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=== Armor ===
=== Armor ===
{| class="wikitable"
{| class="wikitable"
!Name!!Value!!Skill Group!!Mod1!!Mod2!!material!!ID/Rep/St!!Not identified name!!Notes
!Name!!Value!!Skill Group!!AC!!Not identified name
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|Leather Armor||150||Leather||4||0||3||1||Leather Armor||"Lightest and most easily made among the armors, leather armor offers the least protection.  This particular suit is of average quality."
|Leather Armor||150||Leather||4||Leather Armor
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|Studded Leather||250||Leather||4||2||3||3||Leather Armor||Studded leather offers more protection than regular leather armor at the expense of being stiffer and weighing more.  This particular suit is well made.
|Studded Leather||250||Leather||4||Leather Armor
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|Enchanted Leather||450||Leather||4||6||3||5||Leather Armor||"An otherwise ordinary suit of leather armor, this suit is imbued with a subtle enchantment that strengthens the material against blows without increasing weight."
|Enchanted Leather||450||Leather||4||Leather Armor
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|Dragon Leather||750||Leather||4||12||3||7||Leather Armor||Standard issue leather armor for officers in the Regnan Navy.  All such leather armor receives enchantments to strengthen and lighten it during its creation in the Regnan Armories.
|Dragon Leather||750||Leather||4||Leather Armor
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|Imperial Leather||1150||Leather||4||20||3||9||Leather Armor||An extremely rare suit of leather armor created during the conflicts between the Church of the Moon and the Church of the Sun roughly 80 years ago.  These suits provide the finest protection available with leather armor.
|Imperial Leather||1150||Leather||4||Leather Armor
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|Chain Mail||400||Chain||8||0||6||1||Chain Mail||"Chain mail is an armor formed of small, interlocking loops of metal.  This suit is low quality:  the metal used is plain iron, there are only two layers of rings, and it is heavy and stiff for its size."
|Chain Mail||400||Chain||8||Chain Mail
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|Steel Chain Mail||600||Chain||8||4||6||4||Chain Mail||"A superior suit of chain mail, the metal used in this suit is steel, and the former owner was careful to keep the suit well oiled and free of rust."
|Steel Chain Mail||600||Chain||8||Chain Mail
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|Noble Chain Mail||900||Chain||8||10||6||6||Chain Mail||"Cavalry officer's chain mail from the reign of Taledon V of Karigor, Divine High Priest and High Holy Conduit of the Church of the Sun, circa 870 A.S.  The armor is high quality chain, enchanted to lighten and strengthen the metal."
|Noble Chain Mail||900||Chain||8||Chain Mail
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|Royal Chain Mail||1300||Chain||8||18||6||8||Chain Mail||Highly enchanted armor worn by elvish nobility and royalty during the Timber Wars of the seventh and eighth centuries.
|Royal Chain Mail||1300||Chain||8||Chain Mail
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|Majestic Chain Mail||1800||Chain||8||28||6||10||Chain Mail||"A very rare suit of armor turned out by the Heavenly Forges of Governor Padish before the Silence.  The armor was originally worn strictly by the Governor and his highest military officers as a badge of office.  It is not just for show; this chain mail is lighter, stronger, and more supple than any other chain in the world."
|Majestic Chain Mail||1800||Chain||8||Chain Mail
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|Plate Armor||1000||Plate||20||0||9||1||Plate Armor||"Composed of interlocking plates and joints, plate armor is the best unenchanted armor available.  It is, however, heavy and slows the movements of the wearer.  This particular suit is of average quality and the smith unknown."
|Plate Armor||1000||Plate||20||Plate Armor
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|Steel Plate Armor||1400||Plate||20||8||9||6||Plate Armor||Well constructed plates of steel work together to form an overall excellent suit of armor.  A foundry stamp under the right arm indicates it was forged recently in Kelebrim.
|Steel Plate Armor||1400||Plate||20||Plate Armor
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|Golden Plate Armor||2700||Plate||20||34||9||12||Plate Armor||"This suit of plate armor was forged in the Mekorig foundry eighteen years after the death of Mekorig the Blind.  A masterwork, the armor is almost as easy to wear as ordinary clothes, and is probably the best armor available in the world."
|Golden Plate Armor||2700||Plate||20||Plate Armor
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|Kite Shield||200||Shield||6||0||4||1||Large Shield||"Formed of stretched hides over a wooden frame, this simple shield provides basic protection against physical attacks."
|Kite Shield||200||Shield||6||Large Shield
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|Tower Shield||300||Shield||6||1||4||3||Large Shield||The simplicity of the heraldic design on this shield leads one to believe it was created either by barbarians or goblins.  It is made of sturdy materials and should stand up reasonably well in combat.
|Tower Shield||300||Shield||6||Large Shield
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|Castle Shield||400||Shield||6||3||4||5||Large Shield||"This shield is made of wood framed by iron.  It is somewhat heavy for its size, but it should see you through a battle safely--as long as  you're not backstabbed."
|Castle Shield||400||Shield||6||Large Shield
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|Celestial Shield||500||Shield||6||7||4||7||Large Shield||"Made of a lightweight metal, this shield has a foundry stamp from the Kelebrim armory.  Though light, the material is very strong, and the metal is welded almost seamlessly.  "
|Celestial Shield||500||Shield||6||Large Shield
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|Olympian Shield||800||Shield||6||13||4||9||Large Shield||"These shields were forged by the Phynaxian empire during its brief rise to power on the steppes of southern Erathia (790-864).  They are made of stalt, a metal that takes well to enchantment, and contributed heavily to Phynaxian military might.  Unfortunately, very little of the metal could be mined, and Phynaxia fell in 864 A.S. to an Elvish offensive."
|Olympian Shield||800||Shield||6||Large Shield
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|Wooden Shield||100||Shield||4||0||4||1||Small Shield||A small wooden shield designed to protect mostly against arrows.
|Wooden Shield||100||Shield||4||Small Shield
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|Bronze Shield||200||Shield||4||2||4||2||Small Shield||"Bronze shields are lighter than iron shields of the same size, but aren't nearly as strong."
|Bronze Shield||200||Shield||4||Small Shield
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|Steel Shield||300||Shield||4||4||4||3||Small Shield||"Since this shield is made of tempered steel, it should resist all but the most unusual of enchanted weapons."
|Steel Shield||300||Shield||4||Small Shield
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|Spirit Shield||450||Shield||4||8||4||4||Small Shield||"Spirit shields are ordinary steel shields enchanted through a ritualistic process that can have powerful, albeit unpredictable results.  The process is time consuming and requires the undivided attention of at least three masters of Spirit magic."
|Spirit Shield||450||Shield||4||Small Shield
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|Astral Shield||750||Shield||4||14||4||5||Small Shield||"These rare shields were turned out by the hundreds with the aid of the Heavenly Forges to combat rebel forces in the endless string of skirmishes and supply raids that tested (and finally overcame) the Governor's forces in the first century A.S.  As with all such equipment, it is light, tough, and is capable of holding the most powerful enchantments."
|Astral Shield||750||Shield||4||Small Shield
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|Helm||60||Misc||2||0||6||1||Helm||"An ordinary helm.  This one is made of hides stretched over wood.  There's no fur or padding on the inside, so your head will probably ring like a bell when struck a solid blow."
|Helm||60||Misc||2||Helm
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|Steel Helm||260||Misc||2||4||6||4||Helm||This is a common steel helm.  The design is a good one and has been used for centuries by warriors all around the world.  Best guess is this helm is 50-75 years old.
|Steel Helm||260||Misc||2||Helm
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|Guardian Helm||460||Misc||2||6||6||6||Helm||This helm design has been used by the Elves of Erathia since before the Silence.  It is composed of silver and steel and is very strong.
|Guardian Helm||460||Misc||2||Helm
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|Defender Helm||660||Misc||2||8||6||8||Helm||"Half made from the skull of the ferocious Mogred beast in Karigor, these helms grow more uncommon every year as the Mogreds approach extinction.  The red stripes around the horns of the helm are highly receptive to enchantment."
|Defender Helm||660||Misc||2||Helm
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|Angelic Helm||860||Misc||2||10||6||10||Helm||"These helms are extremely rare and no one knows where they originate, but they almost certainly come from the Time of Wonders.  An extremely fine inscription inside the helm says  'Property of Ship's Store, VARN MCMIV'."
|Angelic Helm||860||Misc||2||Helm
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|Cloth Hat||20||Misc||0||0||2||1||Hat||"A common hat.  The material is a blend of cotton and wool, and the feather is from a duck."
|Cloth Hat||20||Misc||0||Hat
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|Fancy Hat||100||Misc||0||0||2||2||Hat||"Quite fashionable and stylish, these hats are in vogue amongst the upper classes and those seeking to emulate them."
|Fancy Hat||100||Misc||0||Hat
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|Wizard Cap||200||Misc||0||0||2||3||Hat||"Don't laugh--while silly--even ridiculous--in appearance, many sorcerers spend quite a bit of time enchanting hats like this with powerful magics.  The conical shape and 'eyes' in the front of the hat are peculiarly attractive to creatures of the spirit world, and that property makes the hat easier to enchant."
|Wizard Cap||200||Misc||0||Hat
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|Crown||250||Misc||0||0||4||12||Crown||"This is a poorly wrought crown, the kind that goblins or low budget actors might create to mock royalty.  It offers no real head protection, although it may carry some small enchantment."
|Crown||250||Misc||0||Crown
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|Regal Crown||450||Misc||0||0||4||14||Crown||"A large, imperfect sapphire is inset in the center of this delicate silver crown.  Extremely fine hammer marks suggest this crown was made by dwarven hands."
|Regal Crown||450||Misc||0||Crown
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|Almighty Crown||650||Misc||0||0||4||16||Crown||"Crowns of this sort are typically created with the use of magic to enhance their susceptibility to magic.  If found with no enchantments whatsoever, the crown was probably left unfinished for some reason. "
|Almighty Crown||650||Misc||0||Crown
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|Leather Belt||40||Misc||0||0||3||1||Belt||A common strip of leather used to hold up your pants.
|Leather Belt||40||Misc||0||Belt
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|Mercenary Belt||100||Misc||0||0||3||2||Belt||"A wide leather belt with a big, flashy buckle of a kind favored by bandits and mercenaries.  Both mercenaries and bandits like to have charms or minor enchantments placed on them as battle aids."
|Mercenary Belt||100||Misc||0||Belt
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|Vanguard Belt||225||Misc||0||0||3||3||Belt||"Cured dragonhide and polished bronze are fastened together to form a belt of unusual strength and resistance to magic.  Although difficult to work with, these belts can offer excellent protection against magic once an enchantment is successfully laid upon them."
|Vanguard Belt||225||Misc||0||Belt
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|Warlord Belt||450||Misc||0||0||3||4||Belt||"Made of silver and the hide of some unknown creature, this belt is studded with vertical strips of a golden alloy.  The buckle is a single, large opal inset in a platinum base."
|Warlord Belt||450||Misc||0||Belt
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|Sovereign Belt||600||Misc||0||0||3||5||Belt||"Though soft and flexible, the material of this belt is made up of extremely fine strands of white gold.  The white gold is braided together by a process too exacting for human hands, and the ruby set into the buckle was perfectly cut by a process long lost in time."
|Sovereign Belt||600||Misc||0||Belt
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|Leather Cloak||50||Misc||1||0||2||2||Cloak||A used leather cloak.  It smells faintly of mothballs and dust.
|Leather Cloak||50||Misc||1||Cloak
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|Phantom Cloak||150||Misc||1||2||2||3||Cloak||Indigo dye from the Regnan Archipelago was used to stain this wool cloak the color of a summer night's sky.
|Phantom Cloak||150||Misc||1||Cloak
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|Elven Cloak||250||Misc||1||4||2||4||Cloak||"Woven from plant fibers found in the forests of Erathia, these cloaks are the traditional garb of the Elven Rangers."
|Elven Cloak||250||Misc||1||Cloak
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|Cardinal Cloak||450||Misc||1||6||2||5||Cloak||A cloak formerly worn by high officials of the Church of the Sun of Karigor prior to the dissolution of the Church in 1083 A.S.  Nearly all these cloaks were enchanted in one way or another.
|Cardinal Cloak||450||Misc||1||Cloak
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|Doom's Day Cloak||750||Misc||1||8||2||6||Cloak||A cloak formerly worn by high officials of the Church of the Moon of Karigor prior to the dissolution of the Church in 1083 A.S.  Nearly all these cloaks were enchanted in one way or another.
|Doom's Day Cloak||750||Misc||1||Cloak
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|Gauntlets||100||Misc||3||0||6||2||Gauntlets||A steel plated gauntlet of simple make and design.
|Gauntlets||100||Misc||3||Gauntlets
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|Knight Gauntlets||250||Misc||3||3||6||4||Gauntlets||"This gauntlet is an improvement over the simple, inflexible steel gauntlets commonly worn by goblins and brigands.  The back of the hand and wrist are solid, while the jointing around the fingers is made of chain links to improve dexterity."
|Knight Gauntlets||250||Misc||3||Gauntlets
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|Paladin Gauntlets||450||Misc||3||5||6||6||Gauntlets||"While lacking in flexibility, this gauntlet has reinforced joints over the knuckles and at the base of the wrist."
|Paladin Gauntlets||450||Misc||3||Gauntlets
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|Cavalier Gauntlets||650||Misc||3||7||6||8||Gauntlets||"A high quality gauntlet, it offers both flexibility and protection.  The joints are reinforced, yet are 'soft' enough to permit nearly normal hand motion."
|Cavalier Gauntlets||650||Misc||3||Gauntlets
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|Ultimate Gauntlets||850||Misc||3||9||6||10||Gauntlets||"Dwarven smiths created this masterpiece of gauntlet design.  Except for the extra bulk, there seems little difference between this gauntlet and a velvet glove.  Clever sliding and rotating plates at the joints and wrist permit full normal hand motion while providing continuous protection at all times."
|Ultimate Gauntlets||850||Misc||3||Gauntlets
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|Leather Boots||50||Misc||2||0||3||3||Boots||Common traveler's boots made with leather and hobnailed.
|Leather Boots||50||Misc||2||Boots
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|Steel Boots||250||Misc||2||4||3||4||Boots||Heavy steel boots made for solid foot protection in battle.  They are uncomfortable to walk in and have a tendency to rust on the inside.
|Steel Boots||250||Misc||2||Boots
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|Armored Boots||450||Misc||2||6||3||5||Boots||The interior of these steel plated boots is made of leather and cloth to soften the sharp edges on the metal plates.  They are a bit heavy and exhausting to wear for extended periods.
|Armored Boots||450||Misc||2||Boots
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|Sterling Boots||650||Misc||2||8||3||6||Boots||"Polished silver boots with velvet interiors, these boots are lighter than steel boots and far more comfortable.  They look pretty snappy, too."
|Sterling Boots||650||Misc||2||Boots
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|Ultimate Boots||850||Misc||2||10||3||7||Boots||"Dragonhide boots reinforced with molded horn strips and stalt metal rivets.  Soft and light, they provide unparalleled foot protection."
|Ultimate Boots||850||Misc||2||Boots
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|Fine Ring||100||Misc||0||0||7||2||Ring||A small golden ring with a quarter carat diamond.  The style is simple and elegant.
|Fine Ring||100||Misc||0||Ring
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|Sparkling Ring||300||Misc||0||0||7||4||Ring||Two amethysts adorn this plain platinum ring.
|Sparkling Ring||300||Misc||0||Ring
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|Lunar Ring||500||Misc||0||0||7||6||Ring||A gold ring with a large moonstone set in the center.  These rings typically carry an enchantment.
|Lunar Ring||500||Misc||0||Ring
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|Witch Ring||700||Misc||0||0||7||8||Ring||Rings such as this one were worn by the Witch's guild to signify membership during their heyday between 550-800 A.S.
|Witch Ring||700||Misc||0||Ring
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|Blessed Ring||900||Misc||0||0||7||10||Ring||"The three pearls mounted on a gold base glimmer a faint blue when held out in the sun, offering insight as to the source of their magic."
|Blessed Ring||900||Misc||0||Ring
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|Valuable Ring||1100||Misc||0||0||7||12||Ring||A large star sapphire flanked by two smaller rubies decorate an otherwise plain gold band.
|Valuable Ring||1100||Misc||0||Ring
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|Precious Ring||1300||Misc||0||0||7||14||Ring||"Three gems, symmetrically equal in size and quality adorn a hammered gold band.  The center gem is a ruby, and the two flanking gems are purple topazes."
|Precious Ring||1300||Misc||0||Ring
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|Ethereal Ring||1500||Misc||0||0||7||16||Ring||"A hammered white gold ring with a large central diamond and two small pearls, light doesn't fall upon it normally.  The ring glitters and fades unpredictably, as though it were lit by an invisible sun shining in an unseen, yet parallel world.  "
|Ethereal Ring||1500||Misc||0||Ring
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|Exquisite Ring||1700||Misc||0||0||7||18||Ring||Three opals rimmed with a strange red metal are set in a perfect ring of stalt--a very rare metal found only in southern Erathia.
|Exquisite Ring||1700||Misc||0||Ring
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|Scarab Ring||2000||Misc||0||0||7||20||Ring||"A gold band adorned with the shell of a rare beetle found only in the deserts of Enroth.  Treated properly by an alchemist, these shells can be made to hold the mightiest of enchantments."
|Scarab Ring||2000||Misc||0||Ring
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|Turquoise Amulet||500||Misc||0||0||4||2||Amulet||"A turquoise stone bracketed by a bronze chain and clasp makes for an inexpensive, yet charming amulet."
|Turquoise Amulet||500||Misc||0||Amulet
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|Gothic Amulet||750||Misc||0||0||4||4||Amulet||This bizarre amulet was probably created by some alchemist with a distorted understanding of magic.  The shape and symmetry help to maintain whatever enchantment he put in it.
|Gothic Amulet||750||Misc||0||Amulet
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|Claw Amulet||1000||Misc||0||0||4||6||Amulet||"The ossified foot of some unknown beast or monster has been inset with a huge, imperfect purple topaz.  It's not pretty, but it's certainly magical."
|Claw Amulet||1000||Misc||0||Amulet
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|Ancient Amulet||1250||Misc||0||0||4||8||Amulet||"This amulet is composed of two pieces:  the front piece is an ancient, perfectly cut rectangle of a strong, stainless metal.  The backing is a much more recent gold chain and clasp.  Careful inspection of the front piece reveals it to be a plaque displaying the name of some long dead soldier or worker.  Symbols on the front probably indicate status and rank."
|Ancient Amulet||1250||Misc||0||Amulet
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|Ruby Star Amulet||1500||Misc||0||0||4||10||Amulet||"A perfect ruby cut in a star shape and bracketed by a golden clasp give this amulet its name.  When viewed in dim light, a fiery spark can be seen dancing in the center of the gem."
|Ruby Star Amulet||1500||Misc||0||Amulet
|}
|}



Revision as of 13:58, 2 March 2018

Items

Weapons

Name Value Equip Stat Skill Group Mod1 Mod2 material ID/Rep/St Not identified name Description
Longsword 50 Weapon Sword 3d3 0 8 1 Longsword "Of simple make and design, this longsword is deadly nonetheless."
Warrior Sword 200 Weapon Sword 3d3 3 8 3 Longsword A longsword of superior strength and edge.
Crusader Sword 350 Weapon Sword 3d3 6 8 5 Longsword Hammered metal patterns on the blade of this longsword suggest high quality Dwarven manufacture.
Champion Sword 500 Weapon Sword 3d3 9 8 7 Longsword "An extremely high quality longsword, this weapon is one of no more than one thousand of its kind forged by master weaponsmith Mekorig the Blind circa 780-800."
Lionheart Sword 650 Weapon Sword 3d3 12 8 9 Longsword "A weapon as rare as it is ancient, this longsword was forged during the Time of Wonders. The process used to forge steel of this quality was lost sometime just after the Silence."
Two-Handed Sword 400 Weapon2 Sword 4d5 0 8 1 Two-Handed Sword A basic two-handed sword. Thousands of these low quality weapons can be found throughout Enroth.
Great Sword 500 Weapon2 Sword 4d5 2 8 6 Two-Handed Sword "Yet another simple two-handed sword, this barbarian's weapon sports a wavy blade and an extra cross piece. Its construction is sturdy and the blade is sharp."
Heroic Sword 800 Weapon2 Sword 4d5 8 8 8 Two-Handed Sword "An unusually high quality two-handed sword, this blade is both strong and reliable."
Broadsword 100 Weapon Sword 3d4 0 8 1 Broadsword A common broadsword. These blades can be found throughout the land in the hands of both heroes and villains.
Steel Broadsword 300 Weapon Sword 3d4 4 8 4 Broadsword A fine Erathian steel broadsword of excellent quality and edge.
Mighty Broadsword 600 Weapon Sword 3d4 10 8 6 Broadsword This broadsword's edge and beauty are enchanted and untouched by time. The blade looks as though it was forged yesterday.
Cutlass 40 Weapon Sword 2d4 0 7 1 Cutlass "A cutlass of Goblin manufacture, this blade is as deadly as it is ugly."
Pirate Cutlass 290 Weapon Sword 2d4 5 7 3 Cutlass The traditional back-up weapon of the Regnan pirates living on the countless islands east of the island of Mist. These cutlasses were forged by one of a long line of smiths native to those islands.
Master Cutlass 590 Weapon Sword 2d4 11 7 5 Cutlass "Cleverly concealed initials near the pommel of this cutlass prove this beautiful weapon to be the work of Alec Teling, master smith to Hareck IX, Lord of Regna, and emperor of the Endless Ocean."
Dagger 8 Weapon Dagger 2d2 0 6 1 Dagger "A common dagger, favorite of thieves and assassins the world over."
Blood Dagger 100 Weapon Dagger 2d2 2 6 2 Dagger "Blood Daggers are ceremonial weapons worn by the nobility of Regna. Their popularity has spread in recent years to the nobility of Enroth, and now they can be found throughout the land. Though ceremonial, they are sharp and reliable blades."
Shadow Dagger 150 Weapon Dagger 2d2 3 6 3 Dagger "Commissioned by Ethric the Mad while still a human, it is said these daggers have a link to the Land of the Dead. They are used in certain magical rituals designed to extend life to unnatural lengths."
Mage Dagger 250 Weapon Dagger 2d2 5 6 4 Dagger "One of less than a hundred such blades, Mage daggers were carried and forged by members of the Alchemical Alliance roughly 300 years ago in the fires beneath Castle Alamos. It is no longer possible to make a finer blade than a Mage dagger."
Jeweled Dagger 300 Weapon Dagger 2d2 6 6 5 Dagger "A weapon from the Time of Wonders, this blade is of both extreme age and quality."
Long Dagger 15 Weapon Dagger 2d3 0 7 1 Long Dagger "The common long dagger. Bordering on swords, these long daggers are favored by assassins who want a weapon that is both concealable yet has a longer reach than the traditional dagger."
Piercing Dagger 200 Weapon Dagger 2d3 4 7 3 Long Dagger "Really more of a short sword than a dagger, the narrow blade belies an unusual strength and a possibly enchanted edge."
Divine Dagger 350 Weapon Dagger 2d3 7 7 5 Long Dagger "A 'Weapon of the Gods', this weapon was one of the last created before the great forges fell to the Silence in the year 113 A.S (After the Silence)."
Hand Axe 30 Weapon Axe 4d2 0 5 1 Axe "More of a tool than a weapon, this simple axe will work in a pinch. But don't expect much."
Battle Axe 100 Weapon Axe 4d2 2 5 2 Axe "Made as a weapon of war instead of a tool, the battle axe is usually employed by barbarians and undisciplined armies."
War Axe 250 Weapon Axe 4d2 5 5 4 Axe This War Axe appears to be one of a large shipment of such axes seized by Roland during the Succession War. It was manufactured in Karigor by order of Archibald Ironfist to be used against his brother in their struggle for the throne of Enroth.
Dwarven Axe 400 Weapon Axe 4d2 8 5 5 Axe "An example of the high quality work done by the dwarves of the Red Mountains, the blade is sharp and the balance perfect."
Supreme Axe 550 Weapon Axe 4d2 11 5 6 Axe "This weapon surely has a dark history. An axe of this quality is only forged as the personal weapon of a noble Dwarf, and it is never sold or traded away…"
Poleax 225 Weapon2 Axe 3d7 0 5 1 Two-Handed Axe This style of long hafted axe is typically used to deadly effect by Eastern tribes and the elite guard of some members of the nobility.
Heavy Poleax 450 Weapon2 Axe 3d7 3 5 5 Two-Handed Axe "A stronger version of the basic Poleax, this weapon is frequently used by city guards and other fighters who don't expect to do battle in large, coordinated groups (like armies)."
Grand Poleax 900 Weapon2 Axe 3d7 9 5 8 Two-Handed Axe The blade head of this weapon was obviously created with the aid of magic. It is both unusually sharp and light at the same time.
Spear 15 Weapon1or2 Spear 1d9 0 6 1 Spear "Barely more than a sharpened stick, this spear is still quite deadly. Like all spears, it can be used in one or both hands (+1D9 if used two-handed)."
Stout Spear 50 Weapon1or2 Spear 1d9 1 6 2 Spear "This spear has a reinforced steel tip to help it penetrate tough armor and hides. Like all spears, it can be used in one or both hands (+1D9 if used two-handed)."
Serpent Spear 250 Weapon1or2 Spear 1d9 5 6 3 Spear "Decorated with carved serpents running along the shaft, this spear comes equipped with a cross piece designed to prevent impaled foes from sliding along the shaft of the spear and striking a blow at you as they die. Like all spears, it can be used in one or both hands (+1D9 if used two-handed)."
Savage Spear 450 Weapon1or2 Spear 1d9 9 6 4 Spear "Composed entirely of a rare, bluish metal, the lower half of this spear is wrapped in an expensive leather. A collector's item! Like all spears, it can be used in one or both hands (+1D9 if used two-handed)."
Sacred Spear 650 Weapon1or2 Spear 1d9 13 6 6 Spear A smithy symbol and date stamp indicate this spear was made in the magical forges of Governor Padish 12 years before the Silence (+1D9 if used two-handed).
Halberd 200 Weapon1or2 Spear 3d6 0 6 1 Halberd "Combination poleax and spear, the halberd can inflict terrible wounds, but recovers slowly from swings. This one is of average quality and workmanship (+1D6 if used two-handed)."
Massive Halberd 400 Weapon1or2 Spear 3d6 4 6 4 Halberd "Of solid construction, this halberd has a particularly heavy blade. Wielded by a mighty warrior, it could surely be used to slay the toughest of monsters (+1D6 if used two-handed)."
Elite Halberd 700 Weapon1or2 Spear 3d6 10 6 8 Halberd "A small stamp on the blade of this weapon indicates it was constructed in the famous Mekorig Foundry by the master himself, Mekorig the Blind. You would be hard pressed to find a finer Halberd anywhere in the world (+1D6 if used two-handed)."
Trident 100 Weapon1or2 Spear 2d6 0 6 1 Trident "Common war tridents, like this one, are good quality weapons issued by the Imperial Regnan Navy to facilitate the collection of Imperial tariffs on the high seas. Most merchants and other governments refer to this activity as piracy…(+1D6 if used two-handed)."
Ornate Trident 400 Weapon1or2 Spear 2d6 6 6 3 Trident A high quality war trident of the style given to officers of the Imperial Regnan Navy. This one was probably taken from the officer during an Imperial Taxation battle that went poorly for the Navy (+1D6 if used two-handed).
Titanic Trident 700 Weapon1or2 Spear 2d6 12 6 6 Trident "This beautiful trident is mostly made of Kergar, a rare, bluish metal that does not rust or lose its edge over time (+1D6 if used two-handed)."
Longbow 100 Missile Bow 5d2 0 3 1 Longbow A simple longbow constructed of common materials and uninspired design.
Elven Bow 200 Missile Bow 5d2 2 3 3 Longbow A weapon only made by the Elves of the great Erathian forests. This one reflects the same high quality workmanship found in all Elvish artifacts.
Precision Bow 300 Missile Bow 5d2 4 3 5 Longbow Etched initials at the base of the bow indicate this bow was made by master bowyer Ivan Selving's workshop during the Timber Wars against the Elves of Erathia in the late 600's.
Magic Bow 400 Missile Bow 5d2 6 3 7 Longbow This bow is composed of strange materials and bound together by subtle enchantments. It is extremely light and accurate.
Stellar Bow 500 Missile Bow 5d2 8 3 9 Longbow "Created by stripping the Heavenly Forges of their enchanted parts when they became useless some years after the Silence, very few of these bows have survived the passage of time. What few remain are hoarded by the Elves and individual collectors."
Crossbow 50 Missile Bow 4d2 0 4 1 Crossbow "Crossbows are the deadliest ranged weapons made since the Time of Wonders. This crossbow is made of stout Yew wood and metal fixtures, but is otherwise rather ordinary."
Accurate Crossbow 200 Missile Bow 4d2 3 4 4 Crossbow "These crossbows were stockpiled by Archibald just prior to the Succession War for use against his brother. As with most decisions involving death, Archibald chose wisely. These crossbows are amongst the best in the land."
True Crossbow 400 Missile Bow 4d2 7 4 8 Crossbow "Equipped with a hand crank and shaft sights, these exceptional crossbows are superior to all that have come before. Just where they are coming from is a mystery at this time…"
Mace 50 Weapon Mace 2d4 0 6 1 Mace "Little more than a glorified club, this common mace is made of ordinary materials and unexceptional craftsmanship."
Wicked Mace 150 Weapon Mace 2d4 2 6 2 Mace "Solidly designed to inflict fatal injuries, even through armor. The balance is a little top heavy, but the craftsmanship is good."
Thunder Mace 300 Weapon Mace 2d4 5 6 3 Mace "This mace is one of thousands turned out by the Heavenly Forges before the Silence. But that was more than a thousand years ago, and not many remain."
Wonder Mace 450 Weapon Mace 2d4 8 6 4 Mace Only magic could make such an ungainly weapon so light and yet hit so hard.
Death Mace 600 Weapon Mace 2d4 11 6 6 Mace "Constructed by the Necromancer's guild just prior to their fall during the Succession War, these unusual weapons are almost always enchanted with powerful magics."
Hammer 120 Weapon Mace 2d5 0 6 1 Hammer "A graceless and unimaginative weapon, hammers are slow, but hit very hard. This one is of common construction and materials."
Dark Hammer 300 Weapon Mace 2d5 3 6 3 Hammer "A step up in construction quality, these hammers are commonly wielded by humanoid monsters. Since everyone knows most monsters don't make weapons, the question 'from where are they getting them?' arises…"
Holy Hammer 600 Weapon Mace 2d5 9 6 5 Hammer "Magically constructed, these hammers are the property of the Church of the Moon in Karigor."
Club 1 Weapon Club 1d3 0 3 0 Club "A primitive weapon usable by even the stupidest of monsters. You're not thinking of using this, are you?"
Spiked Club 40 Weapon Club 1d3 3 3 2 Club "An improvement over the simple club, this spiked club will inflict nastier wounds."
Killer Club 100 Weapon Club 1d3 5 3 3 Club "King of the club family. If this weapon had a knob or ball on the end, it would be a mace. There is evidence of real craftsmanship in this club, but you can see no true identifying marks that would indicate who created it."
Staff 40 Weapon2 Staff 2d4 0 3 1 Staff "The staff is the traditional weapon of the oppressed. This one is unremarkable, and the ruby at the end of it is actually just colored glass."
Emerald Staff 250 Weapon2 Staff 2d4 3 3 4 Staff "Magically light and hard, this staff is made of a rare wood stripped from the Elves during the Timber War in 600 A.S. The emerald at the end of it is real, and probably serves as a magical reservoir from which the staff draws its strength."
Power Staff 500 Weapon2 Staff 2d4 7 3 6 Staff "This staff, along with others of its kind, was found in the treasure room of the Necromancer's guild after their disastrous defeat by Roland at the end of the Succession War."
Blaster 0 Weapon Blaster 3d5 8 10 20 Ancient Weapon "A weapon of awesome power, clearly created during the Time of Wonders. "
Blaster Rifle 0 Weapon Blaster 5d5 12 10 20 Ancient Weapon "The finest of personal weapons made during the Time of Wonders, this Blaster Rifle can deal death faster than any weapon you have ever seen."

Armor

Name Value Skill Group AC Not identified name
Leather Armor 150 Leather 4 Leather Armor
Studded Leather 250 Leather 4 Leather Armor
Enchanted Leather 450 Leather 4 Leather Armor
Dragon Leather 750 Leather 4 Leather Armor
Imperial Leather 1150 Leather 4 Leather Armor
Chain Mail 400 Chain 8 Chain Mail
Steel Chain Mail 600 Chain 8 Chain Mail
Noble Chain Mail 900 Chain 8 Chain Mail
Royal Chain Mail 1300 Chain 8 Chain Mail
Majestic Chain Mail 1800 Chain 8 Chain Mail
Plate Armor 1000 Plate 20 Plate Armor
Steel Plate Armor 1400 Plate 20 Plate Armor
Golden Plate Armor 2700 Plate 20 Plate Armor
Kite Shield 200 Shield 6 Large Shield
Tower Shield 300 Shield 6 Large Shield
Castle Shield 400 Shield 6 Large Shield
Celestial Shield 500 Shield 6 Large Shield
Olympian Shield 800 Shield 6 Large Shield
Wooden Shield 100 Shield 4 Small Shield
Bronze Shield 200 Shield 4 Small Shield
Steel Shield 300 Shield 4 Small Shield
Spirit Shield 450 Shield 4 Small Shield
Astral Shield 750 Shield 4 Small Shield
Helm 60 Misc 2 Helm
Steel Helm 260 Misc 2 Helm
Guardian Helm 460 Misc 2 Helm
Defender Helm 660 Misc 2 Helm
Angelic Helm 860 Misc 2 Helm
Cloth Hat 20 Misc 0 Hat
Fancy Hat 100 Misc 0 Hat
Wizard Cap 200 Misc 0 Hat
Crown 250 Misc 0 Crown
Regal Crown 450 Misc 0 Crown
Almighty Crown 650 Misc 0 Crown
Leather Belt 40 Misc 0 Belt
Mercenary Belt 100 Misc 0 Belt
Vanguard Belt 225 Misc 0 Belt
Warlord Belt 450 Misc 0 Belt
Sovereign Belt 600 Misc 0 Belt
Leather Cloak 50 Misc 1 Cloak
Phantom Cloak 150 Misc 1 Cloak
Elven Cloak 250 Misc 1 Cloak
Cardinal Cloak 450 Misc 1 Cloak
Doom's Day Cloak 750 Misc 1 Cloak
Gauntlets 100 Misc 3 Gauntlets
Knight Gauntlets 250 Misc 3 Gauntlets
Paladin Gauntlets 450 Misc 3 Gauntlets
Cavalier Gauntlets 650 Misc 3 Gauntlets
Ultimate Gauntlets 850 Misc 3 Gauntlets
Leather Boots 50 Misc 2 Boots
Steel Boots 250 Misc 2 Boots
Armored Boots 450 Misc 2 Boots
Sterling Boots 650 Misc 2 Boots
Ultimate Boots 850 Misc 2 Boots
Fine Ring 100 Misc 0 Ring
Sparkling Ring 300 Misc 0 Ring
Lunar Ring 500 Misc 0 Ring
Witch Ring 700 Misc 0 Ring
Blessed Ring 900 Misc 0 Ring
Valuable Ring 1100 Misc 0 Ring
Precious Ring 1300 Misc 0 Ring
Ethereal Ring 1500 Misc 0 Ring
Exquisite Ring 1700 Misc 0 Ring
Scarab Ring 2000 Misc 0 Ring
Turquoise Amulet 500 Misc 0 Amulet
Gothic Amulet 750 Misc 0 Amulet
Claw Amulet 1000 Misc 0 Amulet
Ancient Amulet 1250 Misc 0 Amulet
Ruby Star Amulet 1500 Misc 0 Amulet

Wands

Name Value Spell BaseCharges ID/Rep/St Notes
Wand of Flame 1000 S2 50 5 "A rod of blue metal and wood capped with a blue headstone. To use this wand, you must equip it as though you were equipping a weapon."
Wand of Static 1000 S13 50 5 "A rod of blue metal and wood capped with a blue headstone. To use this wand, you must equip it as though you were equipping a weapon."
Wand of Cold 1000 S24 50 5 "A rod of blue metal and wood capped with a blue headstone. To use this wand, you must equip it as though you were equipping a weapon."
Wand of Stunning 1000 S34 50 5 "A rod of blue metal and wood capped with a blue headstone. To use this wand, you must equip it as though you were equipping a weapon."
Wand of Arrows 1000 S35 50 5 "A rod of blue metal and wood capped with a blue headstone. To use this wand, you must equip it as though you were equipping a weapon."
Fairy Wand of Fire 1500 S4 40 7 "More a staff than a wand, this fairy wand is inexplicably alive, even though it was cut from its parent tree many years ago. To use this wand, you must equip it as though you were equipping a weapon."
Fairy Wand of Sparks 1500 S15 40 7 "More a staff than a wand, this fairy wand is inexplicably alive, even though it was cut from its parent tree many years ago. To use this wand, you must equip it as though you were equipping a weapon."
Fairy Wand of Poison 1500 S26 40 7 "More a staff than a wand, this fairy wand is inexplicably alive, even though it was cut from its parent tree many years ago. To use this wand, you must equip it as though you were equipping a weapon."
Fairy Wand of Mind 1500 S58 40 7 "More a staff than a wand, this fairy wand is inexplicably alive, even though it was cut from its parent tree many years ago. To use this wand, you must equip it as though you were equipping a weapon."
Fairy Wand of Harm 1500 S70 40 7 "More a staff than a wand, this fairy wand is inexplicably alive, even though it was cut from its parent tree many years ago. To use this wand, you must equip it as though you were equipping a weapon."
Alacorn Wand of Fireballs 2000 S6 30 9 "Made from the hollowed out horn of a unicorn and spitted on a piece of polished wood, wands like these are born of cruelty and evil. The enchantment it holds is useful; the only real question is whether you believe your cause justifies the use of an item so wickedly created. To use this wand, you must equip it as though you were equipping a weapon."
Alacorn Wand of Ice 2000 S28 30 9 "Made from the hollowed out horn of a unicorn and spitted on a piece of polished wood, wands like these are born of cruelty and evil. The enchantment it holds is useful; the only real question is whether you believe your cause justifies the use of an item so wickedly created. To use this wand, you must equip it as though you were equipping a weapon."
Alacorn Wand of Swarms 2000 S37 30 9 "Made from the hollowed out horn of a unicorn and spitted on a piece of polished wood, wands like these are born of cruelty and evil. The enchantment it holds is useful; the only real question is whether you believe your cause justifies the use of an item so wickedly created. To use this wand, you must equip it as though you were equipping a weapon."
Alacorn Wand of Blades 2000 S39 30 9 "Made from the hollowed out horn of a unicorn and spitted on a piece of polished wood, wands like these are born of cruelty and evil. The enchantment it holds is useful; the only real question is whether you believe your cause justifies the use of an item so wickedly created. To use this wand, you must equip it as though you were equipping a weapon."
Alacorn Wand of Charms 2000 S61 30 9 "Made from the hollowed out horn of a unicorn and spitted on a piece of polished wood, wands like these are born of cruelty and evil. The enchantment it holds is useful; the only real question is whether you believe your cause justifies the use of an item so wickedly created. To use this wand, you must equip it as though you were equipping a weapon."
Arcane Wand of Blasting 2500 S8 25 11 "Made of a reddish metal, the egg of a cockatrice fixed to the business end caps a wand containing a mighty enchantment. To use this wand, you must equip it as though you were equipping a weapon."
Arcane Wand of Lightning 2500 S18 25 11 "Made of a reddish metal, the egg of a cockatrice fixed to the business end caps a wand containing a mighty enchantment. To use this wand, you must equip it as though you were equipping a weapon."
Arcane Wand of Rocks 2500 S41 25 11 "Made of a reddish metal, the egg of a cockatrice fixed to the business end caps a wand containing a mighty enchantment. To use this wand, you must equip it as though you were equipping a weapon."
Arcane Wand of Paralyzing 2500 S81 25 11 "Made of a reddish metal, the egg of a cockatrice fixed to the business end caps a wand containing a mighty enchantment. To use this wand, you must equip it as though you were equipping a weapon."
Arcane Wand of Clouds 2500 S09 25 11 "Made of a reddish metal, the egg of a cockatrice fixed to the business end caps a wand containing a mighty enchantment. To use this wand, you must equip it as though you were equipping a weapon."
Mystic Wand of Implosion 3000 S20 15 13 "Formed of the clawed forepaw of a baby dragon, wands like this one can hold the strongest of spells. To use this wand, you must equip it as though you were equipping a weapon."
Mystic Wand of Distortion 3000 S44 15 13 "Formed of the clawed forepaw of a baby dragon, wands like this one can hold the strongest of spells. To use this wand, you must equip it as though you were equipping a weapon."
Mystic Wand of Shrapmetal 3000 S92 15 13 "Formed of the clawed forepaw of a baby dragon, wands like this one can hold the strongest of spells. To use this wand, you must equip it as though you were equipping a weapon."
Mystic Wand of Shrinking 3000 S93 15 13 "Formed of the clawed forepaw of a baby dragon, wands like this one can hold the strongest of spells. To use this wand, you must equip it as though you were equipping a weapon."
Mystic Wand of Death 3000 S95 15 13 "Formed of the clawed forepaw of a baby dragon, wands like this one can hold the strongest of spells. To use this wand, you must equip it as though you were equipping a weapon."

Potions and ingredients

Name Value Equip Stat Not identified name Notes
Poppysnaps 2 Herb Herb "A magical herb of unusual properties. Popppysnaps can be used to make potions. (To use, pick the herb up and right-click over an empty potion bottle.)"
Phirna Root 3 Herb Herb "A magical herb of unusual properties. Phirna Root can be used to make potions. (To use, pick the herb up and right-click over an empty potion bottle.)"
Widoweeps Berries 4 Herb Herb "A magical herb of unusual properties. Widoweeps Berries can be used to make potions. (To use, pick the herb up and right-click over an empty potion bottle.)"
Potion Bottle 5 Bottle Potion Bottle An empty potion bottle.
Cure Wounds 10 Bottle Red Potion "Restores 10 hit points. To drink, pick the potion up and right-click over a character's portrait. To mix, pick the potion up and right-click over another potion."
Magic Potion 10 Bottle Blue Potion "Restores 10 spell points. To drink, pick the potion up and right-click over a character's portrait. To mix, pick the potion up and right-click over another potion."
Energy 10 Bottle Yellow Potion "Adds 10 to primary statistics temporarily. To drink, pick the potion up and right-click over a character's portrait. To mix, pick the potion up and right-click over another potion."
Protection 25 Bottle Orange Potion "Adds 10 to armor class temporarily. To drink, pick the potion up and right-click over a character's portrait. To mix, pick the potion up and right-click over another potion."
Resistance 25 Bottle Green Potion "Adds 10 to resistances temporarily. To drink, pick the potion up and right-click over a character's portrait. To mix, pick the potion up and right-click over another potion."
Cure Poison 25 Bottle Purple Potion "Cures Poison. To drink, pick the potion up and right-click over a character's portrait. To mix, pick the potion up and right-click over another potion."
Supreme Protection 50 Bottle White Potion "Adds 20 to armor class temporarily. To drink, pick the potion up and right-click over a character's portrait. To mix, pick the potion up and right-click over another potion."
Restoration 50 Bottle White Potion "Cures all conditions except dead or stoned. To drink, pick the potion up and right-click over a character's portrait. To mix, pick the potion up and right-click over another potion."
Extreme Energy 50 Bottle White Potion "Adds 20 to primary statistics temporarily. To drink, pick the potion up and right-click over a character's portrait. To mix, pick the potion up and right-click over another potion."
Super Resistance 50 Bottle White Potion "Adds 20 to resistances temporarily. To drink, pick the potion up and right-click over a character's portrait. To mix, pick the potion up and right-click over another potion."
Heroism 50 Bottle White Potion "Grants Heroism (as the spell) for 6 hours. To drink, pick the potion up and right-click over a character's portrait. To mix, pick the potion up and right-click over another potion."
Haste 50 Bottle White Potion "Grants Haste (as the spell) for 6 hours. To drink, pick the potion up and right-click over a character's portrait. To mix, pick the potion up and right-click over another potion."
Stone Skin 50 Bottle White Potion "Grants Stone Skin (as the spell) for 6 hours. To drink, pick the potion up and right-click over a character's portrait. To mix, pick the potion up and right-click over another potion."
Bless 50 Bottle White Potion "Grants Bless (as the spell) for 6 hours. To drink, pick the potion up and right-click over a character's portrait. To mix, pick the potion up and right-click over another potion."
Divine Power 100 Bottle Black Potion "Adds 20 to level temporarily and adds 1 year of age. To drink, pick the potion up and right-click over a character's portrait. To mix, pick the potion up and right-click over another potion."
Divine Cure 100 Bottle Black Potion "Adds 100 hit points if at or below maximum and adds 1 year of age. To drink, pick the potion up and right-click over a character's portrait. To mix, pick the potion up and right-click over another potion."
Divine Magic 100 Bottle Black Potion "Adds 100 spell points if at or below maximum and adds 1 year of age. To drink, pick the potion up and right-click over a character's portrait. To mix, pick the potion up and right-click over another potion."
Essence of Might 100 Bottle Black Potion "Once only: Adds 15 to Might and subtracts 5 from Intellect permanently. To drink, pick the potion up and right-click over a character's portrait. To mix, pick the potion up and right-click over another potion."
Essence of Intellect 100 Bottle Black Potion "Once only: Adds 15 to Intellect and subtracts 5 from Might permanently. To drink, pick the potion up and right-click over a character's portrait. To mix, pick the potion up and right-click over another potion."
Essence of Personality 100 Bottle Black Potion "Once only: Adds 15 to Personality and subtracts 5 from Speed permanently. To drink, pick the potion up and right-click over a character's portrait. To mix, pick the potion up and right-click over another potion."
Essence of Endurance 100 Bottle Black Potion "Once only: Adds 15 to Endurance and subtracts 1 from all other statistics permanently. To drink, pick the potion up and right-click over a character's portrait. To mix, pick the potion up and right-click over another potion."
Essence of Accuracy 100 Bottle Black Potion "Once only: Adds 15 to Accuracy and subtracts 5 from Luck permanently. To drink, pick the potion up and right-click over a character's portrait. To mix, pick the potion up and right-click over another potion."
Essence of Speed 100 Bottle Black Potion "Once only: Adds 15 to Speed and subtracts 5 from Personality permanently. To drink, pick the potion up and right-click over a character's portrait. To mix, pick the potion up and right-click over another potion."
Essence of Luck 100 Bottle Black Potion "Once only: Adds 15 to Luck and subtracts 5 from Accuracy permanently. To drink, pick the potion up and right-click over a character's portrait. To mix, pick the potion up and right-click over another potion."
Rejuvenation 100 Bottle Black Potion "Removes all magical aging effects and subtracts 1 from all 7 primary statistics. To drink, pick the potion up and right-click over a character's portrait. To mix, pick the potion up and right-click over another potion."

Spell Scrolls

Name Value Identify
Torch Light 10 1
Flame Arrow 20 1
Protection from Fire 30 2
Fire Bolt 40 2
Haste 50 3
Fireball 75 3
Ring of Fire 100 4
Fire Blast 150 4
Meteor Shower 200 5
Inferno 300 5
Incinerate 500 5
Wizard Eye 10 1
Static Charge 20 1
Protection from Elec 30 2
Sparks 40 2
Feather Fall 50 3
Shield 75 3
Lightning Bolt 100 4
Jump 150 4
Implosion 200 5
Fly 300 5
Starburst 500 5
Awaken 10 1
Cold Beam 20 1
Protection from Cold 30 2
Poison Spray 40 2
Water Walk 50 3
Ice Bolt 75 3
Enchant Item 100 4
Acid Burst 150 4
Town Portal 200 5
Ice Blast 300 5
Lloyd's Beacon 500 5
Stun 10 1
Magic Arrow 20 1
Protection from Magic 30 2
Deadly Swarm 40 2
Stone Skin 50 3
Blades 75 3
Stone to Flesh 100 4
Rock Blast 150 4
Turn to Stone 200 5
Death Blossom 300 5
Mass Distortion 500 5
Spirit Arrow 10 1
Bless 20 1
Healing Touch 30 2
Lucky Day 40 2
Remove Curse 50 3
Guardian Angel 75 3
Heroism 100 4
Turn Undead 150 4
Raise Dead 200 5
Shared Life 300 5
Resurrection 500 5
Meditation 10 1
Remove Fear 20 1
Mind Blast 30 2
Precision 40 2
Cure Paralysis 50 3
Charm 75 3
Mass Fear 100 4
Feeblemind 150 4
Cure Insanity 200 5
Psychic Shock 300 5
Telekinesis 500 5
Cure Weakness 10 1
First Aid 20 1
Protection from Poison 30 2
Harm 40 2
Cure Wounds 50 3
Cure Poison 75 3
Speed 100 4
Cure Disease 150 4
Power 200 5
Flying Fist 300 5
Power Cure 500 5
Create Food 100 1
Golden Touch 150 1
Dispel Magic 200 2
Slow 250 2
Destroy Undead 300 3
Day of the Gods 350 3
Prismatic Light 400 4
Hour of Power 500 4
Paralyze 600 5
Sun Ray 750 5
Divine Intervention 1000 5
Reanimate 100 1
Toxic Cloud 150 1
Mass Curse 200 2
Shrapmetal 250 2
Shrinking Ray 300 3
Day of Protection 350 3
Finger of Death 400 4
Moon Ray 500 4
Dragon Breath 600 5
Armageddon 750 5
Dark Containment 1000 5

Notes: "A spell scroll. To cast this spell, pick the scroll up and left-click over the picture of your character in the inventory screen."

Books of Learning

Name Value Equip Stat Skill Group Mod1 Mod2 material ID/Rep/St
Torch Light 100 Book Misc S1 1 3 1
Flame Arrow 200 Book Misc S2 1 3 1
Protection from Fire 300 Book Misc S3 1 3 2
Fire Bolt 400 Book Misc S4 1 3 2
Haste 500 Book Misc S5 1 3 3
Fireball 750 Book Misc S6 1 3 3
Ring of Fire 1000 Book Misc S7 1 3 4
Fire Blast 1500 Book Misc S8 1 3 4
Meteor Shower 2000 Book Misc S9 1 3 5
Inferno 3000 Book Misc S10 1 3 5
Incinerate 5000 Book Misc S11 1 3 5
Wizard Eye 100 Book Misc S12 1 3 1
Static Charge 200 Book Misc S13 1 3 1
Protection from Elec 300 Book Misc S14 1 3 2
Sparks 400 Book Misc S15 1 3 2
Feather Fall 500 Book Misc S16 1 3 3
Shield 750 Book Misc S17 1 3 3
Lightning Bolt 1000 Book Misc S18 1 3 4
Jump 1500 Book Misc S19 1 3 4
Implosion 2000 Book Misc S20 1 3 5
Fly 3000 Book Misc S21 1 3 5
Starburst 5000 Book Misc S22 1 3 5
Awaken 100 Book Misc S23 1 3 1
Cold Beam 200 Book Misc S24 1 3 1
Protection from Cold 300 Book Misc S25 1 3 2
Poison Spray 400 Book Misc S26 1 3 2
Water Walk 500 Book Misc S27 1 3 3
Ice Bolt 750 Book Misc S28 1 3 3
Enchant Item 1000 Book Misc S29 1 3 4
Acid Burst 1500 Book Misc S30 1 3 4
Town Portal 2000 Book Misc S31 1 3 5
Ice Blast 3000 Book Misc S32 1 3 5
Lloyd's Beacon 5000 Book Misc S33 1 3 5
Stun 100 Book Misc S34 1 3 1
Magic Arrow 200 Book Misc S35 1 3 1
Protection from Magic 300 Book Misc S36 1 3 2
Deadly Swarm 400 Book Misc S37 1 3 2
Stone Skin 500 Book Misc S38 1 3 3
Blades 750 Book Misc S39 1 3 3
Stone to Flesh 1000 Book Misc S40 1 3 4
Rock Blast 1500 Book Misc S41 1 3 4
Turn to Stone 2000 Book Misc S42 1 3 5
Death Blossom 3000 Book Misc S43 1 3 5
Mass Distortion 5000 Book Misc S44 1 3 5
Spirit Arrow 100 Book Misc S45 1 3 1
Bless 200 Book Misc S46 1 3 1
Healing Touch 300 Book Misc S47 1 3 2
Lucky Day 400 Book Misc S48 1 3 2
Remove Curse 500 Book Misc S49 1 3 3
Guardian Angel 750 Book Misc S50 1 3 3
Heroism 1000 Book Misc S51 1 3 4
Turn Undead 1500 Book Misc S52 1 3 4
Raise Dead 2000 Book Misc S53 1 3 5
Shared Life 3000 Book Misc S54 1 3 5
Resurrection 5000 Book Misc S55 1 3 5
Meditation 100 Book Misc S56 1 3 1
Remove Fear 200 Book Misc S57 1 3 1
Mind Blast 300 Book Misc S58 1 3 2
Precision 400 Book Misc S59 1 3 2
Cure Paralysis 500 Book Misc S60 1 3 3
Charm 750 Book Misc S61 1 3 3
Mass Fear 1000 Book Misc S62 1 3 4
Feeblemind 1500 Book Misc S63 1 3 4
Cure Insanity 2000 Book Misc S64 1 3 5
Psychic Shock 3000 Book Misc S65 1 3 5
Telekinesis 5000 Book Misc S66 1 3 5
Cure Weakness 100 Book Misc S67 1 3 1
First Aid 200 Book Misc S68 1 3 1
Protection from Poison 300 Book Misc S69 1 3 2
Harm 400 Book Misc S70 1 3 2
Cure Wounds 500 Book Misc S71 1 3 3
Cure Poison 750 Book Misc S72 1 3 3
Speed 1000 Book Misc S73 1 3 4
Cure Disease 1500 Book Misc S74 1 3 4
Power 2000 Book Misc S75 1 3 5
Flying Fist 3000 Book Misc S76 1 3 5
Power Cure 5000 Book Misc S77 1 3 5
Create Food 1000 Book Misc S78 1 3 1
Golden Touch 1500 Book Misc S79 1 3 1
Dispel Magic 2000 Book Misc S80 1 3 2
Slow 2500 Book Misc S81 1 3 2
Destroy Undead 3000 Book Misc S82 1 3 3
Day of the Gods 3500 Book Misc S83 1 3 3
Prismatic Light 4000 Book Misc S84 1 3 4
Hour of Power 5000 Book Misc S85 1 3 4
Paralyze 6000 Book Misc S86 1 3 5
Sun Ray 7500 Book Misc S87 1 3 5
Divine Intervention 10000 Book Misc S88 1 3 5
Reanimate 1000 Book Misc S89 1 3 1
Toxic Cloud 1500 Book Misc S90 1 3 1
Mass Curse 2000 Book Misc S91 1 3 2
Shrapmetal 2500 Book Misc S92 1 3 2
Shrinking Ray 3000 Book Misc S93 1 3 3
Day of Protection 3500 Book Misc S94 1 3 3
Finger of Death 4000 Book Misc S95 1 3 4
Moon Ray 5000 Book Misc S96 1 3 4
Dragon Breath 6000 Book Misc S97 1 3 5
Armageddon 7500 Book Misc S98 1 3 5
Dark Containment 10000 Book Misc S99 1 3 5

Notes: "A spell book. To learn this spell, pick the book up and left-click over the picture of your character in the inventory screen. Your character must know the Dark magic skill to learn this spell."

Name Value Equip Stat Skill Group Mod1 Mod2 material ID/Rep/St Not identified name Shape Notes
Mordred 20000 Weapon Dagger 2d3 8 Artifact 15 Artifact 0 "One of nine such blades in the world, Mordred was made by the Brotherhood in 428 A.S. as part of their first experiments in the development of Dark Magic. Their hope was to find a way to extend one person's life at the expense of another's, but instead of reversing ages, they merely found a way to steal health. (Special Powers: Vampiric)"
Thor 20000 Weapon Mace 2d5 12 Artifact 15 Artifact 0 "The origins of Thor are lost in time, but this mighty barbarian weapon is well remembered by military historians. The weapon has been used in battles by many owners for centuries, although its last appearance was at the battle of Shimengard in 902 A.S.. The force of a blow from this hammer is so powerful that it can knock foes several feet back away from the wielder. (Special Powers: Force)"
Conan 20000 Weapon2 Axe 3d7 10 Artifact 15 Artifact 0 This mighty axe is enchanted to destroy dragons and devils. It has a way of finding an owner who is both likely to come across such monsters and is strong enough to fight them. (Special Powers: Devil and Dragon Slaying)
Excalibur 20000 Weapon Sword 3d4 12 Artifact 15 Artifact 0 "Heavy, yet seemingly light as a feather in skilled hands, Excalibur confers great might upon its wielder. Opponents do not easily walk away from blows struck by this legendary weapon. (Special Powers: +30 Might)"
Merlin 20000 Weapon2 Staff 2d4 8 Artifact 15 Artifact 0 "Traditionally carried by the High Druid, but lost during struggles over religious doctrine, Merlin acts as a reservoir of spell power the wielder can draw upon at any time. Merlin is enchanted with swiftness, and rains blows upon enemies much faster than an ordinary staff. (Special Powers: Swiftness and +40 Spell Points)"
Percival 20000 Missile Bow 5d2 10 Artifact 15 Artifact 0 "Percival was enchanted by the Archer's Guild in 912 A.S. as the prototype in an enchantment process they were developing at the time. Unfortunately, a suspicious fire broke out at the guild hall, ruining the development plans and destroying the exotic materials needed to create more Percivals. The guild never recovered from their losses, and sold Percival to the Elves in 918 A.S.. It has since changed hands many times. (Special Powers: Swiftness and Carnage)"
Galahad 20000 Armor Chain 8 30 Artifact 15 Artifact 0 "Perhaps the finest chain mail created since the Silence, Galahad's material strength enchantments are so strong they are somewhat conferred upon the wearer's body, making it capable of withstanding much more abuse than normal. (Special Powers: Protection and +25 Hit Points) "
Pellinore 20000 Armor Plate 20 36 Artifact 15 Artifact 0 "Named after an ancient knight, Pellinore fortifies the wearer with an unnatural health so strong that the wearer heals from serious injuries in a matter of hours. The armor is quite heavy, and protects the wearer from being knocked about during combat. (Special Powers: +30 Endurance, Hit Recovery, and Hit Point Regeneration)"
Valeria 20000 Shield Shield 4 16 Artifact 15 Artifact 0 "Commissioned by King David IV of Erathia during the Timber Wars, Valeria not only shields the user from normal blows, but helps intercept many incoming arrows by magically focusing the wielder's attention on the flight of the missile. The same enchantment that makes the shielding effect possible also increases the wielder's accuracy enormously. (Special Powers: Shielding and +30 Accuracy)"
Arthur 20000 Helm Misc 0 5 Artifact 15 Artifact 0 "In their endless quest to create the perfect Priest-King, the priests of the Church of the Sun created Arthur and imbued it with the power to heighten the wearer's personal abilities, as well as confer more magical energy. It worked, heightening their King's natural abilities--and his pride. In 1073, Leopold VII started a holy war against the rival Church of the Moon, grinding both organizations into poverty and ultimately resulting in their demise. (Special Powers: 'of the Gods' and +25 Spell Points)"
Pendragon 20000 cloak Misc 1 10 Artifact 15 Artifact 0 "This cape originally belonged to Alastair Blane, Master thief of the Shadow Guild. The cape increased his luck and certain thieving skills tremendously, enabling him to pursue a long and prosperous career. Blane was never brought to justice for his crimes--he was instead killed over a card game for cheating while wearing the cloak to better his chances. (Special Powers: +30 Luck, Thievery, Immunity to Poison)"
Lucius 20000 Boots Misc 2 12 Artifact 15 Artifact 0 "No one knows where or when these magical boots were made, but many tales refer to them turning up in the most unusual places. They grant their wearer superhuman quickness and grace of motion. (Special Powers: +30 Speed)"
Guinevere 20000 Ring Misc 0 2 Artifact 15 Artifact 0 "Guinevere was created by the Alchemist Guild under the stones of Castle Kriegspire many years ago. It boosts the magical resources available to its wearer, and eases the use of spells of the Mirrored Path. (Special Powers: +30 Spell Points, 'of Light Magic' and 'of Dark Magic')"
Igraine 20000 Ring Misc 0 2 Artifact 15 Artifact 0 "Lord Solomon Stone had this ring commissioned during his tenure as High Priest of the Path in 1018. It gives a huge boost to a user's ability in clerical magic, as well as access to a good deal of magical energy. (Special Powers: +25 Spell Points and 'of Body, Mind, and Spirit Magic')"
Morgan 20000 Amulet Misc 0 3 Artifact 15 Artifact 0 "Though Morgan's origins are unknown, Morgan has had many owners in the last hundred years, all of them unknown before finding the amulet. The amulet is so mighty, as a matter of fact, that any peasant or child that lays hands on it is sure to become a legend in his own time. (Special Powers: +20 Spell Points and 'of Fire, Air, Water, and Earth Magic')"
Hades 30000 Weapon Sword 3d3 15 Relic 20 Relic 0 "A powerful weapon said to have been delivered up from the Netherworld in response to the wish of a prolific mass murderer. The weapon inflicts terrible wounds with its razor sharp edge and drips acid constantly. Not only a terrible weapon, the sword bestows the cunning of a master thief for disarming traps and the luck of the devil in escaping the damage they do. Hades draws its power from its wielder slowly and constantly. (Special Powers: +20 Poison Damage, +20 Luck, Thievery, and Negative Regeneration)"
Ares 30000 Weapon Mace 2d4 14 Relic 20 Relic 0 "A powerful war-mace, Ares burns with fires from the heart of the mountain it was made from. The same magic that causes it to burn with a terrible fire bestows resistance to fire upon its wielder. (Special Powers: +30 Fire Damage, +25 Fire Resistance)"
Poseidon 30000 Weapon1or2 Spear 2d6 15 Relic 20 Relic 0 "This trident is probably what inspired the Regnan navy to adopt the trident as their favorite weapon of war. Poseidon fills its wielder with a frightening battle rage, increasing the wielder's might, endurance and accuracy at the cost of personal safety. So consuming is the wielder's desire to smite his enemies while using Poseidon that he neglects to dodge blows he might otherwise have avoided. On the other hand, dead enemies (usually) don't fight back. (Special Powers: +20 Might, +20 Endurance, +20 Accuracy, -10 Armor Class, and -10 Speed)"
Cronos 30000 Weapon Axe 4d2 14 Relic 20 Relic 0 "More a magical curiosity than a truly useful weapon, Cronos increases the wielder's vitality fantastically, and decreases his luck by half as much. (Special Powers: +100 Hit Points and -50 Luck)"
Hercules 30000 Weapon2 Sword 4d5 12 Relic 20 Relic 0 "A huge sword meant for the unsubtle, Hercules fills its wielder with the strength of a hundred men. In keeping with its 'big and stupid' theme, the sword reduces the intelligence of its wielder while held. (Special Powers: +50 Might, +20 Endurance, and -30 Intellect)"
Artemis 30000 Missile Bow 5d2 12 Relic 20 Relic 0 "Graced with the might of thunder, Artemus fires bolts magically charged with electricity. While powerful, the user of the bow should be careful--elemental magics seem drawn to the bow, and do more damage when they hit the wielder. (Special Powers: +20 Electricity damage, -10 to Resistances)"
Apollo 30000 Armor Chain 8 38 Relic 20 Relic 0 "This unique armor graces its owner with luck, helping him to escape the brunt of most elemental attacks. It draws its energy, however, from the constitution of its wearer, making the wearing of this armor a risky proposition. (Special Powers: +20 to Resistances, +20 Luck, and -30 Endurance)"
Zeus 30000 Armor Plate 20 44 Relic 20 Relic 0 "Perhaps this suit of armor was meant only for the Gods. Worn at times by barbarian chieftains, the armor will increase the physical vitality and magical energy the wearer has at his disposal, but at a terrible cost. House plants have been known to score higher on intelligence tests than wearers of this armor. One would think that accidental death would surely follow such a precipitous loss of thought, yet the luck the armor bestows seems to prevent disaster. Often the wearer of the armor becomes so stupid he forgets to remove it. (Special Powers: +50 Hit Points, +50 Spell Points, +50 Luck, and -50 Intellect)"
Aegis 30000 Shield Shield 6 23 Relic 20 Relic 0 "Legend has it this shield was given as a gift from the Gods to a man wishing to fight the terrible medusas in their stronghold. The shield is reflective and prevents the wielder from being frozen by the stoning gaze of the medusa. It also carries an enchantment that helps protect against arrows, but the shield is very heavy and will slow the user down a bit. (Special Powers: Immune to Flesh to Stone effects, Shielding +20 Luck, and -20 Speed)"
Odin 30000 Helm Misc 0 10 Relic 20 Relic 0 "This crown is a mighty relic that protects against elemental magic attacks of all kinds, but has a flaw that slows the wearer down tremendously. (Special Powers: +50 to Resistances and -40 Speed)"
Atlas 30000 cloak Misc 1 15 Relic 20 Relic 0 "Legends say this cape was discarded by a God who became annoyed with the cape's magical slowing of his actions. It confers an incomparable might to its wearer, at a large cost to speed. (Special Powers: +100 Might and -40 Speed)"
Hermes 30000 Boots Misc 2 15 Relic 20 Relic 0 "A relic from before the Silence, these boots must conceal some hidden magic as they are very heavy, yet light once worn. They act upon the nerves and muscles of their wearer, heightening his speed and reflexes to inhuman levels, but simultaneously causing inaccuracy and over-compensation. The boots have been owned by many through the ages, all of whom have died from some speed related accident, like running up a hill at blazing speeds and then falling down the cliff at the top. (Special Powers: +100 Speed and -40 Accuracy)"
Aphrodite 30000 Ring Misc 0 4 Relic 20 Relic 0 "Desired and sought after by the foolish for ages, this beautiful ring smoothes the skin, clears the voice, and dramatically improves the physical beauty of its wearer, as well as enhancing the personality. The ring also carries a curse of ill luck, and the wearer usually dies of some tragic accident soon after finding the ring. (Special Powers: +100 Personality and -40 Luck)"
Athena 30000 Ring Misc 0 4 Relic 20 Relic 0 "Also known as the Scholar's Ring, Athena vastly sharpens and improves the intellect of its wearer at the cost physical might. Though the effect upon the physical body is nearly crippling, most sorcerers find the temptation to wear the ring too great to resist. (Special Powers: +100 Intellect and -40 Might)"
Hera 30000 Amulet Misc 0 6 Relic 20 Relic 0 "Sometimes referred to as the Amulet of the Fool, this curious relic from before the Silence dramatically increases the personal vitality, magical energy, and luck of the wearer at the expense of personality. While the armor is worn, the face goes slack, the eyes vacant, and the voice subsides to a monotone. (Special Powers: +50 Hit Points, +50 Spell Points, +50 Luck, and -50 Personality)"
Name Value Equip Stat Skill Group Mod1 Mod2 material ID/Rep/St Not identified name Shape Notes
Hourglass of Time 0 N / A Misc 0 0 2 0 Hourglass 0 "Quest Item: A fine hourglass made of crystal, framed with teak wood and filled with crushed pearl dust. It is obviously enchanted."
Sacred Chalice 0 N / A Misc 0 0 4 0 Chalice 0 "Quest Item: A chalice of silver with white gold tracery work detailing the sides and base. A faint, steady humming sound can be heard coming from the cup of the chalice."
Horn of Ros 0 N / A Misc 0 0 4 0 Horn 0 "A horn from the dragon Ros, killed during the Night of Shooting Stars. This horn enables its owner to more accurately sense the wounds of his opponent."
Diamond 4000 N / A Misc 0 0 5 0 Gem 0 A diamond.
Moonstone 1000 N / A Misc 0 0 5 0 Gem 0 A moonstone.
Topaz 1200 N / A Misc 0 0 5 0 Gem 0 A sculpted piece of amber.
Ruby 2200 N / A Misc 0 0 5 0 Gem 0 "A ruby with a simple, efficient cut."
Amethyst 1400 N / A Misc 0 0 5 0 Gem 0 An amethyst.
Emerald 1600 N / A Misc 0 0 5 0 Gem 0 An emerald.
Purple Topaz 1800 N / A Misc 0 0 5 0 Gem 0 A purple topaz
Sunstone 2000 N / A Misc 0 0 5 0 Gem 0 A finely cut sunstone.
Emerald 2500 N / A Misc 0 0 5 0 Gem 0 A pale emerald.
Sapphire 3000 N / A Misc 0 0 5 0 Gem 0 A large Sapphire.
The Third Eye 0 N / A Misc 0 0 1 0 Gem 0 "Quest Item: A large, flawless, purple gem on a golden base."
Deck of Fate 0 N / A Misc 0 0 3 0 Deck of Fate 0 "A pack of cold, heavy Tarot cards. To use, pick the cards up and right-click over a character's portrait."
Ankh 0 N / A Misc 0 0 5 0 Ankh 0 "Quest Item: A symbolic item given by priests of Baa to signify the faithful, this ankh is inscribed with the name 'Gerrard Blackames.'"
Candelabra 0 N / A Misc 0 0 5 0 Candelabra 0 Quest Item: A silver candelabra etched with symbols of Baa.
Tiger Statuette 0 N / A Misc 0 0 3 0 Tiger Statuette 0 "Quest Item: A tiger statuette. Though highly stylized, there is something remarkably lifelike about it."
Bear Statuette 0 N / A Misc 0 0 3 0 Bear Statuette 0 "Quest Item: A bear statuette. Though highly stylized, there is something remarkably lifelike about it."
Wolf Statuette 0 N / A Misc 0 0 3 0 Wolf Statuette 0 "Quest Item: A wolf statuette. Though highly stylized, there is something remarkably lifelike about it."
Eagle Statuette 0 N / A Misc 0 0 3 0 Eagle Statuette 0 "Quest Item: An eagle statuette. Though highly stylized, there is something remarkably lifelike about it."
Dragon Statuette 0 N / A Misc 0 0 3 0 Dragon Statuette 0 "Quest Item: A dragon statuette. Though highly stylized, there is something remarkably lifelike about it."
Dragon Claw 0 N / A Misc 0 0 6 0 Dragon Claw 0 Quest Item: A claw from Longfang Witherhide's forepaw.
Control Cube 0 N / A Misc 0 0 6 0 Control Cube 0 "Quest Item: A perfectly smooth, metallic cube."
Crystal of Terrax 0 N / A Misc 0 0 3 0 Crystal 0 Quest Item: This stone looks like it was cut or chipped off a much larger crystal. A faint light glimmers at the heart of the crystal.
Pearl of Putrescence 0 N / A Misc 0 0 4 0 Black Pearl 0 Quest Item: This large black pearl radiates an unholy aura.
Pearl of Purity 0 N / A Misc 0 0 4 0 White Pearl 0 "Quest Item: This large white pearl is perfectly round and smooth, and always seems cool to the touch."
Rose 0 N / A Misc 0 0 1 0 Rose 0 "The top of a perfect, long stemmed rose. It seems curiously fresh, as though plucked moments ago."
Tanir's Bell 0 N / A Misc 0 0 3 0 Bell 0 Quest Item: The tone given by this small silver bell seems…wrong. It should be much higher than it is.
Temple Gong 0 N / A Misc 0 0 3 0 Gong 0 "A small gong, used during temple services."
Magic Horseshoe 0 N / A Misc 0 0 6 0 Horseshoe 0 "This flawless horseshoe is made of silver. To use, pick the horseshoe up and right-click over a character's portrait."
Ethric's Skull 0 N / A Misc 0 0 3 0 Skull 0 "Quest Item: Ethric's skull tingles almost imperceptibly to the touch, evidence of the powerful magics that have bound his body so long after his death."
Bone 0 N / A Misc 0 0 3 0 Bone 0 A thighbone from a human or humanoid monster.
Crystal Skull 0 N / A Misc 0 0 2 0 Crystal Skull 0 "A single piece of bluish crystal, carved into the shape of a human skull."
Shovel 0 N / A Misc 0 0 6 0 Shovel 0 A shovel.
Lock Pick 0 N / A Misc 0 0 4 0 Lock Pick 0 A simple lock pick.
Rope 0 N / A Misc 0 0 2 0 Rope 0 Coiled rope of sturdy quality.
Lodestone 0 N / A Misc 0 0 6 0 Lodestone 0 A souvenir from the Circus of the Sun. This Lodestone is worth one point at the Main Circus Tent.
Harpy Feather 0 N / A Misc 0 0 1 0 Harpy Feather 0 A souvenir from the Circus of the Sun. This Harpy Feather is worth three points at the Main Circus Tent.
Golden Pyramid 0 N / A Misc 0 0 5 0 Pyramid 0 A prize from the Circus of the Sun. The emblem of the Circus and the word 'Abdul' are faintly etched on the bottom of the pyramid.
Keg of Wine 0 N / A Misc 0 0 5 0 Keg 0 A prize from the Circus of the Sun. The emblem of the Circus and the word 'Abdul' are faintly etched on the bottom of the keg.
Cobra Egg 0 N / A Misc 0 0 1 0 Egg 0 The heavy egg of a large bird or reptile…or monster.
Chime of Harmony 0 N / A Misc 0 0 4 0 Chime 0 Quest Item: A set of wind chimes made of brass with copper chains. Etched along the surface of the chimes are symbols of Baa.
Tooth 0 N / A Misc 0 0 4 0 Tooth 0 A large canine tooth from the mouth of some huge beast.
Four Leaf Clover 0 N / A Misc 0 0 1 0 Four Leaf Clover 0 A souvenir from the Circus of the Sun. This Four Leaf Clover is worth five points at the Main Circus Tent.
Flute 0 N / A Misc 0 0 4 0 Flute 0 A simple wood flute rimmed with silver.
Harp 0 N / A Misc 0 0 3 0 Harp 0 Quest Item: A beautifully carved wooden harp.
Jeweled Egg 0 N / A Misc 0 0 3 0 Jeweled Egg 0 "A bejeweled 'egg'. Though it surely has something valuable and fascinating inside, you can't figure out how to open it up to look."
Spider Queen's Heart 0 N / A Misc 0 0 2 0 Heart 0 Quest Item: A bloody trophy of the wicked Spider Queen.
Amber 0 N / A Misc 0 0 3 0 Amber 0 "A piece of amber, long hardened and fossilized. The exterior is encrusted with some brownish mineral. "
Magic Lamp 0 N / A Misc 0 0 5 0 Magic lamp 0 An oil lamp of the kind genies from the fables come out of.
Apple 0 N / A Misc 0 0 2 0 Apple 0 "A perfect, shiny red apple."
Cloak of Baa 0 Cloak Misc 1 4 2 0 Cloak 10 Quest Item: This cloak is coal black with a red logo embroidered in the back. The logo is of a ball pierced by a sword. An ominous symbol…
Dragon Tower Keys 0 N / A Misc 0 0 6 0 Key ring 0 Quest Item: A set of keys to the various Dragon Towers in the towns of Enroth.
Key to Gharik's Laboratory 0 N / A Misc 0 0 6 0 Key 0 Quest Item: A small key.
Key to Snergle's Chambers 0 N / A Misc 0 0 6 0 Key 0 Quest Item: A small key.
Key to Goblinwatch 0 N / A Misc 0 0 6 0 Key 0 Quest Item: A small key.
Key 0 N / A Misc 0 0 6 0 Key 0 A small key.
Key 0 N / A Misc 0 0 6 0 Key 0 A small key.
High Sorcerer's Key 0 N / A Misc 0 0 6 0 Key 0 A small key.
Map 0 N / A Misc 0 0 1 0 Map 0 A map made from stretched hides and vellum.
Map 0 N / A Misc 0 0 1 0 Map 0 A map made from stretched hides and vellum.
Map 0 N / A Misc 0 0 1 0 Map 0 A map made from stretched hides and vellum.
Map 0 N / A Misc 0 0 1 0 Map 0 A map made from stretched hides and vellum.
Map 0 N / A Misc 0 0 1 0 Map 0 A map made from stretched hides and vellum.
Snergle's Axe 0 Weapon Axe 4d2 9 5 0 Axe 9 "Quest Item: The finest Dwarven axe ever created in Enroth, Snergle's name is traced in flowing dwarven runes across the blade."
Lord Kilburn's Shield 0 Shield Shield 6 3 4 0 Large Shield 0 Quest Item: This battered shield still bears Kilburn's name etched near the bottom.
Name of Message 0 Mscroll Misc M1 1 2 0 Message Scroll 0 "A message scroll. To read this message, pick the scroll up and left-click over the character picture in the inventory screen."
Name of Message 0 Mscroll Misc M2 1 2 0 Message Scroll 0 "A message scroll. To read this message, pick the scroll up and left-click over the character picture in the inventory screen."
Letter from Zenofex 0 Mscroll Misc M3 1 2 0 Message Scroll 0 "A message scroll. To read this message, pick the scroll up and left-click over the character picture in the inventory screen."
Enemies List 0 Mscroll Misc M4 1 2 0 Message Scroll 0 "A message scroll. To read this message, pick the scroll up and left-click over the character picture in the inventory screen."
Orders from the Shadow Guild 0 Mscroll Misc M5 1 2 0 Message Scroll 0 "A message scroll. To read this message, pick the scroll up and left-click over the character picture in the inventory screen."
The Letter 0 Mscroll Misc M6 1 2 0 Message Scroll 0 "A message scroll. To read this message, pick the scroll up and left-click over the character picture in the inventory screen."
Devil Plans 0 Mscroll Misc M7 1 2 0 Message Scroll 0 "A message scroll. To read this message, pick the scroll up and left-click over the character picture in the inventory screen."
Missive from the Archbishop 0 Mscroll Misc M8 1 2 0 Message Scroll 0 "A message scroll. To read this message, pick the scroll up and left-click over the character picture in the inventory screen."
Discharge Papers 0 Mscroll Misc M9 1 2 0 Message Scroll 0 "A message scroll. To read this message, pick the scroll up and left-click over the character picture in the inventory screen."
Letter from Zenofex 0 Mscroll Misc M10 1 2 0 Message Scroll 0 "A message scroll. To read this message, pick the scroll up and left-click over the character picture in the inventory screen."
Letter from Cedric Druthers 0 Mscroll Misc M11 1 2 0 Message Scroll 0 "A message scroll. To read this message, pick the scroll up and left-click over the character picture in the inventory screen."
Scrap of Paper 0 Mscroll Misc M12 1 2 0 Message Scroll 0 "A message scroll. To read this message, pick the scroll up and left-click over the character picture in the inventory screen."
Letter to Snergle 0 Mscroll Misc M13 1 2 0 Message Scroll 0 "A message scroll. To read this message, pick the scroll up and left-click over the character picture in the inventory screen."
Letter from the Prince of Thieves 0 Mscroll Misc M14 1 2 0 Message Scroll 0 "A message scroll. To read this message, pick the scroll up and left-click over the character picture in the inventory screen."
Name of Message 0 Mscroll Misc M15 1 2 0 Message Scroll 0 "A message scroll. To read this message, pick the scroll up and left-click over the character picture in the inventory screen."
Elegant Letter 0 Mscroll Misc M16 1 2 0 Message Scroll 0 "A message scroll. To read this message, pick the scroll up and left-click over the character picture in the inventory screen."
Letter to the Prince of Thieves 0 Mscroll Misc M17 1 2 0 Message Scroll 0 "A message scroll. To read this message, pick the scroll up and left-click over the character picture in the inventory screen."
Name of Message 0 Mscroll Misc M18 1 2 0 Message Scroll 0 "A message scroll. To read this message, pick the scroll up and left-click over the character picture in the inventory screen."
Diary Page 0 Mscroll Misc M19 1 2 0 Message Scroll 0 "A message scroll. To read this message, pick the scroll up and left-click over the character picture in the inventory screen."
Page from Agar's Journal 0 Mscroll Misc M20 1 2 0 Message Scroll 0 "A message scroll. To read this message, pick the scroll up and left-click over the character picture in the inventory screen."
Remains of a Journal 0 Mscroll Misc M21 1 2 0 Message Scroll 0 "A message scroll. To read this message, pick the scroll up and left-click over the character picture in the inventory screen."
Letter from the Dragon Riders 0 Mscroll Misc M22 1 2 0 Message Scroll 0 "A message scroll. To read this message, pick the scroll up and left-click over the character picture in the inventory screen."
Letter from the Temple of Baa 0 Mscroll Misc M23 1 2 0 Message Scroll 0 "A message scroll. To read this message, pick the scroll up and left-click over the character picture in the inventory screen."
Magical Ritual Notes 0 Mscroll Misc M24 1 2 0 Message Scroll 0 "A message scroll. To read this message, pick the scroll up and left-click over the character picture in the inventory screen."
Name of Message 0 Mscroll Misc M25 1 2 0 Message Scroll 0 "A message scroll. To read this message, pick the scroll up and left-click over the character picture in the inventory screen."
Orders from Snergle 0 Mscroll Misc M26 1 2 0 Message Scroll 0 "A message scroll. To read this message, pick the scroll up and left-click over the character picture in the inventory screen."
Name of Message 0 Mscroll Misc M27 1 2 0 Message Scroll 0 "A message scroll. To read this message, pick the scroll up and left-click over the character picture in the inventory screen."
Page from Corlagon's Diary 0 Mscroll Misc M28 1 2 0 Message Scroll 0 "A message scroll. To read this message, pick the scroll up and left-click over the character picture in the inventory screen."
Letter to Marcus 0 Mscroll Misc M29 1 2 0 Message Scroll 0 "A message scroll. To read this message, pick the scroll up and left-click over the character picture in the inventory screen."
Scrap from Gharik's Journal 0 Mscroll Misc M30 1 2 0 Message Scroll 0 "A message scroll. To read this message, pick the scroll up and left-click over the character picture in the inventory screen."
Remnants of a Letter 0 Mscroll Misc M31 1 2 0 Message Scroll 0 "A message scroll. To read this message, pick the scroll up and left-click over the character picture in the inventory screen."
Letter to Terrax 0 Mscroll Misc M32 1 2 0 Message Scroll 0 "A message scroll. To read this message, pick the scroll up and left-click over the character picture in the inventory screen."
Loose Page 0 Mscroll Misc M33 1 2 0 Message Scroll 0 "A message scroll. To read this message, pick the scroll up and left-click over the character picture in the inventory screen."
Journal Fragment 0 Mscroll Misc M34 1 2 0 Message Scroll 0 "A message scroll. To read this message, pick the scroll up and left-click over the character picture in the inventory screen."
Letter to Agar 0 Mscroll Misc M35 1 2 0 Message Scroll 0 "A message scroll. To read this message, pick the scroll up and left-click over the character picture in the inventory screen."
Letter to Gharik 0 Mscroll Misc M36 1 2 0 Message Scroll 0 "A message scroll. To read this message, pick the scroll up and left-click over the character picture in the inventory screen."
Spiral Instructions 0 Mscroll Misc M37 1 2 0 Message Scroll 0 "A message scroll. To read this message, pick the scroll up and left-click over the character picture in the inventory screen."
Captain's Code 0 Mscroll Misc M38 1 2 0 Message Scroll 0 "A message scroll. To read this message, pick the scroll up and left-click over the character picture in the inventory screen."
First Mate's Code 0 Mscroll Misc M39 1 2 0 Message Scroll 0 "A message scroll. To read this message, pick the scroll up and left-click over the character picture in the inventory screen."
Navigator's Code 0 Mscroll Misc M40 1 2 0 Message Scroll 0 "A message scroll. To read this message, pick the scroll up and left-click over the character picture in the inventory screen."
Communication Officer's Code 0 Mscroll Misc M41 1 2 0 Message Scroll 0 "A message scroll. To read this message, pick the scroll up and left-click over the character picture in the inventory screen."
Engineer's Code 0 Mscroll Misc M42 1 2 0 Message Scroll 0 "A message scroll. To read this message, pick the scroll up and left-click over the character picture in the inventory screen."
Doctor's Code 0 Mscroll Misc M43 1 2 0 Message Scroll 0 "A message scroll. To read this message, pick the scroll up and left-click over the character picture in the inventory screen."
Goblinwatch Code 0 Mscroll Misc M44 1 2 0 Message Scroll 0 "A message scroll. To read this message, pick the scroll up and left-click over the character picture in the inventory screen."
Ritual of the Void 0 Mscroll Misc M45 1 2 0 Message Scroll 0 "A message scroll. To read this message, pick the scroll up and left-click over the character picture in the inventory screen."
Roland's Journal 0 Mscroll Misc M46 1 2 0 Message Scroll 0 "A message scroll. To read this message, pick the scroll up and left-click over the character picture in the inventory screen."
Proclamation 0 Mscroll Misc M47 1 2 0 Message Scroll 0 "A message scroll. To read this message, pick the scroll up and left-click over the character picture in the inventory screen."
Name of Message 0 Mscroll Misc M48 1 2 0 Message Scroll 0 "A message scroll. To read this message, pick the scroll up and left-click over the character picture in the inventory screen."
Name of Message 0 Mscroll Misc M49 1 2 0 Message Scroll 0 "A message scroll. To read this message, pick the scroll up and left-click over the character picture in the inventory screen."
Name of Message 0 Mscroll Misc M50 1 2 0 Message Scroll 0 "A message scroll. To read this message, pick the scroll up and left-click over the character picture in the inventory screen."
Memory Crystal Alpha 0 N / A Misc 0 0 1 0 Memory Crystal 0 Quest Item: Memory Crystal Alpha
Memory Crystal Beta 0 N / A Misc 0 0 1 0 Memory Crystal 0 Quest Item: Memory Crystal Beta
Memory Crystal Delta 0 N / A Misc 0 0 1 0 Memory Crystal 0 Quest Item: Memory Crystal Delta
Memory Crystal Epsilon 0 N / A Misc 0 0 1 0 Memory Crystal 0 Quest Item: Memory Crystal Epsilon
Pouch of Bat Guano 0 N / A Misc 0 0 3 0 Leather Pouch 0 Quest Item: This pouch is filled with smelly bat guano.

Keys

Name Value Equip Stat Skill Group Mod1 Mod2 material ID/Rep/St Not identified name Shape Notes
Bathhouse Key 0 N / A Misc 0 0 6 0 Key 0 A small key.
Store Room Key 0 N / A Misc 0 0 6 0 Key 0 A small key.
Treasure Room Key 0 N / A Misc 0 0 6 0 Key 0 A small key.
Secret Door Key 0 N / A Misc 0 0 6 0 Key 0 A small key.
Chest Key 0 N / A Misc 0 0 6 0 Key 0 A small key.
Guild Key 0 N / A Misc 0 0 6 0 Key 0 A small key.
Bathhouse Key 0 N / A Misc 0 0 6 0 Key 0 A small key.
Store Room Key 0 N / A Misc 0 0 6 0 Key 0 A small key.
Treasure Room Key 0 N / A Misc 0 0 6 0 Key 0 A small key.
Warlord's Key 0 N / A Misc 0 0 6 0 Key 0 A small key.
Storage Key 0 N / A Misc 0 0 6 0 Key 0 A small key.
Cell Key 0 N / A Misc 0 0 6 0 Key 0 A small key.
High Cleric's Key 0 N / A Misc 0 0 6 0 Key 0 A small key.
Treasure Room Key 0 N / A Misc 0 0 6 0 Key 0 A small key.
Teleporter Key 0 N / A Misc 0 0 6 0 Key 0 A small key.
Hive Sanctum Key 0 N / A Misc 0 0 6 0 Key 0 A small key.
Storage Key 0 N / A Misc 0 0 6 0 Key 0 A small key.
Cell Key 0 N / A Misc 0 0 6 0 Key 0 A small key.
Water Temple Key 0 N / A Misc 0 0 6 0 Key 0 A small key.
Flame Door Key 0 N / A Misc 0 0 6 0 Key 0 A small key.
Back Door Key 0 N / A Misc 0 0 6 0 Key 0 A small key.
Bibliotheca Chest Key 0 N / A Misc 0 0 6 0 Key 0 A small key.
VARN Chest Key 0 N / A Misc 0 0 6 0 Key 0 A small key.
Sewer Key 0 N / A Misc 0 0 6 0 Key 0 A small key.

Special items

Artifacts and relics are rare.

Artifacts

Artifacts provide a moderate bonus to stats. All artifacts are valued 20000.

Weapons

Name Type Damage Perk
Conan Grand poleax 3d7 +10 Devil and dragon slaying
Excalibur Mighty broadsword 3d4 +12 +30 might
Merlin Power staff 2d4 +8 Swiftness, +40 SP
Mordred Divine dagger 2d3 +8 Vampiric
Percival Stellar bow 5d2 +10 Swiftness, carnage
Thor Holy hammer 2d5 +12 Force

Armor

Name Type AC Perk
Galahad Majestic chain mail +38 Protection, +25 HP
Pellinore Golden plate armor +56 Recovery, regeneration, +30 endurance
Valeria Astral shield +20 Shielding, +30 accuracy

Accessories

Name Type AC Perk
Arthur Crown +5 Of the gods, +25 SP
Guinevere Lunar ring +2 +30 SP, of light and dark magic
Igraine Scarab ring +2 +25 SP, of body, mind & spirit magic
Lucius Ultimate boots +14 +30 speed
Morgan Ruby star amulet +3 +25 SP, of fire, air, water and earth magic
Pendragon Doom's day cloak +11 Thievery, immunity to poison, +30 luck

Relics

Relics provide a large bonus to stats and (usually) something negative as well. All relics are valued 30000.

Weapons

Name Type Damage Perk
Ares Death mace 2d4 +14 +30 fire damage, +25 fire resistance
Artemis Stellar bow 5d2 +12 +20 electricity damage, -10 elemental resistances
Cronos Supreme axe 4d2 +14 +100 HP, -50 luck
Hades Lionheart sword 3d3 +15 +20 poison damage and luck, thievery, negative regeneration
Hercules Champion sword 4d5 +12 +50 might, +20 endurance, -30 intellect
Poseidon Titanic trident 2d6 +15 +20 might, endurance and accuracy, -10 AC, -10 speed

Armor

Name Type AC Perk
Apollo Majestic chain mail +46 +20 elemental resistances and luck, -30 endurance
Aegis Olympian shield +29 Immunity to stoning, shielding, +20 luck, -20 speed
Zeus Golden plate armor +64 +50 HP, SP and luck, -50 intellect

Accessories

Name Type AC Perk
Aphrodite Lunar ring +4 +100 personality, -40 luck
Athena Scarab ring +4 +100 intellect, -40 might
Atlas Doom's day cloak +16 +100 might, -40 speed
Hera Ruby star amulet +6 +50 HP, SP and luck, -50 personality
Hermes Ultimate boots +17 +100 speed, -40 accuracy
Odin Crown +10 +50 elemental resistances, -40 speed

Enchantments

Standard Enchantments

  • Weapons may not receive standard enchantments.
  • Maximum strength of standard enchantments is 25 points
  • Item value is increased by 100 per point
Enchantment Chance
Bonus Stat Of Name Arm Shld Helm Belt Cape Gaunt Boot Ring Amul
+N Might of Might 5 0 10 10 10 10 5 10 10
+N Intellect of Thought 5 0 10 10 10 10 5 10 10
+N Personality of Charm 5 0 10 10 10 10 10 10 10
+N Endurance of Vigor 5 0 10 10 10 10 5 10 10
+N Accuracy of Precision 5 0 10 10 10 10 5 10 10
+N Speed of Speed 5 0 10 10 10 10 25 10 10
+N Luck of Luck 5 0 10 10 10 10 10 10 10
+N Hit Points of Health 10 5 5 0 10 5 10 10 10
+N Spell Points of Magic 10 5 10 0 10 10 10 10 10
+N Armor Class of Defense 20 20 10 0 10 10 5 10 10
+N Fire Resistance of Fire Resistance 10 10 5 0 10 15 5 10 10
+N Elec Resistance of Elec Resistance 10 10 5 0 10 15 5 10 10
+N Cold Resistance of Cold Resistance 10 10 5 0 10 15 5 10 10
+N Poison Resistance of Poison Resistance 10 10 5 0 10 15 5 10 10
treasure lvl min max
1 0 0
2 1 5
3 3 8
4 6 12
5 10 17
6 15 25

Special Enchantments

Text Name Add Chance Value Lvl Effect
Weap Bow Arm Shld Helm Belt Cape Gaunt Boot Ring Amul
+10 to all Resistances. of Protection 0 0 10 10 10 0 10 0 0 10 10 1000 B (+10) on four resistances (not magic resist)
+10 to all Seven Statistics. of The Gods 5 5 10 10 10 10 10 10 10 10 10 3000 D (+10) on all 7 stats
Explosive Impact! of Carnage 0 10 0 0 0 0 0 0 0 0 0 5000 D projectile explodes (fireball radius,dmg=weapdmg)
Adds 3-4 points of Cold damage. of Cold 20 20 0 0 0 0 0 0 0 0 0 500 A (3-4) cold damage
Adds 6-8 points of Cold damage. of Frost 20 20 0 0 0 0 0 0 0 0 0 1000 C (6-8) cold damage
Adds 9-12 points of Cold damage. of Ice 20 20 0 0 0 0 0 0 0 0 0 2000 D (9-12) cold damage
Adds 2-5 points of Electrical damage. of Sparks 20 20 0 0 0 0 0 0 0 0 0 500 A (2-5) elec damage
Adds 4-10 points of Electrical damage. of Lightning 20 20 0 0 0 0 0 0 0 0 0 1000 C (4-10) elec damage
Adds 6-15 points of Electrical damage. of Thunderbolts 20 20 0 0 0 0 0 0 0 0 0 2000 D (6-15) elec damage
Adds 1-6 points of Fire damage. of Fire 20 20 0 0 0 0 0 0 0 0 0 500 A (1-6) fire damage
Adds 2-12 points of Fire damage. of Flame 20 20 0 0 0 0 0 0 0 0 0 1000 C (2-12) fire damage
Adds 3-18 points of Fire damage. of Infernos 20 20 0 0 0 0 0 0 0 0 0 2000 D (3-18) fire damage
Adds 5 points of Poison damage. of Poison 20 20 0 0 0 0 0 0 0 0 0 500 A (5) pois damage
Adds 8 points of Poison damage. of Venom 20 20 0 0 0 0 0 0 0 0 0 1000 C (8) pois damage
Adds 12 points of Poison damage. of Acid 20 20 0 0 0 0 0 0 0 0 0 2000 D (12) pois damage
Drain Hit Points from target. Vampiric 5 5 0 0 0 0 0 0 0 0 0 X 2 D Heal 20% of damage done on attack
Increases rate of Recovery. of Recovery 10 10 20 0 20 10 0 0 20 10 10 200 B (-10) pts on recovery from being hit
Wearer resistant to Diseases. of Immunity 0 0 10 10 10 10 10 0 0 10 10 1000 C Immune to desease condition
Wearer resistant to Insanity. of Sanity 0 0 5 5 5 5 5 0 0 5 5 1000 C immune to insanity condition
Wearer resistant to Paralysis. of Freedom 0 0 10 10 10 10 10 0 0 10 10 2000 D immune to paralize condition
Wearer resistant to Poison. of Antidotes 0 0 10 10 10 10 10 0 0 10 10 1000 C immune to poison condition
Wearer resistant to Sleep. of Alarms 0 0 10 10 10 10 10 0 0 10 10 500 B immune to sleep condition
Wearer resistant to Stone. of The Medusa 0 0 5 5 5 5 5 0 0 5 5 2000 D immune to stone condition
Increased Knockback. of Force 10 10 0 0 0 0 0 0 0 0 0 500 A Increase knockback effect (X10)
+5 Level. of Power 2 2 2 2 2 2 2 2 2 2 2 2500 D (+5) char level
Increases effect of all Air spells. of Air Magic 0 0 0 0 0 0 0 0 0 10 10 2000 D 50% increase of spell effect and duration
Increases effect of all Body spells. of Body Magic 0 0 0 0 0 0 0 0 0 10 10 2000 D 50% increase of spell effect and duration
Increases effect of all Dark spells. of Dark Magic 0 0 0 0 0 0 0 0 0 10 10 2000 D 50% increase of spell effect and duration
Increases effect of all Earth spells. of Earth Magic 0 0 0 0 0 0 0 0 0 10 10 2000 D 50% increase of spell effect and duration
Increases effect of all Fire spells. of Fire Magic 0 0 0 0 0 0 0 0 0 10 10 2000 D 50% increase of spell effect and duration
Increases effect of all Light spells. of Light Magic 0 0 0 0 0 0 0 0 0 10 10 2000 D 50% increase of spell effect and duration
Increases effect of all Mind spells. of Mind Magic 0 0 0 0 0 0 0 0 0 10 10 2000 D 50% increase of spell effect and duration
Increases effect of all Spirit spells. of Spirit Magic 0 0 0 0 0 0 0 0 0 10 10 2000 D 50% increase of spell effect and duration
Increases effect of all Water spells. of Water Magic 0 0 0 0 0 0 0 0 0 10 10 2000 D 50% increase of spell effect and duration
Increases chance of Disarming. of Thievery 0 0 0 0 0 0 0 20 0 0 0 2000 B double chance to perform lockpick and steal skill
Half damage from all missile attacks. of Shielding 0 0 25 30 0 0 20 0 0 5 5 1000 B (1/2)dmg from all missle attacks (not cumulative)
Regenerate Hit points over time. of Regeneration 0 0 10 0 0 10 10 0 0 10 10 1000 B Regenerate 1 HP every 5 minutes
Regenerate Spell points over time. of Mana 0 0 10 0 10 10 10 10 0 10 10 1000 B Regenerate 1 SP every 5 minutes
Double damage vs Demons. Demon Slayer 20 20 0 0 0 0 0 0 0 0 0 X 2 A X 2 damage vs all demons
Double damage vs Dragons Dragon Slayer 20 20 0 0 0 0 0 0 0 0 0 X 2 A X 2 damage vs all dragons
Drain Hit Points from target and Increased Weapon speed. of Darkness 5 5 0 0 0 0 0 0 0 0 0 X 3 D (-20) pts on weapon speed, Vampiric
+1 to Seven Stats, HP, SP, Armor, Resistances. of Doom 10 10 10 10 10 10 10 10 10 10 10 750 B (+1) 7stats,hpts,spts,AC,4 resistances
+10 to Endurance, Armor, Hit points. of Earth 10 10 10 10 10 10 10 10 10 10 10 2000 D End (+10), AC (+10), HP (+10)
+10 Hit points and Regenerate Hit points over time. of Life 0 0 10 10 10 10 10 10 10 10 10 2000 D HP (+10), regenerate 1 HP every 5 minutes
+5 Speed and Accuracy. Rogues 10 10 5 5 5 10 20 20 20 10 10 500 A Speed (+5), Acc (+5)
Adds 10-20 points of Fire damage and +25 Might. of The Dragon 10 10 0 0 0 0 0 0 0 0 0 3000 D (10-20) Fire damage, Might (+25)
+10 Spell points and Regenerate Spell points over time. of The Eclipse 0 0 0 0 0 10 10 5 10 10 10 2000 D SP (+10), regenerate 1 SP every 5 minutes
+15 Endurance and +5 Armor. of The Golem 5 5 20 20 10 10 10 10 10 10 10 1500 C End (+15), AC (+5)
+10 Intellect and Luck. of The Moon 5 5 10 10 20 10 10 10 10 10 10 1000 C Luck (+10), Int (+10)
+30 Fire Resistance and Regenerate Hit points over time. of The Phoenix 0 0 20 20 20 0 0 0 0 0 0 3000 D Fire Res (+30), regenerate 1 HP every 5 minutes
+10 Spell points, Speed, Intellect. of The Sky 5 5 10 10 20 10 10 10 10 10 10 2500 D Int (+10), Spd (+10), SP (+10)
+10 Endurance and Accuracy. of The Stars 5 5 10 10 10 10 20 20 10 10 10 1000 C End (+10), Acc (+10)
+10 Might and Personality. of The Sun 5 5 10 10 10 10 20 20 10 10 10 1000 C Might(+10), Per (+10)
+15 Endurance and Regenerate Hit points over time. of The Troll 5 5 20 20 10 10 10 10 10 10 10 1500 C End (+15), regenerate 1 HP every 5 minutes
+15 Luck and Regenerate Spell points over time. of The Unicorn 5 5 10 10 20 10 10 10 10 10 10 1500 C Luck (+15), regenerate 1 SP every 5 minutes
+5 Might and Endurance. Warriors 5 5 10 10 10 10 10 10 10 10 10 500 A Might (+5), End (+5)
+5 Intellect and Personality. Wizards 5 5 5 5 5 10 10 10 10 10 10 500 A Intelect (+5), Per (+5)
Increased Value. Antique 10 10 10 10 10 0 0 10 0 10 10 X 10 B Gold value increased
Increased Weapon speed. of Swiftness 25 25 0 0 0 0 0 0 0 0 0 X 2 B (-20) pts on weapon recovery time
treasure lvl enchant lvl
1
2
3 A, B
4 A, B, C
5 B, C, D
6 D