of war instead of a tool, the battle axe is usually employed by barbarians and undisciplined armies."
War Axe 250 Weapon Axe 5 4d2 + 5 Axe 4 5 10 5 2
"This War Axe appears to be one of a large shipment of such axes seized by Roland during the Succession War.  It was manufactured in Karigor by order of Archibald Ironfist to be used against his brother in their struggle for the throne of Enroth."
Dwarven Axe 400 Weapon Axe 8 4d2 + 8 Axe 5 2 5 10 5
"An example of the high quality work done by the dwarves of the Red Mountains, the blade is sharp and the balance perfect."
Supreme Axe 550 Weapon Axe 11 4d2 + 11 Axe 6 2 5 10
"This weapon surely has a dark history.  An axe of this quality is only forged as the personal weapon of a noble Dwarf, and it is never sold or traded away…"
Poleax 225 Weapon2 Axe 0 3d7 Two-Handed Axe 1 5 10 5 2
"This style of long hafted axe is typically used to deadly effect by Eastern tribes and the elite guard of some members of the nobility."
Heavy Poleax 450 Weapon2 Axe 3 3d7 + 3 Two-Handed Axe 5 2 5 10 2
"A stronger version of the basic Poleax, this weapon is frequently used by city guards and other fighters who don't expect to do battle in large, coordinated groups (like armies)."
Grand Poleax 900 Weapon2 Axe 9 3d7 + 9 Two-Handed Axe 8 2 10 10
"The blade head of this weapon was obviously created with the aid of magic.  It is both unusually sharp and light at the same time."
Spear 15 Weapon1or2 Spear 0 1d9 Spear 1 10 10 2
"Barely more than a sharpened stick, this spear is still quite deadly.  Like all spears, it can be used in one or both hands (+1D9 if used two-handed)."
Stout Spear 50 Weapon1or2 Spear 1 1d9 + 1 Spear 2 5 5 10 5
"This spear has a reinforced steel tip to help it penetrate tough armor and hides.  Like all spears, it can be used in one or both hands (+1D9 if used two-handed)."
Serpent Spear 250 Weapon1or2 Spear 5 1d9 + 5 Spear 3 2 5 10 5
"Decorated with carved serpents running along the shaft, this spear comes equipped with a cross piece designed to prevent impaled foes from sliding along the shaft of the spear and striking a blow at you as they die.  Like all spears, it can be used in one or both hands (+1D9 if used two-handed)."
Savage Spear 450 Weapon1or2 Spear 9 1d9 + 9 Spear 4 2 5 10
"Composed entirely of a rare, bluish metal, the lower half of this spear is wrapped in an expensive leather.  A collector's item!  Like all spears, it can be used in one or both hands (+1D9 if used two-handed)."
Sacred Spear 650 Weapon1or2 Spear 13 1d9 + 13 Spear 6 2 5 10
"A smithy symbol and date stamp indicate this spear was made in the magical forges of Governor Padish 12 years before the Silence (+1D9 if used two-handed)."
Halberd 200 Weapon1or2 Spear 0 3d6 Halberd 1 5 10 5 2
"Combination poleax and spear, the halberd can inflict terrible wounds, but recovers slowly from swings.  This one is of average quality and workmanship (+1D6 if used two-handed)."
Massive Halberd 400 Weapon1or2 Spear 4 3d6 + 4 Halberd 4 2 5 10 5
"Of solid construction, this halberd has a particularly heavy blade.  Wielded by a mighty warrior, it could surely be used to slay the toughest of monsters (+1D6 if used two-handed)."
Elite Halberd 700 Weapon1or2 Spear 10 3d6 + 10 Halberd 8 2 5 10
"A small stamp on the blade of this weapon indicates it was constructed in the famous Mekorig Foundry by the master himself, Mekorig the Blind.  You would be hard pressed to find a finer Halberd anywhere in the world (+1D6 if used two-handed)."
Trident 100 Weapon1or2 Spear 0 2d6 Trident 1 5 10 2
"Common war tridents, like this one, are good quality weapons issued by the Imperial Regnan Navy to facilitate the collection of Imperial tariffs on the high seas.  Most merchants and other governments refer to this activity as piracy…(+1D6 if used two-handed)."
Ornate Trident 400 Weapon1or2 Spear 6 2d6 + 6 Trident 3 10 5 5
"A high quality war trident of the style given to officers of the Imperial Regnan Navy.  This one was probably taken from the officer during an Imperial Taxation battle that went poorly for the Navy (+1D6 if used two-handed)."
Titanic Trident 700 Weapon1or2 Spear 12 2d6 + 12 Trident 6 2 5 10
"This beautiful trident is mostly made of Kergar, a rare, bluish metal that does not rust or lose its edge over time (+1D6 if used two-handed)."
Longbow 100 Missile Bow 0 5d2 Longbow 1 5 10 5
"A simple longbow constructed of common materials and uninspired design."
Elven Bow 200 Missile Bow 2 5d2 + 2 Longbow 3 10 20 10 5 5
"A weapon only made by the Elves of the great Erathian forests.  This one reflects the same high quality workmanship found in all Elvish artifacts."
Precision Bow 300 Missile Bow 4 5d2 + 4 Longbow 5 5 10 20 10 10
"Etched initials at the base of the bow indicate this bow was made by master bowyer Ivan Selving's workshop during the Timber Wars against the Elves of Erathia in the late 600's."
Magic Bow 400 Missile Bow 6 5d2 + 6 Longbow 7 5 10 20 10
"This bow is composed of strange materials and bound together by subtle enchantments.  It is extremely light and accurate."
Stellar Bow 500 Missile Bow 8 5d2 + 8 Longbow 9 5 10 20
"Created by stripping the Heavenly Forges of their enchanted parts when they became useless some years after the Silence, very few of these bows have survived the passage of time.  What few remain are hoarded by the Elves and individual collectors."
Crossbow 50 Missile Bow 0 4d2 Crossbow 1 5 10 5
"Crossbows are the deadliest ranged weapons made since the Time of Wonders.  This crossbow is made of stout Yew wood and metal fixtures, but is otherwise rather ordinary."
Accurate Crossbow 200 Missile Bow 3 4d2 + 3 Crossbow 4 5 10 10 10
"These crossbows were stockpiled by Archibald just prior to the Succession War for use against his brother.  As with most decisions involving death, Archibald chose wisely.  These crossbows are amongst the best in the land."
True Crossbow 400 Missile Bow 7 4d2 + 7 Crossbow 8 10 10 15
"Equipped with a hand crank and shaft sights, these exceptional crossbows are superior to all that have come before.  Just where they are coming from is a mystery at this time…"
Mace 50 Weapon Mace 0 2d4 Mace 1 10 10 2
"Little more than a glorified club, this common mace is made of ordinary materials and unexceptional craftsmanship."
Wicked Mace 150 Weapon Mace 2 2d4 + 2 Mace 2 5 10 5 2
"Solidly designed to inflict fatal injuries, even through armor.  The balance is a little top heavy, but the craftsmanship is good."
Thunder Mace 300 Weapon Mace 5 2d4 + 5 Mace 3 2 5 10 5
"This mace is one of thousands turned out by the Heavenly Forges before the Silence.  But that was more than a thousand years ago, and not many remain."
Wonder Mace 450 Weapon Mace 8 2d4 + 8 Mace 4 2 5 10 5
"Only magic could make such an ungainly weapon so light and yet hit so hard."
Death Mace 600 Weapon Mace 11 2d4 + 11 Mace 6 2 5 10
"Constructed by the Necromancer's guild just prior to their fall during the Succession War, these unusual weapons are almost always enchanted with powerful magics."
Hammer 120 Weapon Mace 0 2d5 Hammer 1 10 10 5
"A graceless and unimaginative weapon, hammers are slow, but hit very hard.  This one is of common construction and materials."
Dark Hammer 300 Weapon Mace 3 2d5 + 3 Hammer 3 5 10 5 2
"A step up in construction quality, these hammers are commonly wielded by humanoid monsters.  Since everyone knows most monsters don't make weapons, the question 'from where are they getting them?' arises."
Holy Hammer 600 Weapon Mace 9 2d5 + 9 Hammer 5 2 5 10
"Magically constructed, these hammers are the property of the Church of the Moon in Karigor."
Club 1 Weapon Club 0 1d3 Club 0 10 5 2
"A primitive weapon usable by even the stupidest of monsters.  You're not thinking of using this, are you?"
Spiked Club 40 Weapon Club 3 1d3 + 3 Club 2 5 5 2 2
"An improvement over the simple club, this spiked club will inflict nastier wounds."
Killer Club 100 Weapon Club 5 1d3 + 5 Club 3 5 5 5 10
"King of the club family.  If this weapon had a knob or ball on the end, it would be a mace.  There is evidence of real craftsmanship in this club, but you can see no true identifying marks that would indicate who created it."
Staff 40 Weapon2 Staff 0 2d4 Staff 1 5 10 5
"The staff is the traditional weapon of the oppressed.  This one is unremarkable, and the ruby at the end of it is actually just colored glass."
Emerald Staff 250 Weapon2 Staff 3 2d4 + 3 Staff 4 5 10 5 2
"Magically light and hard, this staff is made of a rare wood stripped from the Elves during the Timber War in 600 A.S.  The emerald at the end of it is real, and probably serves as a magical reservoir from which the staff draws its strength."
Power Staff 500 Weapon2 Staff 7 2d4 + 7 Staff 6 2 5 10
"This staff, along with others of its kind, was found in the treasure room of the Necromancer's guild after their disastrous defeat by Roland at the end of the Succession War."
Blaster 0 Weapon Blaster 8 3d5 + 8 Ancient Weapon 20
"A weapon of awesome power, clearly created during the Time of Wonders.  "
Blaster Rifle 0 Weapon Blaster 12 5d5 + 12 Ancient Weapon 20
"The finest of personal weapons made during the Time of Wonders, this Blaster Rifle can deal death faster than any weapon you have ever seen."

Armor

Image Name Value Skill AC ID/Rep L1 L2 L3 L4 L5 L6
Leather Armor
File:Lr1icon.png Leather Armor 150 Leather 4 1 25 35
"Lightest and most easily made among the armors, leather armor offers the least protection.  This particular suit is of average quality."
File:Lr2icon.png Studded Leather 250 Leather 6 3 25 35 25
"Studded leather offers more protection than regular leather armor at the expense of being stiffer and weighing more.  This particular suit is well made."
File:Lr3icon.png Enchanted Leather 450 Leather 10 5 25 35 25
"An otherwise ordinary suit of leather armor, this suit is imbued with a subtle enchantment that strengthens the material against blows without increasing weight."
File:Lr4icon.png Dragon Leather 750 Leather 16 7 25 35 25
"Standard issue leather armor for officers in the Regnan Navy.  All such leather armor receives enchantments to strengthen and lighten it during its creation in the Regnan Armories."
File:Lr5icon.png Imperial Leather 1150 Leather 24 9 25 35
"An extremely rare suit of leather armor created during the conflicts between the Church of the Moon and the Church of the Sun roughly 80 years ago.  These suits provide the finest protection available with leather armor."
Chain Armor
File:Chn1icon.png Chain Mail 400 Chain 8 1 5 15 25
"Chain mail is an armor formed of small, interlocking loops of metal.  This suit is low quality:  the metal used is plain iron, there are only two layers of rings, and it is heavy and stiff for its size."
File:Chn2icon.png Steel Chain Mail 600 Chain 12 4 10 25 10
"A superior suit of chain mail, the metal used in this suit is steel, and the former owner was careful to keep the suit well oiled and free of rust."
File:Chn3icon.png Noble Chain Mail 900 Chain 18 6 10 25 10
"Cavalry officer's chain mail from the reign of Taledon V of Karigor, Divine High Priest and High Holy Conduit of the Church of the Sun, circa 870 A.S.  The armor is high quality chain, enchanted to lighten and strengthen the metal."
File:Chn4icon.png Royal Chain Mail 1300 Chain 26 8 10 25 10
"Highly enchanted armor worn by elvish nobility and royalty during the Timber Wars of the seventh and eighth centuries."
File:Chn5icon.png Majestic Chain Mail 1800 Chain 36 10 10 35
"A very rare suit of armor turned out by the Heavenly Forges of Governor Padish before the Silence.  The armor was originally worn strictly by the Governor and his highest military officers as a badge of office.  It is not just for show; this chain mail is lighter, stronger, and more supple than any other chain in the world."
Plate Armor
File:Pl1icon.png Plate Armor 1000 Plate 20 1 5 10 25 10
"Composed of interlocking plates and joints, plate armor is the best unenchanted armor available.  It is, however, heavy and slows the movements of the wearer.  This particular suit is of average quality and the smith unknown."
File:Pl2icon.png Steel Plate Armor 1400 Plate 28 6 10 25 10
"Well constructed plates of steel work together to form an overall excellent suit of armor.  A foundry stamp under the right arm indicates it was forged recently in Kelebrim."
File:Pl3icon.png Golden Plate Armor 2700 Plate 54 12 10 35
"This suit of plate armor was forged in the Mekorig foundry eighteen years after the death of Mekorig the Blind.  A masterwork, the armor is almost as easy to wear as ordinary clothes, and is probably the best armor available in the world."
Shields
File:Lshield1.png Kite Shield 200 Shield 6 1 10 10 5
"Formed of stretched hides over a wooden frame, this simple shield provides basic protection against physical attacks."
File:Lshield2.png Tower Shield 300 Shield 7 3 5 10 5
"The simplicity of the heraldic design on this shield leads one to believe it was created either by barbarians or goblins.  It is made of sturdy materials and should stand up reasonably well in combat."
File:Lshield3.png Castle Shield 400 Shield 9 5 5 10 5
"This shield is made of wood framed by iron.  It is somewhat heavy for its size, but it should see you through a battle safely--as long as  you're not backstabbed."
File:Lshield4.png Celestial Shield 500 Shield 13 7 5 10 10 5
"Made of a lightweight metal, this shield has a foundry stamp from the Kelebrim armory.  Though light, the material is very strong, and the metal is welded almost seamlessly."
File:Lshield5.png Olympian Shield 800 Shield 19 9 10 20
"These shields were forged by the Phynaxian empire during its brief rise to power on the steppes of southern Erathia (790-864).  They are made of stalt, a metal that takes well to enchantment, and contributed heavily to Phynaxian military might.  Unfortunately, very little of the metal could be mined, and Phynaxia fell in 864 A.S. to an Elvish offensive."
File:Sshield1.png Wooden Shield 100 Shield 4 1 15 15 5
"A small wooden shield designed to protect mostly against arrows."
File:Sshield2.png Bronze Shield 200 Shield 6 2 5 10 5
"Bronze shields are lighter than iron shields of the same size, but aren't nearly as strong."
File:Sshield3.png Steel Shield 300 Shield 8 3 5 10 5
"Since this shield is made of tempered steel, it should resist all but the most unusual of enchanted weapons."
File:Lshield4.png Spirit Shield 450 Shield 12 4 5 10 15 10
"Spirit shields are ordinary steel shields enchanted through a ritualistic process that can have powerful, albeit unpredictable results.  The process is time consuming and requires the undivided attention of at least three masters of Spirit magic."
File:Lshield5.png Astral Shield 750 Shield 18 5 10 20
"These rare shields were turned out by the hundreds with the aid of the Heavenly Forges to combat rebel forces in the endless string of skirmishes and supply raids that tested (and finally overcame) the Governor's forces in the first century A.S.  As with all such equipment, it is light, tough, and is capable of holding the most powerful enchantments."

Accessories

Name Value AC Type ID/Rep L1 L2 L3 L4 L5 L6
Helm 60 2 Helm 1 10 15 2
Steel Helm 260 6 Helm 4 5 10 15 5
Guardian Helm 460 8 Helm 6 5 10 15 5
Defender Helm 660 10 Helm 8 5 10 15 5
Angelic Helm 860 12 Helm 10 5 10 20
Cloth Hat 20 0 Hat 1 10 10 5 2
Fancy Hat 100 0 Hat 2 5 10 10 5
Wizard Cap 200 0 Hat 3 5 5 10 10 5
Crown 250 0 Crown 12 5 10 5 2
Regal Crown 450 0 Crown 14 5 5 10 5
Almighty Crown 650 0 Crown 16 5 5 10 15 20
Leather Belt 40 0 Belt 1 10 5 5 2
Mercenary Belt 100 0 Belt 2 5 10 5 5
Vanguard Belt 225 0 Belt 3 5 5 10 5
Warlord Belt 450 0 Belt 4 2 5 5 10 10
Sovereign Belt 600 0 Belt 5 2 5 10 20
Leather Cloak 50 1 Cloak 2 5 10 15 10 5
Phantom Cloak 150 3 Cloak 3 5 10 15 10 5
Elven Cloak 250 5 Cloak 4 5 10 15 10
Cardinal Cloak 450 7 Cloak 5 5 10 15 10
Doom's Day Cloak 750 9 Cloak 6 2 5 10 20
Gauntlets 100 3 Gauntlets 2 5 15 5 5 2
Knight Gauntlets 250 6 Gauntlets 4 5 10 15 10 5
Paladin Gauntlets 450 8 Gauntlets 6 5 10 15 10
Cavalier Gauntlets 650 10 Gauntlets 8 2 5 10 15 10
Ultimate Gauntlets 850 12 Gauntlets 10 2 5 10 20
Leather Boots 50 2 Boots 3 10 15 10 5 2
Steel Boots 250 6 Boots 4 10 15 10 5
Armored Boots 450 8 Boots 5 5 10 15
Sterling Boots 650 10 Boots 6 5 10 15
Ultimate Boots 850 12 Boots 7 2 15 25
Fine Ring 100 0 Ring 2 10 20 10 10
Sparkling Ring 300 0 Ring 4 10 15 20 10
Lunar Ring 500 0 Ring 6 10 15 20 10
Witch Ring 700 0 Ring 8 5 10 20 15
Blessed Ring 900 0 Ring 10 5 10 20 20
Valuable Ring 1100 0 Ring 12 2 5 10 20
Precious Ring 1300 0 Ring 14 2 5 10 20
Ethereal Ring 1500 0 Ring 16 2 5 10 20
Exquisite Ring 1700 0 Ring 18 2 5 10 25
Scarab Ring 2000 0 Ring 20 20 30
Turquoise Amulet 500 0 Amulet 2 10 10 10 10
Gothic Amulet 750 0 Amulet 4 5 10 10 10
Claw Amulet 1000 0 Amulet 6 2 5 10 10
Ancient Amulet 1250 0 Amulet 8 2 5 10 20
Ruby Star Amulet 1500 0 Amulet 10 2 5 10 25

Wands

Name Value Spell Base

Charges

ID L1 L2 L3 L4 L5 L6
Wand of Flame 1000 S2 50 5 10 10 10
Wand of Static 1000 S13 50 5 10 10 10
Wand of Cold 1000 S24 50 5 10 10 10
Wand of Stunning 1000 S34 50 5 10 10 10
Wand of Arrows 1000 S35 50 5 10 10 10
Fairy Wand of Fire 1500 S4 40 7 10 10
Fairy Wand of Sparks 1500 S15 40 7 10 10
Fairy Wand of Poison 1500 S26 40 7 10 10
Fairy Wand of Mind 1500 S58 40 7 10 10
Fairy Wand of Harm 1500 S70 40 7 10 10
Alacorn Wand of Fireballs 2000 S6 30 9 5 10 15
Alacorn Wand of Ice 2000 S28 30 9 5 10 15
Alacorn Wand of Swarms 2000 S37 30 9 5 10 15
Alacorn Wand of Blades 2000 S39 30 9 5 10 15
Alacorn Wand of Charms 2000 S61 30 9 5 10 15
Arcane Wand of Blasting 2500 S8 25 11 5 10 15
Arcane Wand of Lightning 2500 S18 25 11 5 10 15
Arcane Wand of Rocks 2500 S41 25 11 5 10 15
Arcane Wand of Paralyzing 2500 S81 25 11 5 10 15
Arcane Wand of Clouds 2500 S09 25 11 5 10 15
Mystic Wand of Implosion 3000 S20 15 13 10 25
Mystic Wand of Distortion 3000 S44 15 13 10 25
Mystic Wand of Shrapmetal 3000 S92 15 13 10 25
Mystic Wand of Shrinking 3000 S93 15 13 10 25
Mystic Wand of Death 3000 S95 15 13 10 25

Potions and ingredients

Item Value Recipe Effect L1 L2 L3
Poppysnaps 2 Poison 20
Phirna Root 3 Restores 2 spell points 20
Widoweeps Berries 4 Restores 2 hit points 20
Potion Bottle 5 20
Cure Wounds (Red) 10 Widoweeps Berries + Empty Bottle Restores 10 hit points 10 5
Magic Potion (Blue) 10 Phirna Root + Empty Bottle Restores 10 spell points 10 5
Energy (Yellow) 10 Poppysnaps + Empty Bottle Adds 10 to primary statistics temporarily 10 5
Protection (Orange) 25 Yellow + Red Adds 10 to armor class temporarily 5 10
Resistance (Green) 25 Yellow + Blue Adds 10 to resistances temporarily 5 10
Cure Poison (Purple) 25 Blue + Red Cures Poison 5 10
Supreme Protection 50 Green + Orange Adds 20 to armor class temporarily 2
Restoration 50 Green + Purple Cures all conditions except dead or stoned (or eradicated) 2
Extreme Energy 50 Orange + Yellow Adds 20 to primary statistics temporarily 2
Super Resistance 50 Green + Blue Adds 20 to resistances temporarily 2
Heroism 50 Orange + Red Grants Heroism (as the spell) for 6 hours 2
Haste 50 Green + Yellow Grants Haste (as the spell) for 6 hours 2
Stone Skin 50 Orange + Blue Grants Stone Skin (as the spell) for 6 hours 2
Bless 50 Purple + Blue Grants Bless (as the spell) for 6 hours 2
Divine Power 100 Extreme Energy + Purple Adds 20 to level temporarily and adds 1 year of age 1
Divine Cure 100 Restoration + Orange Adds 100 hit points if at or below maximum and adds 1 year of age 1
Divine Magic 100 Super Resistance + Green Adds 100 spell points if at or below maximum and adds 1 year of age 1
Essence of Might 100 Heroism + Red Once only: Adds 15 to Might and subtracts 5 from Intellect permanently 1
Essence of Intellect 100 Stone Skin + Blue Once only: Adds 15 to Intellect and subtracts 5 from Might permanently 1
Essence of Personality 100 Restoration + Blue Once only: Adds 15 to Personality and subtracts 5 from Speed permanently 1
Essence of Endurance 100 Supreme Protection + Yellow Once only: Adds 15 to Endurance and subtracts 1 from all other statistics permanently 1
Essence of Accuracy 100 Bless + Yellow Once only: Adds 15 to Accuracy and subtracts 5 from Luck permanently 1
Essence of Speed 100 Haste + Red Once only: Adds 15 to Speed and subtracts 5 from Personality permanently 1
Essence of Luck 100 Super Resistance + Purple Once only: Adds 15 to Luck and subtracts 5 from Accuracy permanently 1
Rejuvenation 100 Extreme Energy + Green Removes all magical aging effects and subtracts 1 from all 7 primary statistics 1

Books of Learning and Spell Scrolls

Book of
Learning
Book
Value
L1 L2 L3 L4 L5 L6 # Name ID Scroll Scroll
Value
L1 L2 L3 L4
100 2 S1  Torch Light 1 10 2 2
200 2 S2  Flame Arrow 1 20 2 2
300 2 S3  Protection from Fire 2 30 2 2
400 2 S4  Fire Bolt 2 40 2 2
500 1 S5  Haste 3 50 2 2
750 1 S6  Fireball 3 75 2 2
1000 1 S7  Ring of Fire 4 100 2 1
1500 1 S8  Fire Blast 4 150 2 1
2000 1 S9  Meteor Shower 5 200 1
3000 1 S10  Inferno 5 300 1
5000 1 S11  Incinerate 5 500 1
100 2 S12  Wizard Eye 1 10 2 2
200 2 S13  Static Charge 1 20 2 2
300 2 S14  Protection from Elec 2 30 2 2
400 2 S15  Sparks 2 40 2 2
500 1 S16  Feather Fall 3 50 2 2
750 1 S17  Shield 3 75 2 2
1000 1 S18  Lightning Bolt 4 100 2 1
1500 1 S19  Jump 4 150 2 1
2000 1 S20  Implosion 5 200 1
3000 1 S21  Fly 5 300 1
5000 1 S22  Starburst 5 500 1
100 2 S23  Awaken 1 10 2 2
200 2 S24  Cold Beam 1 20 2 2
300 2 S25  Protection from Cold 2 30 2 2
400 2 S26  Poison Spray 2 40 2 2
500 1 S27  Water Walk 3 50 2 2
750 1 S28  Ice Bolt 3 75 2 2
1000 1 S29  Enchant Item 4 100 2 1
1500 1 S30  Acid Burst 4 150 2 1
2000 1 S31  Town Portal 5 200 1
3000 1 S32  Ice Blast 5 300 1
5000 1 S33  Lloyd's Beacon 5 500 1
100 2 S34  Stun 1 10 2 2
200 2 S35  Magic Arrow 1 20 2 2
300 2 S36  Protection from Magic 2 30 2 2
400 2 S37  Deadly Swarm 2 40 2 2
500 1 S38  Stone Skin 3 50 2 2
750 1 S39  Blades 3 75 2 2
1000 1 S40  Stone to Flesh 4 100 2 1
1500 1 S41  Rock Blast 4 150 2 1
2000 1 S42  Turn to Stone 5 200 1
3000 1 S43  Death Blossom 5 300 1
5000 1 S44  Mass Distortion 5 500 1
100 2 S45  Spirit Arrow 1 10 2 2
200 2 S46  Bless 1 20 2 2
300 2 S47  Healing Touch 2 30 2 2
400 2 S48  Lucky Day 2 40 2 2
500 1 S49  Remove Curse 3 50 2 2
750 1 S50  Guardian Angel 3 75 2 2
1000 1 S51  Heroism 4 100 2 1
1500 1 S52  Turn Undead 4 150 2 1
2000 1 S53  Raise Dead 5 200 1
3000 1 S54  Shared Life 5 300 1
5000 1 S55  Resurrection 5 500 1
100 2 S56  Meditation 1 10 2 2
200 2 S57  Remove Fear 1 20 2 2
300 2 S58  Mind Blast 2 30 2 2
400 2 S59  Precision 2 40 2 2
500 1 S60  Cure Paralysis 3 50 2 2
750 1 S61  Charm 3 75 2 2
1000 1 S62  Mass Fear 4 100 2 1
1500 1 S63  Feeblemind 4 150 2 1
2000 1 S64  Cure Insanity 5 200 1
3000 1 S65  Psychic Shock 5 300 1
5000 1 S66  Telekinesis 5 500 1
100 2 S67  Cure Weakness 1 10 2 2
200 2 S68  First Aid 1 20 2 2
300 2 S69  Protection from Poison 2 30 2 2
400 2 S70  Harm 2 40 2 2
500 1 S71  Cure Wounds 3 50 2 2
750 1 S72  Cure Poison 3 75 2 2
1000 1 S73  Speed 4 100 2 1
1500 1 S74  Cure Disease 4 150 2 1
2000 1 S75  Power 5 200 1
3000 1 S76  Flying Fist 5 300 1
5000 1 S77  Power Cure 5 500 1
1000 1 S78  Create Food 1 100 1 1
1500 1 S79  Golden Touch 1 150 1 1
2000 1 S80  Dispel Magic 2 200 1 1
2500 1 S81  Slow 2 250 1 1
3000 1 S82  Destroy Undead 3 300 1 1
3500 1 S83  Day of the Gods 3 350 1 1
4000 1 S84  Prismatic Light 4 400 1
5000 1 S85  Hour of Power 4 500 1
6000 1 S86  Paralyze 5 600 1
7500 1 S87  Sun Ray 5 750 1
10000 1 S88  Divine Intervention 5 1000 1
1000 1 S89  Reanimate 1 100 1 1
1500 1 S90  Toxic Cloud 1 150 1 1
2000 1 S91  Mass Curse 2 200 1 1
2500 1 S92  Shrapmetal 2 250 1 1
3000 1 S93  Shrinking Ray 3 300 1 1
3500 1 S94  Day of Protection 3 350 1 1
4000 1 S95  Finger of Death 4 400 1
5000 1 S96  Moon Ray 4 500 1
6000 1 S97  Dragon Breath 5 600 1
7500 1 S98  Armageddon 5 750 1
10000 S99  Dark Containment 5 1000

Notes: "A spell book. To learn this spell, pick the book up and left-click over the picture of your character in the inventory screen. Your character must know the Dark magic skill to learn this spell."

Notes: "A spell scroll. To cast this spell, pick the scroll up and left-click over the picture of your character in the inventory screen."

Gems

Name Value
Diamond 4000
Moonstone 1000
Topaz 1200
Ruby 2200
Amethyst 1400
Emerald 1600
Purple Topaz 1800
Sunstone 2000
Emerald 2500
Sapphire 3000

Quest Items

Name Mod1 Mod2 material Not identified name Notes
Hourglass of Time 0 0 2 Hourglass Quest Item: A fine hourglass made of crystal, framed with teak wood and filled with crushed pearl dust. It is obviously enchanted.
Sacred Chalice 0 0 4 Chalice Quest Item: A chalice of silver with white gold tracery work detailing the sides and base. A faint, steady humming sound can be heard coming from the cup of the chalice.
Horn of Ros 0 0 4 Horn A horn from the dragon Ros, killed during the Night of Shooting Stars. This horn enables its owner to more accurately sense the wounds of his opponent.
The Third Eye 0 0 1 Gem Quest Item: A large, flawless, purple gem on a golden base.
Deck of Fate 0 0 3 Deck of Fate A pack of cold, heavy Tarot cards. To use, pick the cards up and right-click over a character's portrait.
Ankh 0 0 5 Ankh Quest Item: A symbolic item given by priests of Baa to signify the faithful, this ankh is inscribed with the name 'Gerrard Blackames.'
Candelabra 0 0 5 Candelabra Quest Item: A silver candelabra etched with symbols of Baa.
Tiger Statuette 0 0 3 Tiger Statuette Quest Item: A tiger statuette. Though highly stylized, there is something remarkably lifelike about it.
Bear Statuette 0 0 3 Bear Statuette Quest Item: A bear statuette. Though highly stylized, there is something remarkably lifelike about it.
Wolf Statuette 0 0 3 Wolf Statuette Quest Item: A wolf statuette. Though highly stylized, there is something remarkably lifelike about it.
Eagle Statuette 0 0 3 Eagle Statuette Quest Item: An eagle statuette. Though highly stylized, there is something remarkably lifelike about it.
Dragon Statuette 0 0 3 Dragon Statuette Quest Item: A dragon statuette. Though highly stylized, there is something remarkably lifelike about it.
Dragon Claw 0 0 6 Dragon Claw Quest Item: A claw from Longfang Witherhide's forepaw.
Control Cube 0 0 6 Control Cube Quest Item: A perfectly smooth, metallic cube.
Crystal of Terrax 0 0 3 Crystal Quest Item: This stone looks like it was cut or chipped off a much larger crystal. A faint light glimmers at the heart of the crystal.
Pearl of Putrescence 0 0 4 Black Pearl Quest Item: This large black pearl radiates an unholy aura.
Pearl of Purity 0 0 4 White Pearl Quest Item: This large white pearl is perfectly round and smooth, and always seems cool to the touch.
Tanir's Bell 0 0 3 Bell Quest Item: The tone given by this small silver bell seems…wrong. It should be much higher than it is.
Temple Gong 0 0 3 Gong A small gong, used during temple services.
Magic Horseshoe 0 0 6 Horseshoe This flawless horseshoe is made of silver. To use, pick the horseshoe up and right-click over a character's portrait.
Ethric's Skull 0 0 3 Skull Quest Item: Ethric's skull tingles almost imperceptibly to the touch, evidence of the powerful magics that have bound his body so long after his death.
Bone 0 0 3 Bone A thighbone from a human or humanoid monster.
Crystal Skull 0 0 2 Crystal Skull A single piece of bluish crystal, carved into the shape of a human skull.
Lodestone 0 0 6 Lodestone A souvenir from the Circus of the Sun. This Lodestone is worth one point at the Main Circus Tent.
Harpy Feather 0 0 1 Harpy Feather A souvenir from the Circus of the Sun. This Harpy Feather is worth three points at the Main Circus Tent.
Golden Pyramid 0 0 5 Pyramid A prize from the Circus of the Sun. The emblem of the Circus and the word 'Abdul' are faintly etched on the bottom of the pyramid.
Keg of Wine 0 0 5 Keg A prize from the Circus of the Sun. The emblem of the Circus and the word 'Abdul' are faintly etched on the bottom of the keg.
Cobra Egg 0 0 1 Egg The heavy egg of a large bird or reptile…or monster.
Chime of Harmony 0 0 4 Chime Quest Item: A set of wind chimes made of brass with copper chains. Etched along the surface of the chimes are symbols of Baa.
Four Leaf Clover 0 0 1 Four Leaf Clover A souvenir from the Circus of the Sun. This Four Leaf Clover is worth five points at the Main Circus Tent.
Flute 0 0 4 Flute A simple wood flute rimmed with silver.
Harp 0 0 3 Harp Quest Item: A beautifully carved wooden harp.
Jeweled Egg 0 0 3 Jeweled Egg A bejeweled 'egg'. Though it surely has something valuable and fascinating inside, you can't figure out how to open it up to look.
Spider Queen's Heart 0 0 2 Heart Quest Item: A bloody trophy of the wicked Spider Queen.
Amber 0 0 3 Amber A piece of amber, long hardened and fossilized. The exterior is encrusted with some brownish mineral.
Magic Lamp 0 0 5 Magic lamp An oil lamp of the kind genies from the fables come out of.
Cloak of Baa 1 4 2 Cloak Quest Item: This cloak is coal black with a red logo embroidered in the back. The logo is of a ball pierced by a sword. An ominous symbol…
Snergle's Axe 4d2 9 5 Axe Quest Item: The finest Dwarven axe ever created in Enroth, Snergle's name is traced in flowing dwarven runes across the blade.
Lord Kilburn's Shield 6 3 4 Large Shield Quest Item: This battered shield still bears Kilburn's name etched near the bottom.
Dragon Tower Keys 0 0 6 Key ring Quest Item: A set of keys to the various Dragon Towers in the towns of Enroth.
Memory Crystal Alpha 0 0 1 Memory Crystal Quest Item: Memory Crystal Alpha
Memory Crystal Beta 0 0 1 Memory Crystal Quest Item: Memory Crystal Beta
Memory Crystal Delta 0 0 1 Memory Crystal Quest Item: Memory Crystal Delta
Memory Crystal Epsilon 0 0 1 Memory Crystal Quest Item: Memory Crystal Epsilon

All the quest items have 0 value and 0 ID/Repair index.

Special items

Artifacts and relics are rare.

Artifacts

Artifacts provide a moderate bonus to stats. All artifacts are valued 20000, their Identify/Repair index is 15.

Weapons

Name Type Damage Perk
Conan Grand poleax 3d7 +10 Devil and dragon slaying
Excalibur Mighty broadsword 3d4 +12 +30 might
Merlin Power staff 2d4 +8 Swiftness, +40 SP
Mordred Divine dagger 2d3 +8 Vampiric
Percival Stellar bow 5d2 +10 Swiftness, carnage
Thor Holy hammer 2d5 +12 +20 might, Force?

Armor

Name Type AC Perk
Galahad Majestic chain mail +38 Protection, +25 HP
Pellinore Golden plate armor +56 Recovery, regeneration, +30 endurance
Valeria Astral shield +20 Shielding, +30 accuracy

Accessories

Name Type AC Perk
Arthur Crown +5 Of the gods, +25 SP
Guinevere Lunar ring +2 +30 SP, of light and dark magic
Igraine Scarab ring +2 +25 SP, of body, mind & spirit magic
Lucius Ultimate boots +14 +30 speed
Morgan Ruby star amulet +3 +25 SP, of fire, air, water and earth magic
Pendragon Doom's day cloak +11 Thievery, immunity to poison, +30 luck

Relics

Relics provide a large bonus to stats and (usually) something negative as well. All relics are valued 30000, their Identify/Repair index is 20.

Weapons

Name Type Damage Perk
Ares Death mace 2d4 +14 +30 fire damage, +25 fire resistance
Artemis Stellar bow 5d2 +12 +20 electricity damage, -10 elemental resistances
Cronos Supreme axe 4d2 +14 +100 HP, -50 luck
Hades Lionheart sword 3d3 +15 +20 poison damage and luck, thievery, negative regeneration
Hercules Champion sword 4d5 +12 +50 might, +20 endurance, -30 intellect
Poseidon Titanic trident 2d6 +15 +20 might, endurance and accuracy, -10 AC, -10 speed

Armor

Name Type AC Perk
Apollo Majestic chain mail +46 +20 elemental resistances and luck, -30 endurance
Aegis Olympian shield +29 Immunity to stoning, shielding, +20 luck, -20 speed
Zeus Golden plate armor +64 +50 HP, SP and luck, -50 intellect

Accessories

Name Type AC Perk
Aphrodite Lunar ring +4 +100 personality, -40 luck
Athena Scarab ring +4 +100 intellect, -40 might
Atlas Doom's day cloak +16 +100 might, -40 speed
Hera Ruby star amulet +6 +50 HP, SP and luck, -50 personality
Hermes Ultimate boots +17 +100 speed, -40 accuracy
Odin Crown +10 +50 elemental resistances, -40 speed

Enchantments

When loot is generated, enchantments may be added, based on the "treasure level" of the item.

Possible enchantments
Treasure lvl Standard Special
1 0
2 1-5
3 3-8 A, B
4 6-12 A, B, C
5 10-17 B, C, D
6 15-25 D

Standard Enchantments

  • Weapons may not receive standard enchantments.
  • Maximum strength of standard enchantments is 25 points
  • Item value is increased by 100 per point
Enchantment Chance
Bonus Stat Of Name Arm Shld Helm Belt Cape Gaunt Boot Ring Amul
+N Might of Might 5 0 10 10 10 10 5 10 10
+N Intellect of Thought 5 0 10 10 10 10 5 10 10
+N Personality of Charm 5 0 10 10 10 10 10 10 10
+N Endurance of Vigor 5 0 10 10 10 10 5 10 10
+N Accuracy of Precision 5 0 10 10 10 10 5 10 10
+N Speed of Speed 5 0 10 10 10 10 25 10 10
+N Luck of Luck 5 0 10 10 10 10 10 10 10
+N Hit Points of Health 10 5 5 0 10 5 10 10 10
+N Spell Points of Magic 10 5 10 0 10 10 10 10 10
+N Armor Class of Defense 20 20 10 0 10 10 5 10 10
+N Fire Resistance of Fire Resistance 10 10 5 0 10 15 5 10 10
+N Elec Resistance of Elec Resistance 10 10 5 0 10 15 5 10 10
+N Cold Resistance of Cold Resistance 10 10 5 0 10 15 5 10 10
+N Poison Resistance of Poison Resistance 10 10 5 0 10 15 5 10 10

Special Enchantments

Text Name Add Chance Value Lvl Effect
Weap Bow Arm Shld Helm Belt Cape Gaunt Boot Ring Amul
+10 to all Resistances. of Protection 0 0 10 10 10 0 10 0 0 10 10 1000 B (+10) on four resistances (not magic resist)
+10 to all Seven Statistics. of The Gods 5 5 10 10 10 10 10 10 10 10 10 3000 D (+10) on all 7 stats
Explosive Impact! of Carnage 0 10 0 0 0 0 0 0 0 0 0 5000 D projectile explodes (fireball radius,dmg=weapdmg)
Adds 3-4 points of Cold damage. of Cold 20 20 0 0 0 0 0 0 0 0 0 500 A (3-4) cold damage
Adds 6-8 points of Cold damage. of Frost 20 20 0 0 0 0 0 0 0 0 0 1000 C (6-8) cold damage
Adds 9-12 points of Cold damage. of Ice 20 20 0 0 0 0 0 0 0 0 0 2000 D (9-12) cold damage
Adds 2-5 points of Electrical damage. of Sparks 20 20 0 0 0 0 0 0 0 0 0 500 A (2-5) elec damage
Adds 4-10 points of Electrical damage. of Lightning 20 20 0 0 0 0 0 0 0 0 0 1000 C (4-10) elec damage
Adds 6-15 points of Electrical damage. of Thunderbolts 20 20 0 0 0 0 0 0 0 0 0 2000 D (6-15) elec damage
Adds 1-6 points of Fire damage. of Fire 20 20 0 0 0 0 0 0 0 0 0 500 A (1-6) fire damage
Adds 2-12 points of Fire damage. of Flame 20 20 0 0 0 0 0 0 0 0 0 1000 C (2-12) fire damage
Adds 3-18 points of Fire damage. of Infernos 20 20 0 0 0 0 0 0 0 0 0 2000 D (3-18) fire damage
Adds 5 points of Poison damage. of Poison 20 20 0 0 0 0 0 0 0 0 0 500 A (5) pois damage
Adds 8 points of Poison damage. of Venom 20 20 0 0 0 0 0 0 0 0 0 1000 C (8) pois damage
Adds 12 points of Poison damage. of Acid 20 20 0 0 0 0 0 0 0 0 0 2000 D (12) pois damage
Drain Hit Points from target. Vampiric 5 5 0 0 0 0 0 0 0 0 0 X 2 D Heal 20% of damage done on attack
Increases rate of Recovery. of Recovery 10 10 20 0 20 10 0 0 20 10 10 200 B (-10) pts on recovery from being hit
Wearer resistant to Diseases. of Immunity 0 0 10 10 10 10 10 0 0 10 10 1000 C Immune to desease condition
Wearer resistant to Insanity. of Sanity 0 0 5 5 5 5 5 0 0 5 5 1000 C immune to insanity condition
Wearer resistant to Paralysis. of Freedom 0 0 10 10 10 10 10 0 0 10 10 2000 D immune to paralize condition
Wearer resistant to Poison. of Antidotes 0 0 10 10 10 10 10 0 0 10 10 1000 C immune to poison condition
Wearer resistant to Sleep. of Alarms 0 0 10 10 10 10 10 0 0 10 10 500 B immune to sleep condition
Wearer resistant to Stone. of The Medusa 0 0 5 5 5 5 5 0 0 5 5 2000 D immune to stone condition
Increased Knockback. of Force 10 10 0 0 0 0 0 0 0 0 0 500 A Increase knockback effect (X10)
+5 Level. of Power 2 2 2 2 2 2 2 2 2 2 2 2500 D (+5) char level
Increases effect of all Air spells. of Air Magic 0 0 0 0 0 0 0 0 0 10 10 2000 D 50% increase of spell effect and duration
Increases effect of all Body spells. of Body Magic 0 0 0 0 0 0 0 0 0 10 10 2000 D 50% increase of spell effect and duration
Increases effect of all Dark spells. of Dark Magic 0 0 0 0 0 0 0 0 0 10 10 2000 D 50% increase of spell effect and duration
Increases effect of all Earth spells. of Earth Magic 0 0 0 0 0 0 0 0 0 10 10 2000 D 50% increase of spell effect and duration
Increases effect of all Fire spells. of Fire Magic 0 0 0 0 0 0 0 0 0 10 10 2000 D 50% increase of spell effect and duration
Increases effect of all Light spells. of Light Magic 0 0 0 0 0 0 0 0 0 10 10 2000 D 50% increase of spell effect and duration
Increases effect of all Mind spells. of Mind Magic 0 0 0 0 0 0 0 0 0 10 10 2000 D 50% increase of spell effect and duration
Increases effect of all Spirit spells. of Spirit Magic 0 0 0 0 0 0 0 0 0 10 10 2000 D 50% increase of spell effect and duration
Increases effect of all Water spells. of Water Magic 0 0 0 0 0 0 0 0 0 10 10 2000 D 50% increase of spell effect and duration
Increases chance of Disarming. of Thievery 0 0 0 0 0 0 0 20 0 0 0 2000 B double chance to perform lockpick and steal skill
Half damage from all missile attacks. of Shielding 0 0 25 30 0 0 20 0 0 5 5 1000 B (1/2)dmg from all missle attacks (not cumulative)
Regenerate Hit points over time. of Regeneration 0 0 10 0 0 10 10 0 0 10 10 1000 B Regenerate 1 HP every 5 minutes
Regenerate Spell points over time. of Mana 0 0 10 0 10 10 10 10 0 10 10 1000 B Regenerate 1 SP every 5 minutes
Double damage vs Demons. Demon Slayer 20 20 0 0 0 0 0 0 0 0 0 X 2 A X 2 damage vs all demons
Double damage vs Dragons Dragon Slayer 20 20 0 0 0 0 0 0 0 0 0 X 2 A X 2 damage vs all dragons
Drain Hit Points from target and Increased Weapon speed. of Darkness 5 5 0 0 0 0 0 0 0 0 0 X 3 D (-20) pts on weapon speed, Vampiric
+1 to Seven Stats, HP, SP, Armor, Resistances. of Doom 10 10 10 10 10 10 10 10 10 10 10 750 B (+1) 7stats,hpts,spts,AC,4 resistances
+10 to Endurance, Armor, Hit points. of Earth 10 10 10 10 10 10 10 10 10 10 10 2000 D End (+10), AC (+10), HP (+10)
+10 Hit points and Regenerate Hit points over time. of Life 0 0 10 10 10 10 10 10 10 10 10 2000 D HP (+10), regenerate 1 HP every 5 minutes
+5 Speed and Accuracy. Rogues 10 10 5 5 5 10 20 20 20 10 10 500 A Speed (+5), Acc (+5)
Adds 10-20 points of Fire damage and +25 Might. of The Dragon 10 10 0 0 0 0 0 0 0 0 0 3000 D (10-20) Fire damage, Might (+25)
+10 Spell points and Regenerate Spell points over time. of The Eclipse 0 0 0 0 0 10 10 5 10 10 10 2000 D SP (+10), regenerate 1 SP every 5 minutes
+15 Endurance and +5 Armor. of The Golem 5 5 20 20 10 10 10 10 10 10 10 1500 C End (+15), AC (+5)
+10 Intellect and Luck. of The Moon 5 5 10 10 20 10 10 10 10 10 10 1000 C Luck (+10), Int (+10)
+30 Fire Resistance and Regenerate Hit points over time. of The Phoenix 0 0 20 20 20 0 0 0 0 0 0 3000 D Fire Res (+30), regenerate 1 HP every 5 minutes
+10 Spell points, Speed, Intellect. of The Sky 5 5 10 10 20 10 10 10 10 10 10 2500 D Int (+10), Spd (+10), SP (+10)
+10 Endurance and Accuracy. of The Stars 5 5 10 10 10 10 20 20 10 10 10 1000 C End (+10), Acc (+10)
+10 Might and Personality. of The Sun 5 5 10 10 10 10 20 20 10 10 10 1000 C Might(+10), Per (+10)
+15 Endurance and Regenerate Hit points over time. of The Troll 5 5 20 20 10 10 10 10 10 10 10 1500 C End (+15), regenerate 1 HP every 5 minutes
+15 Luck and Regenerate Spell points over time. of The Unicorn 5 5 10 10 20 10 10 10 10 10 10 1500 C Luck (+15), regenerate 1 SP every 5 minutes
+5 Might and Endurance. Warriors 5 5 10 10 10 10 10 10 10 10 10 500 A Might (+5), End (+5)
+5 Intellect and Personality. Wizards 5 5 5 5 5 10 10 10 10 10 10 500 A Intelect (+5), Per (+5)
Increased Value. Antique 10 10 10 10 10 0 0 10 0 10 10 X 10 B Gold value increased
Increased Weapon speed. of Swiftness 25 25 0 0 0 0 0 0 0 0 0 X 2 B (-20) pts on weapon recovery time