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Items

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This game has items!

Enchantments

Standard Enchantments

  • Weapons may not receive standard enchantments.
  • Maximum strength of standard enchantments is 25 points
  • Item value is increased by 100 per point
Enchantment Chance
Bonus Stat Of Name Arm Shld Helm Belt Cape Gaunt Boot Ring Amul
+N Might of Might 5 0 10 10 10 10 5 10 10
+N Intellect of Thought 5 0 10 10 10 10 5 10 10
+N Personality of Charm 5 0 10 10 10 10 10 10 10
+N Endurance of Vigor 5 0 10 10 10 10 5 10 10
+N Accuracy of Precision 5 0 10 10 10 10 5 10 10
+N Speed of Speed 5 0 10 10 10 10 25 10 10
+N Luck of Luck 5 0 10 10 10 10 10 10 10
+N Hit Points of Health 10 5 5 0 10 5 10 10 10
+N Spell Points of Magic 10 5 10 0 10 10 10 10 10
+N Armor Class of Defense 20 20 10 0 10 10 5 10 10
+N Fire Resistance of Fire Resistance 10 10 5 0 10 15 5 10 10
+N Elec Resistance of Elec Resistance 10 10 5 0 10 15 5 10 10
+N Cold Resistance of Cold Resistance 10 10 5 0 10 15 5 10 10
+N Poison Resistance of Poison Resistance 10 10 5 0 10 15 5 10 10
item lvl min max
1 0 0
2 1 5
3 3 8
4 6 12
5 10 17
6 15 25

Special Enchantments

Text Name Add Chance Value Lvl Effect
W1 W2 Miss Arm Shld Helm Belt Cape Gaunt Boot Ring Amul
+10 to all Resistances. of Protection 0 0 0 10 10 10 0 10 0 0 10 10 1000 B (+10) on all four resistances
+10 to all Seven Statistics. of The Gods 5 5 5 10 10 10 10 10 10 10 10 10 3000 D (+10) on all 7 stats
Explosive Impact! of Carnage 0 0 10 0 0 0 0 0 0 0 0 0 5000 D projectile explodes (fireball radius,dmg=weapdmg)
Adds 3-4 points of Cold damage. of Cold 20 20 20 0 0 0 0 0 0 0 0 0 500 A (3-4) cold damage
Adds 6-8 points of Cold damage. of Frost 20 20 20 0 0 0 0 0 0 0 0 0 1000 C (6-8) cold damage
Adds 9-12 points of Cold damage. of Ice 20 20 20 0 0 0 0 0 0 0 0 0 2000 D (9-12) cold damage
Adds 2-5 points of Electrical damage. of Sparks 20 20 20 0 0 0 0 0 0 0 0 0 500 A (2-5) elec damage
Adds 4-10 points of Electrical damage. of Lightning 20 20 20 0 0 0 0 0 0 0 0 0 1000 C (4-10) elec damage
Adds 6-15 points of Electrical damage. of Thunderbolts 20 20 20 0 0 0 0 0 0 0 0 0 2000 D (6-15) elec damage
Adds 1-6 points of Fire damage. of Fire 20 20 20 0 0 0 0 0 0 0 0 0 500 A (1-6) fire damage
Adds 2-12 points of Fire damage. of Flame 20 20 20 0 0 0 0 0 0 0 0 0 1000 C (2-12) fire damage
Adds 3-18 points of Fire damage. of Infernos 20 20 20 0 0 0 0 0 0 0 0 0 2000 D (3-18) fire damage
Adds 5 points of Poison damage. of Poison 20 20 20 0 0 0 0 0 0 0 0 0 500 A (5) pois damage
Adds 8 points of Poison damage. of Venom 20 20 20 0 0 0 0 0 0 0 0 0 1000 C (8) pois damage
Adds 12 points of Poison damage. of Acid 20 20 20 0 0 0 0 0 0 0 0 0 2000 D (12) pois damage
Drain Hit Points from target. Vampiric 5 5 5 0 0 0 0 0 0 0 0 0 X 2 D Heal 20% of damage done on attack
Increases rate of Recovery. of Recovery 10 10 10 20 0 20 10 0 0 20 10 10 200 B (-10) pts on recovery from being hit
Wearer resistant to Diseases. of Immunity 0 0 0 10 10 10 10 10 0 0 10 10 1000 C Immune to desease condition
Wearer resistant to Insanity. of Sanity 0 0 0 5 5 5 5 5 0 0 5 5 1000 C immune to insanity condition
Wearer resistant to Paralysis. of Freedom 0 0 0 10 10 10 10 10 0 0 10 10 2000 D immune to paralize condition
Wearer resistant to Poison. of Antidotes 0 0 0 10 10 10 10 10 0 0 10 10 1000 C immune to poison condition
Wearer resistant to Sleep. of Alarms 0 0 0 10 10 10 10 10 0 0 10 10 500 B immune to sleep condition
Wearer resistant to Stone. of The Medusa 0 0 0 5 5 5 5 5 0 0 5 5 2000 D immune to stone condition
Increased Knockback. of Force 10 10 10 0 0 0 0 0 0 0 0 0 500 A Increase knockback effect (X10)
+5 Level. of Power 2 2 2 2 2 2 2 2 2 2 2 2 2500 D (+5) char level
Increases effect of all Air spells. of Air Magic 0 0 0 0 0 0 0 0 0 0 10 10 2000 D 50% increase of spell effect and duration
Increases effect of all Body spells. of Body Magic 0 0 0 0 0 0 0 0 0 0 10 10 2000 D 50% increase of spell effect and duration
Increases effect of all Dark spells. of Dark Magic 0 0 0 0 0 0 0 0 0 0 10 10 2000 D 50% increase of spell effect and duration
Increases effect of all Earth spells. of Earth Magic 0 0 0 0 0 0 0 0 0 0 10 10 2000 D 50% increase of spell effect and duration
Increases effect of all Fire spells. of Fire Magic 0 0 0 0 0 0 0 0 0 0 10 10 2000 D 50% increase of spell effect and duration
Increases effect of all Light spells. of Light Magic 0 0 0 0 0 0 0 0 0 0 10 10 2000 D 50% increase of spell effect and duration
Increases effect of all Mind spells. of Mind Magic 0 0 0 0 0 0 0 0 0 0 10 10 2000 D 50% increase of spell effect and duration
Increases effect of all Spirit spells. of Spirit Magic 0 0 0 0 0 0 0 0 0 0 10 10 2000 D 50% increase of spell effect and duration
Increases effect of all Water spells. of Water Magic 0 0 0 0 0 0 0 0 0 0 10 10 2000 D 50% increase of spell effect and duration
Increases chance of Disarming. of Thievery 0 0 0 0 0 0 0 0 20 0 0 0 2000 B double chance to perform lockpick and steal skill
Half damage from all missile attacks. of Shielding 0 0 0 25 30 0 0 20 0 0 5 5 1000 B (1/2)dmg from all missle attacks (not cumulative)
Regenerate Hit points over time. of Regeneration 0 0 0 10 0 0 10 10 0 0 10 10 1000 B Regenerate 1 HP every 5 minutes
Regenerate Spell points over time. of Mana 0 0 0 10 0 10 10 10 10 0 10 10 1000 B Regenerate 1 SP every 5 minutes
Double damage vs Demons. Demon Slayer 20 20 20 0 0 0 0 0 0 0 0 0 X 2 A X 2 damage vs all demons
Double damage vs Dragons Dragon Slayer 20 20 20 0 0 0 0 0 0 0 0 0 X 2 A X 2 damage vs all dragons
Drain Hit Points from target and Increased Weapon speed. of Darkness 5 5 5 0 0 0 0 0 0 0 0 0 X 3 D (-20) pts on weapon speed, Vampiric
+1 to Seven Stats, HP, SP, Armor, Resistances. of Doom 10 10 10 10 10 10 10 10 10 10 10 10 750 B (+1) 7stats,hpts,spts,AC,4 resistances
+10 to Endurance, Armor, Hit points. of Earth 10 10 10 10 10 10 10 10 10 10 10 10 2000 D End (+10), AC (+10), HP (+10)
+10 Hit points and Regenerate Hit points over time. of Life 0 0 0 10 10 10 10 10 10 10 10 10 2000 D HP (+10), regenerate 1 HP every 5 minutes
+5 Speed and Accuracy. Rogues 10 10 10 5 5 5 10 20 20 20 10 10 500 A Speed (+5), Acc (+5)
Adds 10-20 points of Fire damage and +25 Might. of The Dragon 10 10 10 0 0 0 0 0 0 0 0 0 3000 D (10-20) Fire damage, Might (+25)
+10 Spell points and Regenerate Spell points over time. of The Eclipse 0 0 0 0 0 0 10 10 5 10 10 10 2000 D SP (+10), regenerate 1 SP every 5 minutes
+15 Endurance and +5 Armor. of The Golem 5 5 5 20 20 10 10 10 10 10 10 10 1500 C End (+15), AC (+5)
+10 Intellect and Luck. of The Moon 5 5 5 10 10 20 10 10 10 10 10 10 1000 C Luck (+10), Int (+10)
+30 Fire Resistance and Regenerate Hit points over time. of The Phoenix 0 0 0 20 20 20 0 0 0 0 0 0 3000 D Fire Res (+30), regenerate 1 HP every 5 minutes
+10 Spell points, Speed, Intellect. of The Sky 5 5 5 10 10 20 10 10 10 10 10 10 2500 D Int (+10), Spd (+10), SP (+10)
+10 Endurance and Accuracy. of The Stars 5 5 5 10 10 10 10 20 20 10 10 10 1000 C End (+10), Acc (+10)
+10 Might and Personality. of The Sun 5 5 5 10 10 10 10 20 20 10 10 10 1000 C Might(+10), Per (+10)
+15 Endurance and Regenerate Hit points over time. of The Troll 5 5 5 20 20 10 10 10 10 10 10 10 1500 C End (+15), regenerate 1 HP every 5 minutes
+15 Luck and Regenerate Spell points over time. of The Unicorn 5 5 5 10 10 20 10 10 10 10 10 10 1500 C Luck (+15), regenerate 1 SP every 5 minutes
+5 Might and Endurance. Warriors 5 5 5 10 10 10 10 10 10 10 10 10 500 A Might (+5), End (+5)
+5 Intellect and Personality. Wizards 5 5 5 5 5 5 10 10 10 10 10 10 500 A Intelect (+5), Per (+5)
Increased Value. Antique 10 10 10 10 10 10 0 0 10 0 10 10 X 10 B Gold value increased
Increased Weapon speed. of Swiftness 25 25 25 0 0 0 0 0 0 0 0 0 X 2 B (-20) pts on weapon speed
Item Enchantment Compatibility
Item lvl Enchant Level
1
2
3 A, B
4 A, B, C
5 B, C, D
6 D

Special items

Artifacts and relics are rare.

Artifacts

Artifacts provide a moderate bonus to stats. All artifacts are valued 20000.

Weapons

Name Type Damage Perk
Conan Grand poleax 3d7 +10 Devil and dragon slaying
Excalibur Mighty broadsword 3d4 +12 +30 might
Merlin Power staff 2d4 +8 Swiftness, +40 SP
Mordred Divine dagger 2d3 +8 Vampiric
Percival Stellar bow 5d2 +10 Swiftness, carnage
Thor Holy hammer 2d5 +12 Force

Armor

Name Type AC Perk
Galahad Majestic chain mail +38 Protection, +25 HP
Pellinore Golden plate armor +56 Recovery, regeneration, +30 endurance
Valeria Astral shield +20 Shielding, +30 accuracy

Accessories

Name Type AC Perk
Arthur Crown +5 Of the gods, +25 SP
Guinevere Lunar ring +2 +30 SP, of light and dark magic
Igraine Scarab ring +2 +25 SP, of body, mind & spirit magic
Lucius Ultimate boots +14 +30 speed
Morgan Ruby star amulet +3 +25 SP, of fire, air, water and earth magic
Pendragon Doom's day cloak +11 Thievery, immunity to poison, +30 luck

Relics

Relics provide a large bonus to stats and (usually) something negative as well. All relics are valued 30000.

Weapons

Name Type Damage Perk
Ares Death mace 2d4 +14 +30 fire damage, +25 fire resistance
Artemis Stellar bow 5d2 +12 +20 electricity damage, -10 elemental resistances
Cronos Supreme axe 4d2 +14 +100 HP, -50 luck
Hades Lionheart sword 3d3 +15 +20 poison damage and luck, thievery, negative regeneration
Hercules Champion sword 4d5 +12 +50 might, +20 endurance, -30 intellect
Poseidon Titanic trident 2d6 +15 +20 might, endurance and accuracy, -10 AC, -10 speed

Armor

Name Type AC Perk
Apollo Majestic chain mail +46 +20 elemental resistances and luck, -30 endurance
Aegis Olympian shield +29 Immunity to stoning, shielding, +20 luck, -20 speed
Zeus Golden plate armor +64 +50 HP, SP and luck, -50 intellect

Accessories

Name Type AC Perk
Aphrodite Lunar ring +4 +100 personality, -40 luck
Athena Scarab ring +4 +100 intellect, -40 might
Atlas Doom's day cloak +16 +100 might, -40 speed
Hera Ruby star amulet +6 +50 HP, SP and luck, -50 personality
Hermes Ultimate boots +17 +100 speed, -40 accuracy
Odin Crown +10 +50 elemental resistances, -40 speed