Actions

Items

From MM6 Wiki

Items

Weapons

Name Value Equip Stat Skill Group Attack Damage Not identified name
Longsword 50 Weapon Sword 0 3d3 Longsword
Warrior Sword 200 Weapon Sword 3 3d3 + 3 Longsword
Crusader Sword 350 Weapon Sword 6 3d3 + 6 Longsword
Champion Sword 500 Weapon Sword 9 3d3 + 9 Longsword
Lionheart Sword 650 Weapon Sword 12 3d3 + 12 Longsword
Two-Handed Sword 400 Weapon2 Sword 0 4d5 Two-Handed Sword
Great Sword 500 Weapon2 Sword 2 4d5 + 2 Two-Handed Sword
Heroic Sword 800 Weapon2 Sword 8 4d5 + 8 Two-Handed Sword
Broadsword 100 Weapon Sword 0 3d4 Broadsword
Steel Broadsword 300 Weapon Sword 4 3d4 + 4 Broadsword
Mighty Broadsword 600 Weapon Sword 10 3d4 + 10 Broadsword
Cutlass 40 Weapon Sword 0 2d4 Cutlass
Pirate Cutlass 290 Weapon Sword 5 2d4 + 5 Cutlass
Master Cutlass 590 Weapon Sword 11 2d4 + 11 Cutlass
Dagger 8 Weapon Dagger 0 2d2 Dagger
Blood Dagger 100 Weapon Dagger 2 2d2 + 2 Dagger
Shadow Dagger 150 Weapon Dagger 3 2d2 + 3 Dagger
Mage Dagger 250 Weapon Dagger 5 2d2 + 5 Dagger
Jeweled Dagger 300 Weapon Dagger 6 2d2 + 6 Dagger
Long Dagger 15 Weapon Dagger 0 2d3 Long Dagger
Piercing Dagger 200 Weapon Dagger 4 2d3 + 4 Long Dagger
Divine Dagger 350 Weapon Dagger 7 2d3 + 7 Long Dagger
Hand Axe 30 Weapon Axe 0 4d2 Axe
Battle Axe 100 Weapon Axe 2 4d2 + 2 Axe
War Axe 250 Weapon Axe 5 4d2 + 5 Axe
Dwarven Axe 400 Weapon Axe 8 4d2 + 8 Axe
Supreme Axe 550 Weapon Axe 11 4d2 + 11 Axe
Poleax 225 Weapon2 Axe 0 3d7 Two-Handed Axe
Heavy Poleax 450 Weapon2 Axe 3 3d7 + 3 Two-Handed Axe
Grand Poleax 900 Weapon2 Axe 9 3d7 + 9 Two-Handed Axe
Spear 15 Weapon1or2 Spear 0 1d9 Spear
Stout Spear 50 Weapon1or2 Spear 1 1d9 + 1 Spear
Serpent Spear 250 Weapon1or2 Spear 5 1d9 + 5 Spear
Savage Spear 450 Weapon1or2 Spear 9 1d9 + 9 Spear
Sacred Spear 650 Weapon1or2 Spear 13 1d9 + 13 Spear
Halberd 200 Weapon1or2 Spear 0 3d6 Halberd
Massive Halberd 400 Weapon1or2 Spear 4 3d6 + 4 Halberd
Elite Halberd 700 Weapon1or2 Spear 10 3d6 + 10 Halberd
Trident 100 Weapon1or2 Spear 0 2d6 Trident
Ornate Trident 400 Weapon1or2 Spear 6 2d6 + 6 Trident
Titanic Trident 700 Weapon1or2 Spear 12 2d6 + 12 Trident
Longbow 100 Missile Bow 0 5d2 Longbow
Elven Bow 200 Missile Bow 2 5d2 + 2 Longbow
Precision Bow 300 Missile Bow 4 5d2 + 4 Longbow
Magic Bow 400 Missile Bow 6 5d2 + 6 Longbow
Stellar Bow 500 Missile Bow 8 5d2 + 8 Longbow
Crossbow 50 Missile Bow 0 4d2 Crossbow
Accurate Crossbow 200 Missile Bow 3 4d2 + 3 Crossbow
True Crossbow 400 Missile Bow 7 4d2 + 7 Crossbow
Mace 50 Weapon Mace 0 2d4 Mace
Wicked Mace 150 Weapon Mace 2 2d4 + 2 Mace
Thunder Mace 300 Weapon Mace 5 2d4 + 5 Mace
Wonder Mace 450 Weapon Mace 8 2d4 + 8 Mace
Death Mace 600 Weapon Mace 11 2d4 + 11 Mace
Hammer 120 Weapon Mace 0 2d5 Hammer
Dark Hammer 300 Weapon Mace 3 2d5 + 3 Hammer
Holy Hammer 600 Weapon Mace 9 2d5 + 9 Hammer
Club 1 Weapon Club 0 1d3 Club
Spiked Club 40 Weapon Club 3 1d3 + 3 Club
Killer Club 100 Weapon Club 5 1d3 + 5 Club
Staff 40 Weapon2 Staff 0 2d4 Staff
Emerald Staff 250 Weapon2 Staff 3 2d4 + 3 Staff
Power Staff 500 Weapon2 Staff 7 2d4 + 7 Staff
Blaster 0 Weapon Blaster 8 3d5 + 8 Ancient Weapon
Blaster Rifle 0 Weapon Blaster 12 5d5 + 12 Ancient Weapon

Armor

Name Value Skill AC Type
Leather Armor 150 Leather 4 Leather Armor
Studded Leather 250 Leather 6 Leather Armor
Enchanted Leather 450 Leather 10 Leather Armor
Dragon Leather 750 Leather 16 Leather Armor
Imperial Leather 1150 Leather 24 Leather Armor
Chain Mail 400 Chain 8 Chain Mail
Steel Chain Mail 600 Chain 12 Chain Mail
Noble Chain Mail 900 Chain 18 Chain Mail
Royal Chain Mail 1300 Chain 26 Chain Mail
Majestic Chain Mail 1800 Chain 36 Chain Mail
Plate Armor 1000 Plate 20 Plate Armor
Steel Plate Armor 1400 Plate 28 Plate Armor
Golden Plate Armor 2700 Plate 54 Plate Armor
Kite Shield 200 Shield 6 Large Shield
Tower Shield 300 Shield 7 Large Shield
Castle Shield 400 Shield 9 Large Shield
Celestial Shield 500 Shield 13 Large Shield
Olympian Shield 800 Shield 19 Large Shield
Wooden Shield 100 Shield 4 Small Shield
Bronze Shield 200 Shield 6 Small Shield
Steel Shield 300 Shield 8 Small Shield
Spirit Shield 450 Shield 12 Small Shield
Astral Shield 750 Shield 18 Small Shield

Accessories

Name Value AC Type
Helm 60 2 Helm
Steel Helm 260 6 Helm
Guardian Helm 460 8 Helm
Defender Helm 660 10 Helm
Angelic Helm 860 12 Helm
Cloth Hat 20 0 Hat
Fancy Hat 100 0 Hat
Wizard Cap 200 0 Hat
Crown 250 0 Crown
Regal Crown 450 0 Crown
Almighty Crown 650 0 Crown
Leather Belt 40 0 Belt
Mercenary Belt 100 0 Belt
Vanguard Belt 225 0 Belt
Warlord Belt 450 0 Belt
Sovereign Belt 600 0 Belt
Leather Cloak 50 1 Cloak
Phantom Cloak 150 3 Cloak
Elven Cloak 250 5 Cloak
Cardinal Cloak 450 7 Cloak
Doom's Day Cloak 750 9 Cloak
Gauntlets 100 3 Gauntlets
Knight Gauntlets 250 6 Gauntlets
Paladin Gauntlets 450 8 Gauntlets
Cavalier Gauntlets 650 10 Gauntlets
Ultimate Gauntlets 850 12 Gauntlets
Leather Boots 50 2 Boots
Steel Boots 250 6 Boots
Armored Boots 450 8 Boots
Sterling Boots 650 10 Boots
Ultimate Boots 850 12 Boots
Fine Ring 100 0 Ring
Sparkling Ring 300 0 Ring
Lunar Ring 500 0 Ring
Witch Ring 700 0 Ring
Blessed Ring 900 0 Ring
Valuable Ring 1100 0 Ring
Precious Ring 1300 0 Ring
Ethereal Ring 1500 0 Ring
Exquisite Ring 1700 0 Ring
Scarab Ring 2000 0 Ring
Turquoise Amulet 500 0 Amulet
Gothic Amulet 750 0 Amulet
Claw Amulet 1000 0 Amulet
Ancient Amulet 1250 0 Amulet
Ruby Star Amulet 1500 0 Amulet

Wands

Name Value Spell BaseCharges ID/Rep/St
Wand of Flame 1000 S2 50 5
Wand of Static 1000 S13 50 5
Wand of Cold 1000 S24 50 5
Wand of Stunning 1000 S34 50 5
Wand of Arrows 1000 S35 50 5
Fairy Wand of Fire 1500 S4 40 7
Fairy Wand of Sparks 1500 S15 40 7
Fairy Wand of Poison 1500 S26 40 7
Fairy Wand of Mind 1500 S58 40 7
Fairy Wand of Harm 1500 S70 40 7
Alacorn Wand of Fireballs 2000 S6 30 9
Alacorn Wand of Ice 2000 S28 30 9
Alacorn Wand of Swarms 2000 S37 30 9
Alacorn Wand of Blades 2000 S39 30 9
Alacorn Wand of Charms 2000 S61 30 9
Arcane Wand of Blasting 2500 S8 25 11
Arcane Wand of Lightning 2500 S18 25 11
Arcane Wand of Rocks 2500 S41 25 11
Arcane Wand of Paralyzing 2500 S81 25 11
Arcane Wand of Clouds 2500 S09 25 11
Mystic Wand of Implosion 3000 S20 15 13
Mystic Wand of Distortion 3000 S44 15 13
Mystic Wand of Shrapmetal 3000 S92 15 13
Mystic Wand of Shrinking 3000 S93 15 13
Mystic Wand of Death 3000 S95 15 13

Potions and ingredients

Item Value Recipe Effect
Poppysnaps 2 Poison
Phirna Root 3 Restores 2 spell points
Widoweeps Berries 4 Restores 2 hit points
Potion Bottle 5
Cure Wounds (Red) 10 Widoweeps Berries + Empty Bottle Restores 10 hit points
Magic Potion (Blue) 10 Phirna Root + Empty Bottle Restores 10 spell points
Energy (Yellow) 10 Poppysnaps + Empty Bottle Adds 10 to primary statistics temporarily
Protection (Orange) 25 Yellow + Red Adds 10 to armor class temporarily
Resistance (Green) 25 Yellow + Blue Adds 10 to resistances temporarily
Cure Poison (Purple) 25 Blue + Red Cures Poison
Supreme Protection 50 Green + Orange Adds 20 to armor class temporarily
Restoration 50 Green + Purple Cures all conditions except dead or stoned (or eradicated)
Extreme Energy 50 Orange + Yellow Adds 20 to primary statistics temporarily
Super Resistance 50 Green + Blue Adds 20 to resistances temporarily
Heroism 50 Orange + Red Grants Heroism (as the spell) for 6 hours
Haste 50 Green + Yellow Grants Haste (as the spell) for 6 hours
Stone Skin 50 Orange + Blue Grants Stone Skin (as the spell) for 6 hours
Bless 50 Purple + Blue Grants Bless (as the spell) for 6 hours
Divine Power 100 Extreme Energy + Purple Adds 20 to level temporarily and adds 1 year of age
Divine Cure 100 Restoration + Orange Adds 100 hit points if at or below maximum and adds 1 year of age
Divine Magic 100 Super Resistance + Green Adds 100 spell points if at or below maximum and adds 1 year of age
Essence of Might 100 Heroism + Red Once only: Adds 15 to Might and subtracts 5 from Intellect permanently
Essence of Intellect 100 Stone Skin + Blue Once only: Adds 15 to Intellect and subtracts 5 from Might permanently
Essence of Personality 100 Restoration + Blue Once only: Adds 15 to Personality and subtracts 5 from Speed permanently
Essence of Endurance 100 Supreme Protection + Yellow Once only: Adds 15 to Endurance and subtracts 1 from all other statistics permanently
Essence of Accuracy 100 Bless + Yellow Once only: Adds 15 to Accuracy and subtracts 5 from Luck permanently
Essence of Speed 100 Haste + Red Once only: Adds 15 to Speed and subtracts 5 from Personality permanently
Essence of Luck 100 Super Resistance + Purple Once only: Adds 15 to Luck and subtracts 5 from Accuracy permanently
Rejuvenation 100 Extreme Energy + Green Removes all magical aging effects and subtracts 1 from all 7 primary statistics

Books of Learning and Spell Scrolls

Book of
Learning
Book
Value
Scroll Scroll
Value
Name Mod1 ID/Rep/St
100 10  Torch Light S1 1
200 20  Flame Arrow S2 1
300 30  Protection from Fire S3 2
400 40  Fire Bolt S4 2
500 50  Haste S5 3
750 75  Fireball S6 3
1000 100  Ring of Fire S7 4
1500 150  Fire Blast S8 4
2000 200  Meteor Shower S9 5
3000 300  Inferno S10 5
5000 500  Incinerate S11 5
100 10  Wizard Eye S12 1
200 20  Static Charge S13 1
300 30  Protection from Elec S14 2
400 40  Sparks S15 2
500 50  Feather Fall S16 3
750 75  Shield S17 3
1000 100  Lightning Bolt S18 4
1500 150  Jump S19 4
2000 200  Implosion S20 5
3000 300  Fly S21 5
5000 500  Starburst S22 5
100 10  Awaken S23 1
200 20  Cold Beam S24 1
300 30  Protection from Cold S25 2
400 40  Poison Spray S26 2
500 50  Water Walk S27 3
750 75  Ice Bolt S28 3
1000 100  Enchant Item S29 4
1500 150  Acid Burst S30 4
2000 200  Town Portal S31 5
3000 300  Ice Blast S32 5
5000 500  Lloyd's Beacon S33 5
100 10  Stun S34 1
200 20  Magic Arrow S35 1
300 30  Protection from Magic S36 2
400 40  Deadly Swarm S37 2
500 50  Stone Skin S38 3
750 75  Blades S39 3
1000 100  Stone to Flesh S40 4
1500 150  Rock Blast S41 4
2000 200  Turn to Stone S42 5
3000 300  Death Blossom S43 5
5000 500  Mass Distortion S44 5
100 10  Spirit Arrow S45 1
200 20  Bless S46 1
300 30  Healing Touch S47 2
400 40  Lucky Day S48 2
500 50  Remove Curse S49 3
750 75  Guardian Angel S50 3
1000 100  Heroism S51 4
1500 150  Turn Undead S52 4
2000 200  Raise Dead S53 5
3000 300  Shared Life S54 5
5000 500  Resurrection S55 5
100 10  Meditation S56 1
200 20  Remove Fear S57 1
300 30  Mind Blast S58 2
400 40  Precision S59 2
500 50  Cure Paralysis S60 3
750 75  Charm S61 3
1000 100  Mass Fear S62 4
1500 150  Feeblemind S63 4
2000 200  Cure Insanity S64 5
3000 300  Psychic Shock S65 5
5000 500  Telekinesis S66 5
100 10  Cure Weakness S67 1
200 20  First Aid S68 1
300 30  Protection from Poison S69 2
400 40  Harm S70 2
500 50  Cure Wounds S71 3
750 75  Cure Poison S72 3
1000 100  Speed S73 4
1500 150  Cure Disease S74 4
2000 200  Power S75 5
3000 300  Flying Fist S76 5
5000 500  Power Cure S77 5
1000 100  Create Food S78 1
1500 150  Golden Touch S79 1
2000 200  Dispel Magic S80 2
2500 250  Slow S81 2
3000 300  Destroy Undead S82 3
3500 350  Day of the Gods S83 3
4000 400  Prismatic Light S84 4
5000 500  Hour of Power S85 4
6000 600  Paralyze S86 5
7500 750  Sun Ray S87 5
10000 1000  Divine Intervention S88 5
1000 100  Reanimate S89 1
1500 150  Toxic Cloud S90 1
2000 200  Mass Curse S91 2
2500 250  Shrapmetal S92 2
3000 300  Shrinking Ray S93 3
3500 350  Day of Protection S94 3
4000 400  Finger of Death S95 4
5000 500  Moon Ray S96 4
6000 600  Dragon Breath S97 5
7500 750  Armageddon S98 5
10000 1000  Dark Containment S99 5

Notes: "A spell book. To learn this spell, pick the book up and left-click over the picture of your character in the inventory screen. Your character must know the Dark magic skill to learn this spell."

Notes: "A spell scroll. To cast this spell, pick the scroll up and left-click over the picture of your character in the inventory screen."

Gems

Name Value
Diamond 4000
Moonstone 1000
Topaz 1200
Ruby 2200
Amethyst 1400
Emerald 1600
Purple Topaz 1800
Sunstone 2000
Emerald 2500
Sapphire 3000

Quest Items

Name Mod1 Mod2 material Not identified name Notes
Hourglass of Time 0 0 2 Hourglass Quest Item: A fine hourglass made of crystal, framed with teak wood and filled with crushed pearl dust. It is obviously enchanted.
Sacred Chalice 0 0 4 Chalice Quest Item: A chalice of silver with white gold tracery work detailing the sides and base. A faint, steady humming sound can be heard coming from the cup of the chalice.
Horn of Ros 0 0 4 Horn A horn from the dragon Ros, killed during the Night of Shooting Stars. This horn enables its owner to more accurately sense the wounds of his opponent.
The Third Eye 0 0 1 Gem Quest Item: A large, flawless, purple gem on a golden base.
Deck of Fate 0 0 3 Deck of Fate A pack of cold, heavy Tarot cards. To use, pick the cards up and right-click over a character's portrait.
Ankh 0 0 5 Ankh Quest Item: A symbolic item given by priests of Baa to signify the faithful, this ankh is inscribed with the name 'Gerrard Blackames.'
Candelabra 0 0 5 Candelabra Quest Item: A silver candelabra etched with symbols of Baa.
Tiger Statuette 0 0 3 Tiger Statuette Quest Item: A tiger statuette. Though highly stylized, there is something remarkably lifelike about it.
Bear Statuette 0 0 3 Bear Statuette Quest Item: A bear statuette. Though highly stylized, there is something remarkably lifelike about it.
Wolf Statuette 0 0 3 Wolf Statuette Quest Item: A wolf statuette. Though highly stylized, there is something remarkably lifelike about it.
Eagle Statuette 0 0 3 Eagle Statuette Quest Item: An eagle statuette. Though highly stylized, there is something remarkably lifelike about it.
Dragon Statuette 0 0 3 Dragon Statuette Quest Item: A dragon statuette. Though highly stylized, there is something remarkably lifelike about it.
Dragon Claw 0 0 6 Dragon Claw Quest Item: A claw from Longfang Witherhide's forepaw.
Control Cube 0 0 6 Control Cube Quest Item: A perfectly smooth, metallic cube.
Crystal of Terrax 0 0 3 Crystal Quest Item: This stone looks like it was cut or chipped off a much larger crystal. A faint light glimmers at the heart of the crystal.
Pearl of Putrescence 0 0 4 Black Pearl Quest Item: This large black pearl radiates an unholy aura.
Pearl of Purity 0 0 4 White Pearl Quest Item: This large white pearl is perfectly round and smooth, and always seems cool to the touch.
Tanir's Bell 0 0 3 Bell Quest Item: The tone given by this small silver bell seems…wrong. It should be much higher than it is.
Temple Gong 0 0 3 Gong A small gong, used during temple services.
Magic Horseshoe 0 0 6 Horseshoe This flawless horseshoe is made of silver. To use, pick the horseshoe up and right-click over a character's portrait.
Ethric's Skull 0 0 3 Skull Quest Item: Ethric's skull tingles almost imperceptibly to the touch, evidence of the powerful magics that have bound his body so long after his death.
Bone 0 0 3 Bone A thighbone from a human or humanoid monster.
Crystal Skull 0 0 2 Crystal Skull A single piece of bluish crystal, carved into the shape of a human skull.
Lodestone 0 0 6 Lodestone A souvenir from the Circus of the Sun. This Lodestone is worth one point at the Main Circus Tent.
Harpy Feather 0 0 1 Harpy Feather A souvenir from the Circus of the Sun. This Harpy Feather is worth three points at the Main Circus Tent.
Golden Pyramid 0 0 5 Pyramid A prize from the Circus of the Sun. The emblem of the Circus and the word 'Abdul' are faintly etched on the bottom of the pyramid.
Keg of Wine 0 0 5 Keg A prize from the Circus of the Sun. The emblem of the Circus and the word 'Abdul' are faintly etched on the bottom of the keg.
Cobra Egg 0 0 1 Egg The heavy egg of a large bird or reptile…or monster.
Chime of Harmony 0 0 4 Chime Quest Item: A set of wind chimes made of brass with copper chains. Etched along the surface of the chimes are symbols of Baa.
Four Leaf Clover 0 0 1 Four Leaf Clover A souvenir from the Circus of the Sun. This Four Leaf Clover is worth five points at the Main Circus Tent.
Flute 0 0 4 Flute A simple wood flute rimmed with silver.
Harp 0 0 3 Harp Quest Item: A beautifully carved wooden harp.
Jeweled Egg 0 0 3 Jeweled Egg A bejeweled 'egg'. Though it surely has something valuable and fascinating inside, you can't figure out how to open it up to look.
Spider Queen's Heart 0 0 2 Heart Quest Item: A bloody trophy of the wicked Spider Queen.
Amber 0 0 3 Amber A piece of amber, long hardened and fossilized. The exterior is encrusted with some brownish mineral.
Magic Lamp 0 0 5 Magic lamp An oil lamp of the kind genies from the fables come out of.
Cloak of Baa 1 4 2 Cloak Quest Item: This cloak is coal black with a red logo embroidered in the back. The logo is of a ball pierced by a sword. An ominous symbol…
Snergle's Axe 4d2 9 5 Axe Quest Item: The finest Dwarven axe ever created in Enroth, Snergle's name is traced in flowing dwarven runes across the blade.
Lord Kilburn's Shield 6 3 4 Large Shield Quest Item: This battered shield still bears Kilburn's name etched near the bottom.
Dragon Tower Keys 0 0 6 Key ring Quest Item: A set of keys to the various Dragon Towers in the towns of Enroth.
Memory Crystal Alpha 0 0 1 Memory Crystal Quest Item: Memory Crystal Alpha
Memory Crystal Beta 0 0 1 Memory Crystal Quest Item: Memory Crystal Beta
Memory Crystal Delta 0 0 1 Memory Crystal Quest Item: Memory Crystal Delta
Memory Crystal Epsilon 0 0 1 Memory Crystal Quest Item: Memory Crystal Epsilon

All the quest items have 0 value and 0 ID/Repair index.

Special items

Artifacts and relics are rare.

Artifacts

Artifacts provide a moderate bonus to stats. All artifacts are valued 20000.

Weapons

Name Type Damage Perk
Conan Grand poleax 3d7 +10 Devil and dragon slaying
Excalibur Mighty broadsword 3d4 +12 +30 might
Merlin Power staff 2d4 +8 Swiftness, +40 SP
Mordred Divine dagger 2d3 +8 Vampiric
Percival Stellar bow 5d2 +10 Swiftness, carnage
Thor Holy hammer 2d5 +12 +20 might, Force?

Armor

Name Type AC Perk
Galahad Majestic chain mail +38 Protection, +25 HP
Pellinore Golden plate armor +56 Recovery, regeneration, +30 endurance
Valeria Astral shield +20 Shielding, +30 accuracy

Accessories

Name Type AC Perk
Arthur Crown +5 Of the gods, +25 SP
Guinevere Lunar ring +2 +30 SP, of light and dark magic
Igraine Scarab ring +2 +25 SP, of body, mind & spirit magic
Lucius Ultimate boots +14 +30 speed
Morgan Ruby star amulet +3 +25 SP, of fire, air, water and earth magic
Pendragon Doom's day cloak +11 Thievery, immunity to poison, +30 luck

Relics

Relics provide a large bonus to stats and (usually) something negative as well. All relics are valued 30000.

Weapons

Name Type Damage Perk
Ares Death mace 2d4 +14 +30 fire damage, +25 fire resistance
Artemis Stellar bow 5d2 +12 +20 electricity damage, -10 elemental resistances
Cronos Supreme axe 4d2 +14 +100 HP, -50 luck
Hades Lionheart sword 3d3 +15 +20 poison damage and luck, thievery, negative regeneration
Hercules Champion sword 4d5 +12 +50 might, +20 endurance, -30 intellect
Poseidon Titanic trident 2d6 +15 +20 might, endurance and accuracy, -10 AC, -10 speed

Armor

Name Type AC Perk
Apollo Majestic chain mail +46 +20 elemental resistances and luck, -30 endurance
Aegis Olympian shield +29 Immunity to stoning, shielding, +20 luck, -20 speed
Zeus Golden plate armor +64 +50 HP, SP and luck, -50 intellect

Accessories

Name Type AC Perk
Aphrodite Lunar ring +4 +100 personality, -40 luck
Athena Scarab ring +4 +100 intellect, -40 might
Atlas Doom's day cloak +16 +100 might, -40 speed
Hera Ruby star amulet +6 +50 HP, SP and luck, -50 personality
Hermes Ultimate boots +17 +100 speed, -40 accuracy
Odin Crown +10 +50 elemental resistances, -40 speed

Enchantments

When loot is generated, enchantments may be added, based on the "treasure level" of the item.

Possible enchantments
Treasure lvl Standard Special
1 0
2 1-5
3 3-8 A, B
4 6-12 A, B, C
5 10-17 B, C, D
6 15-25 D

Standard Enchantments

  • Weapons may not receive standard enchantments.
  • Maximum strength of standard enchantments is 25 points
  • Item value is increased by 100 per point
Enchantment Chance
Bonus Stat Of Name Arm Shld Helm Belt Cape Gaunt Boot Ring Amul
+N Might of Might 5 0 10 10 10 10 5 10 10
+N Intellect of Thought 5 0 10 10 10 10 5 10 10
+N Personality of Charm 5 0 10 10 10 10 10 10 10
+N Endurance of Vigor 5 0 10 10 10 10 5 10 10
+N Accuracy of Precision 5 0 10 10 10 10 5 10 10
+N Speed of Speed 5 0 10 10 10 10 25 10 10
+N Luck of Luck 5 0 10 10 10 10 10 10 10
+N Hit Points of Health 10 5 5 0 10 5 10 10 10
+N Spell Points of Magic 10 5 10 0 10 10 10 10 10
+N Armor Class of Defense 20 20 10 0 10 10 5 10 10
+N Fire Resistance of Fire Resistance 10 10 5 0 10 15 5 10 10
+N Elec Resistance of Elec Resistance 10 10 5 0 10 15 5 10 10
+N Cold Resistance of Cold Resistance 10 10 5 0 10 15 5 10 10
+N Poison Resistance of Poison Resistance 10 10 5 0 10 15 5 10 10

Special Enchantments

Text Name Add Chance Value Lvl Effect
Weap Bow Arm Shld Helm Belt Cape Gaunt Boot Ring Amul
+10 to all Resistances. of Protection 0 0 10 10 10 0 10 0 0 10 10 1000 B (+10) on four resistances (not magic resist)
+10 to all Seven Statistics. of The Gods 5 5 10 10 10 10 10 10 10 10 10 3000 D (+10) on all 7 stats
Explosive Impact! of Carnage 0 10 0 0 0 0 0 0 0 0 0 5000 D projectile explodes (fireball radius,dmg=weapdmg)
Adds 3-4 points of Cold damage. of Cold 20 20 0 0 0 0 0 0 0 0 0 500 A (3-4) cold damage
Adds 6-8 points of Cold damage. of Frost 20 20 0 0 0 0 0 0 0 0 0 1000 C (6-8) cold damage
Adds 9-12 points of Cold damage. of Ice 20 20 0 0 0 0 0 0 0 0 0 2000 D (9-12) cold damage
Adds 2-5 points of Electrical damage. of Sparks 20 20 0 0 0 0 0 0 0 0 0 500 A (2-5) elec damage
Adds 4-10 points of Electrical damage. of Lightning 20 20 0 0 0 0 0 0 0 0 0 1000 C (4-10) elec damage
Adds 6-15 points of Electrical damage. of Thunderbolts 20 20 0 0 0 0 0 0 0 0 0 2000 D (6-15) elec damage
Adds 1-6 points of Fire damage. of Fire 20 20 0 0 0 0 0 0 0 0 0 500 A (1-6) fire damage
Adds 2-12 points of Fire damage. of Flame 20 20 0 0 0 0 0 0 0 0 0 1000 C (2-12) fire damage
Adds 3-18 points of Fire damage. of Infernos 20 20 0 0 0 0 0 0 0 0 0 2000 D (3-18) fire damage
Adds 5 points of Poison damage. of Poison 20 20 0 0 0 0 0 0 0 0 0 500 A (5) pois damage
Adds 8 points of Poison damage. of Venom 20 20 0 0 0 0 0 0 0 0 0 1000 C (8) pois damage
Adds 12 points of Poison damage. of Acid 20 20 0 0 0 0 0 0 0 0 0 2000 D (12) pois damage
Drain Hit Points from target. Vampiric 5 5 0 0 0 0 0 0 0 0 0 X 2 D Heal 20% of damage done on attack
Increases rate of Recovery. of Recovery 10 10 20 0 20 10 0 0 20 10 10 200 B (-10) pts on recovery from being hit
Wearer resistant to Diseases. of Immunity 0 0 10 10 10 10 10 0 0 10 10 1000 C Immune to desease condition
Wearer resistant to Insanity. of Sanity 0 0 5 5 5 5 5 0 0 5 5 1000 C immune to insanity condition
Wearer resistant to Paralysis. of Freedom 0 0 10 10 10 10 10 0 0 10 10 2000 D immune to paralize condition
Wearer resistant to Poison. of Antidotes 0 0 10 10 10 10 10 0 0 10 10 1000 C immune to poison condition
Wearer resistant to Sleep. of Alarms 0 0 10 10 10 10 10 0 0 10 10 500 B immune to sleep condition
Wearer resistant to Stone. of The Medusa 0 0 5 5 5 5 5 0 0 5 5 2000 D immune to stone condition
Increased Knockback. of Force 10 10 0 0 0 0 0 0 0 0 0 500 A Increase knockback effect (X10)
+5 Level. of Power 2 2 2 2 2 2 2 2 2 2 2 2500 D (+5) char level
Increases effect of all Air spells. of Air Magic 0 0 0 0 0 0 0 0 0 10 10 2000 D 50% increase of spell effect and duration
Increases effect of all Body spells. of Body Magic 0 0 0 0 0 0 0 0 0 10 10 2000 D 50% increase of spell effect and duration
Increases effect of all Dark spells. of Dark Magic 0 0 0 0 0 0 0 0 0 10 10 2000 D 50% increase of spell effect and duration
Increases effect of all Earth spells. of Earth Magic 0 0 0 0 0 0 0 0 0 10 10 2000 D 50% increase of spell effect and duration
Increases effect of all Fire spells. of Fire Magic 0 0 0 0 0 0 0 0 0 10 10 2000 D 50% increase of spell effect and duration
Increases effect of all Light spells. of Light Magic 0 0 0 0 0 0 0 0 0 10 10 2000 D 50% increase of spell effect and duration
Increases effect of all Mind spells. of Mind Magic 0 0 0 0 0 0 0 0 0 10 10 2000 D 50% increase of spell effect and duration
Increases effect of all Spirit spells. of Spirit Magic 0 0 0 0 0 0 0 0 0 10 10 2000 D 50% increase of spell effect and duration
Increases effect of all Water spells. of Water Magic 0 0 0 0 0 0 0 0 0 10 10 2000 D 50% increase of spell effect and duration
Increases chance of Disarming. of Thievery 0 0 0 0 0 0 0 20 0 0 0 2000 B double chance to perform lockpick and steal skill
Half damage from all missile attacks. of Shielding 0 0 25 30 0 0 20 0 0 5 5 1000 B (1/2)dmg from all missle attacks (not cumulative)
Regenerate Hit points over time. of Regeneration 0 0 10 0 0 10 10 0 0 10 10 1000 B Regenerate 1 HP every 5 minutes
Regenerate Spell points over time. of Mana 0 0 10 0 10 10 10 10 0 10 10 1000 B Regenerate 1 SP every 5 minutes
Double damage vs Demons. Demon Slayer 20 20 0 0 0 0 0 0 0 0 0 X 2 A X 2 damage vs all demons
Double damage vs Dragons Dragon Slayer 20 20 0 0 0 0 0 0 0 0 0 X 2 A X 2 damage vs all dragons
Drain Hit Points from target and Increased Weapon speed. of Darkness 5 5 0 0 0 0 0 0 0 0 0 X 3 D (-20) pts on weapon speed, Vampiric
+1 to Seven Stats, HP, SP, Armor, Resistances. of Doom 10 10 10 10 10 10 10 10 10 10 10 750 B (+1) 7stats,hpts,spts,AC,4 resistances
+10 to Endurance, Armor, Hit points. of Earth 10 10 10 10 10 10 10 10 10 10 10 2000 D End (+10), AC (+10), HP (+10)
+10 Hit points and Regenerate Hit points over time. of Life 0 0 10 10 10 10 10 10 10 10 10 2000 D HP (+10), regenerate 1 HP every 5 minutes
+5 Speed and Accuracy. Rogues 10 10 5 5 5 10 20 20 20 10 10 500 A Speed (+5), Acc (+5)
Adds 10-20 points of Fire damage and +25 Might. of The Dragon 10 10 0 0 0 0 0 0 0 0 0 3000 D (10-20) Fire damage, Might (+25)
+10 Spell points and Regenerate Spell points over time. of The Eclipse 0 0 0 0 0 10 10 5 10 10 10 2000 D SP (+10), regenerate 1 SP every 5 minutes
+15 Endurance and +5 Armor. of The Golem 5 5 20 20 10 10 10 10 10 10 10 1500 C End (+15), AC (+5)
+10 Intellect and Luck. of The Moon 5 5 10 10 20 10 10 10 10 10 10 1000 C Luck (+10), Int (+10)
+30 Fire Resistance and Regenerate Hit points over time. of The Phoenix 0 0 20 20 20 0 0 0 0 0 0 3000 D Fire Res (+30), regenerate 1 HP every 5 minutes
+10 Spell points, Speed, Intellect. of The Sky 5 5 10 10 20 10 10 10 10 10 10 2500 D Int (+10), Spd (+10), SP (+10)
+10 Endurance and Accuracy. of The Stars 5 5 10 10 10 10 20 20 10 10 10 1000 C End (+10), Acc (+10)
+10 Might and Personality. of The Sun 5 5 10 10 10 10 20 20 10 10 10 1000 C Might(+10), Per (+10)
+15 Endurance and Regenerate Hit points over time. of The Troll 5 5 20 20 10 10 10 10 10 10 10 1500 C End (+15), regenerate 1 HP every 5 minutes
+15 Luck and Regenerate Spell points over time. of The Unicorn 5 5 10 10 20 10 10 10 10 10 10 1500 C Luck (+15), regenerate 1 SP every 5 minutes
+5 Might and Endurance. Warriors 5 5 10 10 10 10 10 10 10 10 10 500 A Might (+5), End (+5)
+5 Intellect and Personality. Wizards 5 5 5 5 5 10 10 10 10 10 10 500 A Intelect (+5), Per (+5)
Increased Value. Antique 10 10 10 10 10 0 0 10 0 10 10 X 10 B Gold value increased
Increased Weapon speed. of Swiftness 25 25 0 0 0 0 0 0 0 0 0 X 2 B (-20) pts on weapon recovery time